[Csnd] QuteCsound Quitting Unexpectedly
Date | 2010-12-28 05:12 |
From | Jim Aikin |
Subject | [Csnd] QuteCsound Quitting Unexpectedly |
Tonight, because I'm writing a little tutorial, I decided to uninstall Csound and QuteCsound and reinstall them from scratch, so as to be able to document the process. As a result, QuteCsound has now started quitting unexpectedly. It sometimes quits (while Csound itself is not running, just the front end window is running) when I launch OpenOffice. It also quits when I launch a .csd that played fine last week. It has done both tricks several times. I've tried restarting the computer. I also removed those three naughty .dll files (fluidOpcodes, virtual, and widgets) from the Csound folder. Nope -- still crashing. This is with QuteCsound 0.6.0 and Csound 5.12.1-d, on a Win7 64-bit machine. Other .csd files play without apparent problems. Sometimes the file that fails doesn't crash QuteCsound; instead, I get a message in the console that ends like this: Clockbase = 12.000000 Clockbase = 24.000000 Clockbase = 36.000000 Clockbase = 48.000000 sread: text space overrun, increase MARGIN These messages probably mean something, but they don't refer to anything in my .csd. Suggestions welcome.... --JA |
Date | 2010-12-28 05:29 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
Launching an OpenOffice spreadsheet while QuteCsound was running caused corruption of the tab headers in the window. This was also a crash, and it happened while the problematical .csd file was not playing. This same file plays fine in QuteCsound on my Mac, by the way, but that's the floats version, not the doubles. There doesn't seem currently to be a floats version for Windows, so I can't test whether that's part of the problem. Anyway, the graphic corruption looks like this: http://csound.1045644.n5.nabble.com/file/n3319969/CrashWindow.jpg |
Date | 2010-12-28 05:46 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
Hi Jim, I'm looking into this. Can you send me the .csd? Cheers, ~ andy.f On Tue, Dec 28, 2010 at 12:29 AM, Jim Aikin |
Date | 2010-12-28 05:58 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
On 12/27/2010 9:47 PM, andy fillebrown [via Csound] wrote:
> Hi Jim, > > I'm looking into this. Can you send me the .csd? Here 'tis. I'll just copy and paste it into the message body. Note that this piece is unfinished ... it breaks off in the middle of the B section, probably because I got bored with it. In any event, there's nothing special about it, as far as I'm aware, though there's a fairly extensive use of macros. As I indicated, it was working fine on this same computer, with the same versions of Csound and QuteCsound, a few weeks ago ... although, now that I think of it, that might have been with 5.12 rather than 5.12.1 ... not sure. --JA **************************************************************************** <CsoundSynthesizer> <CsOptions> </CsOptions> <CsInstruments> sr = 44100 ksmps = 8 nchnls = 2 0dbfs = 1 giBaseFreq = 49 giAmpScale = 1 giBassLevel = 0.7 giAccordLevel = 1.05 giMarimLevel = 1.1 giLeadLevel = 0.77 gaDelaySend init 0 gaRevSend init 0 ; gkMelPitch is used by i7 for portamento from a grace note into a main ; note -- but I've commented out that code because I kind of like the abrupt ; pitch change. It sounds more like a bagpipe. gkMelPitch init 196 zakinit 12, 12 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; a 12-tap diffuser with a wet-only output ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; opcode Diffuse, aa, aii ; imult is a multiplier, somewhere between 0.5 and 2; ; irate is an LFO rate, something slow like 0.2 ain, imult, irate xin ; for testing: imult = imult * 3 ilfomult = 1.3 ; to sweep some of the delay times slightly: klfo1 oscil 0.006 * ilfomult, irate, 1 klfo2 oscil 0.007 * ilfomult, irate + 0.05, 1 klfo3 oscil 0.008 * ilfomult, irate + 0.11, 1 adelayline delayr 0.3 * imult atap1 deltap 0.043 * imult atap2 deltapi (0.0321 * imult) + klfo1 atap3 deltap 0.1458 * imult atap4 deltapi (0.1423 * imult) + klfo2 atap5 deltap 0.0103 * imult atap6 deltapi (0.0239 * imult) + klfo3 atap7 deltap 0.0446 * imult atap8 deltapi (0.1035 * imult) + klfo1 atap9 deltap 0.1067 * imult atap10 deltapi (0.0087 * imult) + klfo2 atap11 deltap 0.0837 * imult atap12 deltapi (0.1676 * imult) + klfo3 delayw ain amixL = (atap1 - atap2 + atap3 - atap4 + atap5 - atap6) / 4 amixR = (atap7 + atap8 - atap9 - atap10 + atap11 + atap12) / 4 xout amixL, amixR endop ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; a 4-output rotary panner ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; opcode Swirl, aaaa, ak ain, krate xin ; generate unipolar sweeps: kNS oscil 0.5, krate, 1 kEW oscil 0.5, krate, 1, 0.25 kNS = kNS + 0.5 kEW = kEW + 0.5 aoutN = ain * kNS aoutS = ain * (1 - kNS) aoutE = ain * kEW aoutW = ain * (1 - kEW) xout aoutN, aoutE, aoutS, aoutW endop ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; a home-brew reverberator ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; opcode StereoVerb, aa, aii araw, itime, ipredelay xin ain delayr ipredelay delayw araw ; mix it up a little: audN, audE, audS, audW Swirl ain, 0.14 adiffL, adiffR Diffuse ain, 1.1, 0.6 acombin1 = (ain * 2) + audN + adiffL acombin2 = (ain * 2) + audE + adiffL acombin3 = (ain * 2) + audS + adiffL acombin4 = (ain * 2) + audW + adiffL acombin5 = (ain * 2) + audN + adiffR acombin6 = (ain * 2) + audE + adiffR acombin7 = (ain * 2) + audS + adiffR acombin8 = (ain * 2) + audW + adiffR acombin9 = ain * -2 ; parallel comb filters acomb1 comb acombin1, itime, 0.0137 acomb2 comb acombin2, itime * 1.03, 0.0097 acomb3 comb acombin3, itime, 0.0184 acomb4 comb acombin4, itime * 0.99, 0.0102 acomb5 comb acombin5, itime, 0.0106 acomb6 comb acombin6, itime * 1.043, 0.0156 acomb7 comb acombin7, itime, 0.0159 