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[Csnd] Csound staying alive between performances

Date2013-08-01 23:42
FromTobiah
Subject[Csnd] Csound staying alive between performances
I have a VST plugin with many hundreds of megabytes
of samples.  It takes a good deal of time to load
each time I test a piece.  I was wondering whether
with csound 6 or some future version of csound,
the program could keep running while playing a
piece many times, and so keep the plugin loaded
throughout.

Thanks,

Tobiah

Date2013-08-01 23:57
FromSteven Yi
SubjectRe: [Csnd] Csound staying alive between performances
Hi Tobiah,

Csound 6 can parse orc and sco code in realtime after starting.  A
workflow that could work for you is if you started a render, be sure
to have a long-running note to keep csound running, then when
finished, you could select score text and send it again to an already
running csound.  (That actually should work fine in CS5 too.)

Steven

On Fri, Aug 2, 2013 at 12:42 AM, Tobiah  wrote:
> I have a VST plugin with many hundreds of megabytes
> of samples.  It takes a good deal of time to load
> each time I test a piece.  I was wondering whether
> with csound 6 or some future version of csound,
> the program could keep running while playing a
> piece many times, and so keep the plugin loaded
> throughout.
>
> Thanks,
>
> Tobiah
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>            https://sourceforge.net/p/csound/tickets/
> csound5:
>            https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>

Date2013-08-02 01:02
FromTobiah
SubjectRe: [Csnd] Csound staying alive between performances
On 8/1/2013 3:57 PM, Steven Yi wrote:
> Hi Tobiah,
>
> Csound 6 can parse orc and sco code in realtime after starting.  A
> workflow that could work for you is if you started a render, be sure
> to have a long-running note to keep csound running, then when
> finished, you could select score text and send it again to an already
> running csound.  (That actually should work fine in CS5 too.)

How would that work on the bash command line?

Thanks,

Tobiah


Date2013-08-03 12:19
FromSteven Yi
SubjectRe: [Csnd] Csound staying alive between performances
Could you clarify what you mean?  i.e. are you wanting to do this all
in a terminal?  Maybe you can start csound with -L stdin, then send
text to the process.  I haven't tried that, but I did a quick search
and found:

http://serverfault.com/questions/178457/can-i-send-some-text-to-the-stdin-of-an-active-process-running-in-a-screen-sessi

I noticed OSX doesn't have procfs; are you running on Linux?

On Fri, Aug 2, 2013 at 2:02 AM, Tobiah  wrote:
> On 8/1/2013 3:57 PM, Steven Yi wrote:
>>
>> Hi Tobiah,
>>
>> Csound 6 can parse orc and sco code in realtime after starting.  A
>> workflow that could work for you is if you started a render, be sure
>> to have a long-running note to keep csound running, then when
>> finished, you could select score text and send it again to an already
>> running csound.  (That actually should work fine in CS5 too.)
>
>
> How would that work on the bash command line?
>
>
> Thanks,
>
> Tobiah
>
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>            https://sourceforge.net/p/csound/tickets/
> csound5:
>            https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>