[Csnd] Csound 5.02 Released
Date | 2014-01-07 18:50 |
From | john ffitch |
Subject | [Csnd] Csound 5.02 Released |
and is now on Sourceforge. At present not all versions are uploaded but sources are; OSX10.9, Android, iOS and csound~ also and expect Windows tonight. Others may follow ==John ffitch ============================ CSOUND VERSION 6.02 RELEASE NOTES ============================ This new version has a large number of bug fixes (including clearing all general tickets on SourceForge). It also introduces some major new facilities such as use as a server, code to run Csound in a browser and a large generalisation of filter opcodes to have parameters changeable at audio rate. USER-LEVEL CHANGES ================== New opcodes: o instance opcode schedules a new instrument instance, storing the instance handle o kill opcode stops a given instrument instance o strfromurl to set a string from a URL New Gen and Macros: None Orchestra: o If building supports it, a #include string can be a URL or a file o A space is again permitted between a function name and the opening bracket for all functions allowed in Csound5 (but not in general) o The Csound command can start with an empty CSD in daemon mode (--daemon daemon mode: do not exit if CSD/orchestra is not given, is empty or does not compile) Score: o If building supports it, a #include string can be a URL or a file Modified Opcodes and Gens: o Many filters generalised to allow k- or a-rate parameters. In particular it includes these: areson atonex butterworth filters fofilter lowres lowresx lpf18 mode moogladder moogvcf reson resonr resonx resonz statevar tonex o The maximum number of presets in sfont increased to 16384 o cpsmidinn is now more accurate o max_k now behaves like the documentation. There were cases when it gave strange results. o The vst4cs opcodes have been re-factored, removing FLTK code, and updated build system to work for Csound 6. o In alwayson opcode changes for better handling of pfields, more reliable insert of the instrument instance for repeating or re-started score sections. o The signal flow graph opcodes have had replaced OpenMP multi-threading with pthreads, using one-time initialization of static structures. Utilities: None Frontends: o PNaCl is now supported as a platform, allowing Csound to run under the Chrome browser in all enabled operating systems. General usage: Nothing to report Bugs fixed: o adsynt2 opcode fixed o ftgentmp opcode fixed o dates opcode fixed o fixed a bug in pvsfilter o fixed stereo out in temposcal and mincer o pan2 opcode fixed o index overflow in randh and randi fixed o a number of fixes to CsoundVST, initialization, score handling, and MIDI driver initialization so works for Csound 6. o fixed pycalln for no inputs o fixed/revised setting and use of ksmps and kr in UDOs o fixed problem in sending a score event from max to csound vis csound~ (Ticket #58) o If itype in chn_k was set to 3 and values are set less than 1, Csound6 used to give an INIT Error. (Ticket #67) o A number of reported seg faults have been dealt with o xtratim opcode was using incorrect ekr value from csound instead of from instance; when used in conjunction with setksmps, was causing notes to have very long xtratim set and thus notes were effectively not getting turned off ==================== SYSTEM LEVEL CHANGES ==================== System changes: o A server mode is now available, accepting input via UDP (with --port option). o A longstanding bug in extract was detected and fixed. It does suggest that this facility is little used! o The way the external score generator was coded is substantially changed. In particular this should fix a very strange bug in Windows. o Fixed crashing bug with invalue channel callback due to wrong data object being pulled from csound host data. o Fixed bug in UDOs with no local ksmps where kcounter was being used incorrectly. o Better checking in channels. o (Experimental) If the environment variable CS_UDO_DIR is set then any files in the directory that have an .udo extension are automatically included at the start of the orchestra. This facility needs review to see if it is what is required. o (Experimental) There are new cuda GPGPU opcodes (source only): cudasynth (3 versions for additive synthesis, additive synthesis of fsigs and phase vocoder resynthesis) and cudanal (a GPGPU version of pvsanal). Internal changes: o Many attempts at faster code. o Type inference and parsing still improving API === o Fixed csoundSetStringChannel and csoundGetStringChannel to use STRINGDAT structure. Platform Specific ================= iOS --- o Fixed crash where no csoundSetHostImplementedMIDIIO is used on iOS and no _RTMIDI value is set Windows ------- OSX --- o Fixed input device name for auhal Linux ----- ======================================================================== |
Date | 2014-01-07 18:53 |
From | jpff |
Subject | [Csnd] Re: Csound 5.02 Released |
Date | 2014-01-07 18:55 |
From | Dominic Melville |
Subject | Re: [Csnd] Csound 5.02 Released |
Excellent! Good work and well done to all involved :) On Tuesday, January 7, 2014, john ffitch wrote: and is now on Sourceforge. At present not all versions are uploaded |
Date | 2014-01-07 19:32 |
From | Anders Genell |
Subject | Re: [Csnd] Csound 5.02 Released |
I agree wholeheartedly!! Though that should perhaps be 6.02 in the subject field? Regards, Anders
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Date | 2014-01-07 19:35 |
From | Victor Lazzarini |
Subject | Re: [Csnd] Csound 5.02 Released |
I had a sense of déja vu then, as if I were back in 2006. On 7 Jan 2014, at 19:32, Anders Genell wrote: > I agree wholeheartedly!! > Though that should perhaps be 6.02 in the subject field? > Regards, > Anders > > > > 7 jan 2014 kl. 19:55 skrev Dominic Melville |
Date | 2014-01-07 19:41 |
From | Dominic Melville |
Subject | Re: [Csnd] Csound 5.02 Released |
Now a time travel opcode would be a very handy addition. Version 7 maybe? ;) On Tuesday, January 7, 2014, Victor Lazzarini wrote: I had a sense of déja vu then, as if I were back in 2006. |
Date | 2014-01-07 19:54 |
From | Anders Genell |
Subject | Re: [Csnd] Csound 5.02 Released |
There already is, of course. Several. You can play sound backwards, and you can speed it up. There is the rewind opcode too. Mr Gogins also made sure that csound can sync with a VST host time jumping back and forth too. 7 jan 2014 kl. 20:41 skrev Dominic Melville <dcamelville@gmail.com>:
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