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[Csnd] OT: non-sounding physical modelling question

Date2013-08-16 12:22
Frompeiman khosravi
Subject[Csnd] OT: non-sounding physical modelling question
Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  

Date2013-08-16 13:18
FromBernt Isak Wærstad
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Seems like the development has stopped, but there is the MSD externals for Max and PD which is a mass spring system for physical modeling. Tried it out when I was working with my master thesis, but never got around to use it for anything particularly useful:


Also saw someone mentioning box2D, but I haven't tried it:



On Fri, Aug 16, 2013 at 1:22 PM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  



--
Mvh.

Bernt Isak Wærstad



Date2013-08-16 14:24
FromRichard Power
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Hello Peiman,

You might be interested in Damian Keller's research: http://www.sfu.ca/sonic-studio/srs/EcoModelsComposition/Title.html


His cd "touch'n'go" from earsay productions contains csound and cmask files that model natural processes, including running water and bouncing.


On Aug 16, 2013, at 7:22 AM, peiman khosravi wrote:

Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  


Date2013-08-16 20:19
FromOeyvind Brandtsegg
SubjectRe: [Csnd] OT: non-sounding physical modelling question

You could perhaps use scanned synthesis for something? It is essentially a large mass-spring system (correct me if I'm wrong). You can input energy to the system by using the hammer opcodes, audio input,  or simply writing to the scanned table.  Then read your values 'manually' from the scan table instead of using the scanning opcodes.
Oeyvind

Den 16. aug. 2013 14:22 skrev "peiman khosravi" <peimankhosravi@gmail.com> følgende:
Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  

Date2013-08-16 20:40
Frompeiman khosravi
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Hello, 

Thanks for all the pointers everyone. I'm following up the links. 

Oeyvind, that's interesting. I'll try it tonight. I'm getting the audio signal from the arm muscles with one of these, which could work well as an exciter.

Best
Peiman



On 16 August 2013 20:19, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote:

You could perhaps use scanned synthesis for something? It is essentially a large mass-spring system (correct me if I'm wrong). You can input energy to the system by using the hammer opcodes, audio input,  or simply writing to the scanned table.  Then read your values 'manually' from the scan table instead of using the scanning opcodes.
Oeyvind

Den 16. aug. 2013 14:22 skrev "peiman khosravi" <peimankhosravi@gmail.com> følgende:

Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  


Date2013-08-16 23:05
Frompeiman khosravi
SubjectRe: [Csnd] OT: non-sounding physical modelling question
FYI I also found this: http://drpichon.free.fr/pmpd/



On 16 August 2013 20:40, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hello, 

Thanks for all the pointers everyone. I'm following up the links. 

Oeyvind, that's interesting. I'll try it tonight. I'm getting the audio signal from the arm muscles with one of these, which could work well as an exciter.

Best
Peiman
On 16 August 2013 20:19, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote:

You could perhaps use scanned synthesis for something? It is essentially a large mass-spring system (correct me if I'm wrong). You can input energy to the system by using the hammer opcodes, audio input,  or simply writing to the scanned table.  Then read your values 'manually' from the scan table instead of using the scanning opcodes.
Oeyvind

Den 16. aug. 2013 14:22 skrev "peiman khosravi" <peimankhosravi@gmail.com> følgende:

Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  



Date2013-08-17 23:08
Frompeiman khosravi
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Here's a test video. It's PD for now but I need to get csoundapi~ working soon. 

Might take a few mins to load the movie, and no sound: https://dl.dropboxusercontent.com/u/47945259/Screen%20Recording.mov

P



On 16 August 2013 23:05, peiman khosravi <peimankhosravi@gmail.com> wrote:
FYI I also found this: http://drpichon.free.fr/pmpd/
On 16 August 2013 20:40, peiman khosravi <peimankhosravi@gmail.com> wrote:
Hello, 

Thanks for all the pointers everyone. I'm following up the links. 

Oeyvind, that's interesting. I'll try it tonight. I'm getting the audio signal from the arm muscles with one of these, which could work well as an exciter.

Best
Peiman
On 16 August 2013 20:19, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote:

You could perhaps use scanned synthesis for something? It is essentially a large mass-spring system (correct me if I'm wrong). You can input energy to the system by using the hammer opcodes, audio input,  or simply writing to the scanned table.  Then read your values 'manually' from the scan table instead of using the scanning opcodes.
Oeyvind

Den 16. aug. 2013 14:22 skrev "peiman khosravi" <peimankhosravi@gmail.com> følgende:

Hello, 

This is really not my area so this may be a stupid question. I'm wondering if there are known algorithms for modelling the behaviour of physical material. For instance, disturbances on the surface of water, or elasticity, or entropy. I'm sure there are but has any such thing found its way into csound or another music software?

For instance, I would like to set up some perpetual sonic activity that is deformed by an intervening force (coming from sensors), leaving some sort of decaying aftermath, like ripple on the water. Not sure if that conveys the message but at least I tried!

