[Csnd] Re: Re: Wimote,csound,video etc.
Date | 2010-12-09 13:27 |
From | kelly hirai |
Subject | [Csnd] Re: Re: Wimote,csound,video etc. |
i've got a few wiimote orchestras. the first thing i did was write a pair of macros, one for initialization and one for each devices body. that way, i could have more than one. right now i'm playing wiht a pair of nerf soccer balls, hollowed out to contain wiimotes. i'm trying to work out the geometry to record distance and detect changes of direction. i'll put it all up on the web when i get a chance. wii->midi? that takes all the fun out of it. its these mappings that are the crux of the biscut, in my opinion. kelly On Sat, 11 Dec 2010, Colman O'Reilly wrote: > There are certainly some on this list who have come up with UDOs to handle > the WiiMote directly through Csound and hopefully they'll add their input. > > Have you looked into OSCulator? It's a pretty simple 'out of the box' > solution - it converts WiiMote data to MIDI messages, then it wouldn't be > any more complicated than mapping the controls for your needs - wether its > in Csound/Max/etc. It has a free functional demo for download. > > Here is a link to a simple oscil/foscil instrument I created for a class. > Download OSCulator, open the included save file for it - connect the > WiiMote (will probably have to use the grey "sync" button in the battery > clip) - then run the CSD. All should work. > > www.colmanoreilly.com/files/OReilly_CsoundWii.zip > > Hope it helps. > > C > > > > On Fri, Dec 10, 2010 at 11:20 PM, mark jamerson |
Date | 2010-12-11 04:20 |
From | mark jamerson |
Subject | [Csnd] Wimote,csound,video etc. |
Hey, This is a multi part question. I have a collaborator who is interested in further exploration with the wiimote and dance. She would like to utilize the wiimote with dance to control both the sound design and some video to go with her choreography. I am thinking about using Processing for the the video control because it is capable of communicating with OSC, which i have used in the past to communicate with Csound. She would also like the wiimote interaction to be more precise than it has been in our past explorations. I am wondering if anyone else who has worked with the wiimote would be willing to share there scripts/coding so that I can see other ways to go about interfacing with the wiimote, whether it is sound or video related. It also doesn't need to be Csound specific. I am also wondering if there are options other than Processing of interfacing the wiimote with video. Any related discussion is welcomed. Mark Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-12-11 07:52 |
From | "Colman O'Reilly" |
Subject | [Csnd] Re: Wimote,csound,video etc. |
There are certainly some on this list who have come up with UDOs to handle the WiiMote directly through Csound and hopefully they'll add their input. Have you looked into OSCulator? It's a pretty simple 'out of the box' solution - it converts WiiMote data to MIDI messages, then it wouldn't be any more complicated than mapping the controls for your needs - wether its in Csound/Max/etc. It has a free functional demo for download.
Here is a link to a simple oscil/foscil instrument I created for a class. Download OSCulator, open the included save file for it - connect the WiiMote (will probably have to use the grey "sync" button in the battery clip) - then run the CSD. All should work.
Hope it helps. C On Fri, Dec 10, 2010 at 11:20 PM, mark jamerson <bass_pilot@yahoo.com> wrote:
-- Colman O'Reilly | colmanoreilly@gmail.com | www.colmanoreilly.com
|
Date | 2010-12-11 15:36 |
From | kelly hirai |
Subject | [Csnd] Re: Re: Re: Wimote,csound,video etc. |
http://www.csounds.com/manual/html/wiiconnect.html On Mon, 13 Dec 2010, Aidan Collins wrote: > Kelly, If you're not using the OSCulator, how are you getting the input from the Wii-mote? Wii controls have been on my to-do list for a long time. I remember hearing something about the will support being platform specific a while back, but I'm very curious to hear how you do that. thanks, A On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson |
Date | 2010-12-11 21:36 |
From | mark jamerson |
Subject | [Csnd] Re: Wimote,csound,video etc. |
>right now i'm playing wiht a pair of >nerf soccer balls, hollowed out to contain wiimotes. This sounds like a lot of fun. > i'm trying to work out the geometry to record distance >and detect changes of direction. I tried to do this a while back, but I couldn't figure out all the math, so I bailed on it. I am definitely interested in what you finally come up with >wii->midi? that takes all the fun out of it. its these mappings that are >the crux of the biscut, in my opinion. I completely agree. Mark Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-12-13 14:36 |
From | Aidan Collins |
Subject | [Csnd] Re: Re: Wimote,csound,video etc. |
Kelly, If you're not using the OSCulator, how are you getting the input from the Wii-mote? Wii controls have been on my to-do list for a long time. I remember hearing something about the will support being platform specific a while back, but I'm very curious to hear how you do that. thanks, A On Sat, Dec 11, 2010 at 4:36 PM, mark jamerson |
Date | 2010-12-13 15:10 |
From | jpff@cs.bath.ac.uk |
Subject | [Csnd] Re: Re: Re: Wimote,csound,video etc. |
> Kelly, > > If you're not using the OSCulator, how are you getting the input from > the Wii-mote? Wii controls have been on my to-do list for a long time. > I remember hearing something about the will support being platform > specific a while back, but I'm very curious to hear how you do that. > > > thanks, > A > Personally I use the wiimote opcodes..... The libwiimote library has just been revitalised as libwiimote-ng Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-12-13 16:36 |
From | "Colman O'Reilly" |
Subject | [Csnd] Re: Re: Re: Re: Wimote,csound,video etc. |
Will this solve the dependency issues for OS X? It would be a lot of fun to have these and the P5 opcodes in the next build for us Mac folk. C
On Mon, Dec 13, 2010 at 10:10 AM, <jpff@cs.bath.ac.uk> wrote:
-- Colman O'Reilly | colmanoreilly@gmail.com | www.colmanoreilly.com
|
Date | 2010-12-13 20:05 |
From | Aidan Collins |
Subject | [Csnd] Re: Re: Re: Re: Wimote,csound,video etc. |
but I recall these not working under OSX, do they work now? On Sat, Dec 11, 2010 at 10:36 AM, kelly hirai |
Date | 2010-12-13 22:18 |
From | Victor.Lazzarini@nuim.ie |
Subject | [Csnd] Re: Re: Re: Re: Re: Wimote,csound,video etc. |
Attachments | None |
Date | 2010-12-29 12:24 |
From | Louis Cohen |
Subject | [Csnd] Wimote,csound,video etc. |
I use the wiimote and NUNCHUK extensively in live performances. I have a rather large csd file that allows me to switch from one "patch" to another and from one group of "patches" to another easily. It also tells me the time by vibrating the wiimote briefly at preset time intervals. This project contains the UDOs that Colman was alluding to. I use it on a Mac, with OSCulator, MacCsound and Csound 5.12. I'll be happy to send you the csd, just drop me an email directly. The complete project is about 40MB, as it contains a large number of samples. If you'd like it all, let me know and I can post it to the web for your download. To John ff: I was not aware of wii opcodes in csound. Thanks for pointing these out. -Lou Cohen On Dec 13, 2010, at 5:18 PM, Victor.Lazzarini@nuim.ie wrote: > yes, they depend on a library that currently does not exist on OSX > (but I'll keep checking). > > ----- Original Message ----- > From: Aidan Collins |