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[Csnd] An xout Subtlety

Date2011-10-03 04:48
FromJim Aikin
Subject[Csnd] An xout Subtlety
It would be nice if someone who can read and understand the C code or has
more experience writing UDOs could confirm this.

My tests seem to indicate that in a UDO, the line containing xout is
actually running last (at the end of the UDO code), even though I parked a
couple of important lines of code after it. When I move those lines of code
from the end of the UDO to the top (where they will run at the beginning of
the next k-cycle rather than at the end of the current k-cycle) the UDO
behaves differently.

The manual implies this behavior when it states the xin and xout "actually
run only at i-time ... skipping xin or xout with kgoto has no effect...." My
usage didn't involve skipping it, but I seem to be seeing a similar effect.

Is my inference correct? Thanks!

--Jim Aikin




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Date2011-10-03 05:36
Fromandreas russo
Subject[Csnd] Max + csound~
I'm moving my first steps in the Max/MSP world and I'm trying to use Csound as a synthesizer (thanks to the csound~ object).
I'm actually having a hard time triggering the Csound instruments in real time.
my .csd file has instruments with the pitch being assigned to be controlled by cpsdmidi.
I have massign assigning MIDI channel 1 to the first instrument.
I have tried different objects combinations in Max, but every time I get some problems (clicks, no velocity, wrong duration).
is there some sort of "standard" procedure to do this? as in the objects to use and their arguments?
specifically, I'm trying to control the Csound instruments with the itable object.
I thought I should specify in the csound~ object's argument settings like which instrument to control, but by reading che csound~ manual it seems that that is not the case.

help or info on where to find manuals/tutorials and such are much appreciated.

andreas

Date2011-10-03 08:51
FromVictor Lazzarini
SubjectRe: [Csnd] An xout Subtlety
When you say 'behave differenty', what do you mean? Can you give us an  
example?

Victor
On 3 Oct 2011, at 04:48, Jim Aikin wrote:

> It would be nice if someone who can read and understand the C code  
> or has
> more experience writing UDOs could confirm this.
>
> My tests seem to indicate that in a UDO, the line containing xout is
> actually running last (at the end of the UDO code), even though I  
> parked a
> couple of important lines of code after it. When I move those lines  
> of code
> from the end of the UDO to the top (where they will run at the  
> beginning of
> the next k-cycle rather than at the end of the current k-cycle) the  
> UDO
> behaves differently.
>
> The manual implies this behavior when it states the xin and xout  
> "actually
> run only at i-time ... skipping xin or xout with kgoto has no  
> effect...." My
> usage didn't involve skipping it, but I seem to be seeing a similar  
> effect.
>
> Is my inference correct? Thanks!
>
> --Jim Aikin
>
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/An-xout-Subtlety-tp4863750p4863750.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





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Date2011-10-03 08:52
Frompeiman khosravi
SubjectRe: [Csnd] Max + csound~
Hi Andreas,

Would you mind sending your non-working patch and csd here? I'll take
a look and comment the patch for you.

Best,

Peiman

On 3 October 2011 05:36, andreas russo  wrote:
> I'm moving my first steps in the Max/MSP world and I'm trying to use Csound
> as a synthesizer (thanks to the csound~ object).
> I'm actually having a hard time triggering the Csound instruments in real
> time.
> my .csd file has instruments with the pitch being assigned to be controlled
> by cpsdmidi.
> I have massign assigning MIDI channel 1 to the first instrument.
> I have tried different objects combinations in Max, but every time I get
> some problems (clicks, no velocity, wrong duration).
> is there some sort of "standard" procedure to do this? as in the objects to
> use and their arguments?
> specifically, I'm trying to control the Csound instruments with the itable
> object.
> I thought I should specify in the csound~ object's argument settings like
> which instrument to control, but by reading che csound~ manual it seems that
> that is not the case.
> help or info on where to find manuals/tutorials and such are much
> appreciated.
> andreas


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Date2011-10-03 14:21
FromSteven Yi
SubjectRe: [Csnd] An xout Subtlety
I took a quick look and yes the code for xout runs at init-time.
Essentially, it's wiring the xout variables to the udo's output at
init-time, then after that, it's done.  I think then that whatever the
value of the variable is at the end of a perf pass is what you'll get
out from the UDO that pass, so order of what is before and after the
xout statement won't affect the output.

