| I intend my next several realtime Csound projects to also be OPLCsound
Activities. First I'll do the traditional Csound part, then adapt them to
OPLCsound.
However, from the beginning I want to be clear about both the limitations
and opportunities of XO.
So, the following queries:
1) In terms of opcodes, complexity, etc., are canonical and OPLC Csound
different? I'm aware that: a) FLTK is not available; that it's place is
taken by Python and Victor's csndsugui; b) that realtime complexity must be
limited. Latency will not be an issue for me, and I *assume* that if my
instruments are relatively simple, and their number limited, I'll probably
be OK.
2) I assume sensekey works; I may well try to limit myself to the ASCII
keyboard instead of getting into on-screen widgets. In this regard, has
anyone tried to do (UDO?) a custom version of sensekey for the OLPC?
Especially one that incorporates the OLPC's unique keys and screen-side
control buttons? I've no idea whether theuttons se keys/b have ASCII
equivalents or not; does anyone know, and if so, what they are?
3) Are there any standard alternative controllers being developed for the XO
platform that I should know about - designed especially for the young?
Any other advice, or pointing me to related resources, would be most
helpful. I want to get started on the right track.
Art Hunkins
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