Csound Csound-dev Csound-tekno Search About

[Csnd] [OT] SoundFont players

Date2011-01-30 22:02
FromDennis Raddle
Subject[Csnd] [OT] SoundFont players
I'm trying to understand how to use a SF2 file I downloaded called "Unity." My understanding is that it implements general MIDI. I want to use it to substitute for the Windows built-in general MIDI synth. My understanding is that I probably want to get some kind of VST plugin that can play soundfonts and use it with the free VstHost program.I tried one free VST plugin download but it was mono---it could only play one sound at a time, so it wasn't a complete emulation of a general MIDI synth. Can I get some help regarding what I need to use? (hopefully a free download)

-Dennis


Date2011-01-30 22:11
FromVictor Lazzarini
SubjectRe: [Csnd] [OT] SoundFont players
http://sourceforge.net/apps/trac/fluidsynth/

On 30 Jan 2011, at 22:02, Dennis Raddle wrote:

> I'm trying to understand how to use a SF2 file I downloaded called  
> "Unity." My understanding is that it implements general MIDI. I want  
> to use it to substitute for the Windows built-in general MIDI synth.  
> My understanding is that I probably want to get some kind of VST  
> plugin that can play soundfonts and use it with the free VstHost  
> program.I tried one free VST plugin download but it was mono---it  
> could only play one sound at a time, so it wasn't a complete  
> emulation of a general MIDI synth. Can I get some help regarding  
> what I need to use? (hopefully a free download)
>
> -Dennis
>



Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-01-30 23:21
FromDennis Raddle
SubjectRe: [Csnd] [OT] SoundFont players


On Sun, Jan 30, 2011 at 2:11 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
http://sourceforge.net/apps/trac/fluidsynth/

Hmm, no Windows distribution package exists for Fluidsynth. It can be built on Windows but I don't have time at present to get into that. Any other options?

Thanks
Dennis


Date2011-01-31 08:53
FromRory Walsh
SubjectRe: [Csnd] [OT] SoundFont players
You can use musescore to play soundfonts on all platforms as far as I remember.

On 30 January 2011 23:21, Dennis Raddle  wrote:
>
>
> On Sun, Jan 30, 2011 at 2:11 PM, Victor Lazzarini 
> wrote:
>>
>> http://sourceforge.net/apps/trac/fluidsynth/
>
> Hmm, no Windows distribution package exists for Fluidsynth. It can be built
> on Windows but I don't have time at present to get into that. Any other
> options?
>
> Thanks
> Dennis
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-01-31 13:44
FromMichael Gogins
SubjectRe: [Csnd] [OT] SoundFont players
If you are asking can you use SoundFonts in Csound, you can use the
Fluid opcodes to use SoundFronts as they were designed to be used.

Regards,
Mike

On Mon, Jan 31, 2011 at 3:53 AM, Rory Walsh  wrote:
> You can use musescore to play soundfonts on all platforms as far as I remember.
>
> On 30 January 2011 23:21, Dennis Raddle  wrote:
>>
>>
>> On Sun, Jan 30, 2011 at 2:11 PM, Victor Lazzarini 
>> wrote:
>>>
>>> http://sourceforge.net/apps/trac/fluidsynth/
>>
>> Hmm, no Windows distribution package exists for Fluidsynth. It can be built
>> on Windows but I don't have time at present to get into that. Any other
>> options?
>>
>> Thanks
>> Dennis
>>
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-01-31 17:15
FromMichael Mossey
SubjectRe: [Csnd] [OT] SoundFont players
On 1/31/2011 5:44 AM, Michael Gogins wrote:
> If you are asking can you use SoundFonts in Csound, you can use the
> Fluid opcodes to use SoundFronts as they were designed to be used.
>
> Regards,
> Mike

Actually I'm asking if there is a SoundFont player that can function out 
of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 
file, and want to use it to replace the Windows GM synth. My 
understanding is that I would have to do a lot of Csound coding to 
achieve this, unless something like this exists already.

