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[Csnd] Re: Re: Wimote,csound,video etc.

Date2010-12-09 13:27
Fromkelly hirai
Subject[Csnd] Re: Re: Wimote,csound,video etc.
i've got a few wiimote orchestras. the first thing i did was write a 
pair of macros, one for initialization and one for each devices body. that 
way, i could have more than one. right now i'm playing wiht a pair of 
nerf soccer balls, hollowed out to contain wiimotes. i'm trying to 
work out the geometry to record distance and detect changes of direction. 
i'll put it all up on the web when i get a chance.

wii->midi? that takes all the fun out of it. its these mappings that are 
the crux of the biscut, in my opinion.

kelly

On Sat, 11 Dec 2010, Colman O'Reilly wrote:

> There are certainly some on this list who have come up with UDOs to handle
> the WiiMote directly through Csound and hopefully they'll add their input.
>
> Have you looked into OSCulator?  It's a pretty simple 'out of the box'
> solution - it converts WiiMote data to MIDI messages, then it wouldn't be
> any more complicated than mapping the controls for your needs - wether its
> in Csound/Max/etc.  It has a free functional demo for download.
>
> Here is a link to a simple oscil/foscil instrument I created for a class.
> Download OSCulator, open the included save file for it - connect the
> WiiMote (will probably have to use the grey "sync" button in the battery
> clip) - then run the CSD.  All should work.
>
> www.colmanoreilly.com/files/OReilly_CsoundWii.zip
>
> Hope it helps.
>
> C
>
>
>
> On Fri, Dec 10, 2010 at 11:20 PM, mark jamerson wrote:
>
>>
>>
>>  Hey,
>>
>>    This is a multi part question.  I have a collaborator who is interested
>> in
>> further exploration with the wiimote and dance.  She would like to utilize
>> the
>> wiimote with dance to control both the sound design and some video to go
>> with
>> her choreography.  I am thinking about using Processing for the the video
>> control because it is capable of communicating with OSC, which i have used
>> in
>> the past to communicate with Csound.  She would also like the wiimote
>> interaction to be more precise than it has been in our past explorations.
>>  I am
>> wondering if anyone else who has worked with the wiimote would be willing
>> to
>> share there scripts/coding so that I can see other ways to go about
>> interfacing
>> with the wiimote, whether it is sound or video related. It also doesn't
>> need to
>> be Csound specific.  I am also wondering if there are options other than
>> Processing of interfacing the wiimote with video.  Any related discussion
>> is
>> welcomed.
>>
>>
>>                                  Mark
>>
>>
>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>>
>
>
>


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Date2010-12-11 04:20
Frommark jamerson
Subject[Csnd] Wimote,csound,video etc.

 Hey, 

    This is a multi part question.  I have a collaborator who is interested in 
further exploration with the wiimote and dance.  She would like to utilize the 
wiimote with dance to control both the sound design and some video to go with 
her choreography.  I am thinking about using Processing for the the video 
control because it is capable of communicating with OSC, which i have used in 
the past to communicate with Csound.  She would also like the wiimote 
interaction to be more precise than it has been in our past explorations.  I am 
wondering if anyone else who has worked with the wiimote would be willing to 
share there scripts/coding so that I can see other ways to go about interfacing 
with the wiimote, whether it is sound or video related. It also doesn't need to 
be Csound specific.  I am also wondering if there are options other than 
Processing of interfacing the wiimote with video.  Any related discussion is 
welcomed.  


                                  Mark 



      


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Date2010-12-11 07:52
From"Colman O'Reilly"
Subject[Csnd] Re: Wimote,csound,video etc.
There are certainly some on this list who have come up with UDOs to handle the WiiMote directly through Csound and hopefully they'll add their input.

Have you looked into OSCulator?  It's a pretty simple 'out of the box' solution - it converts WiiMote data to MIDI messages, then it wouldn't be any more complicated than mapping the controls for your needs - wether its in Csound/Max/etc.  It has a free functional demo for download.

Here is a link to a simple oscil/foscil instrument I created for a class.  Download OSCulator, open the included save file for it - connect the WiiMote (will probably have to use the grey "sync" button in the battery clip) - then run the CSD.  All should work.


Hope it helps.

C



On Fri, Dec 10, 2010 at 11:20 PM, mark jamerson <bass_pilot@yahoo.com> wrote:


 Hey,

   This is a multi part question.  I have a collaborator who is interested in
further exploration with the wiimote and dance.  She would like to utilize the
wiimote with dance to control both the sound design and some video to go with
her choreography.  I am thinking about using Processing for the the video
control because it is capable of communicating with OSC, which i have used in
the past to communicate with Csound.  She would also like the wiimote
interaction to be more precise than it has been in our past explorations.  I am
wondering if anyone else who has worked with the wiimote would be willing to
share there scripts/coding so that I can see other ways to go about interfacing
with the wiimote, whether it is sound or video related. It also doesn't need to
be Csound specific.  I am also wondering if there are options other than
Processing of interfacing the wiimote with video.  Any related discussion is
welcomed.


