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[Csnd] connecting to jack via console only

Date2010-06-19 08:13
FromStefan Thomas
Subject[Csnd] connecting to jack via console only
Dear community,
is it possible to make a connection between csound and jack only via the linux-console?
I use an external firewire-soundcard and freebob.


Date2010-06-19 09:23
FromAndres Cabrera
Subject[Csnd] Re: connecting to jack via console only
Hi,

Doesn't jack_connect work? This is part of the standard jack tools.
You can also use it from Csound with the system opcode.


Cheers,
Andrés

On Sat, Jun 19, 2010 at 8:13 AM, Stefan Thomas
 wrote:
> Dear community,
> is it possible to make a connection between csound and jack only via the
> linux-console?
> I use an external firewire-soundcard and freebob.
>
>



-- 


Andrés


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Date2010-06-19 09:39
FromVictor Lazzarini
Subject[Csnd] Re: connecting to jack via console only
Did you add the -+rtaudio=jack to the command line?

Victor
On 19 Jun 2010, at 08:13, Stefan Thomas wrote:

> Dear community,
> is it possible to make a connection between csound and jack only via  
> the linux-console?
> I use an external firewire-soundcard and freebob.
>



Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2010-06-20 07:26
FromStefan Thomas
Subject[Csnd] Re: Re: connecting to jack via console only
Dear Victor,
off course I've added -+rtaudio=jack to the options.
And I should have mentioned, that I have no problems to connect to qjackctl.
But I would like to connect to jack without using the graphical-surface of the linux system.
If I use a runlevel without grahical surface, I guess, it should be better for the the system-resources, or am I wrong?

2010/6/19 Victor Lazzarini <Victor.Lazzarini@nuim.ie>
Did you add the -+rtaudio=jack to the command line?

Victor

On 19 Jun 2010, at 08:13, Stefan Thomas wrote:

Dear community,
is it possible to make a connection between csound and jack only via the linux-console?
I use an external firewire-soundcard and freebob.




Send bugs reports to the Sourceforge bug tracker
          https://sourceforge.net/tracker/?group_id=81968&atid=564599
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Date2010-06-20 07:42
FromChuckk Hubbard
Subject[Csnd] Re: Re: Re: connecting to jack via console only
It definitely helps with one's own concentration! I use Fluxbox, that
helps too, for me.
But I'm a little unsure; you say you want to use only the Linux
console. Bash or something like it, I guess? You can just call the
jack_connect command from the command line. Using the system opcode to
call jack_connect would work from inside Csound, without even needing
to use the console explicitly.
If you're trying to start Csound and connect it immediately, why, what about:
$ csound -+rtaudio=jack myfile.csd& jack_connect csoundout_1 cardin_1&
jack_connect csoundout_2 cardin_2

There are also Csound command flags to rename Csound's client name for
Jack, in case you want multiple instances.

-Chuckk


On Sun, Jun 20, 2010 at 9:26 AM, Stefan Thomas
 wrote:
> Dear Victor,
> off course I've added -+rtaudio=jack to the options.
> And I should have mentioned, that I have no problems to connect to qjackctl.
> But I would like to connect to jack without using the graphical-surface of
> the linux system.
> If I use a runlevel without grahical surface, I guess, it should be better
> for the the system-resources, or am I wrong?
>
> 2010/6/19 Victor Lazzarini 
>>
>> Did you add the -+rtaudio=jack to the command line?
>>
>> Victor
>> On 19 Jun 2010, at 08:13, Stefan Thomas wrote:
>>
>>> Dear community,
>>> is it possible to make a connection between csound and jack only via the
>>> linux-console?
>>> I use an external firewire-soundcard and freebob.
>>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>



-- 
http://www.badmuthahubbard.com


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Date2010-06-20 08:23
FromVictor Lazzarini
Subject[Csnd] Re: Re: Re: connecting to jack via console only
you can also use:

-odac:<destin>   -iadc:<src>

where <destin> and <src> are the connection ports in jack.