Thanks,
Dennis



Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-01-31 18:25
FromVictor Lazzarini
SubjectRe: [Csnd] [OT] SoundFont players
Attachmentsgm.csd  
I think the GM soundfont example in the manual will do exactly what  
you need. I have this example here using the soundfont opcodes
that will work too. Just change the soundfont file name.


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Victor
On 31 Jan 2011, at 17:15, Michael Mossey wrote:

> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>> If you are asking can you use SoundFonts in Csound, you can use the
>> Fluid opcodes to use SoundFronts as they were designed to be used.
>>
>> Regards,
>> Mike
>
> Actually I'm asking if there is a SoundFont player that can function  
> out of the box as a polyphonic, 16-channel GM synth. I downloaded a  
> GM sf2 file, and want to use it to replace the Windows GM synth. My  
> understanding is that I would have to do a lot of Csound coding to  
> achieve this, unless something like this exists already.
>
> Thanks,
> Dennis
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>


Date2011-01-31 18:51
FromJosh Moore
SubjectRe: [Csnd] [OT] SoundFont players
If you do not want to code yourself, you can run the sfz vst in a vst
host, then route the MIDI in a loopback device. However, you will not
reliably be able to get audio from both Csound and SFZ in real-time.
You can run two sound cards, but your mileage may vary depending on if
the driver gods save you or not.

I wouldn't want to run windows with Csound anyway, OSX or Linux would
be the best choice because JACK runs very well in those OSes and not
so in windows.

Csound~ in maxforlive is probably the best option if you're on
windows, but only if you are prepared to shell out some cash. That
type of environment is tops though. I highly recommend it if you're
demanding to stay in windows and/or doing lots of stuff with OSC. You
get all the best of Csound and Max under a real DAW with full MIDI and
plugin support, it's the bees knees really.

The only other option really, is running Linux from a thumb drive and
having an extra hard drive partitioned into fat32 so you can work in
both environments if you need that for whatever reason.

On Mon, Jan 31, 2011 at 9:15 AM, Michael Mossey  wrote:
> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>>
>> If you are asking can you use SoundFonts in Csound, you can use the
>> Fluid opcodes to use SoundFronts as they were designed to be used.
>>
>> Regards,
>> Mike
>
> Actually I'm asking if there is a SoundFont player that can function out of
> the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 file,
> and want to use it to replace the Windows GM synth. My understanding is that
> I would have to do a lot of Csound coding to achieve this, unless something
> like this exists already.
>
> Thanks,
> Dennis
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-01-31 18:56
FromMichael Gogins
SubjectRe: [Csnd] [OT] SoundFont players
The fluidsynth program will do what you want:
http://sourceforge.net/projects/fluidsynth/. You can find various
pre-built versions, or programs or plugins based on fluidsynth, for
different platforms, e.g.
http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What
platform are you using? Do you want something like a VST plugin, or a
standalone program?

Regards,
Mike

On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini
 wrote:
> I think the GM soundfont example in the manual will do exactly what you
> need. I have this example here using the soundfont opcodes
> that will work too. Just change the soundfont file name.
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>
>
>
> Victor
> On 31 Jan 2011, at 17:15, Michael Mossey wrote:
>
>> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>>>
>>> If you are asking can you use SoundFonts in Csound, you can use the
>>> Fluid opcodes to use SoundFronts as they were designed to be used.
>>>
>>> Regards,
>>> Mike
>>
>> Actually I'm asking if there is a SoundFont player that can function out
>> of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 file,
>> and want to use it to replace the Windows GM synth. My understanding is that
>> I would have to do a lot of Csound coding to achieve this, unless something
>> like this exists already.
>>
>> Thanks,
>> Dennis
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-01-31 19:00
FromMichael Gogins
SubjectRe: [Csnd] [OT] SoundFont players
P.S.:

In Csound, the "sf" opcodes in Victor's example are one set of opcodes
that use SoundFonts, and the "fluid" opcodes are a newer set of
opcodes that use SoundFonts.

