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[Csnd] Doubles vs Floats, both on WinXP?

Date2010-11-14 04:24
FromAdam
Subject[Csnd] Doubles vs Floats, both on WinXP?
AttachmentsNone  

Date2010-11-14 06:07
Fromandy fillebrown
Subject[Csnd] Re: Doubles vs Floats, both on WinXP?
Having both installed on Windows is problematic due to csnd.dll.  If
you use anything that requires csnd.dll, you'll have to make sure the
correct version of it is being loaded.  This is typically done by
changing your PATH variable, which is what I did for a while until I
discovered the subst dos command.  Now I just set my Csound related
PATH to s:\bin and call subst s: C:\Program Files\Csound32, or subst
s: C:\Program Files\Csound64, which makes it possible to switch Csound
versions without editing the PATH.  Note that if s: has already been
substituted, you'll have to un-substitute it with subst /d s: before
substituting a different Csound directory.

Going further, I've added a .bat file to my desktop for automatically
substituting whichever Csound install directory I drag-and-drop onto
it.  This makes switching between the two more convenient.

The subst command is an undocumented relic, but it's still available
(even on Windows 7) and it makes dealing with programs like Csound
much easier.

Cheers,
~ andy.f



On Sat, Nov 13, 2010 at 11:24 PM, Adam  wrote:
>
> Any warnings or cautions before I install Floats along side
> the existing Doubles version I have, on my WinXP machine?
> [Cecilia needs, and realtime use prefers, the Floats].
>
> The co-existance of the two versions are not detailed
> in the manual at;
> http://www.csounds.com/manual/html/MiscCsound64.html
>
> Any comments appreciated.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


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            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2010-12-10 00:29
FromBrian Wong
Subject[Csnd] N-trench
AttachmentsN-trench.blue  
Please find attached to this message a copy of N-trench.blue, the source file for N-trench. I tried to export this to a csd, but for some reason it did not work properly. I look forward very much to seeing and hearing your results and hope you will forward me a copy of your Unity project. I have done some more Unity work, but progress has been slow as I am now working very long hours at my job. I posted my little "Aunity" audio example on the Unity developers forum and response was extremely positive.
Let me know if you are not able to work with the .blue file. I can probably fix the csd export problem, or simply extract the score information from the csd.
Brian 		 	   		  
Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2010-12-10 00:31
FromBrian Wong
Subject[Csnd] RE: N-trench
Ooops, I meant that to be a personal email to Andy, sorry. I'll shut up now.

----------------------------------------
> From: brian.wong1@hotmail.com
> To: csound@lists.bath.ac.uk
> Date: Thu, 9 Dec 2010 20:29:12 -0400
> Subject: [Csnd] N-trench
>
>
> Please find attached to this message a copy of N-trench.blue, the source file for N-trench. I tried to export this to a csd, but for some reason it did not work properly. I look forward very much to seeing and hearing your results and hope you will forward me a copy of your Unity project. I have done some more Unity work, but progress has been slow as I am now working very long hours at my job. I posted my little "Aunity" audio example on the Unity developers forum and response was extremely positive.
> Let me know if you are not able to work with the .blue file. I can probably fix the csd export problem, or simply extract the score information from the csd.
> Brian

 		 	   		  

Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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