Thanks in advance
Peiman  




Date2013-08-18 23:01
FromOeyvind Brandtsegg
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Looks promising! Great idea to connect the Xth sense to it.
Perhaps this is also relevant:
http://dafx12.york.ac.uk/papers/dafx12_submission_18.pdf
I saw the presentation in York last year. You may already know of course(?)
best
Oeyvind

2013/8/18 peiman khosravi :
> Here's a test video. It's PD for now but I need to get csoundapi~ working
> soon.
>
> Might take a few mins to load the movie, and no sound:
> https://dl.dropboxusercontent.com/u/47945259/Screen%20Recording.mov
>
> P
>
>
>
>
> www.peimankhosravi.co.uk || RSS Feed || Concert News
>
>
> On 16 August 2013 23:05, peiman khosravi  wrote:
>>
>> FYI I also found this: http://drpichon.free.fr/pmpd/
>>
>>
>>
>>
>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>
>>
>> On 16 August 2013 20:40, peiman khosravi  wrote:
>>>
>>> Hello,
>>>
>>> Thanks for all the pointers everyone. I'm following up the links.
>>>
>>> Oeyvind, that's interesting. I'll try it tonight. I'm getting the audio
>>> signal from the arm muscles with one of these, which could work well as an
>>> exciter.
>>>
>>> Best
>>> Peiman
>>>
>>>
>>>
>>>
>>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>>
>>>
>>> On 16 August 2013 20:19, Oeyvind Brandtsegg 
>>> wrote:
>>>>
>>>> You could perhaps use scanned synthesis for something? It is essentially
>>>> a large mass-spring system (correct me if I'm wrong). You can input energy
>>>> to the system by using the hammer opcodes, audio input,  or simply writing
>>>> to the scanned table.  Then read your values 'manually' from the scan table
>>>> instead of using the scanning opcodes.
>>>> Oeyvind
>>>>
>>>> Den 16. aug. 2013 14:22 skrev "peiman khosravi"
>>>>  følgende:
>>>>
>>>>> Hello,
>>>>>
>>>>> This is really not my area so this may be a stupid question. I'm
>>>>> wondering if there are known algorithms for modelling the behaviour of
>>>>> physical material. For instance, disturbances on the surface of water, or
>>>>> elasticity, or entropy. I'm sure there are but has any such thing found its
>>>>> way into csound or another music software?
>>>>>
>>>>> For instance, I would like to set up some perpetual sonic activity that
>>>>> is deformed by an intervening force (coming from sensors), leaving some sort
>>>>> of decaying aftermath, like ripple on the water. Not sure if that conveys
>>>>> the message but at least I tried!
>>>>>
>>>>> Thanks in advance
>>>>> Peiman
>>>>>
>>>>>
>>>>>
>>>>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>>
>>>
>>
>



-- 

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: +47 92 203 205

http://flyndresang.no/
http://www.partikkelaudio.com/
http://soundcloud.com/brandtsegg
http://soundcloud.com/t-emp


Date2013-08-18 23:35
Frompeiman khosravi
SubjectRe: [Csnd] OT: non-sounding physical modelling question
Thanks Oeyvind, 

This paper looks really interesting. My bed time reading for tonight.

Best,
Peiman 



On 18 August 2013 23:01, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote:
Looks promising! Great idea to connect the Xth sense to it.
Perhaps this is also relevant:
http://dafx12.york.ac.uk/papers/dafx12_submission_18.pdf
I saw the presentation in York last year. You may already know of course(?)
best
Oeyvind

2013/8/18 peiman khosravi <peimankhosravi@gmail.com>:
> Here's a test video. It's PD for now but I need to get csoundapi~ working
> soon.
>
> Might take a few mins to load the movie, and no sound:
> https://dl.dropboxusercontent.com/u/47945259/Screen%20Recording.mov
>
> P
>
>
>
>
> www.peimankhosravi.co.uk || RSS Feed || Concert News
>
>
> On 16 August 2013 23:05, peiman khosravi <peimankhosravi@gmail.com> wrote:
>>
>> FYI I also found this: http://drpichon.free.fr/pmpd/
>>
>>
>>
>>
>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>
>>
>> On 16 August 2013 20:40, peiman khosravi <peimankhosravi@gmail.com> wrote:
>>>
>>> Hello,
>>>
>>> Thanks for all the pointers everyone. I'm following up the links.
>>>
>>> Oeyvind, that's interesting. I'll try it tonight. I'm getting the audio
>>> signal from the arm muscles with one of these, which could work well as an
>>> exciter.
>>>
>>> Best
>>> Peiman
>>>
>>>
>>>
>>>
>>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>>
>>>
>>> On 16 August 2013 20:19, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no>
>>> wrote:
>>>>
>>>> You could perhaps use scanned synthesis for something? It is essentially
>>>> a large mass-spring system (correct me if I'm wrong). You can input energy
>>>> to the system by using the hammer opcodes, audio input,  or simply writing
>>>> to the scanned table.  Then read your values 'manually' from the scan table
>>>> instead of using the scanning opcodes.
>>>> Oeyvind
>>>>
>>>> Den 16. aug. 2013 14:22 skrev "peiman khosravi"
>>>> <peimankhosravi@gmail.com> følgende:
>>>>
>>>>> Hello,
>>>>>
>>>>> This is really not my area so this may be a stupid question. I'm
>>>>> wondering if there are known algorithms for modelling the behaviour of
>>>>> physical material. For instance, disturbances on the surface of water, or
>>>>> elasticity, or entropy. I'm sure there are but has any such thing found its
>>>>> way into csound or another music software?
>>>>>
>>>>> For instance, I would like to set up some perpetual sonic activity that
>>>>> is deformed by an intervening force (coming from sensors), leaving some sort
>>>>> of decaying aftermath, like ripple on the water. Not sure if that conveys
>>>>> the message but at least I tried!
>>>>>
>>>>> Thanks in advance
>>>>> Peiman
>>>>>
>>>>>
>>>>>
>>>>> www.peimankhosravi.co.uk || RSS Feed || Concert News
>>>
>>>
>>
>



--

Oeyvind Brandtsegg
Professor of Music Technology
NTNU
7491 Trondheim
Norway
Cell: +47 92 203 205

http://flyndresang.no/
http://www.partikkelaudio.com/
http://soundcloud.com/brandtsegg
http://soundcloud.com/t-emp


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