[Csnd] a synthesis challenge
Date | 2011-01-07 21:16 |
From | Aaron Krister Johnson |
Subject | [Csnd] a synthesis challenge |
I took a bath today with my little daughter. Splish splash. Being a musician/sound designer and actively interested in sound and its synthesis, it occured to me: imitating a hand splashing bath water would be a helluva pure synthesis task. Or would it? Anyway up for trying to create realistic sounding splashes of bath water? If not, how do you think you'd approach the problem? What about if FFT analysis and resynthesis were out of the question? |
Date | 2011-01-12 23:13 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: a synthesis challenge |
I'm resending this, sorry, it looked like it didn't get through? Anyway, I thought this would be an interesting synthesis challenge. I half imagine it to be a related problem to 'shaker' in the physical models section. Since that one is 'solved', I figure this one might have a solution. AKJ On Fri, Jan 7, 2011 at 3:16 PM, Aaron Krister Johnson <aaron@akjmusic.com> wrote: I took a bath today with my little daughter. Splish splash. Being a musician/sound designer and actively interested in sound and its synthesis, it occured to me: imitating a hand splashing bath water would be a helluva pure synthesis task. Or would it? -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |
Date | 2011-01-13 07:51 |
From | Oeyvind Brandtsegg |
Subject | [Csnd] Re: Re: a synthesis challenge |
I noticed the first posting, just did not have time to respond. Sorry. The challenge is an interesting one.... but immersed in other things right now :-) Oeyvind 2011/1/13 Aaron Krister Johnson |
Date | 2011-01-13 16:18 |
From | Aidan Collins |
Subject | [Csnd] Re: Re: Re: a synthesis challenge |
I have always thought that the artifacts of audio compression, like the audio on a very low bit rate YouTube video for example, has a very watery characteristic to it. Any idea of what is causing that effect and how it might be replicated? On Thu, Jan 13, 2011 at 2:51 AM, Oeyvind Brandtsegg |
Date | 2011-01-13 20:50 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: Re: Re: Re: a synthesis challenge |
I don't know, but perhaps if you're right, compression might be a factor in sysnthesis… AKJ On Thu, Jan 13, 2011 at 10:18 AM, Aidan Collins <mr.aidan.collins@gmail.com> wrote: I have always thought that the artifacts of audio compression, like -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |
Date | 2011-01-13 20:51 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: Re: Re: a synthesis challenge |
That's ok. It seemed like I was fishing for the thread to grow, but in fact, it didn't show up in my inbox until just now, 6 days later. I don't know why....gmail filtering my own started threads, perhaps? AKJ On Thu, Jan 13, 2011 at 1:51 AM, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote: I noticed the first posting, just did not have time to respond. Sorry. -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |
Date | 2011-01-13 22:05 |
From | peiman khosravi |
Subject | [Csnd] Re: Re: Re: Re: a synthesis challenge |
They always sound like FFT artefacts to me; On 13 January 2011 17:18, Aidan Collins |
Date | 2011-01-14 11:56 |
From | Justin Glenn Smith |
Subject | [Csnd] Re: Re: Re: Re: a synthesis challenge |
short sine tones with (iirc) sawtooth shaped envelopes. Should be quite easy to figure out with oscil and linseg. also, I recently learned the word for those artifacts, they are called "breebles". They are caused by the DCT analysis not having enough bins to account for the full frequency spectrum, so certain frequencies are overemphasized in the resynthesis the decoder does - but *which* frequencies are being overemphasized changes rapidly over time, causing the breebling babbling brook effect. Aidan Collins wrote: > I have always thought that the artifacts of audio compression, like > the audio on a very low bit rate YouTube video for example, has a very > watery characteristic to it. Any idea of what is causing that effect > and how it might be replicated? > > On Thu, Jan 13, 2011 at 2:51 AM, Oeyvind Brandtsegg > |
Date | 2011-01-14 12:43 |
From | Andres Cabrera |
Subject | [Csnd] Re: Re: Re: Re: Re: a synthesis challenge |
Hi, Is it really due to the number of analysis bins? I would think it's more to do with the destructive psychoacoustically modelled masking, since the artifacts increase as you lower bit rate of the file, but the number of analysis and resynthesis bins remain the same. Cheers, Andres On Fri, Jan 14, 2011 at 11:56 AM, Justin Glenn Smith |
Date | 2011-01-14 19:20 |
From | Justin Glenn Smith |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: a synthesis challenge |
Yes, you are probably right. The effect could be replicated by dropping bins in the resynthesis (and maybe also sustaining some bins?). Andres Cabrera wrote: > Hi, > > Is it really due to the number of analysis bins? I would think it's > more to do with the destructive psychoacoustically modelled masking, > since the artifacts increase as you lower bit rate of the file, but > the number of analysis and resynthesis bins remain the same. > > Cheers, > Andres > > On Fri, Jan 14, 2011 at 11:56 AM, Justin Glenn Smith > |