acomb8 comb acombin8, itime * 0.974, 0.0201 acomb9 comb acombin9, itime, 0.0188 acombsum = ain + ((acomb1 + acomb2 + acomb3 + acomb4 + acomb5 + acomb6 + acomb7 + acomb8 + acomb9) * 0.2) ; allpass filter series with tone control irvt1 = itime * 0.5 irvt2 = itime * 0.8 irvt3 = itime * 1.13 irvt4 = itime * 1.27 irvt5 = itime * 1.46 irvt6 = itime * 1.63 irvt7 = itime * 1.76 irvt8 = itime * 1.99 ap1 alpass acombsum, irvt1, 0.14 ap2 alpass ap1, irvt2, .09653 ap3 alpass ap2, irvt3, .0635 ap4 alpass ap3, irvt4, .043 ap5 alpass ap4, irvt5, .0347 ; because the output is not guaranteed to be balanced at 1.0, ; we'll reduce the signal level a bit here: ap6 alpass ap5 * 0.9, irvt6, .0654 ap7 alpass ap6 * 0.9, irvt7, .0716 ap8 alpass ap7 * 0.9, irvt8, .0493 at1 tone ap1, 5000 at2 tone ap2, 3700 at3 tone ap3, 3100 at4 tone ap4, 2300 at5 tone ap5, 1700 at6 tone ap6, 1150 at7 tone ap7, 900 at8 tone ap8, 650 amix = (at1 - at2 + at3 + at4 - at5 + at6 + at7 - at8) * 0.2 ; prevent DC offset: ahp atone amix, 20 ad1L, ad1R Diffuse ahp, 1.7, 0.16 ad2L, ad2R Diffuse ahp, 1.43, 0.29 aoutL = ad1L + ((ad2L * 0.6) + (ad2R * 0.2)) aoutR = ad1R + ((ad2L * 0.2) * (ad2R * 0.6)) xout aoutL, aoutR endop ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; bass instr 1 idur = p3 ivel = p7 iamp = p4 * giAmpScale * giBassLevel * (0.7 + (ivel * 0.4)) ioct pow 2, p5 ipitch = ioct * p6 * giBaseFreq ipan = p8 xtratim 0.25 ; fm pair 1 index1 = 3.3 * (ivel * 0.9 + 0.1) iampatk1 = 0.05 * (1 - (ivel * 0.7 + 0.3)) imodatk1 = 0.15 * (1 - (ivel * 0.5 + 0.5)) kcar1amp linseg 0, iampatk1, 1, 0.2, 0.6, 1.5, 0.4, 1, 0.4 kcar1amprel linseg 1, idur, 1, 0.08, 0, 1, 0 kcar1amp = kcar1amp * kcar1amprel * iamp kmod1amp linseg 0, imodatk1, 1, 0.55, 0.4, 2, 0.1, 1, 0.1 kmod1amprel linseg 1, idur, 1, 0.06, 0, 1, 0 kmod1amp = kmod1amp * kmod1amprel * index1 a1 foscili kcar1amp, ipitch, 1, 1, kmod1amp, 2 ; fm pair 2 -- this is 1/10 the volume of pair 1, so it just adds color index2 = 3.6 * (ivel * 0.8 + 0.2) kcar2amp linseg 0, 0.01, 1, 0.05, 0.4, 2, 0.1, 1, 0.1 kcar2amprel linseg 1, idur, 1, 0.1, 0, 1, 0 kcar2amp = kcar2amp * kcar2amprel * iamp * 0.1 kmod2amp linseg 0, 0.01, 1, 0.35, 0.4, 1.8, 0, 1, 0 kmod2amprel linseg 1, idur, 1, 0.15, 0, 1, 0 kmod2amp = kmod2amp * kmod2amprel * index2 a2 foscili kcar2amp, ipitch, 2, 3, kmod2amp, 1 ; mixing & output asig = a1 + a2 aL, aR pan2 asig, ipan outs aL, aR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; accordion instr 2 ;;; score init values ;;; idur = abs(p3) ivel = p7 iamp = p4 * giAmpScale * giAccordLevel * (0.8 + (ivel * 0.2)) ioct pow 2, p5 ipitch = p6 * ioct * giBaseFreq ipan = p8 ;;; non-score init values ;;; iatt = 0.03 * (1 - (ivel * 0.5)) irel = 0.03 * (1 + (ivel * 0.5)) xtratim 0.1 index = 0.3 + (ivel * 1.1) ;;; envelopes ;;; isuslevel = iamp * 0.8 kamp linseg 0, iatt, iamp, idur, isuslevel, 1, isuslevel kamprel linseg 1, idur, 1, irel, 0, 1, 0 kamp = kamp * kamprel kindex linseg index, 1.8, 0.1, 1, 0.1 kindexrel linseg 1, idur, 1, irel, 0, 1, 0 ;;; tone generation ;;; asig foscili kamp, ipitch, 1, 1, kindex, 3 ;;; output ;;; isendlevel = 0.25 gaRevSend = gaRevSend + (asig * isendlevel) aoutL, aoutR pan2 asig, ipan outs aoutL, aoutR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; marimba instr 3 idur = p3 ivel = p7 iamp = p4 * giAmpScale * giMarimLevel * (0.6 + (ivel * 0.5)) ioct pow 2, p5 ipitch = ioct * p6 * giBaseFreq ipan = p8 xtratim 0.1 ; main tone iatk1 = 0.001 + (0.004 * (1 - ivel)) kamp1 linseg 0, iatk1, iamp, 0.6, 0, 1, 0 kamp1rel linseg 1, idur, 1, 0.01, 0, 1, 0 kamp1 = kamp1 * kamp1rel index1 = 3.0 * ((ivel * 1.2) + 0.5) kindex1 expseg 0.0001, 0.001, index1, 0.6, 0.0001, 1, 0.0001 kindex1rel linseg 1, idur, 1, 0.01, 0, 1, 0 kindex1 = kindex1 * kindex1rel a1 foscili kamp1, ipitch, 1, 1, kindex1, 1 ; "mallet" iatk2 = 0.001 + (0.004 * (1 - ivel)) imalletamp = iamp * 0.6 kamp2 linseg 0, iatk2, imalletamp, 0.012, 0, 1, 0 index2 = 6.0 * (ivel + 0.5) kindex2 linseg 0, 0.001, index2, 0.011, 0, 1, 0 a2 foscili kamp2, (ipitch + 3), 11, 7, kindex2, 1 ; mixing & output: asig = a1 + a2 isendlevel = 0.25 gaRevSend = gaRevSend + (asig * isendlevel) aL, aR pan2 asig, ipan outs aL, aR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; pad instr 4 ;;; score init values ;;; idur = abs(p3) iamp = p4 * giAmpScale ioct pow 2, p5 ipitch = p6 * ioct * giBaseFreq ivel = p7 ipan = p8 ;;; non-score init values ;;; iatt1 = 0.25 + (0.03 / ivel) irel1 = 0.35 + (0.05 / ivel) iatt2 = 0.13 + (0.04 / ivel) irel2 = 0.32 + (0.04 / ivel) xtratim 0.5 index1 = 0.8 + ivel index2 = 0.6 + (ivel * 0.8) ;;; envelopes ;;; isuslevel1 = iamp * 0.8 kamp1 linseg 0, iatt1, iamp, idur, isuslevel1, 1, isuslevel1 kamprel1 linseg 1, idur, 1, irel1, 0, 1, 0 kamp1 = kamp1 * kamprel1 index1low = index1 * 0.5 kindex1 linseg index1low, 1, index1, 2, index1low, 1, index1low kindexrel1 linseg 1, idur, 1, irel1, 0.2, 1, 0.2 kindex1 = kindex1 * kindexrel1 isuslevel2 = iamp * 0.7 kamp2 linseg 0, iatt2, iamp, idur, isuslevel2, 1, isuslevel2 kamprel2 linseg 1, idur, 1, irel2, 0, 1, 0 kamp2 = kamp2 * kamprel2 index2low = index2 * 0.5 kindex2 linseg index2low, 1, index2, 2, index2low, 1, index2low kindexrel2 linseg 1, idur, 1, irel2, 0.2, 1, 0.2 kindex2 = kindex2 * kindexrel2 ;;; tone generation ;;; ifudge random 0, 50 idetune = 0.1 + (ifudge * 0.005) a1 foscili kamp1, ipitch - idetune, 5, 7, kindex1, 1 a2 foscili kamp2, ipitch + idetune, 11, 6, kindex2, 1 ;;; output ;;; asig = a1 + a2 isendlevel = 0.3 gaRevSend = gaRevSend + (asig * isendlevel) aoutL, aoutR pan2 asig, ipan outs aoutL, aoutR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sine plunk instr 5 idur = p3 ivel = p7 iamp = p4 * giAmpScale * (0.8 + (ivel * 0.2)) ioct pow 2, p5 ipitch = p6 * ioct * giBaseFreq ipan = p8 xtratim 0.1 iatk = 0.02 - (ivel * 0.02) kamp linseg 0, iatk, iamp, 