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[Csnd] realtime error CsoundAV

Date2007-12-14 21:41
FromDave
Subject[Csnd] realtime error CsoundAV
Hey all,

I am trying to compile some realtime examples under csoundAV .0432 and i get the following error:

 " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
error skipping unknown chunk in WAV file."

No wave files are used only .pvx files. Any ideas thanks again.


Dave Hanft


Looking for last minute shopping deals? Find them fast with Yahoo! Search.

Date2007-12-14 21:52
FromIain McCurdy
Subject[Csnd] RE: realtime error CsoundAV
Hi Dave,

Can you give us some more info as regards what Csound file you are trying to run? It is likely that it is only designed to run using Csound5. CsoundAV has more or less been superseded by Csound5. Most of CsoundAV is now contained within Csound5 and Csound5 contains loads that CsoundAV doesn't. As far as I am aware CsoundAV hasn't been maintained for several years now. In short... use Csound5!

Bye,
Iain


Date: Fri, 14 Dec 2007 13:41:22 -0800
From: ledolcevida@yahoo.com
To: csound@lists.bath.ac.uk
Subject: [Csnd] realtime error CsoundAV

Hey all,

I am trying to compile some realtime examples under csoundAV .0432 and i get the following error:

 " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
error skipping unknown chunk in WAV file."

No wave files are used only .pvx files. Any ideas thanks again.


Dave Hanft


Looking for last minute shopping deals? Find them fast with Yahoo! Search.


Don't get caught with egg on your face. Play Chicktionary! Check it out!

Date2007-12-14 22:02
FromPanos Katergiathis
Subject[Csnd] Suggested Python Version (WinXPSP2) ?
Hello

Having installed Csound 5.07 (d) and Python 2.5.1, most *.py files under 
/examples and /examples/py will not run. Some of them reported something 
about a missing wx module, so i looked around, installed the wxPython 
binaries and most *.py files still won't run (though the report 
different, more complicated errors now).

What am i missing?
Is there a "suggested" python version?
Something else?

Panos

Date2007-12-18 08:52
FromGabry Maldonado
Subject[Csnd] Re: RE: realtime error CsoundAV
Canonical Csound5 superseded CsoundAV, but it doesn't support video and
OpenGL realtime motion graphics yet.
A CsoundAV5 alpha version (based on on Canonical Csound5) has been
posted to the developers some time ago (I don't use CVS).

Some (little) changes to the core of Csound5 have been necessary to work
with OpenGL realtime motion graphics, so a simple opcode library
containing OpenGL opcodes is not sufficient. Unfortunately, I noticed
that the Portaudio code of Csound5 is not as responsive as the one of
CsoundAV for realtime control so far, at least on my WinXp computer.
Until now I 've not had the time to indagate and to adapt the portaudio
code of CsoundAV to CsoundAV5. So motion graphics is stuttering when
using audio AND graphics in CsoundAV5 alpha. But, if audio is
suppressed, graphic motion is quite smooth.

Gabriel Maldonado

Iain McCurdy ha scritto:
> Hi Dave,
>
> Can you give us some more info as regards what Csound file you are 
> trying to run? It is likely that it is only designed to run using 
> Csound5. CsoundAV has more or less been superseded by Csound5. Most of 
> CsoundAV is now contained within Csound5 and Csound5 contains loads 
> that CsoundAV doesn't. As far as I am aware CsoundAV hasn't been 
> maintained for several years now. In short... use Csound5!
>
> Bye,
> Iain
>
>     ------------------------------------------------------------------------
>     Date: Fri, 14 Dec 2007 13:41:22 -0800
>     From: ledolcevida@yahoo.com
>     To: csound@lists.bath.ac.uk
>     Subject: [Csnd] realtime error CsoundAV
>
>     Hey all,
>
>     I am trying to compile some realtime examples under csoundAV .0432
>     and i get the following error:
>
>      " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
>     error skipping unknown chunk in WAV file."
>
>     No wave files are used only .pvx files. Any ideas thanks again.
>
>
>     Dave Hanft
>
>     ------------------------------------------------------------------------
>     Looking for last minute shopping deals? Find them fast with Yahoo!
>     Search.
>     
>
>
> ------------------------------------------------------------------------
> Don't get caught with egg on your face. Play Chicktionary! Check it 
> out! 


Date2007-12-18 12:10
FromVictor Lazzarini
Subject[Csnd] Re: Re: RE: realtime error CsoundAV
Gabriel,

you don't need to use the portaudio module. You could just write your
own module based on your older code. That's not difficult at all and it
might solve your problem.

