[Csnd] CSound Android questions
Date | 2014-01-14 15:44 |
From | Jacques Leplat |
Subject | [Csnd] CSound Android questions |
Hello, I have been grappling with the latest Android release (Csound6.apk and Csound-android-6.02.0.zip). I think the apk is different to the CSD Player project in the zip. The alwayson opcode is not recognised in the apk file, but is recognised in the zip release of the Android Csound SDK. I am also having problems using alwayson on Android. On the mac release of CSound, the csd (see below) produces sound, but on Android it is silent. If I uncomment the line “i2 0 1”, sound is produced. So it looks to me like alwayson behaves differently on Android and Mac. In terms of correct CSound syntax, do I not know if an alwayson instrument has to have a score event sent to it for the duration of the score. Does it? All the best, Jacques |
Date | 2014-01-14 16:13 |
From | Tarmo Johannes |
Subject | Re: [Csnd] CSound Android questions |
Hi, as I found out working with some google crome native client csound examples, alwayson is built as a plugin. Can easily be that it is bundled to some csound-android version and to some not ( cs-android does not include most of the "normal" plugins, I guess). A safe workaround could be to substitute it with schedule "outInstr",0,-1 best! tarmo On Tuesday 14 January 2014 15:44:16 Jacques Leplat wrote: > Hello, > > I have been grappling with the latest Android release (Csound6.apk and > Csound-android-6.02.0.zip). > > I think the apk is different to the CSD Player project in the zip. > > The alwayson opcode is not recognised in the apk file, but is recognised in > the zip release of the Android Csound SDK. > > I am also having problems using alwayson on Android. On the mac release of > CSound, the csd (see below) produces sound, but on Android it is silent. If > I uncomment the line “i2 0 1”, sound is produced. So it looks to me like > alwayson behaves differently on Android and Mac. > > In terms of correct CSound syntax, do I not know if an alwayson instrument > has to have a score event sent to it for the duration of the score. Does > it? > > All the best, > > Jacques > > |
Date | 2014-01-14 16:20 |
From | Jacques Leplat |
Subject | Re: [Csnd] CSound Android questions |
Thanks, I'll try that. Jacques Leplat http://www.j3ltd.com http://www.drumbox.co.uk > On 14 Jan 2014, at 16:13, Tarmo Johannes |
Date | 2014-01-14 18:00 |
From | Michael Gogins |
Subject | Re: [Csnd] CSound Android questions |
I believe there has been a break in the alwayson opcode in the current release of Csound. This applies to all versions I have tested: command line Csound, CsoundVST, and CsoundQt.
There is no need for a score statement to be sent to an alwayson instrument. The pfields the follow the instrument name of the alwayson opcode represent pfields 4 and up of a score statement.
I have some urgent work in the next few days, but then I will try to fix this bug if nobody else has fixed it in the meantime. Thanks for the information,
Mike ----------------------------------------------------- Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Tue, Jan 14, 2014 at 10:44 AM, Jacques Leplat <jleplat@j3ltd.com> wrote: Hello, |
Date | 2014-01-14 18:02 |
From | Michael Gogins |
Subject | Re: [Csnd] CSound Android questions |
My .apk bundles a bunch of examples including your chime pad. I think the person who created the current .apk did not do this. Regards, Mike ----------------------------------------------------- Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Tue, Jan 14, 2014 at 1:00 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
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