[Csnd] spatialisation for headphones
Date | 2008-05-26 10:23 |
From | Julien Claassen |
Subject | [Csnd] spatialisation for headphones |
Hi everyone! I wonder: Is spat3d in mode 4 (a pair of micorphones) really the best thing csound can do when it comes to simulate an audio signal in a 3-dimensional room? Sometimes I feel, that the effect is very subtle, although I set extrem parameters (25m below, from 70m back to 2m behind the listener). Which parameters of the necessary ftable can help me to intensify the effect? Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2008-05-26 13:23 |
From | Victor Lazzarini |
Subject | [Csnd] Re: spatialisation for headphones |
No, I think the new hrtf opcodes are the better. Victor At 10:23 26/05/2008, you wrote: >Hi everyone! > I wonder: Is spat3d in mode 4 (a pair of micorphones) really the best > thing csound can do when it comes to simulate an audio signal in a > 3-dimensional room? > Sometimes I feel, that the effect is very subtle, although I set extrem > parameters (25m below, from 70m back to 2m behind the listener). > Which parameters of the necessary ftable can help me to intensify the > effect? > Kindest regards > Julien > >-------- >Music was my first love and it will be my last (John Miles) > >======== FIND MY WEB-PROJECT AT: ======== >http://ltsb.sourceforge.net >the Linux TextBased Studio guide >======= AND MY PERSONAL PAGES AT: ======= >http://www.juliencoder.de > > >Send bugs reports to this list. >To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >csound" Victor Lazzarini Music Technology Laboratory Music Department National University of Ireland, Maynooth |
Date | 2008-05-26 15:21 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: spatialisation for headphones |
Hi Victor! But, correct me if I'm wrong, with HRTF you can't simulate rooms and change distances. You can "only" move a signal on a surface of a ball (roughly). What I like is changing room-accoustics, putting something far from the listener, moving it towards him. Or in general not moving my sound-input in a circle but in a flat line somewhere. Or are there new features with the new opcodes? Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2008-05-26 15:26 |
From | Victor Lazzarini |
Subject | [Csnd] Re: Re: Re: spatialisation for headphones |
I suppose you are right in one sense, but if you add the other cues (reverb, lowpass filtering, intensity changes), then you would have the full effect. The thing is that spat3d adds these things, but does not have the quality/precision of hrtf. Also, you might want to try babo. With it you can even do doppler (as a side-effect). Victor At 15:21 26/05/2008, you wrote: >Hi Victor! > But, correct me if I'm wrong, with HRTF you can't simulate rooms and > change distances. You can "only" move a signal on a surface of a ball > (roughly). What I like is changing room-accoustics, putting something far > from the listener, moving it towards him. Or in general not moving my > sound-input in a circle but in a flat line somewhere. > Or are there new features with the new opcodes? > Kindest regards > Julien > >-------- >Music was my first love and it will be my last (John Miles) > >======== FIND MY WEB-PROJECT AT: ======== >http://ltsb.sourceforge.net >the Linux TextBased Studio guide >======= AND MY PERSONAL PAGES AT: ======= >http://www.juliencoder.de > > >Send bugs reports to this list. >To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >csound" Victor Lazzarini Music Technology Laboratory Music Department National University of Ireland, Maynooth |
Date | 2008-05-26 15:31 |
From | Julien Claassen |
Subject | [Csnd] Re: Re: Re: Re: spatialisation for headphones |
Hello Victor! Which reverberation opcode should I use in connection with thehrtf-opcodes to get the desired effects? Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de |
Date | 2008-05-26 15:34 |
From | Victor Lazzarini |
Subject | [Csnd] Re: Re: Re: Re: Re: spatialisation for headphones |
Try first babo, without hrtf. Then see if adding hrtf enhances the effect. Otherwise, I would use freeverb. Victor At 15:31 26/05/2008, you wrote: >Hello Victor! > Which reverberation opcode should I use in connection with > thehrtf-opcodes to get the desired effects? > Kindest regards > Julien > >-------- >Music was my first love and it will be my last (John Miles) > >======== FIND MY WEB-PROJECT AT: ======== >http://ltsb.sourceforge.net >the Linux TextBased Studio guide >======= AND MY PERSONAL PAGES AT: ======= >http://www.juliencoder.de > > >Send bugs reports to this list. >To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >csound" Victor Lazzarini Music Technology Laboratory Music Department National University of Ireland, Maynooth |
Date | 2008-05-26 16:02 |
From | briancarty |
Subject | [Csnd] Re: spatialisation for headphones |
Hi, I am currently looking into the possibility of headphone HRTF based reverb using the algorithms in the new HRTF opcodes as a starting point... Hopefully such a tool could provide all of the mentioned aspects of source distance, spatialisation and environmental processing...(although processing cost may be high!) Brian -- View this message in context: http://www.nabble.com/spatialisation-for-headphones-tp17468535p17473586.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2008-05-27 04:38 |
From | luis jure |
Subject | [Csnd] Re: Re: Re: Re: spatialisation for headphones |
Attachments | None spat3d_stereo_free_field.csd |