The "sf" opcodes are lower level and may give more control, the
"fluid" opcodes are higher-level, they are designed to make it as easy
as possible to use SoundFonts in Csound the way SoundFonts are usually
designed to be used.

Regards,
Mike

On Mon, Jan 31, 2011 at 1:56 PM, Michael Gogins
 wrote:
> The fluidsynth program will do what you want:
> http://sourceforge.net/projects/fluidsynth/. You can find various
> pre-built versions, or programs or plugins based on fluidsynth, for
> different platforms, e.g.
> http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What
> platform are you using? Do you want something like a VST plugin, or a
> standalone program?
>
> Regards,
> Mike
>
> On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini
>  wrote:
>> I think the GM soundfont example in the manual will do exactly what you
>> need. I have this example here using the soundfont opcodes
>> that will work too. Just change the soundfont file name.
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>>
>>
>>
>> Victor
>> On 31 Jan 2011, at 17:15, Michael Mossey wrote:
>>
>>> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>>>>
>>>> If you are asking can you use SoundFonts in Csound, you can use the
>>>> Fluid opcodes to use SoundFronts as they were designed to be used.
>>>>
>>>> Regards,
>>>> Mike
>>>
>>> Actually I'm asking if there is a SoundFont player that can function out
>>> of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 file,
>>> and want to use it to replace the Windows GM synth. My understanding is that
>>> I would have to do a lot of Csound coding to achieve this, unless something
>>> like this exists already.
>>>
>>> Thanks,
>>> Dennis
>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>>
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-01-31 20:51
FromAaron Krister Johnson
SubjectRe: [Csnd] [OT] SoundFont players
Exactly. In my case, I use the 'sf' opcodes, b/c the 'fluid' ones don't really accomodate microtonality in the usual way that Csound is so accomodating of it. IOW, the 'fluid' opcodes seem to be designed for a very MIDI-centric point-of-view, as opposed to sco/OSC-centric point-of-view, where you'd have more of a generality in the way you view pitch.

AKJ

On Mon, Jan 31, 2011 at 1:00 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
P.S.:

In Csound, the "sf" opcodes in Victor's example are one set of opcodes
that use SoundFonts, and the "fluid" opcodes are a newer set of
opcodes that use SoundFonts.

The "sf" opcodes are lower level and may give more control, the
"fluid" opcodes are higher-level, they are designed to make it as easy
as possible to use SoundFonts in Csound the way SoundFonts are usually
designed to be used.

Regards,
Mike

On Mon, Jan 31, 2011 at 1:56 PM, Michael Gogins
<michael.gogins@gmail.com> wrote:
> The fluidsynth program will do what you want:
> http://sourceforge.net/projects/fluidsynth/. You can find various
> pre-built versions, or programs or plugins based on fluidsynth, for
> different platforms, e.g.
> http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What
> platform are you using? Do you want something like a VST plugin, or a
> standalone program?
>
> Regards,
> Mike
>
> On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini
> <Victor.Lazzarini@nuim.ie> wrote:
>> I think the GM soundfont example in the manual will do exactly what you
>> need. I have this example here using the soundfont opcodes
>> that will work too. Just change the soundfont file name.
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>>
>>
>>
>> Victor
>> On 31 Jan 2011, at 17:15, Michael Mossey wrote:
>>
>>> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>>>>
>>>> If you are asking can you use SoundFonts in Csound, you can use the
>>>> Fluid opcodes to use SoundFronts as they were designed to be used.
>>>>
>>>> Regards,
>>>> Mike
>>>
>>> Actually I'm asking if there is a SoundFont player that can function out
>>> of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2 file,
>>> and want to use it to replace the Windows GM synth. My understanding is that
>>> I would have to do a lot of Csound coding to achieve this, unless something
>>> like this exists already.
>>>
>>> Thanks,
>>> Dennis
>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>>
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




--
Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org


Date2011-01-31 20:58
FromMichael Gogins
SubjectRe: [Csnd] [OT] SoundFont players
Yes, this bugs me about the fluid opcodes too, I wish they took
floating point numbers for MIDI keys to indicate pitch as Csound can
do.

