| How about using the mpulse opcode with the frequency modulated by, say, jitter or some other randomization opcode?
----- Original Message ----
From: Tim Mortimer
To: csound@lists.bath.ac.uk
Sent: Sunday, December 9, 2007 6:53:58 PM
Subject: [Csnd] Re: How to make random impulse generator (like Dust.ar is SC3)?
In very general terms, one appraoch would be to use 2 instruments.
instrument one would consist of a kcounter, that would decrement a
kcount on
each krate pass
something like
kcounter init (some random value in your random range (in kcounts))
kcounter = kcounter-1
if kcounter <= 0
play inst2 (with a scoreline or event opcode from memory...)
reset kcounter to new random value
then inst 2 is actually the thing that makes the noise on receipt of
the "i"
score statement generated by inst 1....
steven yi has some examples using kcounter, but i don't remember where
exactly.
anyway, if you are desparate to get going (as often newbies are....)
that
will at least give you something to think about to get started.
_Andrzej wrote:
>
> Sorry for noob question, but how to make such a generator in CSound
(with
> controllable average freq)?
>
> Any thoughts very appreciated,
> tia
> ak
>
>
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