| Yes, I think too that the manual should have a note to clarify this behaviour.
Another issue is the FLsetVal_i. It doesn't work if you invert the min
and max values of FLslider (see csd file attached), i.e., if you want
to have the minimum value of the slider at the bottom and the maximum
value above - which is the usuall way a potentiometer work.
And, there is this strange note on the manual:
Note:
FLsetVal is not fully implemented yet, and may crash in certain cases (e.g. when setting the value of a widget connected to a
FLvalue widget- in this case use two separate FLsetVal_i).
Is this stil actual?
-Luis
_____________
http://icem.folkwang-hochschule.de/~pena
Art Hunkins schrieb:
Yes, but it surely would be nice to be able for it to be able to trigger
other code as well.
This must have been part of FLbutton's original intent; otherwise mode 1 is
very misleading.
At the very least, FLbutton docs should include a clarification.
Art Hunkins
----- Original Message -----
From: "Victor Lazzarini"
To:
Sent: Monday, May 19, 2008 7:40 AM
Subject: [Csnd] Re: Re: FLbutton
Type 1 is probably best used to start instrument instances.
At 12:33 19/05/2008, you wrote:
Hello,
if this is the expected behaviour, it's somehow strange because you're
alowed to trigger the event only once ...
Is there any other possibility to have simple trigger-button like a bang in
Max/Msp?
Thanks,
-Luis
Andres Cabrera schrieb:
Hi,
I haven't tried it, but I think it is the expected behavior. Type 1 is
just a trigger, while type 2 is a switch. You're right about the value
staying on, it is more intuitive, but I think the button was made to wrok
like that.
Cheers,
Andrés
On Sun, May 18, 2008 at 10:41 AM, Luís Antunes Pena
<k_o_m_p@yahoo.de> wrote:
The FLbutton opcode seams not to work correctely. I supose when one
presses the button it should change the output to ion and return to ioff
after leaving the button. Type "1" changes only once from ioff to ion. Is
this the expected behavior? Type "2" changes the output correctly to ioff
after pressing the button again. I attached a simple example to
demonstrate this.
(running Csound 5.08 - Intel)
Thanks,
Luis
;flags
;orchestra
sr = 44100
ksmps = 10
nchnls = 2
ix_panel = 100
iy_panel = 100
FLpanel "bang", ix_panel , iy_panel, 250, 200
ion = 1
ioff = 0
itype = 1
iwidth = 50
iheight = 50
ix = 5
iy = 5
iopcode = -1 ; deactivate opcode option
gkbutton, gibutton_h FLbutton "bang", ion, ioff, itype,
iwidth, iheight, ix, iy, iopcode
FLpanelEnd
FLrun
instr 1
printk2 gkbutton
endin
;score
i1 0 6000
e
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Music Technology Laboratory
Music Department
National University of Ireland, Maynooth
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