| Sounds doable.
May I suggest something to you? You probably know this, but you can ignore the score completely and
do all sorts of algorithmic event generation from the instr0 in the orchestra, where you would have access to all of its
random number generators (and loops etc.).
Lately, I have been writing scoreless pieces (CSDs with no sections), and just using the orchestra
to schedule things. I am quite pleased with this method.
========================
Dr Victor Lazzarini
Senior Lecturer
NUI Maynooth, Ireland
victor dot lazzarini at nuim dot ie
On 17 Apr 2014, at 08:55, Richard Dobson wrote:
> It's been a while since I actually asked a question here, and this is a simple one which may become a feature request:
>
> The score supports a snazzy random operator via the tilde symbol. Suffice it to say I can write a score such as:
>
> ; repeat with random start time, note, duration and amp
> { 40 CNT
> i1 [$CNT + ~ * 3 ] [ ~ * 4 + 4] [~ * 0.1 + 0.1]
> }
>
> for a simple random texture, with random start times. It works as expected (maybe even better), so I have not yet bothered to go to solutions using schedule, scripting, etc.
>
> However, there is the usual problem using random stuff - each run generates the same sequence. Is there a score counterpart to the seed opcode? If not, could that be added to the list of feature requests?
>
> Richard Dobson
>
>
>
> Send bugs reports to
> https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>
>
|