Re: [Csnd] partikkel with a double buffer? has 5.13 been released yet?
Date | 2011-01-31 23:45 |
From | JLFerreira |
Subject | Re: [Csnd] partikkel with a double buffer? has 5.13 been released yet? |
Oeyvind: - thanks! I suspected that solution, and i've tried that and it works :) - noticed that the sound deteriorates a lot when i change (just a little) it's playback speed (nothing to do with the question above, of course) I must find a dependency between playback speed and grain distribuition (periodic to scattered) another question: Victor Lazzarini told about some vocoder opCodes, but it seems they are only available on v5.13 - I can't find it to work on my qutecsound 0.6.0.... thanks again! On 31 January 2011 14:31, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote: To do this with granular processing, you would normally need to use -- JLF http://www.youtube.com/user/JLFcompositor |
Date | 2011-02-01 00:28 |
From | Oeyvind Brandtsegg |
Subject | Re: [Csnd] partikkel with a double buffer? has 5.13 been released yet? |
I think that the grain distribution might not be that important to avoid artifacts when time stretching. In fact using a random distribution might actually make more artifacts as it can lead to artificial and abrupt changes in amplitude (when at some times several grains overlap and you get a peak, at other times there might simply be too few grains to fill gaps between individual grains). Using slight randomness on the time pointer however, is quite effective and will give minimal extra side effects as long as you don't overdo it. Some randomness to grain rate might also help, but it's the time pointer that is the most important to randomize in order to avoid the ring modulation effect that granular techniques might give. A useful starting point for grain rate may be around 40 Hz (normally in the range 25Hz to 80Hz), with a grain duration of 2.5 to 3.0 (relative grain duration, where a duration of 1.0 means that a grain lasts as long as the time between grains). I would also say that generally you might expect to adjust the parameters differently for different kinds of source material, so there's really no size fits all :-) Do also check out Victor's opcodes for time modifications. all best Oeyvind 2011/2/1 JLFerreira |
Date | 2011-02-01 00:48 |
From | JLFerreira |
Subject | Re: [Csnd] partikkel with a double buffer? has 5.13 been released yet? |
I've been having great results with linear playback = 1 + periodic distribution = 0 (on partikkel), but when I change the speed i'm forced to have (a little) randomness Oeyvind:
"but it's the time
pointer that is the most important to randomize in order to avoid the
ring modulation effect that granular techniques might give." that's the one I was missing (or lacking?) !!! thank you very much for all the advises!!! all the best! Ze On 1 February 2011 00:28, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote: I think that the grain distribution might not be that important to -- JLF http://www.youtube.com/user/JLFcompositor |