| not sure if what i will say qualifies as "phase processing", but one
strategy to augment the traditional amplitude panning model is to add
small delays to each channel (2-20 ms). in my experience, this can
add three things:
first, by "decorrelating" a mono signal, one can gain a degree of
richness in the resulting projection not present with simple amplitude
variations.
second, according to the precedence (haas) affect, we localise a sound
according to the direction we hear it coming from first. thus, one
can aid the directivity of a projection by adjusting delays to follow
this principle -- in theory (and according to my experience), even if
sound is coming through all channels at equal volume, if the signal is
coming from one speaker 5 ms before all the others, i tend to localise
it in the direction of that channel.
finally, if virtual sound sources are moving in time, the delays can
be altered to create "doppler" like pitch changes. i have a csd
somewhere which augments vbap with delays in order to attempt to
imitate virtual sound positions in a bounded space (it is based on
ideas from joachim goßman). i could dig it up if you're interested...
— ben
On Tue, Dec 21, 2010 at 2:08 PM, peiman khosravi
wrote:
> Dear all,
>
> I was wandering if someone could explain how phase affects
> multichannel sound projection. From my understanding surround panners
> don't deal with phase and only work by changing the relative level in
> each speaker. How can this be enhanced through processing the phase
> information and what difference would that make? (I know that
> ambisonic systems deal with phase but I'm not sure how exactly).
>
> Best,
>
> Peiman
>
>
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