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[Csnd] Re: Re: Re: Re: CSound ported to mobile phones

Date2008-11-21 20:34
Fromvictor
Subject[Csnd] Re: Re: Re: Re: CSound ported to mobile phones
there is also fixed-point PD for pdas.
----- Original Message -----
Sent: Friday, November 21, 2008 6:49 PM
Subject: [Csnd] Re: Re: Re: CSound ported to mobile phones

The iPhone has some capabilties

FMOD
http://createdigitalmusic.com/2008/11/21/now-on-iphone-fmod-leading-game-sound-engine-and-an-rjdj-sprint-in-berlin/

Ocarina

Ambient

Eno

Noise.io

And there is the MS20 on Nitendo DS

Maybe simple synthesis, but this is a start
jp

On Fri, Nov 21, 2008 at 6:50 PM, Steven Yi <stevenyi@gmail.com> wrote:
I too had Csound on the Sharp Zaurus and it was very, very slow.  I
would imagine all platforms would have the same issues of not having a
floating point processor which really slows things down.  Blackberry
wouldn't be possible as it's an all-Java device and as far as I know
there is no way to do coding in C for it.

My guess is that like my experience with the Zaurus the novelty wears
out fast.  On the other hand, I just bought an Acer Aspire One and
it's a much faster computer than I expected.  Very light and portable,
and I can run blue with csound and render my work in realtime.  I'd
highly recommend one of these for on the go Csound work. =)

steven


On Fri, Nov 21, 2008 at 7:23 AM, Jeremiah Benham
<jjbenham@chicagoguitar.com> wrote:
> On Fri, 2008-11-21 at 16:50 +0200, gary hiebner wrote:
>> It would be nice to see CSound ported to the mobile phone OS's like
>> Windows Mobile, Syberian, and the Blackberry OS, then you could
>> compose CSound compositions on the move and in the "palm of your
>> hand". That would be great. Is this a possibility?
>
> Why not set up a server to send the csd to. Then it returns the rendered
> file compressed as an mp3 or ogg. I once compiled csound on a Sharp
> Zaurus. It took like 2 minutes just to render a 1 second sine wave. I
> could not imagine doing serious work on that unless it was rendered
> elsewhere.
>
>
> Jeremiah
>
>>
>
>
>
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