Regards,
Mike

On Mon, Jan 31, 2011 at 3:51 PM, Aaron Krister Johnson
 wrote:
> Exactly. In my case, I use the 'sf' opcodes, b/c the 'fluid' ones don't
> really accomodate microtonality in the usual way that Csound is so
> accomodating of it. IOW, the 'fluid' opcodes seem to be designed for a very
> MIDI-centric point-of-view, as opposed to sco/OSC-centric point-of-view,
> where you'd have more of a generality in the way you view pitch.
>
> AKJ
>
> On Mon, Jan 31, 2011 at 1:00 PM, Michael Gogins 
> wrote:
>>
>> P.S.:
>>
>> In Csound, the "sf" opcodes in Victor's example are one set of opcodes
>> that use SoundFonts, and the "fluid" opcodes are a newer set of
>> opcodes that use SoundFonts.
>>
>> The "sf" opcodes are lower level and may give more control, the
>> "fluid" opcodes are higher-level, they are designed to make it as easy
>> as possible to use SoundFonts in Csound the way SoundFonts are usually
>> designed to be used.
>>
>> Regards,
>> Mike
>>
>> On Mon, Jan 31, 2011 at 1:56 PM, Michael Gogins
>>  wrote:
>> > The fluidsynth program will do what you want:
>> > http://sourceforge.net/projects/fluidsynth/. You can find various
>> > pre-built versions, or programs or plugins based on fluidsynth, for
>> > different platforms, e.g.
>> > http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What
>> > platform are you using? Do you want something like a VST plugin, or a
>> > standalone program?
>> >
>> > Regards,
>> > Mike
>> >
>> > On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini
>> >  wrote:
>> >> I think the GM soundfont example in the manual will do exactly what you
>> >> need. I have this example here using the soundfont opcodes
>> >> that will work too. Just change the soundfont file name.
>> >>
>> >>
>> >> Send bugs reports to the Sourceforge bug tracker
>> >>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> >> Discussions of bugs and features can be posted here
>> >> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> >> "unsubscribe
>> >> csound"
>> >>
>> >>
>> >>
>> >>
>> >> Victor
>> >> On 31 Jan 2011, at 17:15, Michael Mossey wrote:
>> >>
>> >>> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>> >>>>
>> >>>> If you are asking can you use SoundFonts in Csound, you can use the
>> >>>> Fluid opcodes to use SoundFronts as they were designed to be used.
>> >>>>
>> >>>> Regards,
>> >>>> Mike
>> >>>
>> >>> Actually I'm asking if there is a SoundFont player that can function
>> >>> out
>> >>> of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2
>> >>> file,
>> >>> and want to use it to replace the Windows GM synth. My understanding
>> >>> is that
>> >>> I would have to do a lot of Csound coding to achieve this, unless
>> >>> something
>> >>> like this exists already.
>> >>>
>> >>> Thanks,
>> >>> Dennis
>> >>>
>> >>>
>> >>>
>> >>> Send bugs reports to the Sourceforge bug tracker
>> >>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> >>> Discussions of bugs and features can be posted here
>> >>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> >>> "unsubscribe
>> >>> csound"
>> >>>
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>
>
> --
> Aaron Krister Johnson
> http://www.akjmusic.com
> http://www.untwelve.org
>
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-01-31 21:07
FromAaron Krister Johnson
SubjectRe: [Csnd] [OT] SoundFont players
I guess it's fine, as long as the 'sf' opcodes remain in the code. I don't like that they are marked as 'deprecated'. It should be that any improvements in the 'fluid' opcodes should be back-propagated into the 'sf' code, if they are closely enough related...

AKJ

On Mon, Jan 31, 2011 at 2:58 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
Yes, this bugs me about the fluid opcodes too, I wish they took
floating point numbers for MIDI keys to indicate pitch as Csound can
do.

