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[Csnd] new piece

Date2010-11-02 10:26
Frompeiman khosravi
Subject[Csnd] new piece
Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman



Date2010-11-02 10:42
FromVictor Lazzarini
Subject[Csnd] Re: new piece
Nice. Interesting to hear the beats at the end.
Very good quality audio, sounds really sharp.

Victor

PS.: maybe you'd be interested in responding to the LAC call for music?

On 2 Nov 2010, at 10:26, peiman khosravi wrote:

Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman




Date2010-11-02 12:30
Frompeiman khosravi
Subject[Csnd] Re: Re: new piece
Thanks very much for listening Victor and for your comments. If the sound quality is good then blame your opcodes for it!

Best,

Peiman

On 2 November 2010 10:42, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Nice. Interesting to hear the beats at the end.
Very good quality audio, sounds really sharp.

Victor

PS.: maybe you'd be interested in responding to the LAC call for music?

On 2 Nov 2010, at 10:26, peiman khosravi wrote:

Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman





Date2010-11-02 12:37
FromVictor Lazzarini
Subject[Csnd] Re: Re: Re: new piece
No, that's the composer's craft ;) (technology should be transparent). It's a nice piece, something that is emphasised on further listening, well done.
 Victor

On 2 Nov 2010, at 12:30, peiman khosravi wrote:

Thanks very much for listening Victor and for your comments. If the sound quality is good then blame your opcodes for it!

Best,

Peiman

On 2 November 2010 10:42, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Nice. Interesting to hear the beats at the end.
Very good quality audio, sounds really sharp.

Victor

PS.: maybe you'd be interested in responding to the LAC call for music?

On 2 Nov 2010, at 10:26, peiman khosravi wrote:

Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman






Date2010-11-02 13:27
FromAnthony Palomba
Subject[Csnd] Re: Re: Re: Re: new piece
Hey Pieman,

That is some good stuff! The last three minutes are great.

Was that all done with csound? Just out of curiosity, can you
share some of your thoughts on creating audio definition.
Obviously you must be running things at a very high sampling
rate when you render the audio.



-ap



On Tue, Nov 2, 2010 at 7:37 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
No, that's the composer's craft ;) (technology should be transparent). It's a nice piece, something that is emphasised on further listening, well done.
 Victor

On 2 Nov 2010, at 12:30, peiman khosravi wrote:

Thanks very much for listening Victor and for your comments. If the sound quality is good then blame your opcodes for it!

Best,

Peiman

On 2 November 2010 10:42, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
Nice. Interesting to hear the beats at the end.
Very good quality audio, sounds really sharp.

Victor

PS.: maybe you'd be interested in responding to the LAC call for music?

On 2 Nov 2010, at 10:26, peiman khosravi wrote:

Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman







Date2010-11-02 16:18
Fromandy fillebrown
Subject[Csnd] Re: new piece
Could someone compress this to .ogg for the bandwidth-challenged =)

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
 wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2010-11-02 17:09
Fromjpff@cs.bath.ac.uk
Subject[Csnd] Re: Re: new piece
Try http://dream.cs.bath.ac.uk/convergences_44100.ogg


> Could someone compress this to .ogg for the bandwidth-challenged =)
>
> Cheers,
> ~ andy.f
>
>
>
> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>  wrote:
>> Dear all,
>>
>> I am following the tradition of the list by sending a link to my newly
>> baked
>> piece. Entirely mixed in Ardour2 with samples processed using mostly
>> Csound's PVS opcodes (FFTools).
>>
>> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>
>> I have the beats near the end of the piece (my first piece featuring
>> beats
>> actually).
>>
>> Comments are welcome as always, but no obligations ;-)
>>
>> Best,
>>
>> Peiman
>>
>>
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>
>
>




Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2010-11-02 22:40
Fromandy fillebrown
Subject[Csnd] Re: Re: Re: new piece
Thank you.

On Tue, Nov 2, 2010 at 12:09 PM,   wrote:
> Try http://dream.cs.bath.ac.uk/convergences_44100.ogg
>
>
>> Could someone compress this to .ogg for the bandwidth-challenged =)
>>
>> Cheers,
>> ~ andy.f
>>
>>
>>
>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>  wrote:
>>> Dear all,
>>>
>>> I am following the tradition of the list by sending a link to my newly
>>> baked
>>> piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> Csound's PVS opcodes (FFTools).
>>>
>>> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>>
>>> I have the beats near the end of the piece (my first piece featuring
>>> beats
>>> actually).
>>>
>>> Comments are welcome as always, but no obligations ;-)
>>>
>>> Best,
>>>
>>> Peiman
>>>
>>>
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>>
>>
>>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2010-11-02 22:41
Fromandy fillebrown
Subject[Csnd] Re: new piece
Wow!  That sounds great!  Thanks for sharing it with us.

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
 wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2010-11-03 09:51
Frompeiman khosravi
Subject[Csnd] Re: Re: new piece
Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night.

In fact last night I noticed a couple of subtle glitches (in the concert!) which I think are artifacts of a certain plug-in bounced in ardour in non-real time. I shall go back to the mix and re-bounce that whole section tonight. 