0.25, 0, 1, 0 kindex line (ivel * 2.4), idur, 0 asig foscili kamp, ipitch, 1, 1, kindex, 1 isendlevel = 0.25 gaRevSend = gaRevSend + (asig * isendlevel) aL, aR pan2 asig, ipan outs aL, aR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; decaying chord shimmer instr 6 ;;; score init values ;;; idur = p3 iamp = p4 * giAmpScale ioct pow 2, p5 icps = p6 * ioct * giBaseFreq ivel = p7 ipan = p8 ;;; non-score init values ;;; iatt1 = 0.02 irel1 = 0.2 iatt2 = 0.01 irel2 = 0.22 xtratim 0.25 index1 = 0.8 index2 = 0.6 ;;; envelopes ;;; ibplevel1 = iamp * 0.3 islopetime = 2.0 isuslevel1 = iamp * 0.1 kamp1 linseg 0, iatt1, iamp, 1.2, ibplevel1, islopetime, isuslevel1, 1, 0, 1, 0 kamprel1 linseg 1, idur, 1, irel1, 0, 1, 0 kamp1 = kamp1 * kamprel1 index1low = index1 * 0.1 kindex1 linseg index1low, iatt1, index1, idur, index1low, 1, index1low kindexrel1 linseg 1, idur, 1, irel1, 0.2, 1, 0.2 kindex1 = kindex1 * kindexrel1 isuslevel2 = iamp * 0.1 ibplevel2 = iamp * 0.3 islopetime2 = 2.1 kamp2 linseg 0, iatt2, iamp, 0.75, ibplevel2, islopetime2, isuslevel2, 1, 0, 1, 0 kamprel2 linseg 1, idur, 1, irel2, 0, 1, 0 kamp2 = kamp2 * kamprel2 index2low = index2 * 0.1 kindex2 linseg index2low, iatt2, index2, idur, index2low, 1, index2low kindexrel2 linseg 1, idur, 1, irel2, 0.2, 1, 0.2 kindex2 = kindex2 * kindexrel2 ;;; tone generation ;;; ifudge random 0, 50 idetune = 0.2 + (ifudge * 0.007) a1 foscili kamp1, icps - idetune, 3, 5, kindex1, 1 a2 foscili kamp2, icps + idetune, 7, 7, kindex2, 1 ;;; output ;;; aoutL, aoutR pan2 a1+a2, ipan outs aoutL, aoutR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; lead tone instr 7 ;;; score init values ;;; idur = abs(p3) ivel = p7 iamp = p4 * giAmpScale * giLeadLevel * (0.6 + (ivel * 0.4)) ioct pow 2, p5 ipitch = p6 * ioct * giBaseFreq ipan = p8 ioldpitch = i(gkMelPitch) iskipinit = 0 itie tival if (itie == 1) then iskipinit = -1 else ; if this note is not a continuation of a previous note, store ; the pitch for purposes of glide: gkMelPitch = ipitch endif ;;; non-score init values ;;; iatt = 0.08 * (1.5 - ivel) irel = 0.06 * (1.5 - ivel) kampatk init 1 kindexatk init 1 kamprel init 1 kindexrel init 1 xtratim 0.1 if (itie == 1) kgoto noattack kampatk linseg 0, iatt, 1, 1, 1 kindexatk linseg 0, iatt, 1, 1, 1 noattack: kamprel linseg 1, idur, 1, irel, 0, 1, 0 kindexrel linseg 1, idur, 1, irel, 0, 1, 0 indexstart = 0.9 + (1.3 * ivel) indexend = indexstart * 0.7 ;;; envelopes ;;; isuslevel = iamp * 0.8 kamp linseg iamp, idur, isuslevel, 1, isuslevel kamp = kampatk * kamp * kamprel kindex linseg indexstart, 1.8, indexend, 1, indexend kindex = kindex * kindexrel ; portamento control -- not currently in use: iportime = 0.005 kpitch init ipitch ;if (itie == 1) then ; kpitch port ipitch, iportime, ioldpitch ;endif ;;; tone generation ;;; asig foscili kamp, kpitch, 1, 2, kindex, 1, iskipinit asig2 foscili (kamp * 0.35), ((kpitch * 4) + 3), 2.08, 3, (kindex * 0.6), 1, iskipinit ;;; output ;;; amix = asig + asig2 isendlevel = 0.25 gaRevSend = gaRevSend + (amix * isendlevel) aoutL, aoutR pan2 amix, ipan outs aoutL, aoutR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; simple stereo delay instr 101 ain = gaDelaySend gaDelaySend = 0 adeloutL delayr 0.5625 delayw (ain * 0.3) + (adeloutL * 0.3) adeloutR delayr 1.125 delayw (ain * 0.2) + (adeloutR * 0.2) outs adeloutL, adeloutR endin ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; instr 201 ; a reverb send & return ; channel 1 is from i31, sandy, at beginning idur = p3 iamp = p4 ichan = p5 itime = p6 ain = gaRevSend arevL, arevR StereoVerb ain, itime, 0.1 gaRevSend = 0 kdeclick linseg 0, 0.01, iamp, (idur - 0.22), iamp, 0.2, 0, 1, 0 arevL = arevL * kdeclick arevR = arevR * kdeclick outs arevL, arevR endin </CsInstruments> <CsScore> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sine wave f 1 0 4096 10 1 ; band-limited tone f 2 0 4096 10 1 0.3 0.1 ; another band-limited tone f 3 0 4096 10 1 0.5 0 0 0.15 t0 320 219 320 228 220 ; delay line instantiation: ; i101 0 50 #define BAR # 12 # ; a 0 0 [$BAR * 18.5] ; reverb instantiation i201 0 260 0.12 0 1.2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; PHRASE MACROS: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; #define FLOURISH # i1 0 2.6 0.2 1 1 0.7 0.5 i1 3 8.6 . 1 1 0.9 i3 0 1 0.1 2 1 0.8 0.7 i3 0.6 . . . [5/4] 0.4 i3 1.2 . . . [3/2] 0.5 i3 1.8 . . 3 1 0.6 i3 2.4 . . . [5/4] 0.7 i3 3 3 0.15 . [3/2] 0.9 i3 0 1 0.1 2 [5/4] 0.8 0.85 i3 0.6 . . . [3/2] 0.4 i3 1.2 . . 3 1 0.5 i3 1.8 . . . [5/4] 0.6 i3 2.4 . . . [3/2] 0.7 i3 3 3 0.15 4 1 0.9 i6 3 8 0.03 3 1 0.4 0.4 i6 . . . . [5/4] i6 . . . . [3/2] i2 0 1 0.08 2 1 0.8 0.1 i2 0.6 . . . [5/4] 0.3 i2 1.2 . . . [3/2] 0.5 i2 1.8 . . 3 1 0.6 i2 2.4 . . . [5/4] 0.7 i2 3 8 . . [3/2] 0.9 i2 0 1 0.1 1 [3/2] 0.8 0.2 i2 0.6 . . 2 1 0.3 i2 1.2 . . . [5/4] 0.5 i2 1.8 . . . [3/2] 0.6 i2 2.4 . . 3 1 0.7 i2 3 8 . . [5/4] 0.9 i5 6 1 0.24 3 1 0.7 0.9 i5 7 . 0.22 . . 0.6 0.82 i5 8 . 0.19 . . 0.5 0.74 i5 9 . 0.16 . . 0.4 0.66 i5 10 . 0.13 . . 0.33 0.58 i5 11 . 0.1 . . 0.26 0.5 i5 6 1 0.21 3 [5/4] 0.7 0.9 i5 7 . 0.18 . . 0.6 0.82 i5 8 . 0.16 . . 0.5 0.74 i5 9 . 0.14 . . 0.4 0.66 i5 10 . 0.11 . . 0.33 0.58 i5 11 . 0.08 . . 0.26 0.5 # #define BASS_01a # i1 0 2.8 0.2 1 1 0.8 0.5 i1 3 . . . . 0.5 i1 6 . i1 9 0.8 . . . 0.7 i1 10 . . 0 [16/9] 0.5 i1 11 . . 1 1 0.3 # #define BASS_01b # i1 0 2.8 0.2 0 [16/9] 0.8 0.5 i1 3 . . . . 0.4 i1 6 . i1 9 0.8 . . . 0.7 i1 10 . . . [5/3] 0.5 i1 11 . . . [16/9] 0.3 # #define BASS_01d # i1 0 2.8 0.2 0 [16/9] 0.8 0.5 i1 3 0.8 . . . 0.8 i1 4 . . . [5/3] 0.3 i1 5 . . . [16/9] 0.5 i1 6 1 . 1 1 0.9 i1 7 0.8 . . . 0.7 i1 8 . . . . 0.5 i1 9 3 . . . 0.7 # #define BASS_02a # i1 0 2.8 0.2 1 1 0.8 0.5 i1 3 0.8 . 0 [3/2] 0.6 i1 4 . . . [16/9] 0.5 i1 5 0.7 . 1 1 0.4 i1 6 2.8 . 1 1 0.7 i1 9 0.8 . . . 0.6 i1 10 . . 0 [16/9] 0.5 i1 11 . . 