| You'll find some useful info here:
http://en.flossmanuals.net/csound/b-record-and-play-buffers/
The BufPlay1 UDO example is probably a good place to start, but the
whole section is full of useful info regarding reading and writing
sound files in Csound.
On 20 April 2014 05:44, fauveboy wrote:
> Hi
>
> I hoping this post isn't too nonsensical. Basically taking influence from
> this https://www.youtube.com/watch?v=J7e60sfm380 ... How are audio files
> stored or what are someways they can they be stored at a high resolution ?
> In the video link when he holds his finger down and the audio seems to
> continue 'oscillating' from that spot? I was very interested in how this may
> work, if anyone may know some concepts behind this so of DSP behaviour? Its
> an audio file stored in a pattern of 1's and 0's and is it possible to
> select and area of that binary and to tell the computer to keep oscillating
> that area.
>
>
>
> --
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|