On Mon, Oct 3, 2011 at 4:48 AM, Jim Aikin  wrote:
> It would be nice if someone who can read and understand the C code or has
> more experience writing UDOs could confirm this.
>
> My tests seem to indicate that in a UDO, the line containing xout is
> actually running last (at the end of the UDO code), even though I parked a
> couple of important lines of code after it. When I move those lines of code
> from the end of the UDO to the top (where they will run at the beginning of
> the next k-cycle rather than at the end of the current k-cycle) the UDO
> behaves differently.
>
> The manual implies this behavior when it states the xin and xout "actually
> run only at i-time ... skipping xin or xout with kgoto has no effect...." My
> usage didn't involve skipping it, but I seem to be seeing a similar effect.
>
> Is my inference correct? Thanks!
>
> --Jim Aikin
>
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/An-xout-Subtlety-tp4863750p4863750.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


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Date2011-10-03 14:29
FromAnthony Palomba
SubjectRe: [Csnd] Max + csound~
Attachmentsmax-csound-example.rar  
Hey Andreas,


Here is an example patch I use as a template for using csound
and Max. It may be of help to you.




Anthony




On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hi Andreas,

Would you mind sending your non-working patch and csd here? I'll take
a look and comment the patch for you.

Best,

Peiman

On 3 October 2011 05:36, andreas russo <andreasrusso@gmail.com> wrote:
> I'm moving my first steps in the Max/MSP world and I'm trying to use Csound
> as a synthesizer (thanks to the csound~ object).
> I'm actually having a hard time triggering the Csound instruments in real
> time.
> my .csd file has instruments with the pitch being assigned to be controlled
> by cpsdmidi.
> I have massign assigning MIDI channel 1 to the first instrument.
> I have tried different objects combinations in Max, but every time I get
> some problems (clicks, no velocity, wrong duration).
> is there some sort of "standard" procedure to do this? as in the objects to
> use and their arguments?
> specifically, I'm trying to control the Csound instruments with the itable
> object.
> I thought I should specify in the csound~ object's argument settings like
> which instrument to control, but by reading che csound~ manual it seems that
> that is not the case.
> help or info on where to find manuals/tutorials and such are much
> appreciated.
> andreas


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Date2011-10-03 15:24
Fromandreas russo
SubjectRe: [Csnd] Max + csound~
peiman,
I've tried several diverse patches, I'll make one that kind of makes sense to me and send it.

anthony,
thanks so much for the patch. unfortunately what happens when I tried to play notes with kslider is that no sounds comes out and I only get the "MIDI buffer is full" message.

any thoughts?

On Oct 3, 2011, at 09:29, Anthony Palomba wrote:

Hey Andreas,


Here is an example patch I use as a template for using csound
and Max. It may be of help to you.




Anthony



On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hi Andreas,

Would you mind sending your non-working patch and csd here? I'll take
a look and comment the patch for you.

Best,

Peiman

On 3 October 2011 05:36, andreas russo <andreasrusso@gmail.com> wrote:
> I'm moving my first steps in the Max/MSP world and I'm trying to use Csound
> as a synthesizer (thanks to the csound~ object).
> I'm actually having a hard time triggering the Csound instruments in real
> time.
> my .csd file has instruments with the pitch being assigned to be controlled
> by cpsdmidi.
> I have massign assigning MIDI channel 1 to the first instrument.
> I have tried different objects combinations in Max, but every time I get
> some problems (clicks, no velocity, wrong duration).
> is there some sort of "standard" procedure to do this? as in the objects to
> use and their arguments?
> specifically, I'm trying to control the Csound instruments with the itable
> object.
> I thought I should specify in the csound~ object's argument settings like
> which instrument to control, but by reading che csound~ manual it seems that
> that is not the case.
> help or info on where to find manuals/tutorials and such are much
> appreciated.
> andreas


Send bugs reports to the Sourceforge bug tracker
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<max-csound-example.rar>


Date2011-10-03 15:27
Fromandreas russo
SubjectRe: [Csnd] Max + csound~
sorry for the multiple emails, I just noticed the patch didn't have a DAC.
I'll start studying it right away.
thank you!