Anthony, Csound was only used to process (and synthesis) the source material. The actual 'composing' was done in Ardour. I have the luxury of recording, processing and mixing everything at 96k 24bit with almost no conversions until the very final stage (to 44.1kH). For sample-rate conversion I use SampleManager http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's high quality algorithm but unfortunately Mac only. Ardour does a fine job there too (using sox I think). http://src.infinitewave.ca/

I am not  sure how important it is to mix at 96k but you do notice the difference (with 96k recordings) when: (a) drastically transposing (slowing) sounds down (no time correction) where the higher spectral range comes within the hearing range so you do not end up with a muddy sound with no high-end (as you would with 44.1 recordings). And (b) when doing FFT frequency processes (e.g. warping, stretching or shifting). The downside is the drastic increase in CPU so one ends up either buying more ram or bouncing tracks down to stems all the time (or most likely both!).  

I find myself using the pvs opcodes (in FFTools) to do some noise reduction and tweak the spectral contrast of my original sources. The fact that FFT processes in csound can sound so transparent makes Csound just about my favorite software. Also I recommend some of the filter LADSPA plug-ins that come with Ardour, they sound amazingly good.

Using an enhancer (DIY in Ardour) on certain sounds can add that extra crispness http://www.ardour.org/node/405

And finally, I never use reverb anymore (it tends to muddy the spectral clarity) and have not used compressors or limiters as I don't want to loos the dynamic contrast. One can create the sense of spatial vastness purely by mixing and the choice of sound material without imposing such characteristics by using a reverb algorithm. And subtle 'compression' can be done by drawing a volume curve by hand if needed. 

Of course having access to a good pair of monitors and mics is probably the most important part. And spending a good few hours recording sound sources in the studio pays off at the end of the day. A while ago I got my hands on a sound devices 702 for doing outdoors recording and ended up using it for studio recordings too. At my university they have the digi02/03 interfaces. We did some A/B comparisons of the same signals recorded in parallel with digi03 and SD702 and the SD702 sounded far better, it must be a combination of good preamps and converters. Mind you most of the samples for this piece where recorded with my presonus Firebox before I had access to the SD702.

All the best,

Peiman       

On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com> wrote:
Wow!  That sounds great!  Thanks for sharing it with us.

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
<peimankhosravi@gmail.com> wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Date2010-11-03 10:21
FromJ
Subject[Csnd] Re: Re: Re: new piece
Great Peiman,

Thank you for the break down of your process, it is really interesting to hear! You've convinced me to give working at 96k a try. I have noticed an improvement with transpositions myself. Finally, let me get in some late compliments about this piece, I really enjoyed it!.

What were your sound sources if you don't mind me asking?

On Wed, Nov 3, 2010 at 9:51 AM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night.

In fact last night I noticed a couple of subtle glitches (in the concert!) which I think are artifacts of a certain plug-in bounced in ardour in non-real time. I shall go back to the mix and re-bounce that whole section tonight. 

Anthony, Csound was only used to process (and synthesis) the source material. The actual 'composing' was done in Ardour. I have the luxury of recording, processing and mixing everything at 96k 24bit with almost no conversions until the very final stage (to 44.1kH). For sample-rate conversion I use SampleManager http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's high quality algorithm but unfortunately Mac only. Ardour does a fine job there too (using sox I think). http://src.infinitewave.ca/

I am not  sure how important it is to mix at 96k but you do notice the difference (with 96k recordings) when: (a) drastically transposing (slowing) sounds down (no time correction) where the higher spectral range comes within the hearing range so you do not end up with a muddy sound with no high-end (as you would with 44.1 recordings). And (b) when doing FFT frequency processes (e.g. warping, stretching or shifting). The downside is the drastic increase in CPU so one ends up either buying more ram or bouncing tracks down to stems all the time (or most likely both!).  

I find myself using the pvs opcodes (in FFTools) to do some noise reduction and tweak the spectral contrast of my original sources. The fact that FFT processes in csound can sound so transparent makes Csound just about my favorite software. Also I recommend some of the filter LADSPA plug-ins that come with Ardour, they sound amazingly good.

Using an enhancer (DIY in Ardour) on certain sounds can add that extra crispness http://www.ardour.org/node/405

And finally, I never use reverb anymore (it tends to muddy the spectral clarity) and have not used compressors or limiters as I don't want to loos the dynamic contrast. One can create the sense of spatial vastness purely by mixing and the choice of sound material without imposing such characteristics by using a reverb algorithm. And subtle 'compression' can be done by drawing a volume curve by hand if needed. 

Of course having access to a good pair of monitors and mics is probably the most important part. And spending a good few hours recording sound sources in the studio pays off at the end of the day. A while ago I got my hands on a sound devices 702 for doing outdoors recording and ended up using it for studio recordings too. At my university they have the digi02/03 interfaces. We did some A/B comparisons of the same signals recorded in parallel with digi03 and SD702 and the SD702 sounded far better, it must be a combination of good preamps and converters. Mind you most of the samples for this piece where recorded with my presonus Firebox before I had access to the SD702.

All the best,

Peiman       

On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com> wrote:
Wow!  That sounds great!  Thanks for sharing it with us.

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
<peimankhosravi@gmail.com> wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




Date2010-11-03 10:44
FromVictor Lazzarini
Subject[Csnd] Re: Re: Re: new piece
So have you been running Csound always at 96K? What kind of fftsizes do you use then?

