| the encapsulation is a great feature of Blue and i sure CsoundQt will take a good benefit to use this concept !!
stf
Le 13 nov. 2011 à 19:10, Steven Yi a écrit :
> On a sort of design level, this is one of the things that has
> prevented blue/CsoundQT interaction for widgets, as blue encapsulated
> widgets together with instruments or effects, but does not have a
> global UI, and CsoundQT is the reverse. One thing I was planning to
> do last week before getting sidetracked was building a global UI area
> for blue. A result of that would be that blue would be able to read
> CsoundQT projects.
>
> I think if CsoundQT starts to do this kind of encapsulation, it will
> start to evolve into something like blue. :P
>
> steven
>
> On Mon, Nov 7, 2011 at 4:04 PM, Andres Cabrera wrote:
>> Hi,
>>
>> On Fri, Nov 4, 2011 at 4:39 PM, Michael Gogins wrote:
>>> I'd like to be able to use QuteCsound with my patch library, but there
>>> are obvious difficulties. There is not enough screen real estate to
>>> show widgets for all of the dozens of instruments in my library. Is
>>> there any way to hide widgets, to have more than one widget window, or
>>> to put widgets into an include file?
>>
>> This is not currently possible like that, as widgets are stored in
>> their own section in the csd file, and they are read and parsed by
>> CsoundQt, not Csound, so there are currently no facilities for this.
>> However, you could use the PythonQt API to dynamically create the
>> widgets you need and store those files as individual python scripts.
>> I'm not sure how practical that is, but it could be done.
>>
>>>
>>> Second, over the years I've automated a whole bunch of
>>> post-processing. When I run a piece, the following things happen
>>> automatically: the soundfile is tagged, rescaled, translated to CD
>>> audio, and translated to mp3. So, whenever I run a piece and I like
>>> the way it sounds, it is "done" and I can just upload an mp3 or burn a
>>> CD. How can I bring this post-production stuff into QuteCsound? Or,
>>> alternatively, how can I get QuteCsound to edit one of my Lua scripts
>>> that contains an embedded csd file without omitting or messing up the
>>> enclosing Lua script?
>>>
>>
>> Files that are not csd, orc or sco should not be mangled in any way by
>> CsoundQt. If they are, it is a bug. I just made a simple test, and
>> opening and editing a lua file works fine. You can also do this in
>> python directly within CsoundQt. Unfortunately, lua files are not run
>> by CsoundQt. Maybe I should add that possibility...
>>
>>
>> Cheers,
>> Andrés
>>
>>
>>> Any help is appreciated...
>>> Regards,
>>> Mike
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>> https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
Send bugs reports to the Sourceforge bug tracker
https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
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