                                 Mark






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--




Date2010-12-11 15:36
Fromkelly hirai
Subject[Csnd] Re: Re: Re: Wimote,csound,video etc.
http://www.csounds.com/manual/html/wiiconnect.html

On Mon, 13 Dec 2010, Aidan Collins wrote:

> Kelly,

If you're not using the OSCulator, how are you getting the input from
the Wii-mote? Wii controls have been on my to-do list for a long time.
I remember hearing something about the will support being platform
specific a while back, but I'm very curious to hear how you do that.


thanks,
A

On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson  wrote:
>
>
>
>>right now i'm playing wiht a pair of
>>nerf soccer balls, hollowed out to contain wiimotes.
>
> This sounds like a lot of fun.
>
>> i'm trying to work out the geometry to record distance
>>and detect changes of direction.
>
> I tried to do this a while back, but I couldn't figure out all the math, so I
> bailed on it.
>
>  I am definitely interested in what you finally come up with
>
>>wii->midi? that takes all the fun out of it. its these mappings that are
>>the crux of the biscut, in my opinion.
>
> I completely agree.
>
>    Mark
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug tracker
             https://sourceforge.net/tracker/?group_id=81968&atid=564599
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Date2010-12-11 21:36
Frommark jamerson
Subject[Csnd] Re: Wimote,csound,video etc.


>right now i'm playing wiht a pair of 
>nerf soccer balls, hollowed out to contain wiimotes.

This sounds like a lot of fun. 

> i'm trying to work out the geometry to record distance 
>and detect changes of direction. 

I tried to do this a while back, but I couldn't figure out all the math, so I 
bailed on it. 

 I am definitely interested in what you finally come up with

>wii->midi? that takes all the fun out of it. its these mappings that are 
>the crux of the biscut, in my opinion.

I completely agree. 

    Mark 


      


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Date2010-12-13 14:36
FromAidan Collins
Subject[Csnd] Re: Re: Wimote,csound,video etc.
Kelly,

If you're not using the OSCulator, how are you getting the input from
the Wii-mote? Wii controls have been on my to-do list for a long time.
I remember hearing something about the will support being platform
specific a while back, but I'm very curious to hear how you do that.


thanks,
A

On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson  wrote:
>
>
>
>>right now i'm playing wiht a pair of
>>nerf soccer balls, hollowed out to contain wiimotes.
>
> This sounds like a lot of fun.
>
>> i'm trying to work out the geometry to record distance
>>and detect changes of direction.
>
> I tried to do this a while back, but I couldn't figure out all the math, so I
> bailed on it.
>
>  I am definitely interested in what you finally come up with
>
>>wii->midi? that takes all the fun out of it. its these mappings that are
>>the crux of the biscut, in my opinion.
>
> I completely agree.
>
>    Mark
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
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Date2010-12-13 15:10
Fromjpff@cs.bath.ac.uk
Subject[Csnd] Re: Re: Re: Wimote,csound,video etc.
> Kelly,
>
> If you're not using the OSCulator, how are you getting the input from
> the Wii-mote? Wii controls have been on my to-do list for a long time.
> I remember hearing something about the will support being platform
> specific a while back, but I'm very curious to hear how you do that.
>
>
> thanks,
> A
>

Personally I use the wiimote opcodes.....

The libwiimote library has just been revitalised as libwiimote-ng



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Date2010-12-13 16:36
From"Colman O'Reilly"
Subject[Csnd] Re: Re: Re: Re: Wimote,csound,video etc.
Will this solve the dependency issues for OS X?  It would be a lot of fun to have these and the P5 opcodes in the next build for us Mac folk.

C

On Mon, Dec 13, 2010 at 10:10 AM, <jpff@cs.bath.ac.uk> wrote:
> Kelly,
>
> If you're not using the OSCulator, how are you getting the input from
> the Wii-mote? Wii controls have been on my to-do list for a long time.
> I remember hearing something about the will support being platform
> specific a while back, but I'm very curious to hear how you do that.
>
>
> thanks,
> A
>

Personally I use the wiimote opcodes.....

The libwiimote library has just been revitalised as libwiimote-ng



Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
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--




Date2010-12-13 20:05
FromAidan Collins
Subject[Csnd] Re: Re: Re: Re: Wimote,csound,video etc.
but I recall these not working under OSX, do they work now?

On Sat, Dec 11, 2010 at 10:36 AM, kelly  hirai
 wrote:
>
> http://www.csounds.com/manual/html/wiiconnect.html
>
> On Mon, 13 Dec 2010, Aidan Collins wrote:
>
>> Kelly,
>
> If you're not using the OSCulator, how are you getting the input from
> the Wii-mote? Wii controls have been on my to-do list for a long time.
> I remember hearing something about the will support being platform
> specific a while back, but I'm very curious to hear how you do that.
>
>
> thanks,
> A
>
> On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson  wrote:
>>
>>
>>
>>> right now i'm playing wiht a pair of
>>> nerf soccer balls, hollowed out to contain wiimotes.
>>
>> This sounds like a lot of fun.
>>
>>> i'm trying to work out the geometry to record distance
>>> and detect changes of direction.
>>
>> I tried to do this a while back, but I couldn't figure out all the math,
>> so I
>> bailed on it.
>>
>>  I am definitely interested in what you finally come up with
>>
>>> wii->midi? that takes all the fun out of it. its these mappings that are
>>> the crux of the biscut, in my opinion.
>>
>> I completely agree.
>>
>>    Mark
>>
>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>


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Date2010-12-13 22:18
FromVictor.Lazzarini@nuim.ie
Subject[Csnd] Re: Re: Re: Re: Re: Wimote,csound,video etc.
AttachmentsNone  

Date2010-12-29 12:24
FromLouis Cohen
Subject[Csnd] Wimote,csound,video etc.
I use the wiimote and NUNCHUK extensively in live performances. I have  
a rather large csd file that allows me to switch from one "patch" to  
another and from one group of "patches" to another easily. It also  
tells me the time by vibrating the wiimote briefly at preset time  
intervals. This project contains the UDOs that Colman was alluding to.

I use it on a Mac, with OSCulator, MacCsound and Csound 5.12.

I'll be happy to send you the csd, just drop me an email directly. The  
complete project is about 40MB, as it contains a large number of  
samples. If you'd like it all, let me know and I can post it to the  
web for your download.

To John ff: I was not aware of wii opcodes in csound. Thanks for  
pointing these out.

-Lou Cohen


On Dec 13, 2010, at 5:18 PM, Victor.Lazzarini@nuim.ie wrote:

> yes, they depend on a library that currently does not exist on OSX  
> (but I'll keep checking).
>
> ----- Original Message -----
> From: Aidan Collins 
> Date: Monday, December 13, 2010 8:05 pm
> Subject: [Csnd] Re: Re: Re: Re: Wimote,csound,video etc.
> To: csound@lists.bath.ac.uk
>
>> but I recall these not working under OSX, do they work now?
>>
>> On Sat, Dec 11, 2010 at 10:36 AM, kelly  hirai
>>  wrote:
>>>
>>> http://www.csounds.com/manual/html/wiiconnect.html
>>>
>>> On Mon, 13 Dec 2010, Aidan Collins wrote:
>>>
>>>> Kelly,
>>>
>>> If you're not using the OSCulator, how are you getting the
>> input from
>>> the Wii-mote? Wii controls have been on my to-do list for a
>> long time.
>>> I remember hearing something about the will support being platform
>>> specific a while back, but I'm very curious to hear how you do that.
>>>
>>>
>>> thanks,
>>> A
>>>
>>> On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson
>>  wrote:
>>>>
>>>>
>>>>
>>>>> right now i'm playing wiht a pair of
>>>>> nerf soccer balls, hollowed out to contain wiimotes.
>>>>
>>>> This sounds like a lot of fun.
>>>>
>>>>> i'm trying to work out the geometry to record distance
>>>>> and detect changes of direction.
>>>>
>>>> I tried to do this a while back, but I couldn't figure out
>> all the math,
>>>> so I
>>>> bailed on it.
>>>>
>>>>  I am definitely interested in what you finally come up with
>>>>
>>>>> wii->midi? that takes all the fun out of it. its these
>> mappings that are
>>>>> the crux of the biscut, in my opinion.
>>>>
>>>> I completely agree.
>>>>
>>>>    Mark
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>
>>  https://sourceforge.net/tracker/?group_id=81968&atid=564599>>
>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> "unsubscribe>> csound"
>>>>
>>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>
>>  https://sourceforge.net/tracker/?group_id=81968&atid=564599>
>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> "unsubscribe> csound"
>>> Send bugs reports to the Sourceforge bug tracker
>>>
>> https://sourceforge.net/tracker/?group_id=81968&atid=564599>
>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> "unsubscribe> csound"
>>>
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> "unsubscribe csound"
>>
>
> Dr Victor Lazzarini, Senior Lecturer, Dept. of Music,
> National University of Ireland, Maynooth
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>



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