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[Csnd] spatialisation for headphones

Date2008-05-26 10:23
FromJulien Claassen
Subject[Csnd] spatialisation for headphones
Hi everyone!
   I wonder: Is spat3d in mode 4 (a pair of micorphones) really the best thing 
csound can do when it comes to simulate an audio signal in a 3-dimensional 
room?
   Sometimes I feel, that the effect is very subtle, although I set extrem 
parameters (25m below, from 70m back to 2m behind the listener).
   Which parameters of the necessary ftable can help me to intensify the 
effect?
   Kindest regards
              Julien

--------
Music was my first love and it will be my last (John Miles)

======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net
the Linux TextBased Studio guide
======= AND MY PERSONAL PAGES AT: =======
http://www.juliencoder.de

Date2008-05-26 13:23
FromVictor Lazzarini
Subject[Csnd] Re: spatialisation for headphones
No, I think the new hrtf opcodes are the better.

Victor
At 10:23 26/05/2008, you wrote:
>Hi everyone!
>   I wonder: Is spat3d in mode 4 (a pair of micorphones) really the best 
> thing csound can do when it comes to simulate an audio signal in a 
> 3-dimensional room?
>   Sometimes I feel, that the effect is very subtle, although I set extrem 
> parameters (25m below, from 70m back to 2m behind the listener).
>   Which parameters of the necessary ftable can help me to intensify the 
> effect?
>   Kindest regards
>              Julien
>
>--------
>Music was my first love and it will be my last (John Miles)
>
>======== FIND MY WEB-PROJECT AT: ========
>http://ltsb.sourceforge.net
>the Linux TextBased Studio guide
>======= AND MY PERSONAL PAGES AT: =======
>http://www.juliencoder.de
>
>
>Send bugs reports to this list.
>To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>csound"

Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth


Date2008-05-26 15:21
FromJulien Claassen
Subject[Csnd] Re: Re: spatialisation for headphones
Hi Victor!
   But, correct me if I'm wrong, with HRTF you can't simulate rooms and change 
distances. You can "only" move a signal on a surface of a ball (roughly). What 
I like is changing room-accoustics, putting something far from the listener, 
moving it towards him. Or in general not moving my sound-input in a circle but 
in a flat line somewhere.
   Or are there new features with the new opcodes?
   Kindest regards
          Julien

--------
Music was my first love and it will be my last (John Miles)

======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net
the Linux TextBased Studio guide
======= AND MY PERSONAL PAGES AT: =======
http://www.juliencoder.de

Date2008-05-26 15:26
FromVictor Lazzarini
Subject[Csnd] Re: Re: Re: spatialisation for headphones
I suppose you are right in one sense, but if you add the other cues 
(reverb, lowpass filtering,
intensity changes), then you would have the full effect. The thing is that 
spat3d adds
these things, but does not have the quality/precision of hrtf.

Also, you might want to try babo. With it you can even do doppler (as a 
side-effect).

Victor

At 15:21 26/05/2008, you wrote:
>Hi Victor!
>   But, correct me if I'm wrong, with HRTF you can't simulate rooms and 
> change distances. You can "only" move a signal on a surface of a ball 
> (roughly). What I like is changing room-accoustics, putting something far 
> from the listener, moving it towards him. Or in general not moving my 
> sound-input in a circle but in a flat line somewhere.
>   Or are there new features with the new opcodes?
>   Kindest regards
>          Julien
>
>--------
>Music was my first love and it will be my last (John Miles)
>
>======== FIND MY WEB-PROJECT AT: ========
>http://ltsb.sourceforge.net
>the Linux TextBased Studio guide
>======= AND MY PERSONAL PAGES AT: =======
>http://www.juliencoder.de
>
>
>Send bugs reports to this list.
>To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>csound"

Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth


Date2008-05-26 15:31
FromJulien Claassen
Subject[Csnd] Re: Re: Re: Re: spatialisation for headphones
Hello Victor!
   Which reverberation opcode should I use in connection with thehrtf-opcodes 
to get the desired effects?
   Kindest regards
          Julien

--------
Music was my first love and it will be my last (John Miles)

======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net
the Linux TextBased Studio guide
======= AND MY PERSONAL PAGES AT: =======
http://www.juliencoder.de

Date2008-05-26 15:34
FromVictor Lazzarini
Subject[Csnd] Re: Re: Re: Re: Re: spatialisation for headphones
Try first babo, without hrtf. Then see if adding hrtf enhances the effect.

Otherwise, I would use freeverb.

Victor

At 15:31 26/05/2008, you wrote:
>Hello Victor!
>   Which reverberation opcode should I use in connection with 
> thehrtf-opcodes to get the desired effects?
>   Kindest regards
>          Julien
>
>--------
>Music was my first love and it will be my last (John Miles)
>
>======== FIND MY WEB-PROJECT AT: ========
>http://ltsb.sourceforge.net
>the Linux TextBased Studio guide
>======= AND MY PERSONAL PAGES AT: =======
>http://www.juliencoder.de
>
>
>Send bugs reports to this list.
>To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>csound"

Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth


Date2008-05-26 16:02
Frombriancarty
Subject[Csnd] Re: spatialisation for headphones
Hi,
I am currently looking into the possibility of headphone HRTF based reverb
using the algorithms in the new HRTF opcodes as a starting point...
Hopefully such a tool could provide all of the mentioned aspects of source
distance, spatialisation and environmental processing...(although processing
cost may be high!)
Brian
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Date2008-05-27 04:38
Fromluis jure
Subject[Csnd] Re: Re: Re: Re: spatialisation for headphones
AttachmentsNone  spat3d_stereo_free_field.csd