Victor
On 20 Jun 2010, at 07:26, Stefan Thomas wrote:

Dear Victor,
off course I've added -+rtaudio=jack to the options.
And I should have mentioned, that I have no problems to connect to qjackctl.
But I would like to connect to jack without using the graphical-surface of the linux system.
If I use a runlevel without grahical surface, I guess, it should be better for the the system-resources, or am I wrong?

2010/6/19 Victor Lazzarini <Victor.Lazzarini@nuim.ie>
Did you add the -+rtaudio=jack to the command line?

Victor

On 19 Jun 2010, at 08:13, Stefan Thomas wrote:

Dear community,
is it possible to make a connection between csound and jack only via the linux-console?
I use an external firewire-soundcard and freebob.




Send bugs reports to the Sourceforge bug tracker
          https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




Date2010-06-20 11:19
FromMichael Gogins
Subject[Csnd] Re: Re: Re: Re: connecting to jack via console only

Or you can use the new jacko opcodes that are designed specifically for managing Jack entirely from within Csound if you have a current build.

MKG from cell phone

On Jun 20, 2010 3:21 AM, "Victor Lazzarini" <Victor.Lazzarini@nuim.ie> wrote:

you can also use:

-odac:<destin>   -iadc:<src>

where <destin> and <src> are the connection ports in jack.

Victor


On 20 Jun 2010, at 07:26, Stefan Thomas wrote:

> Dear Victor,
> off course I've added -+rtaudio=ja...


Date2010-06-21 09:57
FromStefan Thomas
Subject[Csnd] Re: Re: Re: Re: Re: connecting to jack via console only
Dear community,
thanks for Your suggestions!
I guess I made little sucess with my trial to connect csound to jack via console.
Because I don't have the newest version from csound (I don't like compiling from source), I tried it without the jacko opcodes.
I have no problems when I do:
qjackctl &
csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800 myfile.csd &
jack_connect csound5:output1 system:playback_1
jack_connect csound5:output2 system:playback_2
No I tried to use the following script:
#bin-bash
jackd --realtime --driver freebob --rate 48000  &
csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800  $1 &
jack_connect csound5:output1 system:playback_1 &
jack_connect csound5:output2 system:playback_2 &
When I run it I get a longer error message:
jack server not running?
jack server not running?
no message buffer overruns
Freebob using Firewire port 0, node -1
PortAudio real-time audio module for Csound
virtual_keyboard real time MIDI plugin for Csound
PortMIDI real time MIDI plugin for Csound
0dBFS level = 32768.0
Csound version 5.10 (double samples) Jul 29 2009
libsndfile-1.0.20
UnifiedCSD:  xeno04.csd
STARTING FILE
Creating options
Herstellen des Orchesters
Creating score
orchname:  /tmp/fileLb6xXm.orc
scorename: /tmp/filemowxld.sco
rtmidi: PortMIDI module enabled
rtaudio: JACK module enabled
orch compiler:
117 lines read
    instr    101   
    instr    102   
    instr    103   
sorting score ...
    ... getan
Csound version 5.10 (double samples) Jul 29 2009
midi channel 1 using instr 101
midi channel 2 using instr 101
midi channel 3 using instr 101
midi channel 4 using instr 101
midi channel 5 using instr 101
midi channel 6 using instr 101
midi channel 7 using instr 101
midi channel 8 using instr 101
midi channel 9 using instr 101
midi channel 10 using instr 101
midi channel 11 using instr 101
midi channel 12 using instr 101
midi channel 13 using instr 101
midi channel 14 using instr 101
midi channel 15 using instr 101
midi channel 16 using instr 101
displays suppressed
0dBFS level = 32768.0
chnl 1 using instr 101
chnl 2 using instr 101
chnl 3 using instr 101
chnl 4 using instr 101
chnl 5 using instr 101
chnl 6 using instr 101
chnl 7 using instr 101
chnl 8 using instr 101
chnl 9 using instr 101
chnl 10 using instr 101
chnl 11 using instr 101
chnl 12 using instr 101
chnl 13 using instr 101
chnl 14 using instr 101
chnl 15 using instr 101
chnl 16 using instr 101
The available MIDI in devices are:
   0: Midi Through Port-0 (ALSA)
   1: UM-1 MIDI 1 (ALSA)
PortMIDI: Activated input device 0: 'Midi Through Port-0' (ALSA)
PortMIDI: Activated input device 1: 'UM-1 MIDI 1' (ALSA)
orch now loaded
audio buffered in 800 sample-frame blocks
reading 3200-byte blks of shorts from adc (RAW)
 *** rtjack: buffer size (-B) is too small
inactive allocs returned to freespace
end of score.           overall amps:      0.0      0.0
       overall samples out of range:        0        0
0 errors in performance
LibFreeBoB ERR: Dropped packets on connection 1
LibFreeBoB ERR: Dropped packets on connection 1
What could be my mistake?


2010/6/20 Michael Gogins <michael.gogins@gmail.com>

Or you can use the new jacko opcodes that are designed specifically for managing Jack entirely from within Csound if you have a current build.

MKG from cell phone

On Jun 20, 2010 3:21 AM, "Victor Lazzarini" <Victor.Lazzarini@nuim.ie> wrote:

you can also use:

-odac:<destin>   -iadc:<src>

where <destin> and <src> are the connection ports in jack.

Victor


On 20 Jun 2010, at 07:26, Stefan Thomas wrote:

> Dear Victor,
> off course I've added -+rtaudio=ja...



Date2010-06-21 12:07
FromAndres Cabrera
Subject[Csnd] Re: Re: Re: Re: Re: Re: connecting to jack via console only
Hi,

Maybe jack hasn't had time to start, because you are launching
separate processes?
You might need to wait for confirmation from jackd or just wait for a
short time before launching the other things.

Cheers,
Andrés

On Mon, Jun 21, 2010 at 9:57 AM, Stefan Thomas
 wrote:
> Dear community,
> thanks for Your suggestions!
> I guess I made little sucess with my trial to connect csound to jack via
> console.
> Because I don't have the newest version from csound (I don't like compiling
> from source), I tried it without the jacko opcodes.
> I have no problems when I do:
>>
>> qjackctl &
>> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800 myfile.csd
>> &
>> jack_connect csound5:output1 system:playback_1
>> jack_connect csound5:output2 system:playback_2
>
> No I tried to use the following script:
>>
>> #bin-bash
>> jackd --realtime --driver freebob --rate 48000  &
>> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800  $1 &
>> jack_connect csound5:output1 system:playback_1 &
>> jack_connect csound5:output2 system:playback_2 &
>
> When I run it I get a longer error message:
>>
>> jack server not running?
>> jack server not running?
>> no message buffer overruns
>> Freebob using Firewire port 0, node -1
>> PortAudio real-time audio module for Csound
>> virtual_keyboard real time MIDI plugin for Csound
>> PortMIDI real time MIDI plugin for Csound
>> 0dBFS level = 32768.0
>> Csound version 5.10 (double samples) Jul 29 2009
>> libsndfile-1.0.20
>> UnifiedCSD:  xeno04.csd
>> STARTING FILE
>> Creating options
>> Herstellen des Orchesters
>> Creating score
>> orchname:  /tmp/fileLb6xXm.orc
>> scorename: /tmp/filemowxld.sco
>> rtmidi: PortMIDI module enabled
>> rtaudio: JACK module enabled
>> orch compiler:
>> 117 lines read
>>     instr    101
>>     instr    102
>>     instr    103
>> sorting score ...
>>     ... getan
>> Csound version 5.10 (double samples) Jul 29 2009
>> midi channel 1 using instr 101
>> midi channel 2 using instr 101
>> midi channel 3 using instr 101
>> midi channel 4 using instr 101
>> midi channel 5 using instr 101
>> midi channel 6 using instr 101
>> midi channel 7 using instr 101
>> midi channel 8 using instr 101
>> midi channel 9 using instr 101
>> midi channel 10 using instr 101
>> midi channel 11 using instr 101
>> midi channel 12 using instr 101
>> midi channel 13 using instr 101
>> midi channel 14 using instr 101
>> midi channel 15 using instr 101
>> midi channel 16 using instr 101
>> displays suppressed
>> 0dBFS level = 32768.0
>> chnl 1 using instr 101
>> chnl 2 using instr 101
>> chnl 3 using instr 101
>> chnl 4 using instr 101
>> chnl 5 using instr 101
>> chnl 6 using instr 101
>> chnl 7 using instr 101
>> chnl 8 using instr 101
>> chnl 9 using instr 101
>> chnl 10 using instr 101
>> chnl 11 using instr 101
>> chnl 12 using instr 101
>> chnl 13 using instr 101
>> chnl 14 using instr 101
>> chnl 15 using instr 101
>> chnl 16 using instr 101
>> The available MIDI in devices are:
>>    0: Midi Through Port-0 (ALSA)
>>    1: UM-1 MIDI 1 (ALSA)
>> PortMIDI: Activated input device 0: 'Midi Through Port-0' (ALSA)
>> PortMIDI: Activated input device 1: 'UM-1 MIDI 1' (ALSA)
>> orch now loaded
>> audio buffered in 800 sample-frame blocks
>> reading 3200-byte blks of shorts from adc (RAW)
>>  *** rtjack: buffer size (-B) is too small [m
>> [minactive allocs returned to freespace
>> end of score.           overall amps:      0.0      0.0
>>        overall samples out of range:        0        0
>> 0 errors in performance
>> LibFreeBoB ERR: Dropped packets on connection 1
>> LibFreeBoB ERR: Dropped packets on connection 1
>
> What could be my mistake?
>
>
> 2010/6/20 Michael Gogins 
>>
>> Or you can use the new jacko opcodes that are designed specifically for
>> managing Jack entirely from within Csound if you have a current build.
>>
>> MKG from cell phone
>>
>> On Jun 20, 2010 3:21 AM, "Victor Lazzarini" 
>> wrote:
>>
>> you can also use:
>> -odac:   -iadc:
>> where  and  are the connection ports in jack.
>> Victor
>>
>> On 20 Jun 2010, at 07:26, Stefan Thomas wrote:
>>
>> > Dear Victor,
>> > off course I've added -+rtaudio=ja...
>



-- 


Andrés


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2010-06-22 07:47
FromStefan Thomas
Subject[Csnd] Re: Re: Re: Re: Re: Re: Re: connecting to jack via console only
Dear Andres,
I don't think it is a matter of time.
I guess, that there is a difference between qjackctl and jackd.
I can connect via command line to qjackctl, but not to jackd.

2010/6/21 Andres Cabrera <mantaraya36@gmail.com>
Hi,

Maybe jack hasn't had time to start, because you are launching
separate processes?
You might need to wait for confirmation from jackd or just wait for a
short time before launching the other things.

Cheers,
Andrés

On Mon, Jun 21, 2010 at 9:57 AM, Stefan Thomas
<kontrapunktstefan@googlemail.com> wrote:
> Dear community,
> thanks for Your suggestions!
> I guess I made little sucess with my trial to connect csound to jack via
> console.
> Because I don't have the newest version from csound (I don't like compiling
> from source), I tried it without the jacko opcodes.
> I have no problems when I do:
>>
>> qjackctl &
>> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800 myfile.csd
>> &
>> jack_connect csound5:output1 system:playback_1
>> jack_connect csound5:output2 system:playback_2
>
> No I tried to use the following script:
>>
>> #bin-bash
>> jackd --realtime --driver freebob --rate 48000  &
>> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800  $1 &
>> jack_connect csound5:output1 system:playback_1 &
>> jack_connect csound5:output2 system:playback_2 &
>
> When I run it I get a longer error message:
>>
>> jack server not running?
>> jack server not running?
>> no message buffer overruns
>> Freebob using Firewire port 0, node -1
>> PortAudio real-time audio module for Csound
>> virtual_keyboard real time MIDI plugin for Csound
>> PortMIDI real time MIDI plugin for Csound
>> 0dBFS level = 32768.0
>> Csound version 5.10 (double samples) Jul 29 2009
>> libsndfile-1.0.20
>> UnifiedCSD:  xeno04.csd
>> STARTING FILE
>> Creating options
>> Herstellen des Orchesters
>> Creating score
>> orchname:  /tmp/fileLb6xXm.orc
>> scorename: /tmp/filemowxld.sco
>> rtmidi: PortMIDI module enabled
>> rtaudio: JACK module enabled
>> orch compiler:
>> 117 lines read
>>     instr    101
>>     instr    102
>>     instr    103
>> sorting score ...
>>     ... getan
>> Csound version 5.10 (double samples) Jul 29 2009
>> midi channel 1 using instr 101
>> midi channel 2 using instr 101
>> midi channel 3 using instr 101
>> midi channel 4 using instr 101
>> midi channel 5 using instr 101
>> midi channel 6 using instr 101
>> midi channel 7 using instr 101
>> midi channel 8 using instr 101
>> midi channel 9 using instr 101
>> midi channel 10 using instr 101
>> midi channel 11 using instr 101
>> midi channel 12 using instr 101
>> midi channel 13 using instr 101
>> midi channel 14 using instr 101
>> midi channel 15 using instr 101
>> midi channel 16 using instr 101
>> displays suppressed
>> 0dBFS level = 32768.0
>> chnl 1 using instr 101
>> chnl 2 using instr 101
>> chnl 3 using instr 101
>> chnl 4 using instr 101
>> chnl 5 using instr 101
>> chnl 6 using instr 101
>> chnl 7 using instr 101
>> chnl 8 using instr 101
>> chnl 9 using instr 101
>> chnl 10 using instr 101
>> chnl 11 using instr 101
>> chnl 12 using instr 101
>> chnl 13 using instr 101
>> chnl 14 using instr 101
>> chnl 15 using instr 101
>> chnl 16 using instr 101
>> The available MIDI in devices are:
>>    0: Midi Through Port-0 (ALSA)
>>    1: UM-1 MIDI 1 (ALSA)
>> PortMIDI: Activated input device 0: 'Midi Through Port-0' (ALSA)
>> PortMIDI: Activated input device 1: 'UM-1 MIDI 1' (ALSA)
>> orch now loaded
>> audio buffered in 800 sample-frame blocks
>> reading 3200-byte blks of shorts from adc (RAW)
>>  *** rtjack: buffer size (-B) is too small [m
>> [minactive allocs returned to freespace
>> end of score.           overall amps:      0.0      0.0
>>        overall samples out of range:        0        0
>> 0 errors in performance
>> LibFreeBoB ERR: Dropped packets on connection 1
>> LibFreeBoB ERR: Dropped packets on connection 1
>
> What could be my mistake?
>
>
> 2010/6/20 Michael Gogins <michael.gogins@gmail.com>
>>
>> Or you can use the new jacko opcodes that are designed specifically for
>> managing Jack entirely from within Csound if you have a current build.
>>
>> MKG from cell phone
>>
>> On Jun 20, 2010 3:21 AM, "Victor Lazzarini" <Victor.Lazzarini@nuim.ie>
>> wrote:
>>
>> you can also use:
>> -odac:<destin>   -iadc:<src>
>> where <destin> and <src> are the connection ports in jack.
>> Victor
>>
>> On 20 Jun 2010, at 07:26, Stefan Thomas wrote:
>>
>> > Dear Victor,
>> > off course I've added -+rtaudio=ja...
>



--


Andrés


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Date2010-06-22 08:11
FromAndres Cabrera
Subject[Csnd] Re: Re: Re: Re: Re: Re: Re: Re: connecting to jack via console only
Hi,

The two:
jack server not running?
jack server not running?

seem to me to come from the jack-connect lines, which points to the
time to launch problem.

There also seems to be an issue with buffer size (at the end). Maybe
you are setting a different jack buffer size in qjackctl?

Cheers,
Andrés

On Tue, Jun 22, 2010 at 7:47 AM, Stefan Thomas
 wrote:
> Dear Andres,
> I don't think it is a matter of time.
> I guess, that there is a difference between qjackctl and jackd.
> I can connect via command line to qjackctl, but not to jackd.
>
> 2010/6/21 Andres Cabrera 
>>
>> Hi,
>>
>> Maybe jack hasn't had time to start, because you are launching
>> separate processes?
>> You might need to wait for confirmation from jackd or just wait for a
>> short time before launching the other things.
>>
>> Cheers,
>> Andrés
>>
>> On Mon, Jun 21, 2010 at 9:57 AM, Stefan Thomas
>>  wrote:
>> > Dear community,
>> > thanks for Your suggestions!
>> > I guess I made little sucess with my trial to connect csound to jack via
>> > console.
>> > Because I don't have the newest version from csound (I don't like
>> > compiling
>> > from source), I tried it without the jacko opcodes.
>> > I have no problems when I do:
>> >>
>> >> qjackctl &
>> >> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800
>> >> myfile.csd
>> >> &
>> >> jack_connect csound5:output1 system:playback_1
>> >> jack_connect csound5:output2 system:playback_2
>> >
>> > No I tried to use the following script:
>> >>
>> >> #bin-bash
>> >> jackd --realtime --driver freebob --rate 48000  &
>> >> csound -odevaudio -Ma  -m0d -+rtaudio=jack -i adc -o dac -b800  $1 &
>> >> jack_connect csound5:output1 system:playback_1 &
>> >> jack_connect csound5:output2 system:playback_2 &
>> >
>> > When I run it I get a longer error message:
>> >>
>> >> jack server not running?
>> >> jack server not running?
>> >> no message buffer overruns
>> >> Freebob using Firewire port 0, node -1
>> >> PortAudio real-time audio module for Csound
>> >> virtual_keyboard real time MIDI plugin for Csound
>> >> PortMIDI real time MIDI plugin for Csound
>> >> 0dBFS level = 32768.0
>> >> Csound version 5.10 (double samples) Jul 29 2009
>> >> libsndfile-1.0.20
>> >> UnifiedCSD:  xeno04.csd
>> >> STARTING FILE
>> >> Creating options
>> >> Herstellen des Orchesters
>> >> Creating score
>> >> orchname:  /tmp/fileLb6xXm.orc
>> >> scorename: /tmp/filemowxld.sco
>> >> rtmidi: PortMIDI module enabled
>> >> rtaudio: JACK module enabled
>> >> orch compiler:
>> >> 117 lines read
>> >>     instr    101
>> >>     instr    102
>> >>     instr    103
>> >> sorting score ...
>> >>     ... getan
>> >> Csound version 5.10 (double samples) Jul 29 2009
