[Csnd] [OT] A sound cube?
Date | 2010-10-05 10:38 |
From | john ffitch |
Subject | [Csnd] [OT] A sound cube? |
The Faculty of Science here, University of bath, seems to have had a rush of blood to the head, and allocated money to our department for, amongst other things, a sound cube of 8 speakers so we could do surround-sound. Naturally the sum of money is not large, and we need to have it portable, or at least unriggable as we will be using an otherwise public space. We estimate a maximum of about 200 UKpounds per speaker (including taxes), and that leaves some money for cables and stands. Any recommendations? Eight speakers..... There are other "toys" like virtual instrument controllers, but the dream of a 3D ambisonic rig is so interesting.... ==John ffitch Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-10-05 12:29 |
From | luis jure |
Subject | [Csnd] Re: [OT] A sound cube? |
i don't have any particular recommendations for speakers, but your post reminded me me of this paper presented at the ICMC this year: THE MOBILE AMBISONICS EQUIPMENT OF THE ICST (that is the Institute for Computer Music and Sound Technology in Zurich). the abstract says: "The experience of having performed numerous concerts with the large technical setup required for Ambisonics has led to the development of equipment that is much easier to handle and that enables us to reduce drastically the amount of time and work used for its installation. The Mobile Ambisonics Equipment is a prototype that reflects expert knowledge in its design and is highly flexible in order to do justice to any demands that might arise in the realisation of a wide variety of musical projects." http://www.icst.net/uploads/media/MAE_ICST2010_komp.pdf Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-10-05 13:37 |
From | Oeyvind Brandtsegg |
Subject | [Csnd] Re: [OT] A sound cube? |
We are installing something similar here at the moment, with 16 Genelec 8030A. They are quite "flat" and neutral sounding. There might be smaller genelec models that would do the job well too. best Oeyvind 2010/10/5 john ffitch |
Date | 2010-10-05 14:36 |
From | Anthony Palomba |
Subject | [Csnd] Re: Re: [OT] A sound cube? |
I am very interested in this as well. I would like to have a simple 8.1 channel cube that would be easy to transport and setup at gigs. The simplest setup I can imagine is an audio interface with 8 channel output. The mixing is done on the computer and then sent to the right channel. Ideally it would be nice to have the speakers be wireless, so some kind of receiver may need to be part of the chain. So the question is why do you need such a complicated setup? Does Ambisonics allow you to do something that the above setup does not? -ap On Tue, Oct 5, 2010 at 6:29 AM, luis jure <ljc@internet.com.uy> wrote:
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Date | 2010-10-06 07:19 |
From | DavidW |
Subject | [Csnd] Re: [OT] A sound cube? |
Having designed, built, transported and used 8, 16 and 30 ch. portable ambisonic rigs, I'd recommend a truncated 1/2 octahedral spaceframe (a sq. base pyramid with the top chopped off) with a speaker @ each of the 4 corners of the truncated apex + one in each of the 4 sides of the base, all of which can be raised to ear-height by supporting the structure on 4 plinths. This results in <= 60deg between speakers which provides a markedly improved 3D spatial resolution over cubic arrangement. - David On 06/10/2010, at 12:36 AM, Anthony Palomba wrote: I am very interested in this as well. I would like to have a simple 8.1 channel
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Date | 2010-10-07 14:17 |
From | Anthony Palomba |
Subject | [Csnd] Re: Re: [OT] A sound cube? |
Can someone please answer my question... Why do you need such a complicated setup? Does Ambisonics allow you to do something that a multi channel audio interface does not? -ap On Wed, Oct 6, 2010 at 1:19 AM, DavidW <vip@avatar.com.au> wrote:
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Date | 2010-10-07 14:30 |
From | Rory Walsh |
Subject | [Csnd] Re: Re: Re: [OT] A sound cube? |
There are plenty of ambisonic practitioners on this list so I hesitate to answer. From what I've heard ambisonic rigs allow far great and precise localisation of sounds than in a regular multi-channel setup. Hopefully my rather useless answer will prompt someone with more experience to provide a better one! In the meantime you may want to check out the following http://www.sonicarchitecture.de/pdf/AmbiTutorial_en.pdf by Jan Jacob Hofmann. Rory. On 7 October 2010 14:17, Anthony Palomba |
Date | 2010-10-08 20:02 |
From | Richard Dobson |
Subject | [Csnd] Re: Re: Re: [OT] A sound cube? |
The two things are not comparable, The interface is just that - content-agnostic hardware, whereas Ambisonics is a matrix-encoding method based on the principle of the encoding and reproduction of a full 3D soundfield (in the ~proper~ meaning of 3D: including height). Crucially, the encoding method is independent of the number of speaker channels. Taking simple "first-order" encoding: this represents the soundfield as three directional components (X,Y,Z), plus one "omni" pressure signal (W). This "B-Format" signal can then be decoded to any moderaly regular speaker array (easiest when it is a truly regular layout). The minimum for horizontal decoding is four speakers in a square; but more is (as a rule of thumb, and up to a point) better, with hexagon and octagon layouts common. For with-height reproduction, you need, naturally, a combination of "low" and "high" speakers, with the cube as the minimum regular layout. To the composer, the advantage is that rather than targetting some specific layout, they can simply design the locations and trajectories in a general idealised 3D coordinate space, leaving the final routing to be achieved independently by decoding to whatever speaker layout is available. Methods exist to decode to 5.1 et al., though that is very much less than optimal being so geometrically irregular. Of course, at some point those decoded signals have to be sent from the computer to the speakers, and for that the multi-channel audio interface does come in useful! The maths of encoding and decoding can get somewhat scary, but to the user the idea is IMO really rather simple, so that I would not call it a "complicated setup" at all - quite the opposite in fact. And of course we have some good B-Format encoding and decoding opcodes in Csound (bformenc1, bformdec1), with which all this can be explored. Also see http://www.ambisonic.net/ for lots of info and resources. Richard Dobson On 07/10/2010 14:17, Anthony Palomba wrote: > Can someone please answer my question... > > Why do you need such a complicated setup? > Does Ambisonics allow you to do something that > a multi channel audio interface does not? > > > > -ap > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-10-08 23:45 |
From | Anthony Palomba |
Subject | [Csnd] Re: Re: Re: Re: [OT] A sound cube? |
Thanks for the detailed explanation. Just out of curiosity, how much would a cube Ambisonics setup cost me? -ap On Fri, Oct 8, 2010 at 2:02 PM, Richard Dobson <richarddobson@blueyonder.co.uk> wrote: The two things are not comparable, The interface is just that - content-agnostic hardware, whereas Ambisonics is a matrix-encoding method based on the principle of the encoding and reproduction of a full 3D soundfield (in the ~proper~ meaning of 3D: including height). Crucially, the encoding method is independent of the number of speaker channels. Taking simple "first-order" encoding: this represents the soundfield as three directional components (X,Y,Z), plus one "omni" pressure signal (W). This "B-Format" signal can then be decoded to any moderaly regular speaker array (easiest when it is a truly regular layout). The minimum for horizontal decoding is four speakers in a square; but more is (as a rule of thumb, and up to a point) better, with hexagon and octagon layouts common. For with-height reproduction, you need, naturally, a combination of "low" and "high" speakers, with the cube as the minimum regular layout. |