On Oct 3, 2011, at 09:29, Anthony Palomba wrote:

Hey Andreas,


Here is an example patch I use as a template for using csound
and Max. It may be of help to you.




Anthony




On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hi Andreas,

Would you mind sending your non-working patch and csd here? I'll take
a look and comment the patch for you.

Best,

Peiman

On 3 October 2011 05:36, andreas russo <andreasrusso@gmail.com> wrote:
> I'm moving my first steps in the Max/MSP world and I'm trying to use Csound
> as a synthesizer (thanks to the csound~ object).
> I'm actually having a hard time triggering the Csound instruments in real
> time.
> my .csd file has instruments with the pitch being assigned to be controlled
> by cpsdmidi.
> I have massign assigning MIDI channel 1 to the first instrument.
> I have tried different objects combinations in Max, but every time I get
> some problems (clicks, no velocity, wrong duration).
> is there some sort of "standard" procedure to do this? as in the objects to
> use and their arguments?
> specifically, I'm trying to control the Csound instruments with the itable
> object.
> I thought I should specify in the csound~ object's argument settings like
> which instrument to control, but by reading che csound~ manual it seems that
> that is not the case.
> help or info on where to find manuals/tutorials and such are much
> appreciated.
> andreas


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<max-csound-example.rar>


Date2011-10-03 15:47
Frompeiman khosravi
SubjectRe: [Csnd] Max + csound~
Thanks Andreas,

That way I would know exactly what you have in mind.

Best,

P



On 3 October 2011 15:24, andreas russo  wrote:
> peiman,
> I've tried several diverse patches, I'll make one that kind of makes sense
> to me and send it.
> anthony,
> thanks so much for the patch. unfortunately what happens when I tried to
> play notes with kslider is that no sounds comes out and I only get the "MIDI
> buffer is full" message.
> any thoughts?
> On Oct 3, 2011, at 09:29, Anthony Palomba wrote:
>
> Hey Andreas,
>
>
> Here is an example patch I use as a template for using csound
> and Max. It may be of help to you.
>
>
>
>
> Anthony
>
>
>
>
> On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi 
> wrote:
>>
>> Hi Andreas,
>>
>> Would you mind sending your non-working patch and csd here? I'll take
>> a look and comment the patch for you.
>>
>> Best,
>>
>> Peiman
>>
>> On 3 October 2011 05:36, andreas russo  wrote:
>> > I'm moving my first steps in the Max/MSP world and I'm trying to use
>> > Csound
>> > as a synthesizer (thanks to the csound~ object).
>> > I'm actually having a hard time triggering the Csound instruments in
>> > real
>> > time.
>> > my .csd file has instruments with the pitch being assigned to be
>> > controlled
>> > by cpsdmidi.
>> > I have massign assigning MIDI channel 1 to the first instrument.
>> > I have tried different objects combinations in Max, but every time I get
>> > some problems (clicks, no velocity, wrong duration).
>> > is there some sort of "standard" procedure to do this? as in the objects
>> > to
>> > use and their arguments?
>> > specifically, I'm trying to control the Csound instruments with the
>> > itable
>> > object.
>> > I thought I should specify in the csound~ object's argument settings
>> > like
>> > which instrument to control, but by reading che csound~ manual it seems
>> > that
>> > that is not the case.
>> > help or info on where to find manuals/tutorials and such are much
>> > appreciated.
>> > andreas
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
> 
>


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Date2011-10-03 16:27
FromJim Aikin
Subject[Csnd] Re: An xout Subtlety
Here's a stripped-down example that shows the behavior I encountered:

opcode Mult, k, kk

kval1, kval2 xin
kresult = kval1* kval2
kstorage = kresult
kresult = 0
xout kresult
kresult = kstorage

endop

If you run this in an instrument and give it a couple of numerical inputs,
you'll find that the output is always the product of the inputs, NOT zero.
This is presumably because xout is implicitly being moved to the end of the
code block for the opcode. kresult has been restored to its original value
(by the final statement) BEFORE the result is transmitted to the calling
instrument.