Regards,
Mike

On Mon, Jan 31, 2011 at 3:51 PM, Aaron Krister Johnson
<aaron@akjmusic.com> wrote:
> Exactly. In my case, I use the 'sf' opcodes, b/c the 'fluid' ones don't
> really accomodate microtonality in the usual way that Csound is so
> accomodating of it. IOW, the 'fluid' opcodes seem to be designed for a very
> MIDI-centric point-of-view, as opposed to sco/OSC-centric point-of-view,
> where you'd have more of a generality in the way you view pitch.
>
> AKJ
>
> On Mon, Jan 31, 2011 at 1:00 PM, Michael Gogins <michael.gogins@gmail.com>
> wrote:
>>
>> P.S.:
>>
>> In Csound, the "sf" opcodes in Victor's example are one set of opcodes
>> that use SoundFonts, and the "fluid" opcodes are a newer set of
>> opcodes that use SoundFonts.
>>
>> The "sf" opcodes are lower level and may give more control, the
>> "fluid" opcodes are higher-level, they are designed to make it as easy
>> as possible to use SoundFonts in Csound the way SoundFonts are usually
>> designed to be used.
>>
>> Regards,
>> Mike
>>
>> On Mon, Jan 31, 2011 at 1:56 PM, Michael Gogins
>> <michael.gogins@gmail.com> wrote:
>> > The fluidsynth program will do what you want:
>> > http://sourceforge.net/projects/fluidsynth/. You can find various
>> > pre-built versions, or programs or plugins based on fluidsynth, for
>> > different platforms, e.g.
>> > http://www.hitsquad.com/smm/programs/SafwanSoundfontPlayer/. What
>> > platform are you using? Do you want something like a VST plugin, or a
>> > standalone program?
>> >
>> > Regards,
>> > Mike
>> >
>> > On Mon, Jan 31, 2011 at 1:25 PM, Victor Lazzarini
>> > <Victor.Lazzarini@nuim.ie> wrote:
>> >> I think the GM soundfont example in the manual will do exactly what you
>> >> need. I have this example here using the soundfont opcodes
>> >> that will work too. Just change the soundfont file name.
>> >>
>> >>
>> >> Send bugs reports to the Sourceforge bug tracker
>> >>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> >> Discussions of bugs and features can be posted here
>> >> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> >> "unsubscribe
>> >> csound"
>> >>
>> >>
>> >>
>> >>
>> >> Victor
>> >> On 31 Jan 2011, at 17:15, Michael Mossey wrote:
>> >>
>> >>> On 1/31/2011 5:44 AM, Michael Gogins wrote:
>> >>>>
>> >>>> If you are asking can you use SoundFonts in Csound, you can use the
>> >>>> Fluid opcodes to use SoundFronts as they were designed to be used.
>> >>>>
>> >>>> Regards,
>> >>>> Mike
>> >>>
>> >>> Actually I'm asking if there is a SoundFont player that can function
>> >>> out
>> >>> of the box as a polyphonic, 16-channel GM synth. I downloaded a GM sf2
>> >>> file,
>> >>> and want to use it to replace the Windows GM synth. My understanding
>> >>> is that
>> >>> I would have to do a lot of Csound coding to achieve this, unless
>> >>> something
>> >>> like this exists already.
>> >>>
>> >>> Thanks,
>> >>> Dennis
>> >>>
>> >>>
>> >>>
>> >>> Send bugs reports to the Sourceforge bug tracker
>> >>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> >>> Discussions of bugs and features can be posted here
>> >>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> >>> "unsubscribe
>> >>> csound"
>> >>>
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > Michael Gogins
>> > Irreducible Productions
>> > http://www.michael-gogins.com
>> > Michael dot Gogins at gmail dot com
>> >
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>
>
> --
> Aaron Krister Johnson
> http://www.akjmusic.com
> http://www.untwelve.org
>
>



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




--
Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org