1 1 0.6 # #define BASS_02b # i1 0 2.8 0.2 0 [16/9] 0.8 0.5 i1 3 0.8 . . [4/3] 0.6 i1 4 . . . [3/2] 0.5 i1 5 0.7 . . [16/9] 0.4 i1 6 2.8 . . . 0.7 i1 9 0.8 . . . 0.6 i1 10 . . . [5/3] 0.5 i1 11 . . . [16/9] 0.6 # #define BASS_02d # i1 0 1.4 0.2 0 [16/9] 0.8 0.5 i1 1.5 1.3 . . [4/3] 0.7 i1 3 . . . [3/2] 0.6 i1 4.5 . . . [16/9] 0.7 i1 6 1 . 1 1 0.8 i1 7 0.8 . . . 0.7 i1 8 0.7 . . . 0.6 i1 9 3 . . . 0.8 # #define BASS_03a # i1 0 2.8 0.2 0 [3/2] 0.7 0.5 i1 3 2.7 . . . 0.6 i1 6 2.9 . . . 0.7 i1 9 0.8 i1 10 0.7 . . [4/3] 0.6 i1 11 0.8 . . [3/2] 0.7 # #define BASS_03b # i1 0 2.8 0.2 0 [5/3] 0.7 0.5 i1 3 2.7 . . . 0.6 i1 6 0.9 . . . 0.7 i1 7 0.8 . . [15/8] 0.5 i1 8 . . 1 1 0.6 i1 9 0.9 . . . 0.7 i1 10 0.8 . 0 [15/8] 0.6 i1 11 0.7 . . [5/3] 0.5 # #define BASS_03d # i1 0 2.8 0.2 0 [5/3] 0.8 0.5 i1 3 2.7 i1 6 2.8 . . [16/9] 0.85 i1 9 # #define ACC_01a # i2 0 1 0.1 3 1 0.7 0.2 i2 1 . . . [5/4] 0.5 i2 . . . . [3/2] i2 2 0.9 . . [5/4] i2 . . . . [3/2] i2 3 1 . . [5/4] i2 . . . . [3/2] i2 4 . . . [9/8] 0.6 i2 5 . . . [5/4] 0.5 i2 . . . . [3/2] i2 6 . . . 1 0.7 i2 7 . . . [5/4] 0.5 i2 . . . . [3/2] i2 8 0.9 . . [5/4] i2 . . . . [3/2] i2 9 2.8 . . [5/4] 0.4 i2 . . . . [3/2] # #define ACC_01b # i2 0 1 0.1 2 [16/9] 0.7 0.2 i2 1 . . 3 [10/9] 0.5 i2 . . . . [4/3] i2 2 0.9 . . [10/9] i2 . . . . [4/3] i2 3 1 . . [10/9] i2 . . . . [4/3] i2 4 . . 3 1 0.6 i2 5 . . 3 [10/9] 0.5 i2 . . . . [4/3] i2 6 . . 2 [16/9] 0.7 i2 7 . . 3 [10/9] 0.5 i2 . . . . [4/3] i2 8 0.9 . . [10/9] i2 . . . . [4/3] i2 9 2.8 . . [10/9] 0.4 i2 . . . . [4/3] # #define ACC_01d # i2 0 1 0.1 2 [16/9] 0.7 0.2 i2 1 . . 3 [10/9] 0.6 i2 . . . . [4/3] i2 2 . . . [10/9] i2 . . . . [4/3] i2 3 . . . [10/9] i2 . . . . [4/3] i2 4 . . . 1 i2 5 . . . [10/9] i2 . . . . [4/3] i2 6 . . . [5/4] 0.7 i2 . . . . [3/2] i2 7 . . . 1 0.6 i2 8 . . . . i2 9 3 . . . # #define ACC_02a # i2 0 1 0.1 3 1 0.7 0.2 i2 1 . . . [5/4] 0.6 i2 . . . . [5/3] i2 2 . . . [5/4] 0.5 i2 . . . . [3/2] i2 3 . . . [5/4] 0.4 i2 . . . . [3/2] i2 4 . . . [9/8] 0.5 i2 5 . . . [5/4] 0.3 i2 . . . . [3/2] i2 6 . . . 1 0.7 i2 7 . . . [5/4] 0.6 i2 . . . . [5/3] i2 8 . . . [5/4] 0.5 i2 . . . . [3/2] i2 9 3 . . [5/4] 0.4 i2 . . . . [3/2] # #define ACC_02b # i2 0 1 0.1 2 [16/9] 0.7 0.2 i2 1 . . 3 [10/9] 0.6 i2 . . . . [3/2] i2 2 . . . [10/9] 0.5 i2 . . . . [4/3] i2 3 . . . [10/9] 0.4 i2 . . . . [4/3] i2 4 . . 3 1 0.5 i2 5 . . 3 [10/9] 0.3 i2 . . . . [4/3] i2 6 . . 2 [16/9] 0.7 i2 7 . . 3 [10/9] 0.6 i2 . . . . [3/2] i2 8 . . . [10/9] 0.5 i2 . . . . [4/3] i2 9 3 . . [10/9] 0.4 i2 . . . . [4/3] # #define ACC_02d # i2 0 1 0.1 2 [16/9] 0.7 0.2 i2 1 . . 3 [10/9] 0.6 i2 . . . . [4/3] i2 2 . . . [10/9] 0.5 i2 . . . . [4/3] i2 3 . . . [10/9] 0.6 i2 . . . . [4/3] i2 4 . . . [3/2] 0.5 i2 . . . . [10/9] i2 5 . . . [10/9] 0.4 i2 . . . . [4/3] i2 6 . . . [5/4] 0.8 i2 . . . . [3/2] i2 7 . . . 1 0.7 i2 8 . . . . 0.6 i2 9 3 . . . # #define ACC_03a # i2 0 1 0.1 2 [15/8] 0.7 0.2 i2 . . . 3 [9/8] i2 1 . . 2 [5/3] 0.6 i2 . . . 3 [3/2] i2 2 . . 2 [15/8] 0.5 i2 . . . 3 [3/2] i2 3 . . 2 [15/8] 0.7 i2 . . . 3 [9/8] i2 4 . . 2 [5/3] 0.6 i2 . . . 3 [5/4] i2 5 . . 2 [15/8] 0.5 i2 . . . 3 [9/8] i2 6 1 0.1 2 [15/8] 0.7 i2 . . . 3 [9/8] i2 7 . . 2 [15/8] 0.6 i2 . . . 3 [3/2] i2 8 . . 2 [15/8] 0.5 i2 . . . 3 [3/2] i2 9 3 . 2 [15/8] 0.4 i2 . . . 3 [9/8] # #define ACC_03b # i2 0 1 0.1 3 1 0.7 0.2 i2 . . . 3 [5/4] i2 1 . . 2 [15/8] 0.6 i2 . . . 3 [9/8] i2 2 . . 3 1 0.5 i2 . . . 3 [5/4] i2 3 3 . 3 1 0.4 i2 . . . . [5/4] i2 6 1 0.1 3 1 0.7 0.2 i2 . . . 3 [5/4] i2 7 . . 2 [15/8] 0.6 i2 . . . 3 [9/8] i2 8 . . 3 1 0.5 i2 . . . 3 [5/4] i2 9 3 . 3 1 0.4 i2 . . . . [5/4] # #define ACC_03d # i2 0 1 0.1 3 1 0.8 0.2 i2 . . . . [5/4] i2 1 . . . [5/3] 0.7 i2 2 . . . 1 0.8 i2 . . . . [5/4] i2 3 . . . [5/3] 0.7 i2 4 . . . 1 0.8 i2 . . . . [5/4] i2 5 . . . [5/3] 0.7 i2 6 1 0.1 3 [10/9] 0.8 0.2 i2 . . . . [4/3] i2 7 . . . [5/3] 0.7 i2 8 . . . [10/9] 0.83 i2 . . . . [4/3] i2 9 . . . [16/9] 0.75 i2 10 . . . [10/9] 0.86 i2 . . . . [4/3] i2 11 . . . 2 0.78 # #define MARIMBA_01a # i3 0 1 0.07 3 [5/4] 0.6 0.8 i3 1 . . . [3/2] 0.5 i3 2 . . . [5/4] 0.4 i3 3 . . . [5/3] 0.6 i3 4 . . . [3/2] 0.5 i3 5 . . . [5/4] 0.4 i3 6 . . . [4/3] 0.5 i3 7 . . . [5/4] 0.6 i3 8 . . . [3/2] 0.7 i3 9 3 . 4 1 0.8 # #define MARIMBA_01b # i3 0 1 0.07 3 [10/9] 0.6 0.8 i3 1 . . . [4/3] 0.5 i3 2 . . . [10/9] 0.4 i3 3 . . . [3/2] 0.6 i3 4 . . . [4/3] 0.5 i3 5 . . . [10/9] 0.4 i3 6 . . . [32/27] 0.5 i3 7 . . . [10/9] 0.6 i3 8 . . . [4/3] 0.7 i3 9 3 . . [16/9] 0.8 # #define MARIMBA_01d # i3 0 1 0.07 3 [10/9] 0.6 0.8 i3 1 . . . [4/3] 0.5 i3 2 . . . [10/9] 0.4 i3 3 . . . [3/2] 0.6 i3 4 . . . [4/3] 0.5 i3 5 . . . [10/9] 0.4 i3 6 . . . [5/4] 0.5 i3 7 . . . [3/2] 0.6 i3 8 . . . [4/3] 0.7 i3 9 . . . [5/4] 0.8 i3 10 . . . [10/9] 0.7 i3 11 . . . 1 0.6 # #define MARIMBA_03a # i3 0 1 0.08 3 [9/8] 0.6 0.8 i3 1 . . . [3/2] 0.5 i3 2 . . . [15/8] 0.4 i3 3 . . . [5/3] 0.6 i3 4 . . . [3/2] 0.5 i3 5 . . . [9/8] 0.4 i3 6 . . . [15/8] 0.5 i3 7 . . . [3/2] 0.6 i3 8 . . . [15/8] 0.7 i3 9 . . . [5/4] 0.8 i3 10 . . . [9/8] 0.7 i3 11 . . . [4/3] 0.6 # #define MARIMBA_03b # i3 0 1 0.08 3 [5/4] 0.6 0.8 i3 1 . . . [5/3] 0.5 i3 2 . . 4 1 0.4 i3 3 . . 3 [15/8] 0.6 i3 4 . . . [5/3] 0.5 i3 5 . . . [5/4] 0.4 i3 6 . . . [5/3] 0.5 i3 7 . . . [5/4] 0.6 i3 8 . . . [9/8] 0.7 i3 9 . . . [5/4] 0.8 i3 10 . . . [3/2] 0.7 i3 11 . . . [5/3] 0.6 # #define MARIMBA_03d # i3 0 0.75 0.08 3 1 0.8 0.8 i3 . . . . [5/3] i3 0.75 . . . [5/4] 0.6 i3 . . . . 2 i3 1.5 . . . 1 0.7 i3 . . . . [5/3] i3 2.25 . . . [5/4] 0.6 i3 . . . . 2 i3 3 . . . 1 0.8 i3 . . . . [5/3] i3 3.75 . . . [5/4] 0.6 i3 . . . . 2 i3 4.5 . . . 1 0.7 i3 . . . . [5/3] i3 5.25 . . . [5/4] 0.5 i3 . . . . 2 i3 6 0.75 0.08 3 [10/9] 0.8 0.8 i3 . . . . [16/9] i3 6.75 . . . [4/3] 0.6 i3 . . . 4 1 i3 7.5 . . 3 [10/9] 0.7 i3 . . . . [16/9] i3 8.25 . . . [4/3] 0.6 i3 . . . 4 [10/9] i3 9 . . 3 [10/9] 0.8 i3 . . . . [16/9] i3 9.75 . . . [4/3] 0.7 i3 . . . 4 [10/9] i3 10.5 . . 3 [10/9] 0.8 i3 . . . . [16/9] i3 11.25 . . . [5/3] 0.85 i3 . . . 4 [5/4] # #define MARIMBA_04a # i3 0 1 0.07 3 [5/4] 0.6 0.8 i3 1 . . . [3/2] 0.5 i3 2 . . . [5/4] 0.4 i3 3 . . . [5/3] 0.6 i3 4 . . . [3/2] 0.5 i3 5 . . . [5/4] 0.4 i3 6 . . . [4/3] 0.5 i3 7 . . . [5/4] 0.6 i3 8 . . . [3/2] 0.7 i3 9 . . 4 1 0.8 i3 10 . . 3 [3/2] 0.7 i3 11 . . . [5/4] 0.4 # #define MARIMBA_04b # i3 0 1 0.07 3 [10/9] 0.6 0.8 i3 1 . . . [4/3] 0.5 i3 2 . . . [10/9] 0.4 i3 3 . . . [3/2] 0.6 i3 4 . . . [4/3] 0.5 i3 5 . . . [10/9] 0.4 i3 6 . . . [32/27] 0.5 i3 7 . . . [10/9] 0.6 i3 8 . . . [4/3] 0.7 i3 9 . . . [16/9] 0.8 i3 10 . . . [32/27] 0.7 i3 11 . . . [10/9] 0.6 # #define MARIMBA_04d # i3 0 1 0.07 3 [10/9] 0.6 0.8 i3 1 . . . [4/3] 0.5 i3 2 . . . [10/9] 0.4 i3 3 . . . [3/2] 0.6 i3 4 . . . [4/3] 0.5 i3 5 . . . [10/9] 0.4 i3 6 . . . [5/4] 0.5 i3 7 . . . 1 0.6 i3 8 . . . 1 0.7 i3 9 . . . [5/4] 0.8 i3 10 . . . [10/9] 0.7 i3 11 . . . 1 0.6 # #define MELODY_01a # i7 0 2.5 0.23 3 [3/2] 0.75 0.5 i7 2.6 -0.5 . . [10/9] i7 3 1 . . [5/4] i7 4 . . . [4/3] 0.5 i7 5 . . . [3/2] 0.6 i7 6 . . 4 1 0.75 i7 7 . . 3 [3/2] 0.7 i7 8 . . . [4/3] 0.6 i7 9 . . . [5/4] 0.5 i7 10 . . . [10/9] i7 11 . . . 1 # #define MELODY_01b # i7 0 1 0.23 3 [10/9] 0.5 0.5 i7 1 . . . [5/4] 0.55 i7 2 . . . [4/3] i7 3 . . . [3/2] 0.6 i7 4 . . . [4/3] 0.55 i7 5 . . . [5/4] i7 6 . . . [10/9] 0.6 i7 7 . . . [5/4] 0.55 i7 8 0.8 . . 1 0.5 i7 9 -0.5 . . . 0.7 i7 9.4 2.6 . . [10/9] # #define MELODY_01c # i7 0 1 0.23 3 [5/4] 0.5 0.5 i7 1 . . . [4/3] 0.55 i7 2 0.6 . . [3/2] 0.6 i7 2.7 -0.5 . . [16/9] 0.65 i7 3.1 0.9 . . [5/3] i7 4 1 . . [3/2] 0.6 i7 5 . . . [4/3] 0.55 i7 6 . . . [3/2] 0.7 i7 7 . . 4 1 0.75 i7 8 . . 3 [4/3] 0.65 i7 9 . . . [5/4] 0.6 i7 10 . . . [10/9] 0.55 i7 11 . . . 1 0.5 # #define MELODY_01d # i7 0 0.75 0.23 3 [4/3] 0.6 0.5 i7 0.75 . . . [3/2] 0.62 i7 1.5 . . . [4/3] 0.65 i7 2.25 . . . [5/4] 0.7 i7 3 . . . [10/9] 0.8 i7 3.75 . . . [5/4] 0.75 i7 4.5 . . . [4/3] 0.68 i7 5.25 . . . [10/9] 0.55 i7 6 1 . . [5/4] 0.8 i7 7 . . . 1 0.6 i7 8 0.8 . . 1 0.4 i7 8.9 -0.3 . 2 [16/9] 0.6 i7 9.2 2.8 . 3 1 # #define MELODY_02c # i7 0 1 0.23 3 [5/4] 0.5 0.5 i7 1 . . . [4/3] 0.55 i7 2 0.6 . . [3/2] 0.6 i7 2.7 -0.5 . . [16/9] 0.65 i7 3.1 0.9 . . [5/3] i7 4 1 . . [3/2] 0.6 i7 5 . . . [4/3] 0.55 i7 6 0.6 . . [3/2] 0.65 i7 6.6 0.45 . 4 1 0.7 i7 7.2 . . 3 [16/9] 0.6 i7 7.8 . . . [5/3] 0.55 i7 8.4 . . . [4/3] 0.5 i7 9 1 . . [5/4] 0.45 i7 10 . . . [10/9] 0.4 i7 11 . . . 1 # #define MELODY_02d # i7 0 0.75 0.23 3 [4/3] 0.7 0.5 i7 0.75 . . . [3/2] 0.6 i7 1.5 . . . [4/3] 0.5 i7 2.25 . . . [5/4] i7 3 . . . [10/9] 0.7 i7 3.75 . . . [5/4] 0.55 i7 4.5 . . . [4/3] 0.45 i7 5.25 0.5 . . [10/9] 0.6 i7 5.9 -0.6 . . [3/2] 0.6 i7 6.4 0.6 . . [5/4] i7 7 1 . . 1 0.7 i7 8 0.8 . . 1 0.5 i7 8.9 -0.35 . 2 [16/9] 0.7 i7 9.2 2.8 . 3 1 # #define MELODY_03a # i7 0 2.5 0.23 3 [3/2] 0.7 0.5 i7 2.6 -0.5 . . [5/3] i7 3 1 . . [15/8] i7 4 . . . [5/3] 0.5 i7 5 0.7 . . [3/2] 0.6 i7 5.7 -0.4 . 4 1 0.7 i7 6.1 0.9 . 4 [9/8] i7 7 1 . . 1 0.5 i7 8 . . 3 [15/8] 0.4 i7 9 0.5 . 4 1 0.6 i7 9.5 . . 3 [15/8] 0.4 i7 10 1 . . [5/3] 0.6 i7 11 . . . [3/2] 0.6 # #define MELODY_03b # i7 0 3 0.23 3 [5/3] 0.6 0.5 i7 3 1 . . [5/4] i7 4 . . . [9/8] i7 5 0.8 . . [5/4] i7 6 1 . . [5/4] i7 7 . . . [9/8] i7 8 0.6 . . [5/4] i7 8.8 -0.41 . . [9/8] i7 9.2 3 . . [5/4] # #define MELODY_03c # i7 0 2.5 0.23 3 [3/2] 0.6 0.5 i7 2.6 -0.5 . . [5/3] i7 3 1 . . [15/8] i7 4 . . . [5/3] i7 5 0.7 . . [3/2] i7 5.7 -0.4 . 4 1 i7 6.1 0.9 . 4 [9/8] i7 7 1 . . 1 i7 8 . . 3 [15/8] i7 9 0.5 . 4 1 i7 9.5 . . 3 [15/8] i7 10 1 . . [5/3] i7 11 . . . [3/2] # #define MELODY_03d # i7 0 0.6 0.23 3 [5/4] 0.6 0.5 i7 0.6 . . . [9/8] i7 1.2 . . . [5/4] i7 1.8 . . . [3/2] i7 2.4 . . . [5/3] i7 3 . . . [3/2] i7 3.6 . . . [5/3] i7 4.2 . . 4 1 i7 4.8 . . . [9/8] i7 5.4 . . . [5/4] i7 6 . . 3 [16/9] i7 6.6 . . 4 1 i7 7.2 . . . [10/9] i7 7.8 . . . [5/4] i7 8.4 . . . [4/3] i7 9 . . . [10/9] i7 9.6 . . . [5/4] i7 10.2 . . . [4/3] i7 10.8 . . . [3/2] i7 11.4 . . . [10/9] # #define ECHO_01 # i1 0 1 0.2 1 1 0.7 0.5 i1 1 0.8 . . . 0.6 i1 2 . . . . 0.5 i1 3 . 0.2 . . 0.7 i1 4 . 0.2 0 [15/8] 0.6 i1 5 . 0.2 . [5/3] 0.7 i2 0 2.8 0.1 3 [5/4] 0.6 0.2 i2 . . . . [3/2] 0.5 i2 3 1 . . [5/4] 0.4 i2 4 0.9 . . [10/9] 0.55 i2 5 0.8 . . 1 0.7 i7 0 0.5 0.23 3 [5/4] 0.6 0.5 i7 0.5 0.5 . . [10/9] 0.3 i7 1 1 . . 1 0.5 i7 2 0.8 . . 1 0.4 i7 2.9 -0.35 . 2 [16/9] 0.5 i7 3.2 2.8 . 3 1 i3 0 1 0.08 3 [5/4] 0.7 0.8 i3 1 . . . [3/2] 0.2 i3 2 . . . [4/3] 0.3 i3 3 . . . [5/4] 0.4 i3 4 . . . [10/9] 0.5 i3 5 . . . 1 0.6 # #define ECHO_02 # i1 0 1 0.2 1 1 0.7 0.5 i1 1 0.8 . . . 0.6 i1 2 . . . . 0.5 i1 3 2.7 0.2 0 [9/5] 0.6 i2 0 2.8 0.1 3 [5/4] 0.6 0.2 i2 . . . . [3/2] 0.5 i2 3 1 . . [6/5] 0.4 i2 4 0.9 . . [16/15] 0.5 i2 5 0.95 . 2 [9/5] 0.6 i7 0 0.5 0.23 3 [5/4] 0.6 0.5 i7 0.5 0.5 . . [10/9] 0.3 i7 1 1 . . 1 0.5 i7 2 0.8 . . 1 0.4 i7 2.9 -0.35 . 2 [16/9] 0.5 i7 3.2 2.8 . 3 1 i3 0 1 0.08 3 [5/4] 0.7 0.8 i3 1 . . . [3/2] 0.2 i3 2 . . . [4/3] 0.3 i3 3 . . . [3/2] 0.4 i3 4 . . . [7/5] 0.5 i3 5 . . . [10/9] 0.6 # #define AbmACC_01(B) # i1 [0 + $B] 2.9 0.2 0 [8/5] 0.7 0.5 i1 [3 + $B] 2.8 . . . 0.65 i1 [6 + $B] . . . . 0.6 i1 [9 + $B] 2.7 . . . 0.55 i2 [0 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [1 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [2 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i2 [3 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [4 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [5 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i2 [6 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [8/5] i2 [7 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [6/5] i2 [8 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [16/15] i2 [9 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [10 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [11 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i3 [0 + $B] 1.3 0.08 2 [48/25] 0.7 0.8 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 i3 [0 + $B] . . 3 [6/5] 0.7 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 # #define AbmACC_02(B) # i1 [0 + $B] 2.7 0.2 0 [8/5] 0.7 0.5 i1 [3 + $B] 0.9 . . [48/25] i1 [4 + $B] 0.8 . . [9/5] 0.65 i1 [5 + $B] 0.7 . . [8/5] 0.6 i1 [6 + $B] 2.8 . . . 0.55 i1 [9 + $B] 2.7 . . . 0.5 i2 [0 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [1 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [2 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i2 [3 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [4 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [5 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i2 [6 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [8/5] i2 [7 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [6/5] i2 [8 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [16/15] i2 [9 + $B] 1 0.08 2 [48/25] 0.7 0.2 i2 . . . 3 [6/5] i2 [10 + $B] . . 2 [48/25] 0.5 i2 . . . 3 [16/15] i2 [11 + $B] . . 2 [48/25] 0.6 i2 . . . 3 [6/5] i3 [0 + $B] 1.3 0.08 2 [48/25] 0.7 0.8 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 i3 [0 + $B] . . 3 [6/5] 0.7 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 # #define AbmMEL_01 # i7 7 1 0.23 2 [9/5] 0.35 0.5 i7 8 . . . [48/25] 0.45 i7 9 . . 3 [16/15] 0.55 i7 10 . . . [11/10] 0.6 i7 11 0.7 0.19 . [6/5] 0.5 i7 11.9 -0.4 0.2 . [11/10] 0.65 i7 12.2 3.4 0.23 . [6/5] i7 16 1 0.23 3 [8/5] 0.6 i7 17 . . . [9/5] 0.5 i7 18 . . . [48/25] 0.6 i7 19 . . . [9/5] 0.5 i7 20 . . . [8/5] 0.6 i7 20.9 -0.4 0.2 . [11/10] 0.65 i7 21.2 3 0.23 . [6/5] i7 23.8 -0.4 0.19 3 [1] 0.5 0.5 i7 24.1 2.6 0.21 3 [9/8] 0.5 0.5 i7 26.8 -0.4 . . [39/32] i7 27.1 0.8 0.21 . [9/8] i7 28 1 . . 1 i7 29 0.7 . . [9/8] i7 29.8 -0.4 . . [39/32] i7 30 1 . . [9/8] i7 31 1 . . 1 i7 32 0.7 . . [9/8] i7 33 0.4 . 2 [9/5] i7 33.428 . . . [15/8] i7 33.857 . . 3 [11/10] i7 34.285 . . . [9/8] i7 34.714 . . . [5/4] i7 35.143 . . . [21/16] i7 35.571 . . . [3/2] i7 36 2.6 0.21 . [8/5] i7 39 1 . . [6/5] i7 40 . . . [8/5] i7 41 . . . [9/5] i7 42 . . . [48/25] i7 43 . . 4 [16/15] i7 44 . . 3 [48/25] i7 45 . . . [9/5] i7 46 . . . [8/5] i7 47 . . 4 [16/15] i7 48 1 0.25 3 [15/8] 0.9 i7 49 . 0.22 . [5/3] 0.7 i7 50 . . . [3/2] 0.6 i7 51 . 0.21 . [9/8] 0.5 i7 52 1 0.25 3 [15/8] 0.9 i7 53 . 0.22 . [5/3] 0.7 i7 54 . . . [3/2] 0.6 i7 55 . 0.21 . [9/8] 0.5 i7 56 1 0.25 3 [15/8] 0.9 i7 57 . 0.22 . [5/3] 0.7 i7 58 . . . [3/2] 0.6 i7 59 . 0.21 . [9/8] 0.5 # #define GmACC_01(B) # i1 [0 + $B] 2.8 0.2 0 [3/2] 0.7 0.5 i1 [3 + $B] 0.9 . . [9/5] i1 [4 + $B] 0.8 . . [5/3] 0.65 i1 [5 + $B] 0.7 . . [3/2] 0.6 i1 [6 + $B] 2.8 . . . 0.55 i1 [9 + $B] 2.7 . . . 0.5 i2 [0 + $B] 1 0.08 2 [9/5] 0.7 0.2 i2 . . . 3 [9/8] i2 [1 + $B] . . 2 [9/5] 0.5 i2 . . . 3 [1] i2 [2 + $B] . . 2 [9/5] 0.6 i2 . . . 3 [9/8] i2 [3 + $B] 1 0.08 2 [9/5] 0.7 0.2 i2 . . . 3 [9/8] i2 [4 + $B] . . 2 [9/5] 0.5 i2 . . . 3 [1] i2 [5 + $B] . . 2 [9/5] 0.6 i2 . . . 3 [9/8] i2 [6 + $B] 1 0.08 2 [9/5] 0.7 0.2 i2 . . . 3 [3/2] i2 [7 + $B] . . 2 [9/5] 0.5 i2 . . . 3 [9/8] i2 [8 + $B] . . 2 [9/5] 0.6 i2 . . . 3 [1] i2 [9 + $B] 1 0.08 2 [9/5] 0.7 0.2 i2 . . . 3 [9/8] i2 [10 + $B] . . 2 [9/5] 0.5 i2 . . . 3 [1] i2 [11 + $B] . . 2 [9/5] 0.6 i2 . . . 3 [9/8] i3 [0 + $B] 1.3 0.08 2 [9/5] 0.7 0.8 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 i3 [0 + $B] . . 3 [9/8] 0.7 i3 [1.5 + $B] . . . . 0.3 i3 [3 + $B] . . . . 0.6 i3 [4.5 + $B] . . . . 0.3 i3 [6 + $B] . . . . 0.6 i3 [7.5 + $B] . . . . 0.3 i3 [9 + $B] . . . . 0.5 i3 [10.5 + $B] . . . . 0.3 # #define GmajACC_01(B) # i1 [0 + $B] 1.8 0.2 0 [3/2] 0.8 0.5 i1 [2 + $B] . . . [9/8] 0.5 i1 [4 + $B] 1.8 0.2 0 [3/2] 0.8 0.5 i1 [6 + $B] . . . [9/8] 0.5 i1 [8 + $B] 1.8 0.2 0 [3/2] 0.8 0.5 i1 [10 + $B] . . . [9/8] 0.5 # ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; THE ACTUAL SCORE: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $FLOURISH b $BAR $FLOURISH b [$BAR * 2] $BASS_01a $ACC_01a $MARIMBA_01a $MELODY_01a b [$BAR * 3] $BASS_01b $ACC_01b $MARIMBA_01b $MELODY_01b b [$BAR * 4] $BASS_01a $ACC_01a $MARIMBA_01a $MELODY_01c b [$BAR * 5] $BASS_01d $ACC_01d $MARIMBA_01d $MELODY_01d ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 2nd phrase on C: b [$BAR * 6] $BASS_02a $ACC_02a $MARIMBA_01a $MELODY_01a b [$BAR * 7] $BASS_02b $ACC_02b $MARIMBA_01b $MELODY_01b b [$BAR * 8] $BASS_02a $ACC_02a $MARIMBA_01a $MELODY_02c b [$BAR * 9] $BASS_02d $ACC_02d $MARIMBA_01d $MELODY_02d b [$BAR * 10] $ECHO_01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 3rd phrase, to G: b [$BAR * 10.5] $BASS_03a $ACC_03a $MARIMBA_03a $MELODY_03a b [$BAR * 11.5] $BASS_03b $ACC_03b $MARIMBA_03b $MELODY_03b b [$BAR * 12.5] $BASS_03a $ACC_03a $MARIMBA_03a $MELODY_03c b [$BAR * 13.5] $BASS_03d $ACC_03d $MARIMBA_03d $MELODY_03d ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; back to C: b [$BAR * 14.5] $BASS_02a $ACC_02a $MARIMBA_04a $MELODY_01a b [$BAR * 15.5] $BASS_02b $ACC_02b $MARIMBA_04b $MELODY_01b b [$BAR * 16.5] $BASS_02a $ACC_02a $MARIMBA_04a $MELODY_02c b [$BAR * 17.5] $BASS_02d $ACC_02d $MARIMBA_04d $MELODY_02d b [$BAR * 18.5] $ECHO_02 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; phrase 5 -- something in Ab minor, perhaps? b [$BAR * 19] $AbmACC_01(0) $AbmACC_02(12) $AbmMEL_01 b [$BAR * 21] $GmACC_01(0) b [$BAR * 22] $AbmACC_02(0) $GmajACC_01(12) e </CsScore> </CsoundSynthesizer> View this message in context: Re: QuteCsound Quitting Unexpectedly Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2010-12-28 06:36 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
I'm not sure what the problem is, but I got the same errors you got when I rendered in QCS and on the command-line. End result is Csound tidy up segfault. afaik there has only been Csound 5.12.1 for Windows. Maybe you were using 5.11.x before? Cheers, ~ andy.f On Tue, Dec 28, 2010 at 12:58 AM, Jim Aikin |
Date | 2010-12-28 07:02 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
On 12/27/2010 10:37 PM, andy fillebrown [via Csound] wrote:
> I'm not sure what the problem is, but I got the same errors you got > when I rendered in QCS and on the command-line. End result is Csound > tidy up segfault. > > afaik there has only been Csound 5.12.1 for Windows. Maybe you were > using 5.11.x before? I was using 5.12.1 before, installed on Sept. 15. What I don't know is whether that .csd used to work with that version of Csound, because I don't know when I last played it. I do know that it was _composed_ using 5.11, because my backup copy is dated June 18. So quite possibly I hadn't played it after installing 5.12.1. The problems with QuteCsound may involve other issues than that .csd, however, as wasn't running during some of the crashes. One odd thing ... the corrupted screenshot I posted shows this file (jig_02.csd) as the active, unsaved file (look at the top of the window), but it wasn't the file that was finishing playing at the moment when the crash happened, and it hadn't been edited at any point. An entirely different file, one that plays successfully every time, was just finishing up when that crash occurred -- the crash occurred when I opened a spreadsheet in OpenOffice (maybe a coincidence, maybe not). Other crashes happened when nothing was playing, when I launched OpenOffice or when (just after installing) I clicked on the browse button in the Configuration dialog to select an audio output. But in general, that one .csd seems to crash quite consistently. It did play successfully once (out of a dozen or so tries). View this message in context: Re: QuteCsound Quitting Unexpectedly Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2010-12-28 07:09 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
Hi Jim, You may want to check your environment variables. They tend to get messed up when Csound is re-installed. Other than that, the only reason I can think of that OpenOffice would cause issues for QuteCsound is if the virtual and widgets opcodes are in the plugins folder, but you said they were removed so I'm mystified at the moment. I may know more later. Cheers, ~ andy.f On Tue, Dec 28, 2010 at 2:02 AM, Jim Aikin |
Date | 2010-12-28 07:11 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
Okay, that file plays successfully in 5.11.1-d for Windows, so there would appear to be a bug in 5.12.1. However -- bam, QuteCsound just quit unexpectedly again, while Csound (5.11.1) was NOT running a playback process, when I opened a word processor file using OpenOffice 3.1. Twice in a row. Something very ugly going on there. --JA |
Date | 2010-12-28 07:21 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
Forgot to remove the three naughty .dll files when I reinstalled 5.11.1. Now that they're gone, I can launch OpenOffice files without QuteCsound crashing. However, the earlier unexpected quits, when I was running 5.12.1, happened even though those .dll's were NOT in the Csound system. |
Date | 2010-12-28 07:33 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
Can you post your system's environment variables? They're probably a mess at this point. ~ af On Tue, Dec 28, 2010 at 2:21 AM, Jim Aikin |
Date | 2010-12-28 07:51 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
On 12/27/2010 11:33 PM, andy fillebrown [via Csound] wrote:
> Can you post your system's environment variables? They're probably a > mess at this point. > Where would I find that information? I'm looking in the QuteCsound Configuration > Environment box, and OPCODEDIR is blank, which may be a bad sign. On the other hand, there's no field in that box for OPCODEDIR64, which according to the Canonical Manual is "mandatory." So it's a reasonable bet that the variables are set elsewhere. That page in the Manual tells how to find the environment variables in Windows XP and 2000, but there's no information on Windows 7. I can't find anything about environment variables in Windows Control Panel -- I think I need to run something or other from the command line, but what??? Okay, here's a clue, maybe. From the command prompt, I type 'path'. I get a list of the PATH settings. No less than six of the settings are: C:\Program Files (x86)\Csound\bin To my untutored eye, this doesn't look good. But I would have not the faintest clue how to edit it, or even whether it needs editing. Suggestions? --JA View this message in context: Re: QuteCsound Quitting Unexpectedly Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2010-12-28 08:04 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
In the command prompt, type "set" to see all your variables. To post those here you have to change the command-line box to "Quick Edit" mode first. Click the system menu at the top left corner of the command-line box and select "Properties". Then, enable "QuickEdit Mode". If that worked you can select the text output from the "set" command and press "Enter" to copy it to the system clipboard. Paste that in an email so I can take a look. To change the environment variables on Win7, click through the following to get to the environment variables dialog box: Computer->Properties->Advanced System Settings->Environment Variables It should be self-explanatory after that but programs won't see the changes until they are individually restarted, or you can just reboot to make sure. ~ af On Tue, Dec 28, 2010 at 2:51 AM, Jim Aikin |
Date | 2010-12-28 08:06 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
On 12/27/2010 11:33 PM, andy fillebrown [via Csound] wrote:
> Can you post your system's environment variables? They're probably a > mess at this point. > Okay, here's some more information. I found the Environment Variables window. OPCODEDIR is C:\Program Files (x86)\Csound\plugins, and OPCODEDIR64 is C:\Program Files (x86)\Csound\plugins64. That looks okay. However, Csound\bin is listed six times under Path (along with some other stuff), and also six times under PYTHONPATH (by itself, as Python is not installed on this system). This doesn't look so good. RAWWAVE_PATH shows C:\Program Files (x86)\Csound\samples. That may be okay. Also probably okay is CSOUNDRC, which is C:\Program Files (x86)\Csound\.csoundrc. View this message in context: Re: QuteCsound Quitting Unexpectedly Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2010-12-28 08:08 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
I need to see the "other stuff" on the PATH, and I need to know what order it's in. On Tue, Dec 28, 2010 at 3:06 AM, Jim Aikin |
Date | 2010-12-28 08:14 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
To elaborate, there only needs to be one C:\Program Files (x86)\Csound\bin in the PATH and PYTHONPATH, but it doesn't cause a problem if there's more than one and it's identical to the first one. What's important to me is the stuff that comes before the first Csound\bin entry in the PATH, and ideally I'd like to see all your environment variables as output by the "set" command -- just to make sure something funky is going on. ~ af On Tue, Dec 28, 2010 at 3:08 AM, andy fillebrown |
Date | 2010-12-28 08:16 |
From | Jim Aikin |
Subject | [Csnd] Re: QuteCsound Quitting Unexpectedly |
On 12/28/2010 12:05 AM, andy fillebrown [via Csound] wrote:
> In the command prompt, type "set" to see all your variables. > > To post those here you have to change the command-line box to "Quick > Edit" mode first. > Click the system menu at the top left corner of the command-line box > and select "Properties". > Then, enable "QuickEdit Mode". > > If that worked you can select the text output from the "set" command > and press "Enter" to copy it to the system clipboard. Paste that in > an email so I can take a look. Here ya go. C:\Users\Jim Aikin>set ALLUSERSPROFILE=C:\ProgramData APPDATA=C:\Users\Jim Aikin\AppData\Roaming asl.log=Destination=file;OnFirstLog=command,environment CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip CommonProgramFiles=C:\Program Files\Common Files CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files CommonProgramW6432=C:\Program Files\Common Files COMPUTERNAME=HIPSTER ComSpec=C:\Windows\system32\cmd.exe CSOUNDRC=C:\Program Files (x86)\Csound\.csoundrc FP_NO_HOST_CHECK=NO GS_PROG=C:\Program Files\gs\gs8.71\bin\gswin32c.exe HOMEDRIVE=C: HOMEPATH=\Users\Jim Aikin KMP_DUPLICATE_LIB_OK=TRUE LOCALAPPDATA=C:\Users\Jim Aikin\AppData\Local LOGONSERVER=\\HIPSTER NUMBER_OF_PROCESSORS=4 OnlineServices=Online Services OPCODEDIR=C:\Program Files (x86)\Csound\plugins OPCODEDIR64=C:\Program Files (x86)\Csound\plugins64 OS=Windows_NT Path=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32 \WindowsPowerShell\v1.0\;C:\Program Files (x86)\Csound\bin;C:\Program Files (x86 )\Csound\bin;C:\Program Files (x86)\GTK2-Runtime\bin;C:\Program Files (x86)\Csou nd\bin;C:\Program Files (x86)\Csound\bin;C:\Program Files (x86)\QuickTime\QTSyst em\;C:\Program Files (x86)\Csound\bin;C:\Program Files (x86)\Csound\bin;C:\Progr am Files (x86)\CVSNT\ PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC PCBRAND=Pavilion Platform=HPD PROCESSOR_ARCHITECTURE=AMD64 PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 30 Stepping 5, GenuineIntel PROCESSOR_LEVEL=6 PROCESSOR_REVISION=1e05 ProgramData=C:\ProgramData ProgramFiles=C:\Program Files ProgramFiles(x86)=C:\Program Files (x86) ProgramW6432=C:\Program Files PROMPT=$P$G PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\ PUBLIC=C:\Users\Public PYTHONPATH=;C:\Program Files (x86)\Csound\bin;C:\Program Files (x86)\Csound\bin; C:\Program Files (x86)\Csound\bin;C:\Program Files (x86)\Csound\bin;C:\Program F iles (x86)\Csound\bin;C:\Program Files (x86)\Csound\bin QTJAVA=C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip RAWWAVE_PATH=C:\Program Files (x86)\Csound\samples SESSIONNAME=Console SFOUTYP=WAV SystemDrive=C: SystemRoot=C:\Windows TEMP=C:\Users\JIMAIK~1\AppData\Local\Temp TMP=C:\Users\JIMAIK~1\AppData\Local\Temp USERDOMAIN=HIPSTER USERNAME=Jim Aikin USERPROFILE=C:\Users\Jim Aikin windir=C:\Windows View this message in context: Re: QuteCsound Quitting Unexpectedly Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2010-12-28 08:27 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
Thanks. Unfortunately, I don't see anything funky going on there. I'll see if I can get OpenOffice to reproduce the QCS crash you're describing when I get a chance. Cheers, ~ andy.f On Tue, Dec 28, 2010 at 3:16 AM, Jim Aikin |
Date | 2010-12-28 09:17 |
From | Andres Cabrera |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
Hi Jim, Was the problem solved by removing the fltk plugins or is it still happening? Cheers, Andres On Tue, Dec 28, 2010 at 8:16 AM, Jim Aikin |
Date | 2010-12-28 12:52 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: QuteCsound Quitting Unexpectedly |
I am unable to reproduce the OpenOffice issue, so far. I tried it with and without the offending fltk opcodes and it wouldn't crash either way. I also tried it with the QuteCsound from the Csound package and the QuteCsound from the QuteCsound package. Everything worked fine. I'm sorry, but I don't know what's wrong. Cheers, ~ andy.f On Tue, Dec 28, 2010 at 3:27 AM, andy fillebrown |
Date | 2010-12-28 13:46 |
From | Victor Lazzarini |
Subject | [Csnd] Re: Re: Re: QuteCsound Quitting Unexpectedly |
Windows ;-) On 28 Dec 2010, at 12:52, andy fillebrown wrote: > I'm sorry, but I don't know what's wrong. Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |