[Csnd] Resources for complex sound creation
Date | 2011-11-14 22:28 |
From | Corbin Simpson |
Subject | [Csnd] Resources for complex sound creation |
Hi, Over the past year I've tried several times to sit down and figure out how to model things with Csound. Every time, though, I end up with horribly cartoony, 90s Win32-MIDI-mapper-esque sounds that just don't really match what I'm going for (live performance leads). Rather than ask for handouts on how to get a specific sound, I'm going for the teach-to-fish route: How did you guys (the experts) figure out all of this stuff about how to create sounds that are exactly what you wanted to hear? Is there a book or manual or website that teaches the more advanced nuances of sound creation? ~ C. |
Date | 2011-11-14 22:42 |
From | Andrew Lyons |
Subject | Re: [Csnd] Resources for complex sound creation |
What kind of sounds specifically are you going for? You know about the books right? http://www.csounds.com/ Cheers On 14 November 2011 14:28, Corbin Simpson <mostawesomedude@gmail.com> wrote: Hi, -- ======================================= Andrew D Lyons | Digital Artist | http://www.tstex.com ======================================= |
Date | 2011-11-14 23:52 |
From | luis jure |
Subject | Re: [Csnd] Resources for complex sound creation |
i'm certainly not an "expert", and i can't say that i'm able to create exactly what i want to hear, but i might contribute with a couple of recommendations: one, try to learn as much as you can about acoustics, psychoacoustics, and the acoustics of musical instruments. not that you want to imitate any existing instrument in particular, but you'll learn what makes acoustic instruments interesting, that is so often lacking in synthetic sounds. my other recommendation is try to learn as much as you can about synthesis techniques (there's not just one book for that, but the classics are always a good place to start: dodge, computer music tutorial). perhaps the techniques themselves will inspire you with their own sounds, instead of trying the other way around... Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-11-15 00:04 |
From | Alex AB |
Subject | Re: [Csnd] Resources for complex sound creation |
Hello, I am also far from being an expert, but for studying sound design, I find Andy Farnell's "designing sound" book to be a great introduction. It's written for pd but nothing prevents you from implementing the designs with Csound. The first part of the book is a basic physics lesson, which in itself has helped me a lot to imagine the "why" of good sounds and definitely makes the book a worth while read. The "Csound book" is also very enlightening, the "designing viable instruments with csound" chapter is one I keep going back to. Also, Miller Pluckette's "Theory and Technique of Electronic Music", while quite technical, is freely downloadable from the author's web page (examples are also for pd, but again, nothing stops you from doing the same thing with csound). On 15 November 2011 00:52, luis jure <ljc@internet.com.uy> wrote:
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Date | 2011-11-15 00:37 |
From | Michael Gogins |
Subject | Re: [Csnd] Resources for complex sound creation |
Yes, the Farnell book is very good, I bought it myself. I should add, long long ago in what wasn't, but seems like, a different life I had access to early modular synthesizers (modular Moog clones made for Vladimir Ussachesky by Nyle Steiner, and some Buchla stuff) and spent happy hours plugging modules together at random. This was very very helpful. I would think that working through Farnell's examples with Pure Data, not with Csound, could do something of the same sort. The main point I'm trying to make is that a visceral feel developed by quickly turning knobs and patching signals may produce quicker and deeper learning if it is coupled with some theoretical understanding of what is going on. I don't think either a mostly mathematical/theoretical understanding, or a purely pragmatic tweaking, will be as good. The possibilities of making bland or annoying noises are just too vast, either way. Listening to a lot of the publicly available Csound pieces, finding out which instruments you like, and adapting them as I mentioned before, has a lot of this approach packed into it. You could probably learn a lot by taking good existing instruments, providing them with knobs in CsoundQt, and adding some additional, switchable signal paths. Regards, Mike On Mon, Nov 14, 2011 at 7:04 PM, Alex AB |
Date | 2011-11-15 01:30 |
From | Dave Phillips |
Subject | Re: [Csnd] Resources for complex sound creation |
On 11/14/2011 07:37 PM, Michael Gogins wrote: > Yes, the Farnell book is very good, I bought it myself. > Agree++. It's worth pointing out that Mr Farnell is an exceptionally clear writer. Designing Sound is one of the best books of any kind that I've read. Best, dp Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-11-15 18:02 |
From | zappfinger |
Subject | [Csnd] Re: Resources for complex sound creation |
A few suggestions, if I may: - Add some subtle randomisation to your instruments - Make a unusual mix of synths and samples - do not forget the importance of silence and dynamics in general - write interesting compositions - make a clear mix where all instruments can be distinguished by spectral range and stereo image position my 2 cents.. Richard -- View this message in context: http://csound.1045644.n5.nabble.com/Resources-for-complex-sound-creation-tp4992702p4995177.html Sent from the Csound - General mailing list archive at Nabble.com. Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-11-15 22:42 |
From | joachim heintz |
Subject | Re: [Csnd] Resources for complex sound creation |
i'd suggest to study iain mccurdy's realtime examples: http://iainmccurdy.org/csound.html there is a version for csoundqt from rené jopi: http://iainmccurdy.org/CsoundRealtimeExamples/%5BCsnd%5D%20Iain%20McCurdy%20Realtime%20Csound%20examples%20collection%20in%20QuteCsound.zip or the original version for fltk widgets: http://iainmccurdy.org/CsoundRealtimeExamples/CsoundRealtimeExamples.zip the soundfiles etc are available as http://iainmccurdy.org/CsoundRealtimeExamples/SourceMaterials/SourceMaterials.zip joachim Am 14.11.2011 23:28, schrieb Corbin Simpson: > Hi, > > Over the past year I've tried several times to sit down and figure out > how to model things with Csound. Every time, though, I end up with > horribly cartoony, 90s Win32-MIDI-mapper-esque sounds that just don't > really match what I'm going for (live performance leads). > > Rather than ask for handouts on how to get a specific sound, I'm going > for the teach-to-fish route: How did you guys (the experts) figure out > all of this stuff about how to create sounds that are exactly what you > wanted to hear? Is there a book or manual or website that teaches the > more advanced nuances of sound creation? > > ~ C. > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-11-15 23:00 |
From | peiman khosravi |
Subject | Re: [Csnd] Resources for complex sound creation |
I have to say that seeing this thread I went and ordered Designing Sound. Seems like a good book and some of the examples sound amazing. P On 15 November 2011 22:42, joachim heintz |