The same thing is true, in reverse, of xin:

opcode Mult, k, kk

kval1 = 0
kval1, kval2 xin
kresult = kval1* kval2
xout kresult

endop

With this code, the output (kresult) is always 0, because the value of kval1
is changed AFTER it's loaded by xin, even though the way the code is written
would lead one to believe that the first line was rendered irrelevant by the
second line.

I don't think this is a problem, or should be changed, because the
functionality is clear and sensible. I do think the situation could be
elucidated a little more fully in the manual. (I don't have current
information on how to make changes in the manual, or I'd take care of it
myself.)

--Jim Aikin

--
View this message in context: http://csound.1045644.n5.nabble.com/An-xout-Subtlety-tp4863750p4865306.html
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Date2011-10-03 18:17
Fromandreas russo
SubjectRe: [Csnd] Max + csound~
Attachmentsmaxcsound.zip  
peiman,

actually, I'd love to get some feedback on this patch.
it seems pretty straightforward, but all I get is either silence or clicks.

andreas

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On Oct 3, 2011, at 10:47, peiman khosravi wrote:

> Thanks Andreas,
> 
> That way I would know exactly what you have in mind.
> 
> Best,
> 
> P
> 
> 
> 
> On 3 October 2011 15:24, andreas russo  wrote:
>> peiman,
>> I've tried several diverse patches, I'll make one that kind of makes sense
>> to me and send it.
>> anthony,
>> thanks so much for the patch. unfortunately what happens when I tried to
>> play notes with kslider is that no sounds comes out and I only get the "MIDI
>> buffer is full" message.
>> any thoughts?
>> On Oct 3, 2011, at 09:29, Anthony Palomba wrote:
>> 
>> Hey Andreas,
>> 
>> 
>> Here is an example patch I use as a template for using csound
>> and Max. It may be of help to you.
>> 
>> 
>> 
>> 
>> Anthony
>> 
>> 
>> 
>> 
>> On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi 
>> wrote:
>>> 
>>> Hi Andreas,
>>> 
>>> Would you mind sending your non-working patch and csd here? I'll take
>>> a look and comment the patch for you.
>>> 
>>> Best,
>>> 
>>> Peiman
>>> 
>>> On 3 October 2011 05:36, andreas russo  wrote:
>>>> I'm moving my first steps in the Max/MSP world and I'm trying to use
>>>> Csound
>>>> as a synthesizer (thanks to the csound~ object).
>>>> I'm actually having a hard time triggering the Csound instruments in
>>>> real
>>>> time.
>>>> my .csd file has instruments with the pitch being assigned to be
>>>> controlled
>>>> by cpsdmidi.
>>>> I have massign assigning MIDI channel 1 to the first instrument.
>>>> I have tried different objects combinations in Max, but every time I get
>>>> some problems (clicks, no velocity, wrong duration).
>>>> is there some sort of "standard" procedure to do this? as in the objects
>>>> to
>>>> use and their arguments?
>>>> specifically, I'm trying to control the Csound instruments with the
>>>> itable
>>>> object.
>>>> I thought I should specify in the csound~ object's argument settings
>>>> like
>>>> which instrument to control, but by reading che csound~ manual it seems
>>>> that
>>>> that is not the case.
>>>> help or info on where to find manuals/tutorials and such are much
>>>> appreciated.
>>>> andreas
>>> 
>>> 
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>> 
>> 
>> 
>> 
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 


Date2011-10-03 22:28
Fromjoachim heintz
SubjectRe: [Csnd] Max + csound~
davis pyon has written an excellent chapter in the floss csound manual
about the csound~ opject:
http://en.flossmanuals.net/csound/ch053_csound-in-maxmsp
is contains also links to other resources.
hope this helps -
	joachim