>> >> midi channel 1 using instr 101
>> >> midi channel 2 using instr 101
>> >> midi channel 3 using instr 101
>> >> midi channel 4 using instr 101
>> >> midi channel 5 using instr 101
>> >> midi channel 6 using instr 101
>> >> midi channel 7 using instr 101
>> >> midi channel 8 using instr 101
>> >> midi channel 9 using instr 101
>> >> midi channel 10 using instr 101
>> >> midi channel 11 using instr 101
>> >> midi channel 12 using instr 101
>> >> midi channel 13 using instr 101
>> >> midi channel 14 using instr 101
>> >> midi channel 15 using instr 101
>> >> midi channel 16 using instr 101
>> >> displays suppressed
>> >> 0dBFS level = 32768.0
>> >> chnl 1 using instr 101
>> >> chnl 2 using instr 101
>> >> chnl 3 using instr 101
>> >> chnl 4 using instr 101
>> >> chnl 5 using instr 101
>> >> chnl 6 using instr 101
>> >> chnl 7 using instr 101
>> >> chnl 8 using instr 101
>> >> chnl 9 using instr 101
>> >> chnl 10 using instr 101
>> >> chnl 11 using instr 101
>> >> chnl 12 using instr 101
>> >> chnl 13 using instr 101
>> >> chnl 14 using instr 101
>> >> chnl 15 using instr 101
>> >> chnl 16 using instr 101
>> >> The available MIDI in devices are:
>> >>    0: Midi Through Port-0 (ALSA)
>> >>    1: UM-1 MIDI 1 (ALSA)
>> >> PortMIDI: Activated input device 0: 'Midi Through Port-0' (ALSA)
>> >> PortMIDI: Activated input device 1: 'UM-1 MIDI 1' (ALSA)
>> >> orch now loaded
>> >> audio buffered in 800 sample-frame blocks
>> >> reading 3200-byte blks of shorts from adc (RAW)
>> >>  *** rtjack: buffer size (-B) is too small [m
>> >> [minactive allocs returned to freespace
>> >> end of score.           overall amps:      0.0      0.0
>> >>        overall samples out of range:        0        0
>> >> 0 errors in performance
>> >> LibFreeBoB ERR: Dropped packets on connection 1
>> >> LibFreeBoB ERR: Dropped packets on connection 1
>> >
>> > What could be my mistake?
>> >
>> >
>> > 2010/6/20 Michael Gogins 
>> >>
>> >> Or you can use the new jacko opcodes that are designed specifically for
>> >> managing Jack entirely from within Csound if you have a current build.
>> >>
>> >> MKG from cell phone
>> >>
>> >> On Jun 20, 2010 3:21 AM, "Victor Lazzarini" 
>> >> wrote:
>> >>
>> >> you can also use:
>> >> -odac:   -iadc:
>> >> where  and  are the connection ports in jack.
>> >> Victor
>> >>
>> >> On 20 Jun 2010, at 07:26, Stefan Thomas wrote:
>> >>
>> >> > Dear Victor,
>> >> > off course I've added -+rtaudio=ja...
>> >
>>
>>
>>
>> --
>>
>>
>> Andrés
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>



