| Ah, it does? Excellent! I've just been using what it installed.
I'll need to explore how to update when I get home from work. It's
going to be a long day -- I'm anxious to get it going. >:)
On Mar 8, 2008, at 07:58:52 AM CST, Rory Walsh wrote:
> MacCsound works with Csound5. There shouldn't be a problem there.
>
> Rory.
>
>
>
>
>
> Cortaigne wrote:
>> As soon as MacCsound is updated (maybe never?) -- or I can get one
>> of the other front-ends to actually work (I'm still very new to
>> all this, remember) -- I'll do just that. As Cesare mentioned,
>> there's at least one feature new to 5.07 that I want to use
>> (cpsmidinn), so I'm definitely anxious to upgrade. I'm sure I'll
>> figure something out sooner or later. Are the changes to 5 so
>> drastic that I wouldn't be having these very same randomizing
>> difficulties, though?
>> On Mar 8, 2008, at 02:36:29 AM CST, victor wrote:
>>> Csound 4.23 is not supported anymore. Please upgrade to
>>> Csound 5.
>>>
>>> Victor
>>> ----- Original Message ----- From: "Cortaigne"
>>> To:
>>> Sent: Saturday, March 08, 2008 8:06 AM
>>> Subject: [Csnd] Re: Re: Re: Re: Re: Random Question
>>>
>>>
>>>> On Mar 7, 2008, at 11:05:38 PM CST, Art Hunkins wrote:
>>>>> When seed 0 is used in a .csd header, rand is initialized by
>>>>> the system clock, and should give differing values for each
>>>>> performance or rendering. At least this is supposed to be the
>>>>> case on all systems.
>>>>
>>>> That would be my understanding as well, based on what I've read
>>>> in the manual -- more or less, anyway. The entry for seed
>>>> says specifically, "rand, randh, randi, rnd(x) and birnd(x) are
>>>> not affected by seed" -- but that shouldn't be an issue anyway,
>>>> since I'm using linrand. Now, since the entry for seed also
>>>> says it "Sets the global seed value for all x-class noise
>>>> generators...", and the entry for linrand says, "This is an x-
>>>> class noise generator," it would seem to me that linrand should
>>>> be affected by seed -- and indeed it seems to be, when seed is
>>>> included within the instrument. However, having moved seed out
>>>> of the instrument and under the header, it seems to have
>>>> absolutely no effect on the linrand, as deleting the seed line
>>>> entirely will produce exactly the same sequence of output, namely:
>>>>
>>>> instr 1: iBase = 4.393
>>>> instr 1: iBase = 7.716
>>>> instr 1: iBase = 4.293
>>>> instr 1: iBase = 5.660
>>>> instr 1: iBase = 3.117
>>>> instr 1: iBase = 2.097
>>>> instr 1: iBase = 6.931
>>>> instr 1: iBase = 13.385
>>>> instr 1: iBase = 16.162
>>>> instr 1: iBase = 19.179
>>>> instr 1: iBase = 3.798
>>>> instr 1: iBase = 7.867
>>>> instr 1: iBase = 8.673
>>>> instr 1: iBase = 10.029
>>>> instr 1: iBase = 15.169
>>>> instr 1: iBase = 21.748
>>>>
>>>> If it makes a difference, I'm using MacCsound, which, according
>>>> to the same output log, uses "Csound Version 4.23f12 (Mar 9
>>>> 2005)." I'm very curious what sort of performance/rendering
>>>> another system would produce from the same CSD. Would someone
>>>> please try to run this? The only other changes I've made are
>>>> the tempo and the note durations; giving it a shuffle makes the
>>>> sequence easier to remember from one performance/rendering to
>>>> the next.
>>>>
>>>>
>>>>
>>>>
>>>> sr = 44100
>>>> kr = 4410
>>>> ksmps = 10
>>>> nchnls = 1
>>>>
>>>> seed 0
>>>>
>>>> instr 1
>>>>
>>>> ; Random Note Selector
>>>> iBase linrand 25
>>>> iNum = int(iBase)
>>>> iNote = (iNum/100) + 7
>>>>
>>>> ; Envelope
>>>> aEnv linen db(p4), (p3 / 3), p3, (p3 / 3)
>>>>
>>>> ; Output
>>>> aSig oscil aEnv, cpspch(iNote), 1
>>>> print iBase
>>>> print iNote
>>>> out aSig
>>>>
>>>> endin
>>>>
>>>>
>>>>
>>>>
>>>> f1 0 16384 10 1 0.618 0.382 0.236 0.146 0.090 0.056 0.034 0.021
>>>> 0.013 0.008 0.005 0.003 0.002 0.001
>>>>
>>>> t 0 390
>>>>
>>>> i1 0 2 85
>>>> i. + 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>> i. . 2 .
>>>> i. . 1 .
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>
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|