Am 03.10.2011 06:36, schrieb andreas russo:
> I'm moving my first steps in the Max/MSP world and I'm trying to use
> Csound as a synthesizer (thanks to the *csound~* object).
> I'm actually having a hard time triggering the Csound instruments in
> real time.
> my .csd file has instruments with the pitch being assigned to be
> controlled by *cpsdmidi*.
> I have *massign *assigning MIDI channel 1 to the first instrument.
> I have tried different objects combinations in Max, but every time I get
> some problems (clicks, no velocity, wrong duration).
> is there some sort of "standard" procedure to do this? as in the objects
> to use and their arguments?
> specifically, I'm trying to control the Csound instruments with the
> *itable* object.
> I thought I should specify in the *csound~* object's argument settings
> like which instrument to control, but by reading che csound~ manual it
> seems that that is not the case.
> 
> help or info on where to find manuals/tutorials and such are much
> appreciated.
> 
> andreas


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Date2011-10-03 23:09
Frompeiman khosravi
SubjectRe: [Csnd] Max + csound~
Hi,

Actually there are two problem here.

1-  This is in the csd itself not the patch.

You're initiating midi controller 74 (which is controlling the center
frequency of moogladder) to 8000. But remember that this should be a
midi value not frequency. So it should fall within the range 0-127.

Changing line 10 of your code from:

ctrlinit 1, 74, 8000

to something like

ctrlinit 1, 74, 100

fixes this.


2- [makenote] in the patch is missing two arguments: velocity and
duration. Change to [makenote 60 500]  or something like that and it
will work. Obviously you still get a click at the start and end of the
notes because there is no envelope to smooth the edges.


You mentioned that you wanted to use itable to control the instrument.
Exactly what did you mean by that?

Best,

Peiman



On 3 October 2011 18:17, andreas russo  wrote:
> peiman,
>
> actually, I'd love to get some feedback on this patch.
> it seems pretty straightforward, but all I get is either silence or clicks.
>
> andreas
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>
>
>
> On Oct 3, 2011, at 10:47, peiman khosravi wrote:
>
>> Thanks Andreas,
>>
>> That way I would know exactly what you have in mind.
>>
>> Best,
>>
>> P
>>
>>
>>
>> On 3 October 2011 15:24, andreas russo  wrote:
>>> peiman,
>>> I've tried several diverse patches, I'll make one that kind of makes sense
>>> to me and send it.
>>> anthony,
>>> thanks so much for the patch. unfortunately what happens when I tried to
>>> play notes with kslider is that no sounds comes out and I only get the "MIDI
>>> buffer is full" message.
>>> any thoughts?
>>> On Oct 3, 2011, at 09:29, Anthony Palomba wrote:
>>>
>>> Hey Andreas,
>>>
>>>
>>> Here is an example patch I use as a template for using csound
>>> and Max. It may be of help to you.
>>>
>>>
>>>
>>>
>>> Anthony
>>>
>>>
>>>
>>>
>>> On Mon, Oct 3, 2011 at 2:52 AM, peiman khosravi 
>>> wrote:
>>>>
>>>> Hi Andreas,
>>>>
>>>> Would you mind sending your non-working patch and csd here? I'll take
>>>> a look and comment the patch for you.
>>>>
>>>> Best,
>>>>
>>>> Peiman
>>>>
>>>> On 3 October 2011 05:36, andreas russo  wrote:
>>>>> I'm moving my first steps in the Max/MSP world and I'm trying to use
>>>>> Csound
>>>>> as a synthesizer (thanks to the csound~ object).
>>>>> I'm actually having a hard time triggering the Csound instruments in
>>>>> real
>>>>> time.
>>>>> my .csd file has instruments with the pitch being assigned to be
>>>>> controlled
>>>>> by cpsdmidi.
>>>>> I have massign assigning MIDI channel 1 to the first instrument.
>>>>> I have tried different objects combinations in Max, but every time I get
>>>>> some problems (clicks, no velocity, wrong duration).
>>>>> is there some sort of "standard" procedure to do this? as in the objects
>>>>> to
>>>>> use and their arguments?
>>>>> specifically, I'm trying to control the Csound instruments with the
>>>>> itable
>>>>> object.
>>>>> I thought I should specify in the csound~ object's argument settings
>>>>> like
>>>>> which instrument to control, but by reading che csound~ manual it seems
>>>>> that
>>>>> that is not the case.
>>>>> help or info on where to find manuals/tutorials and such are much
>>>>> appreciated.
>>>>> andreas
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>> Discussions of bugs and features can be posted here
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>>>> csound"
>>>>
>>>
>>> 
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>
>
>


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