-- 


Andrés


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Date2010-06-22 15:33
FromAaron Krister Johnson
Subject[Csnd] Re: connecting to jack via console only
Stefan,

If you don't take the suggestion to connect to jack via the csound command itself, and want to do it manually, ala 'qjackctl', but don't want/need a gui, you might also give my 'jackctl.py' script a whirl....it works on Linux, and probably OS-X, although I haven't tested OS-X, not being a Mac user :) ..... it basically is an easier to use (MUCH less typing) front-end to jack_connect and jack_lsp.

Latest version is found at http://www.akjmusic.com/software/jackctl20100609.py

Just run it from the command line, it is interactive, and has help built in.

You must have manually started a jackd process from the command line already, however.

Hope you find it useful.

AKJ

On Sat, Jun 19, 2010 at 2:13 AM, Stefan Thomas <kontrapunktstefan@googlemail.com> wrote:
Dear community,
is it possible to make a connection between csound and jack only via the linux-console?
I use an external firewire-soundcard and freebob.




--
Best,

Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org


Date2010-06-26 10:44
FromChuckk Hubbard
Subject[Csnd] Re: Re: Re: Re: Re: connecting to jack via console only
I downloaded from CVS yesterday, and with csound -z I don't see
anything with "jacko" in it. Should it be in CVS?

-Chuckk

On Sun, Jun 20, 2010 at 1:19 PM, Michael Gogins
 wrote:
> Or you can use the new jacko opcodes that are designed specifically for
> managing Jack entirely from within Csound if you have a current build.
>
> MKG from cell phone
>
> On Jun 20, 2010 3:21 AM, "Victor Lazzarini" 
> wrote:
>
> you can also use:
> -odac:   -iadc:
> where  and  are the connection ports in jack.
> Victor
>
> On 20 Jun 2010, at 07:26, Stefan Thomas wrote:
>
>> Dear Victor,
>> off course I've added -+rtaudio=ja...



-- 
http://www.badmuthahubbard.com


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