[Csnd] new piece
Date | 2010-11-02 10:26 |
From | peiman khosravi |
Subject | [Csnd] new piece |
Dear all, I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools). http://idisk.mac.com/peimankh/Public/convergences_44100.wav I have the beats near the end of the piece (my first piece featuring beats actually). Comments are welcome as always, but no obligations ;-) Best, Peiman |
Date | 2010-11-02 10:42 |
From | Victor Lazzarini |
Subject | [Csnd] Re: new piece |
Nice. Interesting to hear the beats at the end. Very good quality audio, sounds really sharp. Victor PS.: maybe you'd be interested in responding to the LAC call for music? On 2 Nov 2010, at 10:26, peiman khosravi wrote: Dear all, |
Date | 2010-11-02 12:30 |
From | peiman khosravi |
Subject | [Csnd] Re: Re: new piece |
Thanks very much for listening Victor and for your comments. If the sound quality is good then blame your opcodes for it! Best, Peiman On 2 November 2010 10:42, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
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Date | 2010-11-02 12:37 |
From | Victor Lazzarini |
Subject | [Csnd] Re: Re: Re: new piece |
No, that's the composer's craft ;) (technology should be transparent). It's a nice piece, something that is emphasised on further listening, well done. Victor On 2 Nov 2010, at 12:30, peiman khosravi wrote: Thanks very much for listening Victor and for your comments. If the sound quality is good then blame your opcodes for it! |
Date | 2010-11-02 13:27 |
From | Anthony Palomba |
Subject | [Csnd] Re: Re: Re: Re: new piece |
Hey Pieman, That is some good stuff! The last three minutes are great. Was that all done with csound? Just out of curiosity, can you share some of your thoughts on creating audio definition. Obviously you must be running things at a very high sampling rate when you render the audio. -ap On Tue, Nov 2, 2010 at 7:37 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
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Date | 2010-11-02 16:18 |
From | andy fillebrown |
Subject | [Csnd] Re: new piece |
Could someone compress this to .ogg for the bandwidth-challenged =) Cheers, ~ andy.f On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi |
Date | 2010-11-02 17:09 |
From | jpff@cs.bath.ac.uk |
Subject | [Csnd] Re: Re: new piece |
Try http://dream.cs.bath.ac.uk/convergences_44100.ogg > Could someone compress this to .ogg for the bandwidth-challenged =) > > Cheers, > ~ andy.f > > > > On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi > |
Date | 2010-11-02 22:40 |
From | andy fillebrown |
Subject | [Csnd] Re: Re: Re: new piece |
Thank you. On Tue, Nov 2, 2010 at 12:09 PM, |
Date | 2010-11-02 22:41 |
From | andy fillebrown |
Subject | [Csnd] Re: new piece |
Wow! That sounds great! Thanks for sharing it with us. Cheers, ~ andy.f On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi |
Date | 2010-11-03 09:51 |
From | peiman khosravi |
Subject | [Csnd] Re: Re: new piece |
Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night. In fact last night I noticed a couple of subtle glitches (in the concert!) which I think are artifacts of a certain plug-in bounced in ardour in non-real time. I shall go back to the mix and re-bounce that whole section tonight. Anthony, Csound was only used to process (and synthesis) the source material. The actual 'composing' was done in Ardour. I have the luxury of recording, processing and mixing everything at 96k 24bit with almost no conversions until the very final stage (to 44.1kH). For sample-rate conversion I use SampleManager http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's high quality algorithm but unfortunately Mac only. Ardour does a fine job there too (using sox I think). http://src.infinitewave.ca/ I am not sure how important it is to mix at 96k but you do notice the difference (with 96k recordings) when: (a) drastically transposing (slowing) sounds down (no time correction) where the higher spectral range comes within the hearing range so you do not end up with a muddy sound with no high-end (as you would with 44.1 recordings). And (b) when doing FFT frequency processes (e.g. warping, stretching or shifting). The downside is the drastic increase in CPU so one ends up either buying more ram or bouncing tracks down to stems all the time (or most likely both!). I find myself using the pvs opcodes (in FFTools) to do some noise reduction and tweak the spectral contrast of my original sources. The fact that FFT processes in csound can sound so transparent makes Csound just about my favorite software. Also I recommend some of the filter LADSPA plug-ins that come with Ardour, they sound amazingly good. Using an enhancer (DIY in Ardour) on certain sounds can add that extra crispness http://www.ardour.org/node/405 And finally, I never use reverb anymore (it tends to muddy the spectral clarity) and have not used compressors or limiters as I don't want to loos the dynamic contrast. One can create the sense of spatial vastness purely by mixing and the choice of sound material without imposing such characteristics by using a reverb algorithm. And subtle 'compression' can be done by drawing a volume curve by hand if needed. Of course having access to a good pair of monitors and mics is probably the most important part. And spending a good few hours recording sound sources in the studio pays off at the end of the day. A while ago I got my hands on a sound devices 702 for doing outdoors recording and ended up using it for studio recordings too. At my university they have the digi02/03 interfaces. We did some A/B comparisons of the same signals recorded in parallel with digi03 and SD702 and the SD702 sounded far better, it must be a combination of good preamps and converters. Mind you most of the samples for this piece where recorded with my presonus Firebox before I had access to the SD702. All the best, Peiman On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com> wrote: Wow! That sounds great! Thanks for sharing it with us. |
Date | 2010-11-03 10:21 |
From | J |
Subject | [Csnd] Re: Re: Re: new piece |
Great Peiman, Thank you for the break down of your process, it is really interesting to hear! You've convinced me to give working at 96k a try. I have noticed an improvement with transpositions myself. Finally, let me get in some late compliments about this piece, I really enjoyed it!.
