| Hi,
Joachim just pointed me to this reference:
http://www.icst.net/research/projects/digital-sound-generation/
Which on the first chapter has a good explanation for the need of
bandlimited oscillators.
Cheers,
Andres
On Mon, Oct 4, 2010 at 4:06 AM, Michael Mossey wrote:
>
>
> On 10/3/2010 3:46 PM, Partev Barr Sarkissian wrote:
>>
>> Hasn't been a problem yet. If it does become a problem, then I'll
>> just run it thru some filters til I get it to how I like it, and
>> may be even band limit it to prevent aliasing. It's just not a
>> big concern yet. If aliasing becomes a problem I'll use the
>> subtractive process via however many filters I need and want.
>>
>> Like Alan Parsons once told me,"Don't be afraid of noise,...
>> if all else fails, filter the hell out of it".
>>
>>
>> -Partev
>>
>
> You're talking practice and I'm talking theory. The OP requested an analysis
> of the quality of sawtooth waves and pointed out that a theoretically
> correct implementation is necessary in his application.
>
> Mainly, what I would like to understand is the theory, so it would be
> helpful if someone here could explain it from that point of view.
>
> I don't think you can band-limit it to prevent aliasing---the aliased
> harmonics are interspersed between the correct harmonics at the point of
> origin (in the oscillator itself). Is this correct?
>
> It has also been made clear by several posters that vco2 is a theoretically
> correct implementation.
>
> Switching briefly to the issue of practice... I've noticed that I like
> synthesized sounds which have a wide bandwidth (in particular a top end that
> goes all the way up).. so I try to look for ways not to filter out all the
> highs. Yes, you want varied tonal balance, some things brighter than others.
> But a completely dull sound is, well, dull. (Unless maybe it's there purely
> for contrast.)
>
> Mike
>
>
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> csound"
>
>
--
Andrés
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