Victor


On 3 Nov 2010, at 09:51, peiman khosravi wrote:

Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night.

In fact last night I noticed a couple of subtle glitches (in the concert!) which I think are artifacts of a certain plug-in bounced in ardour in non-real time. I shall go back to the mix and re-bounce that whole section tonight. 

Anthony, Csound was only used to process (and synthesis) the source material. The actual 'composing' was done in Ardour. I have the luxury of recording, processing and mixing everything at 96k 24bit with almost no conversions until the very final stage (to 44.1kH). For sample-rate conversion I use SampleManager http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's high quality algorithm but unfortunately Mac only. Ardour does a fine job there too (using sox I think). http://src.infinitewave.ca/

I am not  sure how important it is to mix at 96k but you do notice the difference (with 96k recordings) when: (a) drastically transposing (slowing) sounds down (no time correction) where the higher spectral range comes within the hearing range so you do not end up with a muddy sound with no high-end (as you would with 44.1 recordings). And (b) when doing FFT frequency processes (e.g. warping, stretching or shifting). The downside is the drastic increase in CPU so one ends up either buying more ram or bouncing tracks down to stems all the time (or most likely both!).  

I find myself using the pvs opcodes (in FFTools) to do some noise reduction and tweak the spectral contrast of my original sources. The fact that FFT processes in csound can sound so transparent makes Csound just about my favorite software. Also I recommend some of the filter LADSPA plug-ins that come with Ardour, they sound amazingly good.

Using an enhancer (DIY in Ardour) on certain sounds can add that extra crispness http://www.ardour.org/node/405

And finally, I never use reverb anymore (it tends to muddy the spectral clarity) and have not used compressors or limiters as I don't want to loos the dynamic contrast. One can create the sense of spatial vastness purely by mixing and the choice of sound material without imposing such characteristics by using a reverb algorithm. And subtle 'compression' can be done by drawing a volume curve by hand if needed. 

Of course having access to a good pair of monitors and mics is probably the most important part. And spending a good few hours recording sound sources in the studio pays off at the end of the day. A while ago I got my hands on a sound devices 702 for doing outdoors recording and ended up using it for studio recordings too. At my university they have the digi02/03 interfaces. We did some A/B comparisons of the same signals recorded in parallel with digi03 and SD702 and the SD702 sounded far better, it must be a combination of good preamps and converters. Mind you most of the samples for this piece where recorded with my presonus Firebox before I had access to the SD702.

All the best,

Peiman       

On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com> wrote:
Wow!  That sounds great!  Thanks for sharing it with us.

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
<peimankhosravi@gmail.com> wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




Date2010-11-03 11:45
Frompeiman khosravi
Subject[Csnd] Re: Re: Re: Re: new piece
Yes, at least in the past two years.

I generally use a smaller FFT size (2048) to audition in real-time and then render to disk with higher FFT Size (4096 or 8192) and an overlap of FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4. 

Best,
Peiman

On 3 November 2010 10:44, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
So have you been running Csound always at 96K? What kind of fftsizes do you use then?

Victor


On 3 Nov 2010, at 09:51, peiman khosravi wrote:

Thanks very much everyone for your kind comments. Sorry for my late reply, I had a full schedule last night.

In fact last night I noticed a couple of subtle glitches (in the concert!) which I think are artifacts of a certain plug-in bounced in ardour in non-real time. I shall go back to the mix and re-bounce that whole section tonight. 

Anthony, Csound was only used to process (and synthesis) the source material. The actual 'composing' was done in Ardour. I have the luxury of recording, processing and mixing everything at 96k 24bit with almost no conversions until the very final stage (to 44.1kH). For sample-rate conversion I use SampleManager http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's high quality algorithm but unfortunately Mac only. Ardour does a fine job there too (using sox I think). http://src.infinitewave.ca/

I am not  sure how important it is to mix at 96k but you do notice the difference (with 96k recordings) when: (a) drastically transposing (slowing) sounds down (no time correction) where the higher spectral range comes within the hearing range so you do not end up with a muddy sound with no high-end (as you would with 44.1 recordings). And (b) when doing FFT frequency processes (e.g. warping, stretching or shifting). The downside is the drastic increase in CPU so one ends up either buying more ram or bouncing tracks down to stems all the time (or most likely both!).  

I find myself using the pvs opcodes (in FFTools) to do some noise reduction and tweak the spectral contrast of my original sources. The fact that FFT processes in csound can sound so transparent makes Csound just about my favorite software. Also I recommend some of the filter LADSPA plug-ins that come with Ardour, they sound amazingly good.

Using an enhancer (DIY in Ardour) on certain sounds can add that extra crispness http://www.ardour.org/node/405

And finally, I never use reverb anymore (it tends to muddy the spectral clarity) and have not used compressors or limiters as I don't want to loos the dynamic contrast. One can create the sense of spatial vastness purely by mixing and the choice of sound material without imposing such characteristics by using a reverb algorithm. And subtle 'compression' can be done by drawing a volume curve by hand if needed. 

Of course having access to a good pair of monitors and mics is probably the most important part. And spending a good few hours recording sound sources in the studio pays off at the end of the day. A while ago I got my hands on a sound devices 702 for doing outdoors recording and ended up using it for studio recordings too. At my university they have the digi02/03 interfaces. We did some A/B comparisons of the same signals recorded in parallel with digi03 and SD702 and the SD702 sounded far better, it must be a combination of good preamps and converters. Mind you most of the samples for this piece where recorded with my presonus Firebox before I had access to the SD702.

All the best,

Peiman       

On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com> wrote:
Wow!  That sounds great!  Thanks for sharing it with us.

Cheers,
~ andy.f



On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
<peimankhosravi@gmail.com> wrote:
> Dear all,
>
> I am following the tradition of the list by sending a link to my newly baked
> piece. Entirely mixed in Ardour2 with samples processed using mostly
> Csound's PVS opcodes (FFTools).
>
> http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>
> I have the beats near the end of the piece (my first piece featuring beats
> actually).
>
> Comments are welcome as always, but no obligations ;-)
>
> Best,
>
> Peiman
>
>
>


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"





Date2010-11-03 12:33
FromMichael Gogins
Subject[Csnd] Re: Re: Re: Re: Re: new piece
The current studio standard is 96000 24 bit or float, that is what
everybody who is serious about sound should do -- or better.

[Rant] In general, in the arts, one should be something of a
perfectionist. This SHOULD mean that, each every time a choice of
means presents itself, one ALWAYS chooses that alternative that DOES,
or even MIGHT, lead to perceptibly or technically better results.
PERIOD.

[End rant]

Regards,
Mike



On Wed, Nov 3, 2010 at 7:45 AM, peiman khosravi
 wrote:
> Yes, at least in the past two years.
>
> I generally use a smaller FFT size (2048) to audition in real-time and then
> render to disk with higher FFT Size (4096 or 8192) and an overlap of
> FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4.
>
> Best,
> Peiman
>
> On 3 November 2010 10:44, Victor Lazzarini  wrote:
>>
>> So have you been running Csound always at 96K? What kind of fftsizes do
>> you use then?
>> Victor
>>
>> On 3 Nov 2010, at 09:51, peiman khosravi wrote:
>>
>> Thanks very much everyone for your kind comments. Sorry for my late reply,
>> I had a full schedule last night.
>>
>> In fact last night I noticed a couple of subtle glitches (in the concert!)
>> which I think are artifacts of a certain plug-in bounced in ardour in
>> non-real time. I shall go back to the mix and re-bounce that whole section
>> tonight.
>>
>> Anthony, Csound was only used to process (and synthesis) the source
>> material. The actual 'composing' was done in Ardour. I have the luxury of
>> recording, processing and mixing everything at 96k 24bit with almost no
>> conversions until the very final stage (to 44.1kH). For sample-rate
>> conversion I use SampleManager
>> http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's
>> high quality algorithm but unfortunately Mac only. Ardour does a fine job
>> there too (using sox I think). http://src.infinitewave.ca/
>>
>> I am not  sure how important it is to mix at 96k but you do notice the
>> difference (with 96k recordings) when: (a) drastically transposing (slowing)
>> sounds down (no time correction) where the higher spectral range comes
>> within the hearing range so you do not end up with a muddy sound with no
>> high-end (as you would with 44.1 recordings). And (b) when doing FFT
>> frequency processes (e.g. warping, stretching or shifting). The downside is
>> the drastic increase in CPU so one ends up either buying more ram or
>> bouncing tracks down to stems all the time (or most likely both!).
>>
>> I find myself using the pvs opcodes (in FFTools) to do some noise
>> reduction and tweak the spectral contrast of my original sources. The fact
>> that FFT processes in csound can sound so transparent makes Csound just
>> about my favorite software. Also I recommend some of the filter LADSPA
>> plug-ins that come with Ardour, they sound amazingly good.
>>
>> Using an enhancer (DIY in Ardour) on certain sounds can add that extra
>> crispness http://www.ardour.org/node/405
>>
>> And finally, I never use reverb anymore (it tends to muddy the spectral
>> clarity) and have not used compressors or limiters as I don't want to loos
>> the dynamic contrast. One can create the sense of spatial vastness purely by
>> mixing and the choice of sound material without imposing such
>> characteristics by using a reverb algorithm. And subtle 'compression' can be
>> done by drawing a volume curve by hand if needed.
>>
>> Of course having access to a good pair of monitors and mics is probably
>> the most important part. And spending a good few hours recording sound
>> sources in the studio pays off at the end of the day. A while ago I got my
>> hands on a sound devices 702 for doing outdoors recording and ended up using
>> it for studio recordings too. At my university they have the digi02/03
>> interfaces. We did some A/B comparisons of the same signals recorded in
>> parallel with digi03 and SD702 and the SD702 sounded far better, it must be
>> a combination of good preamps and converters. Mind you most of the samples
>> for this piece where recorded with my presonus Firebox before I had access
>> to the SD702.
>>
>> All the best,
>>
>> Peiman
>>
>> On 2 November 2010 22:41, andy fillebrown 
>> wrote:
>>>
>>> Wow!  That sounds great!  Thanks for sharing it with us.
>>>
>>> Cheers,
>>> ~ andy.f
>>>
>>>
>>>
>>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>>  wrote:
>>> > Dear all,
>>> >
>>> > I am following the tradition of the list by sending a link to my newly
>>> > baked
>>> > piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> > Csound's PVS opcodes (FFTools).
>>> >
>>> > http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>> >
>>> > I have the beats near the end of the piece (my first piece featuring
>>> > beats
>>> > actually).
>>> >
>>> > Comments are welcome as always, but no obligations ;-)
>>> >
>>> > Best,
>>> >
>>> > Peiman
>>> >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>>
>
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2010-11-03 14:59
FromSteven Yi
Subject[Csnd] Re: new piece
Hi Peiman,

I just had a chance to listen: outstanding! Thanks so much for sharing
the piece as well as sharing parts of your working process.

Steven

On 11/3/10, peiman khosravi  wrote:
> Yes, at least in the past two years.
>
> I generally use a smaller FFT size (2048) to audition in real-time and then
> render to disk with higher FFT Size (4096 or 8192) and an overlap of
> FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4.
>
> Best,
> Peiman
>
> On 3 November 2010 10:44, Victor Lazzarini  wrote:
>
>> So have you been running Csound always at 96K? What kind of fftsizes do
>> you
>> use then?
>>
>> Victor
>>
>>
>> On 3 Nov 2010, at 09:51, peiman khosravi wrote:
>>
>> Thanks very much everyone for your kind comments. Sorry for my late reply,
>> I had a full schedule last night.
>>
>> In fact last night I noticed a couple of subtle glitches (in the concert!)
>> which I think are artifacts of a certain plug-in bounced in ardour in
>> non-real time. I shall go back to the mix and re-bounce that whole section
>> tonight.
>>
>> Anthony, Csound was only used to process (and synthesis) the source
>> material. The actual 'composing' was done in Ardour. I have the luxury of
>> recording, processing and mixing everything at 96k 24bit with almost no
>> conversions until the very final stage (to 44.1kH). For sample-rate
>> conversion I use SampleManager
>> http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's
>> high quality algorithm but unfortunately Mac only. Ardour does a fine job
>> there too (using sox I think). http://src.infinitewave.ca/
>>
>> I am not  sure how important it is to mix at 96k but you do notice the
>> difference (with 96k recordings) when: (a) drastically transposing
>> (slowing)
>> sounds down (no time correction) where the higher spectral range comes
>> within the hearing range so you do not end up with a muddy sound with no
>> high-end (as you would with 44.1 recordings). And (b) when doing FFT
>> frequency processes (e.g. warping, stretching or shifting). The downside
>> is
>> the drastic increase in CPU so one ends up either buying more ram or
>> bouncing tracks down to stems all the time (or most likely both!).
>>
>> I find myself using the pvs opcodes (in FFTools) to do some noise
>> reduction
>> and tweak the spectral contrast of my original sources. The fact that FFT
>> processes in csound can sound so transparent makes Csound just about my
>> favorite software. Also I recommend some of the filter LADSPA plug-ins
>> that
>> come with Ardour, they sound amazingly good.
>>
>> Using an enhancer (DIY in Ardour) on certain sounds can add that extra
>> crispness http://www.ardour.org/node/405
>>
>> And finally, I never use reverb anymore (it tends to muddy the spectral
>> clarity) and have not used compressors or limiters as I don't want to loos
>> the dynamic contrast. One can create the sense of spatial vastness purely
>> by
>> mixing and the choice of sound material without imposing such
>> characteristics by using a reverb algorithm. And subtle 'compression' can
>> be
>> done by drawing a volume curve by hand if needed.
>>
>> Of course having access to a good pair of monitors and mics is probably
>> the
>> most important part. And spending a good few hours recording sound sources
>> in the studio pays off at the end of the day. A while ago I got my hands
>> on
>> a sound devices 702 for doing outdoors recording and ended up using it for
>> studio recordings too. At my university they have the digi02/03
>> interfaces.
>> We did some A/B comparisons of the same signals recorded in parallel with
>> digi03 and SD702 and the SD702 sounded far better, it must be a
>> combination
>> of good preamps and converters. Mind you most of the samples for this
>> piece
>> where recorded with my presonus Firebox before I had access to the SD702.
>>
>> All the best,
>>
>> Peiman
>>
>> On 2 November 2010 22:41, andy fillebrown
>> wrote:
>>
>>> Wow!  That sounds great!  Thanks for sharing it with us.
>>>
>>> Cheers,
>>> ~ andy.f
>>>
>>>
>>>
>>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>>  wrote:
>>> > Dear all,
>>> >
>>> > I am following the tradition of the list by sending a link to my newly
>>> baked
>>> > piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> > Csound's PVS opcodes (FFTools).
>>> >
>>> > http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>> >
>>> > I have the beats near the end of the piece (my first piece featuring
>>> beats
>>> > actually).
>>> >
>>> > Comments are welcome as always, but no obligations ;-)
>>> >
>>> > Best,
>>> >
>>> > Peiman
>>> >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>>
>>
>>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>

Date2010-11-03 15:03
FromJ
Subject[Csnd] Re: Re: Re: Re: Re: Re: new piece
Sure, though this is much more difficult to uphold when working in real-time, during performance, with an old computer, tiny hard drive etc.

But in principle I would agree.

On Wed, Nov 3, 2010 at 12:33 PM, Michael Gogins <michael.gogins@gmail.com> wrote:
The current studio standard is 96000 24 bit or float, that is what
everybody who is serious about sound should do -- or better.

[Rant] In general, in the arts, one should be something of a
perfectionist. This SHOULD mean that, each every time a choice of
means presents itself, one ALWAYS chooses that alternative that DOES,
or even MIGHT, lead to perceptibly or technically better results.
PERIOD.

[End rant]

Regards,
Mike



On Wed, Nov 3, 2010 at 7:45 AM, peiman khosravi
<peimankhosravi@gmail.com> wrote:
> Yes, at least in the past two years.
>
> I generally use a smaller FFT size (2048) to audition in real-time and then
> render to disk with higher FFT Size (4096 or 8192) and an overlap of
> FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4.
>
> Best,
> Peiman
>
> On 3 November 2010 10:44, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
>>
>> So have you been running Csound always at 96K? What kind of fftsizes do
>> you use then?
>> Victor
>>
>> On 3 Nov 2010, at 09:51, peiman khosravi wrote:
>>
>> Thanks very much everyone for your kind comments. Sorry for my late reply,
>> I had a full schedule last night.
>>
>> In fact last night I noticed a couple of subtle glitches (in the concert!)
>> which I think are artifacts of a certain plug-in bounced in ardour in
>> non-real time. I shall go back to the mix and re-bounce that whole section
>> tonight.
>>
>> Anthony, Csound was only used to process (and synthesis) the source
>> material. The actual 'composing' was done in Ardour. I have the luxury of
>> recording, processing and mixing everything at 96k 24bit with almost no
>> conversions until the very final stage (to 44.1kH). For sample-rate
>> conversion I use SampleManager
>> http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's
>> high quality algorithm but unfortunately Mac only. Ardour does a fine job
>> there too (using sox I think). http://src.infinitewave.ca/
>>
>> I am not  sure how important it is to mix at 96k but you do notice the
>> difference (with 96k recordings) when: (a) drastically transposing (slowing)
>> sounds down (no time correction) where the higher spectral range comes
>> within the hearing range so you do not end up with a muddy sound with no
>> high-end (as you would with 44.1 recordings). And (b) when doing FFT
>> frequency processes (e.g. warping, stretching or shifting). The downside is
>> the drastic increase in CPU so one ends up either buying more ram or
>> bouncing tracks down to stems all the time (or most likely both!).
>>
>> I find myself using the pvs opcodes (in FFTools) to do some noise
>> reduction and tweak the spectral contrast of my original sources. The fact
>> that FFT processes in csound can sound so transparent makes Csound just
>> about my favorite software. Also I recommend some of the filter LADSPA
>> plug-ins that come with Ardour, they sound amazingly good.
>>
>> Using an enhancer (DIY in Ardour) on certain sounds can add that extra
>> crispness http://www.ardour.org/node/405
>>
>> And finally, I never use reverb anymore (it tends to muddy the spectral
>> clarity) and have not used compressors or limiters as I don't want to loos
>> the dynamic contrast. One can create the sense of spatial vastness purely by
>> mixing and the choice of sound material without imposing such
>> characteristics by using a reverb algorithm. And subtle 'compression' can be
>> done by drawing a volume curve by hand if needed.
>>
>> Of course having access to a good pair of monitors and mics is probably
>> the most important part. And spending a good few hours recording sound
>> sources in the studio pays off at the end of the day. A while ago I got my
>> hands on a sound devices 702 for doing outdoors recording and ended up using
>> it for studio recordings too. At my university they have the digi02/03
>> interfaces. We did some A/B comparisons of the same signals recorded in
>> parallel with digi03 and SD702 and the SD702 sounded far better, it must be
>> a combination of good preamps and converters. Mind you most of the samples
>> for this piece where recorded with my presonus Firebox before I had access
>> to the SD702.
>>
>> All the best,
>>
>> Peiman
>>
>> On 2 November 2010 22:41, andy fillebrown <andy.fillebrown@gmail.com>
>> wrote:
>>>
>>> Wow!  That sounds great!  Thanks for sharing it with us.
>>>
>>> Cheers,
>>> ~ andy.f
>>>
>>>
>>>
>>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>> <peimankhosravi@gmail.com> wrote:
>>> > Dear all,
>>> >
>>> > I am following the tradition of the list by sending a link to my newly
>>> > baked
>>> > piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> > Csound's PVS opcodes (FFTools).
>>> >
>>> > http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>> >
>>> > I have the beats near the end of the piece (my first piece featuring
>>> > beats
>>> > actually).
>>> >
>>> > Comments are welcome as always, but no obligations ;-)
>>> >
>>> > Best,
>>> >
>>> > Peiman
>>> >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>>
>
>



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Date2010-11-03 15:34
FromMichael Bechard
Subject[Csnd] Re: Re: Re: Re: Re: Re: new piece
What about when you want to create sound from anti-aliasing artifacts gotten 
only at lower sample rates?

Never say never...

Michael Bechard




----- Original Message ----
From: Michael Gogins 
To: csound@lists.bath.ac.uk
Sent: Wed, November 3, 2010 7:33:26 AM
Subject: [Csnd] Re: Re: Re: Re: Re: new piece

The current studio standard is 96000 24 bit or float, that is what
everybody who is serious about sound should do -- or better.

[Rant] In general, in the arts, one should be something of a
perfectionist. This SHOULD mean that, each every time a choice of
means presents itself, one ALWAYS chooses that alternative that DOES,
or even MIGHT, lead to perceptibly or technically better results.
PERIOD.

[End rant]

Regards,
Mike



On Wed, Nov 3, 2010 at 7:45 AM, peiman khosravi
 wrote:
> Yes, at least in the past two years.
>
> I generally use a smaller FFT size (2048) to audition in real-time and then
> render to disk with higher FFT Size (4096 or 8192) and an overlap of
> FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4.
>
> Best,
> Peiman
>
> On 3 November 2010 10:44, Victor Lazzarini  wrote:
>>
>> So have you been running Csound always at 96K? What kind of fftsizes do
>> you use then?
>> Victor
>>
>> On 3 Nov 2010, at 09:51, peiman khosravi wrote:
>>
>> Thanks very much everyone for your kind comments. Sorry for my late reply,
>> I had a full schedule last night.
>>
>> In fact last night I noticed a couple of subtle glitches (in the concert!)
>> which I think are artifacts of a certain plug-in bounced in ardour in
>> non-real time. I shall go back to the mix and re-bounce that whole section
>> tonight.
>>
>> Anthony, Csound was only used to process (and synthesis) the source
>> material. The actual 'composing' was done in Ardour. I have the luxury of
>> recording, processing and mixing everything at 96k 24bit with almost no
>> conversions until the very final stage (to 44.1kH). For sample-rate
>> conversion I use SampleManager
>> http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's
>> high quality algorithm but unfortunately Mac only. Ardour does a fine job
>> there too (using sox I think). http://src.infinitewave.ca/
>>
>> I am not  sure how important it is to mix at 96k but you do notice the
>> difference (with 96k recordings) when: (a) drastically transposing (slowing)
>> sounds down (no time correction) where the higher spectral range comes
>> within the hearing range so you do not end up with a muddy sound with no
>> high-end (as you would with 44.1 recordings). And (b) when doing FFT
>> frequency processes (e.g. warping, stretching or shifting). The downside is
>> the drastic increase in CPU so one ends up either buying more ram or
>> bouncing tracks down to stems all the time (or most likely both!).
>>
>> I find myself using the pvs opcodes (in FFTools) to do some noise
>> reduction and tweak the spectral contrast of my original sources. The fact
>> that FFT processes in csound can sound so transparent makes Csound just
>> about my favorite software. Also I recommend some of the filter LADSPA
>> plug-ins that come with Ardour, they sound amazingly good.
>>
>> Using an enhancer (DIY in Ardour) on certain sounds can add that extra
>> crispness http://www.ardour.org/node/405
>>
>> And finally, I never use reverb anymore (it tends to muddy the spectral
>> clarity) and have not used compressors or limiters as I don't want to loos
>> the dynamic contrast. One can create the sense of spatial vastness purely by
>> mixing and the choice of sound material without imposing such
>> characteristics by using a reverb algorithm. And subtle 'compression' can be
>> done by drawing a volume curve by hand if needed.
>>
>> Of course having access to a good pair of monitors and mics is probably
>> the most important part. And spending a good few hours recording sound
>> sources in the studio pays off at the end of the day. A while ago I got my
>> hands on a sound devices 702 for doing outdoors recording and ended up using
>> it for studio recordings too. At my university they have the digi02/03
>> interfaces. We did some A/B comparisons of the same signals recorded in
>> parallel with digi03 and SD702 and the SD702 sounded far better, it must be
>> a combination of good preamps and converters. Mind you most of the samples
>> for this piece where recorded with my presonus Firebox before I had access
>> to the SD702.
>>
>> All the best,
>>
>> Peiman
>>
>> On 2 November 2010 22:41, andy fillebrown 
>> wrote:
>>>
>>> Wow!  That sounds great!  Thanks for sharing it with us.
>>>
>>> Cheers,
>>> ~ andy.f
>>>
>>>
>>>
>>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>>  wrote:
>>> > Dear all,
>>> >
>>> > I am following the tradition of the list by sending a link to my newly
>>> > baked
>>> > piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> > Csound's PVS opcodes (FFTools).
>>> >
>>> > http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>> >
>>> > I have the beats near the end of the piece (my first piece featuring
>>> > beats
>>> > actually).
>>> >
>>> > Comments are welcome as always, but no obligations ;-)
>>> >
>>> > Best,
>>> >
>>> > Peiman
>>> >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>>
>
>


Date2010-11-06 23:06
Frompeiman khosravi
Subject[Csnd] Re: Re: new piece
Hi Steven,

A belated thanks for listening to the piece and your nice comments :)

Best,
Peiman

On 3 November 2010 15:59, Steven Yi <stevenyi@gmail.com> wrote:
Hi Peiman,

I just had a chance to listen: outstanding! Thanks so much for sharing
the piece as well as sharing parts of your working process.

Steven

On 11/3/10, peiman khosravi <peimankhosravi@gmail.com> wrote:
> Yes, at least in the past two years.
>
> I generally use a smaller FFT size (2048) to audition in real-time and then
> render to disk with higher FFT Size (4096 or 8192) and an overlap of
> FFTSize/8 (sometimes 16). The window size is usually set to FFTSize*4.
>
> Best,
> Peiman
>
> On 3 November 2010 10:44, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
>
>> So have you been running Csound always at 96K? What kind of fftsizes do
>> you
>> use then?
>>
>> Victor
>>
>>
>> On 3 Nov 2010, at 09:51, peiman khosravi wrote:
>>
>> Thanks very much everyone for your kind comments. Sorry for my late reply,
>> I had a full schedule last night.
>>
>> In fact last night I noticed a couple of subtle glitches (in the concert!)
>> which I think are artifacts of a certain plug-in bounced in ardour in
>> non-real time. I shall go back to the mix and re-bounce that whole section
>> tonight.
>>
>> Anthony, Csound was only used to process (and synthesis) the source
>> material. The actual 'composing' was done in Ardour. I have the luxury of
>> recording, processing and mixing everything at 96k 24bit with almost no
>> conversions until the very final stage (to 44.1kH). For sample-rate
>> conversion I use SampleManager
>> http://www.audiofile-engineering.com/samplemanager/ which uses iZotope's
>> high quality algorithm but unfortunately Mac only. Ardour does a fine job
>> there too (using sox I think). http://src.infinitewave.ca/
>>
>> I am not  sure how important it is to mix at 96k but you do notice the
>> difference (with 96k recordings) when: (a) drastically transposing
>> (slowing)
>> sounds down (no time correction) where the higher spectral range comes
>> within the hearing range so you do not end up with a muddy sound with no
>> high-end (as you would with 44.1 recordings). And (b) when doing FFT
>> frequency processes (e.g. warping, stretching or shifting). The downside
>> is
>> the drastic increase in CPU so one ends up either buying more ram or
>> bouncing tracks down to stems all the time (or most likely both!).
>>
>> I find myself using the pvs opcodes (in FFTools) to do some noise
>> reduction
>> and tweak the spectral contrast of my original sources. The fact that FFT
>> processes in csound can sound so transparent makes Csound just about my
>> favorite software. Also I recommend some of the filter LADSPA plug-ins
>> that
>> come with Ardour, they sound amazingly good.
>>
>> Using an enhancer (DIY in Ardour) on certain sounds can add that extra
>> crispness http://www.ardour.org/node/405
>>
>> And finally, I never use reverb anymore (it tends to muddy the spectral
>> clarity) and have not used compressors or limiters as I don't want to loos
>> the dynamic contrast. One can create the sense of spatial vastness purely
>> by
>> mixing and the choice of sound material without imposing such
>> characteristics by using a reverb algorithm. And subtle 'compression' can
>> be
>> done by drawing a volume curve by hand if needed.
>>
>> Of course having access to a good pair of monitors and mics is probably
>> the
>> most important part. And spending a good few hours recording sound sources
>> in the studio pays off at the end of the day. A while ago I got my hands
>> on
>> a sound devices 702 for doing outdoors recording and ended up using it for
>> studio recordings too. At my university they have the digi02/03
>> interfaces.
>> We did some A/B comparisons of the same signals recorded in parallel with
>> digi03 and SD702 and the SD702 sounded far better, it must be a
>> combination
>> of good preamps and converters. Mind you most of the samples for this
>> piece
>> where recorded with my presonus Firebox before I had access to the SD702.
>>
>> All the best,
>>
>> Peiman
>>
>> On 2 November 2010 22:41, andy fillebrown
>> <andy.fillebrown@gmail.com>wrote:
>>
>>> Wow!  That sounds great!  Thanks for sharing it with us.
>>>
>>> Cheers,
>>> ~ andy.f
>>>
>>>
>>>
>>> On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi
>>> <peimankhosravi@gmail.com> wrote:
>>> > Dear all,
>>> >
>>> > I am following the tradition of the list by sending a link to my newly
>>> baked
>>> > piece. Entirely mixed in Ardour2 with samples processed using mostly
>>> > Csound's PVS opcodes (FFTools).
>>> >
>>> > http://idisk.mac.com/peimankh/Public/convergences_44100.wav
>>> >
>>> > I have the beats near the end of the piece (my first piece featuring
>>> beats
>>> > actually).
>>> >
>>> > Comments are welcome as always, but no obligations ;-)
>>> >
>>> > Best,
>>> >
>>> > Peiman
>>> >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>>
>>
>>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>

--
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Send bugs reports to the Sourceforge bug tracker
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Date2010-11-07 18:24
FromAaron Krister Johnson
Subject[Csnd] Re: new piece
Nice work, Peiman. To me, the most effective part was the entrance of the beats, and I really enjoyed the bubbly texture towards the very end, at around 11:00....

I would love to see what you might do with these kinds of textures in the background, but minimal techno/melodic/funky grooves with beats happening more in the foreground!

Best,
AKJ

On Tue, Nov 2, 2010 at 5:26 AM, peiman khosravi <peimankhosravi@gmail.com> wrote:
Dear all,

I am following the tradition of the list by sending a link to my newly baked piece. Entirely mixed in Ardour2 with samples processed using mostly Csound's PVS opcodes (FFTools).

http://idisk.mac.com/peimankh/Public/convergences_44100.wav

I have the beats near the end of the piece (my first piece featuring beats actually).

Comments are welcome as always, but no obligations ;-)

Best,

Peiman





--
Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org