What were your sound sources if you don't mind me asking?
On Wed, Nov 3, 2010 at 9:51 AM, peiman khosravi <peimankhosravi@gmail.com> wrote: Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night. |
Date | 2010-11-03 10:44 |
From | Victor Lazzarini |
Subject | [Csnd] Re: Re: Re: new piece |
So have you been running Csound always at 96K? What kind of fftsizes do you use then? Victor On 3 Nov 2010, at 09:51, peiman khosravi wrote: Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night. |
Date | 2010-11-03 11:45 |
From | peiman khosravi |
Subject | [Csnd] Re: Re: Re: Re: new piece |
Yes, at least in the past two years. I generally use a smaller FFT size (2048) to audition in real-time and then render to disk with higher FFT Size (4096 or 8192) and an overlap of FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4. Best, Peiman On 3 November 2010 10:44, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
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Date | 2010-11-03 12:33 |
From | Michael Gogins |
Subject | [Csnd] Re: Re: Re: Re: Re: new piece |
The current studio standard is 96000 24 bit or float, that is what everybody who is serious about sound should do -- or better. [Rant] In general, in the arts, one should be something of a perfectionist. This SHOULD mean that, each every time a choice of means presents itself, one ALWAYS chooses that alternative that DOES, or even MIGHT, lead to perceptibly or technically better results. PERIOD. [End rant] Regards, Mike On Wed, Nov 3, 2010 at 7:45 AM, peiman khosravi |
Date | 2010-11-03 14:59 |
From | Steven Yi |
Subject | [Csnd] Re: new piece |
Hi Peiman, I just had a chance to listen: outstanding! Thanks so much for sharing the piece as well as sharing parts of your working process. Steven On 11/3/10, peiman khosravi |
Date | 2010-11-03 15:03 |
From | J |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: new piece |
Sure, though this is much more difficult to uphold when working in real-time, during performance, with an old computer, tiny hard drive etc. But in principle I would agree.
On Wed, Nov 3, 2010 at 12:33 PM, Michael Gogins <michael.gogins@gmail.com> wrote: The current studio standard is 96000 24 bit or float, that is what |
Date | 2010-11-03 15:34 |
From | Michael Bechard |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: new piece |
What about when you want to create sound from anti-aliasing artifacts gotten only at lower sample rates? Never say never... Michael Bechard ----- Original Message ---- From: Michael Gogins |
Date | 2010-11-06 23:06 |
From | peiman khosravi |
Subject | [Csnd] Re: Re: new piece |
Hi Steven, A belated thanks for listening to the piece and your nice comments :) Best, Peiman On 3 November 2010 15:59, Steven Yi <stevenyi@gmail.com> wrote: Hi Peiman, |
Date | 2010-11-07 18:24 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: new piece |
Nice work, Peiman. To me, the most effective part was the entrance of the beats, and I really enjoyed the bubbly texture towards the very end, at around 11:00.... I would love to see what you might do with these kinds of textures in the background, but minimal techno/melodic/funky grooves with beats happening more in the foreground! Best, AKJ On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi <peimankhosravi@gmail.com> wrote: Dear all, -- Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |