[Csnd] off-line rendering?
Date | 2014-03-07 11:01 |
From | Rory Walsh |
Subject | [Csnd] off-line rendering? |
I'm not sure if off-line rendering is the correct term for this but let me explain what I'm trying to do. I would like to process the entire contents of a function table in one go at i-time. At present I can do something like this to affect the gain:
instr 3 ;reduce volume by accessing and reducing each sample in the table iCnt init 0 iLen = ftlen(1) until iCnt==iLen do iR tab_i iCnt, 1
tabw_i iR*p4, iCnt, 1
iCnt=iCnt+1 enduntil endin I go through the entire table and modify each sample one by one, simple and very fast. But say I wanted to pass each sample through an signal modifier and process an entire table at i-time. Is that possible?
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Date | 2014-03-07 13:45 |
From | Rory Walsh |
Subject | [Csnd] Re: off-line rendering? |
I thought if I created a UDO and set ksmps to 1 that I might be able to do this, but that doesn't seem to work either.. opcode processEntireTable, i, i i1 xin setksmps 1 kCnt init 0 kLen = ftlen(1) until kCnt==kLen do aR tab kCnt, 1 aRev reverb aR, 30 tabw aRev, kCnt, 1 kCnt=kCnt+1 enduntil xout i1 endop On 7 March 2014 11:01, Rory Walsh <rorywalsh@ear.ie> wrote:
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Date | 2014-03-07 13:58 |
From | Rory Walsh |
Subject | [Csnd] Re: off-line rendering? |
On seconds thoughts shouldn't I set ksmps to be the same size as the table? On 7 March 2014 13:45, Rory Walsh <rorywalsh@ear.ie> wrote:
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