Victor

At 08:52 18/12/2007, you wrote:
>Canonical Csound5 superseded CsoundAV, but it doesn't support video and
>OpenGL realtime motion graphics yet.
>A CsoundAV5 alpha version (based on on Canonical Csound5) has been
>posted to the developers some time ago (I don't use CVS).
>
>Some (little) changes to the core of Csound5 have been necessary to work
>with OpenGL realtime motion graphics, so a simple opcode library
>containing OpenGL opcodes is not sufficient. Unfortunately, I noticed
>that the Portaudio code of Csound5 is not as responsive as the one of
>CsoundAV for realtime control so far, at least on my WinXp computer.
>Until now I 've not had the time to indagate and to adapt the portaudio
>code of CsoundAV to CsoundAV5. So motion graphics is stuttering when
>using audio AND graphics in CsoundAV5 alpha. But, if audio is
>suppressed, graphic motion is quite smooth.
>
>Gabriel Maldonado
>
>Iain McCurdy ha scritto:
>>Hi Dave,
>>
>>Can you give us some more info as regards what Csound file you are trying 
>>to run? It is likely that it is only designed to run using Csound5. 
>>CsoundAV has more or less been superseded by Csound5. Most of CsoundAV is 
>>now contained within Csound5 and Csound5 contains loads that CsoundAV 
>>doesn't. As far as I am aware CsoundAV hasn't been maintained for several 
>>years now. In short... use Csound5!
>>
>>Bye,
>>Iain
>>
>>     ------------------------------------------------------------------------
>>     Date: Fri, 14 Dec 2007 13:41:22 -0800
>>     From: ledolcevida@yahoo.com
>>     To: csound@lists.bath.ac.uk
>>     Subject: [Csnd] realtime error CsoundAV
>>
>>     Hey all,
>>
>>     I am trying to compile some realtime examples under csoundAV .0432
>>     and i get the following error:
>>
>>      " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
>>     error skipping unknown chunk in WAV file."
>>
>>     No wave files are used only .pvx files. Any ideas thanks again.
>>
>>
>>     Dave Hanft
>>
>>     ------------------------------------------------------------------------
>>     Looking for last minute shopping deals? Find them fast with Yahoo!
>>     Search.
>> 
>>
>>
>>
>>------------------------------------------------------------------------
>>Don't get caught with egg on your face. Play Chicktionary! Check it out! 
>>
>
>
>
>Send bugs reports to this list.
>To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>csound"

Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth


Date2007-12-20 09:18
FromGabriel Maldonado
Subject[Csnd] Re: Re: Re: RE: realtime error CsoundAV
Thanks Victor, I will indagate on it in the future. Unfortunately, at 
present time I'm very busy in non-Csound things...

Best

Gabriel

Victor Lazzarini ha scritto:
> Gabriel,
>
> you don't need to use the portaudio module. You could just write your
> own module based on your older code. That's not difficult at all and it
> might solve your problem.
>
> Victor
>
> At 08:52 18/12/2007, you wrote:
>> Canonical Csound5 superseded CsoundAV, but it doesn't support video and
>> OpenGL realtime motion graphics yet.
>> A CsoundAV5 alpha version (based on on Canonical Csound5) has been
>> posted to the developers some time ago (I don't use CVS).
>>
>> Some (little) changes to the core of Csound5 have been necessary to work
>> with OpenGL realtime motion graphics, so a simple opcode library
>> containing OpenGL opcodes is not sufficient. Unfortunately, I noticed
>> that the Portaudio code of Csound5 is not as responsive as the one of
>> CsoundAV for realtime control so far, at least on my WinXp computer.
>> Until now I 've not had the time to indagate and to adapt the portaudio
>> code of CsoundAV to CsoundAV5. So motion graphics is stuttering when
>> using audio AND graphics in CsoundAV5 alpha. But, if audio is
>> suppressed, graphic motion is quite smooth.
>>
>> Gabriel Maldonado
>>
>> Iain McCurdy ha scritto:
>>> Hi Dave,
>>>
>>> Can you give us some more info as regards what Csound file you are 
>>> trying to run? It is likely that it is only designed to run using 
>>> Csound5. CsoundAV has more or less been superseded by Csound5. Most 
>>> of CsoundAV is now contained within Csound5 and Csound5 contains 
>>> loads that CsoundAV doesn't. As far as I am aware CsoundAV hasn't 
>>> been maintained for several years now. In short... use Csound5!
>>>
>>> Bye,
>>> Iain
>>>
>>>     
>>> ------------------------------------------------------------------------ 
>>>
>>>     Date: Fri, 14 Dec 2007 13:41:22 -0800
>>>     From: ledolcevida@yahoo.com
>>>     To: csound@lists.bath.ac.uk
>>>     Subject: [Csnd] realtime error CsoundAV
>>>
>>>     Hey all,
>>>
>>>     I am trying to compile some realtime examples under csoundAV .0432
>>>     and i get the following error:
>>>
>>>      " rtevent:       T  0.000 TT  0.000 M:new alloc for instr 3:
>>>     error skipping unknown chunk in WAV file."
>>>
>>>     No wave files are used only .pvx files. Any ideas thanks again.
>>>
>>>
>>>     Dave Hanft
>>>
>>>     
>>> ------------------------------------------------------------------------ 
>>>
>>>     Looking for last minute shopping deals? Find them fast with Yahoo!
>>>     Search.
>>>
>>>  
>>>
>>>
>>>
>>> ------------------------------------------------------------------------ 
>>>
>>> Don't get caught with egg on your face. Play Chicktionary! Check it 
>>> out! 
>>> 
>>
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body 
>> "unsubscribe csound"
>
> Victor Lazzarini
> Music Technology Laboratory
> Music Department
> National University of Ireland, Maynooth
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body 
> "unsubscribe csound"
>