[Csnd] [OT] SoundFont players
Date | 2011-01-30 22:02 |
From | Dennis Raddle |
Subject | [Csnd] [OT] SoundFont players |
I'm trying to understand how to use a SF2 file I downloaded called "Unity." My understanding is that it implements general MIDI. I want to use it to substitute for the Windows built-in general MIDI synth. My understanding is that I probably want to get some kind of VST plugin that can play soundfonts and use it with the free VstHost program.I tried one free VST plugin download but it was mono---it could only play one sound at a time, so it wasn't a complete emulation of a general MIDI synth. Can I get some help regarding what I need to use? (hopefully a free download) -Dennis |
Date | 2011-01-30 22:11 |
From | Victor Lazzarini |
Subject | Re: [Csnd] [OT] SoundFont players |
http://sourceforge.net/apps/trac/fluidsynth/ On 30 Jan 2011, at 22:02, Dennis Raddle wrote: > I'm trying to understand how to use a SF2 file I downloaded called > "Unity." My understanding is that it implements general MIDI. I want > to use it to substitute for the Windows built-in general MIDI synth. > My understanding is that I probably want to get some kind of VST > plugin that can play soundfonts and use it with the free VstHost > program.I tried one free VST plugin download but it was mono---it > could only play one sound at a time, so it wasn't a complete > emulation of a general MIDI synth. Can I get some help regarding > what I need to use? (hopefully a free download) > > -Dennis > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-01-30 23:21 |
From | Dennis Raddle |
Subject | Re: [Csnd] [OT] SoundFont players |
On Sun, Jan 30, 2011 at 2:11 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
http://sourceforge.net/apps/trac/fluidsynth/ Hmm, no Windows distribution package exists for Fluidsynth. It can be built on Windows but I don't have time at present to get into that. Any other options? Thanks Dennis |
Date | 2011-01-31 08:53 |
From | Rory Walsh |
Subject | Re: [Csnd] [OT] SoundFont players |
You can use musescore to play soundfonts on all platforms as far as I remember. On 30 January 2011 23:21, Dennis Raddle |
Date | 2011-01-31 13:44 |
From | Michael Gogins |
Subject | Re: [Csnd] [OT] SoundFont players |
If you are asking can you use SoundFonts in Csound, you can use the Fluid opcodes to use SoundFronts as they were designed to be used. Regards, Mike On Mon, Jan 31, 2011 at 3:53 AM, Rory Walsh |
Date | 2011-01-31 17:15 |
From | Michael Mossey |
Subject | Re: [Csnd] [OT] SoundFont players |
On 1/31/2011 5:44 AM, Michael Gogins wrote: > If you are asking can you use SoundFonts in Csound, you can use the > Fluid opcodes to use SoundFronts as they were designed to be used. > > Regards, > Mike Actually I'm asking if there is a SoundFont player that can function out of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 file, and want to use it to replace the Windows GM synth. My understanding is that I would have to do a lot of Csound coding to achieve this, unless something like this exists already. Thanks, Dennis Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-01-31 18:25 |
From | Victor Lazzarini |
Subject | Re: [Csnd] [OT] SoundFont players |
Attachments | gm.csd |
I think the GM soundfont example in the manual will do exactly what you need. I have this example here using the soundfont opcodes that will work too. Just change the soundfont file name. Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" Victor On 31 Jan 2011, at 17:15, Michael Mossey wrote: > On 1/31/2011 5:44 AM, Michael Gogins wrote: >> If you are asking can you use SoundFonts in Csound, you can use the >> Fluid opcodes to use SoundFronts as they were designed to be used. >> >> Regards, >> Mike > > Actually I'm asking if there is a SoundFont player that can function > out of the box as a polyphonic, 16-channel GM synth. I downloaded a > GM sf2 file, and want to use it to replace the Windows GM synth. My > understanding is that I would have to do a lot of Csound coding to > achieve this, unless something like this exists already. > > Thanks, > Dennis > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body > "unsubscribe csound" > |
Date | 2011-01-31 18:51 |
From | Josh Moore |
Subject | Re: [Csnd] [OT] SoundFont players |
If you do not want to code yourself, you can run the sfz vst in a vst host, then route the MIDI in a loopback device. However, you will not reliably be able to get audio from both Csound and SFZ in real-time. You can run two sound cards, but your mileage may vary depending on if the driver gods save you or not. I wouldn't want to run windows with Csound anyway, OSX or Linux would be the best choice because JACK runs very well in those OSes and not so in windows. Csound~ in maxforlive is probably the best option if you're on windows, but only if you are prepared to shell out some cash. That type of environment is tops though. I highly recommend it if you're demanding to stay in windows and/or doing lots of stuff with OSC. You get all the best of Csound and Max under a real DAW with full MIDI and plugin support, it's the bees knees really. The only other option really, is running Linux from a thumb drive and having an extra hard drive partitioned into fat32 so you can work in both environments if you need that for whatever reason. On Mon, Jan 31, 2011 at 9:15 AM, Michael Mossey |
Date | 2011-01-31 18:56 |
From | Michael Gogins |
Subject | Re: [Csnd] [OT] SoundFont players |
The fluidsynth program will do what you want: http://sourceforge.net/projects/fluidsynth/. You can find various pre-built versions, or programs or plugins based on fluidsynth, for different platforms, e.g. http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What platform are you using? Do you want something like a VST plugin, or a standalone program? Regards, Mike On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini |
Date | 2011-01-31 19:00 |
From | Michael Gogins |
Subject | Re: [Csnd] [OT] SoundFont players |
P.S.: In Csound, the "sf" opcodes in Victor's example are one set of opcodes that use SoundFonts, and the "fluid" opcodes are a newer set of opcodes that use SoundFonts. The "sf" opcodes are lower level and may give more control, the "fluid" opcodes are higher-level, they are designed to make it as easy as possible to use SoundFonts in Csound the way SoundFonts are usually designed to be used. Regards, Mike On Mon, Jan 31, 2011 at 1:56 PM, Michael Gogins |
Date | 2011-01-31 20:51 |
From | Aaron Krister Johnson |
Subject | Re: [Csnd] [OT] SoundFont players |
Exactly. In my case, I use the 'sf' opcodes, b/c the 'fluid' ones don't really accomodate microtonality in the usual way that Csound is so accomodating of it. IOW, the 'fluid' opcodes seem to be designed for a very MIDI-centric point-of-view, as opposed to sco/OSC-centric point-of-view, where you'd have more of a generality in the way you view pitch. AKJ On Mon, Jan 31, 2011 at 1:00 PM, Michael Gogins <michael.gogins@gmail.com> wrote: P.S.: -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |
Date | 2011-01-31 20:58 |
From | Michael Gogins |
Subject | Re: [Csnd] [OT] SoundFont players |
Yes, this bugs me about the fluid opcodes too, I wish they took floating point numbers for MIDI keys to indicate pitch as Csound can do. Regards, Mike On Mon, Jan 31, 2011 at 3:51 PM, Aaron Krister Johnson |
Date | 2011-01-31 21:07 |
From | Aaron Krister Johnson |
Subject | Re: [Csnd] [OT] SoundFont players |
I guess it's fine, as long as the 'sf' opcodes remain in the code. I don't like that they are marked as 'deprecated'. It should be that any improvements in the 'fluid' opcodes should be back-propagated into the 'sf' code, if they are closely enough related... AKJ On Mon, Jan 31, 2011 at 2:58 PM, Michael Gogins <michael.gogins@gmail.com> wrote: Yes, this bugs me about the fluid opcodes too, I wish they took -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |