[Csnd] 3D-sounds and conversions (between the formats)
Date | 2009-03-23 20:22 |
From | Julien Claassen |
Subject | [Csnd] 3D-sounds and conversions (between the formats) |
Hello again! I wonder. I had such good luck and good quality with the hrtfstat opcode, that I consider using it for other 3D experiments. Usually I work with spat3d or something like it though. So I can have distance and reverbaration. What would be the best way to go from B-format to hrtf? Or should I reconsider my basic 3D-creation opcodes? What are your suggestions? Kindest regards & sorry, if I miss something obvious Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2009-03-23 20:30 |
From | victor |
Subject | [Csnd] Re: 3D-sounds and conversions (between the formats) |
>From B-format to binaural, I would decode the B-format to whatever speaker setup is best, send each speaker feed to a hrtf opcode with coordinates set to the correct speaker position. That should work well. Brian might have something more to say about this. Victor ----- Original Message ----- From: "Julien Claassen" |
Date | 2009-03-23 20:37 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: 3D-sounds and conversions (between the formats) |
OK. But it's definitely B-format to speaker-setup to HRTF binaural. So Brian, or who ever has a good idea about that, which speaker setup would be best to get a good 3D-audio impression. The more the better? Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2009-03-23 20:45 |
From | Andres Cabrera |
Subject | [Csnd] Re: 3D-sounds and conversions (between the formats) |
Hi Julien, You must also keep in mind that hrtf uses different localization cues from spat 3d and ambisonics. while spat3d and ambisonics use mostly amplitude differences, hrtf codifies phase and time information, so there´s really no direct method of conversion. Cheers, Andrés On Mon, Mar 23, 2009 at 3:22 PM, Julien Claassen |
Date | 2009-03-23 21:02 |
From | victor |
Subject | [Csnd] Re: Re: Re: 3D-sounds and conversions (between the formats) |
yes, I suppose, up to what you are willing to wait ;) ----- Original Message ----- From: "Julien Claassen" |
Date | 2009-03-23 21:14 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
Hey Victor! time is no issue, as long as the result is satisfying. :-) Btw.: Are there any other hrtfs useable with csound than those linked from the HRTF opcodes? I've just heard, that there are more and I was willing to test a bit. Warm regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2009-03-23 22:32 |
From | Andres Cabrera |
Subject | [Csnd] Re: Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
Hi, Do you mean impulse responses or opcodes? Cheers, Andrés On Mon, Mar 23, 2009 at 4:14 PM, Julien Claassen |
Date | 2009-03-23 23:25 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
I meant: Where can I get more csound-compatible impulse-responses? Thanks and regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2009-03-23 23:54 |
From | Andres Cabrera |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
I think the problem is creating the format Csound expects. I think it is a raw file which contains all the impulse responses. To use another set, you´d have to get the impulse responses together taking up the same length. I´m mostly guessing though... Maybe someone has done this? I haven´t heard about it... Cheers, Andrés On Mon, Mar 23, 2009 at 6:25 PM, Julien Claassen |
Date | 2009-03-24 10:23 |
From | briancarty |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
Hi, I am glad the HRTFstat opcode is working well! Yes, decoding to loudspeaker and 'hrtfing' each loudspeaker can give very interesting results. Accuracy/efficiency issues still relate to the spatialisation algorithm chosen. I am currently investigating a tool for various spatialisation methods, loudspeaker setups, room parameters and dynamic source/receiver behaviour using the dynamic HRTF opcodes. The data files use the MIT KEMAR HRTFs, stored spectrally (for efficiency). Any replacement file would need to contain the same number of spectral HRTFs of the same length, measured at the same points, arranged in the same way etc. Unfortunately, this is not the case in, for example, the CIPIC HRTFs. Brian -- View this message in context: http://www.nabble.com/3D-sounds-and-conversions-%28between-the-formats%29-tp22668311p22677509.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2009-03-24 10:29 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: Re: Re: 3D-sounds and conversions (between the formats) |
Hello Brian! Thanks for the explanations. So I'll try my hand at this technique b-form to speaker setup to HRTF. Good enough for me, for a while. :-) Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |