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[Csnd] Re: Re: Re: getting chiptune sounds out of CSound

Date2010-11-06 22:59
From"Arthur Pirika"
Subject[Csnd] Re: Re: Re: getting chiptune sounds out of CSound
hi, yes, this works exactly as I intended. both examples produce the same 
result, but, thanks to the randh opcode, here's the revised, simplified, 
orchestra.

sr = 44100
kr = 4410
ksmps = 10
nchnls = 1

instr 1
   ; demonstration of variable clock frequencies
   kfreq expon 4000, p3, 40
   ; make noise
   anoise randh 20000, kfreq
   out anoise
endin

----- Original Message ----- 
From: "Mark Van Peteghem" 
To: 
Sent: Sunday, November 07, 2010 7:24 AM
Subject: [Csnd] Re: Re: getting chiptune sounds out of CSound


> Jana wrote:
>> Am 05.11.2010 14:18, schrieb Arthur Pirika:
>>> waveforms. cs has all the basics, pwm, tri, saw, even noise, although 
>>> it's not quite the noise I'd be looking for here. Most chips tied the 
>>> noise gen to the CPU clock, so, you could varry the frequency of the 
>>> noise and get either the typical high hiss of white noise, or a low, 
>>> rumbling/seashore type effect.
>>>
>>
>> Hi Arthur,
>>
>> feeding white noise into a sample/hold unit and sampling it at audio rate 
>> gives that effect of clocked digital noise generators. Like in the 
>> following example. ksmps = 1 is important here to generate proper trigger 
>> signals for the s&h stage.
>
> Doesn't the randh opcode do the same thing? And it doesn't require ksmps = 
> 1.
>
> -- 
>  Mark
>  _________________________________________
>  When you get lemons, you make lemonade.
>  When you get hardware, you make software.
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
> csound"
>
> 



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Date2010-11-07 10:05
FromJana
Subject[Csnd] Re: Re: Re: Re: getting chiptune sounds out of CSound
Am 06.11.2010 23:59, schrieb Arthur Pirika:
> hi, yes, this works exactly as I intended. both examples produce the 
> same result, but, thanks to the randh opcode, here's the revised, 
> simplified, orchestra.
>
>   ; make noise
>   anoise randh 20000, kfreq

Wow, very nice. Sometimes things can get so simple :-) And another 
example that learning csound is a loooong way ;-)

Best,
Jana



Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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