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[Csnd] API crash after two or three compile/perform runs

Date2011-08-17 02:32
FromCasey Mongoven
Subject[Csnd] API crash after two or three compile/perform runs
Hi All,

I notice there has been some discussion of stability issues with the csound
api. I can't get it to compile and perform more than three times without
crashing in a cocoa program. I took a look at the code in the front ends and
it does not seem to have helped. Even if I make my code as simple as
possible it crashes after a couple runs. Here is what I have in a cocoa
application:

(header file) %%%%%%%%%%%%%%%%%%%%%%% 

#import <Cocoa/Cocoa.h>
#include "csound.hpp"
#define USE_DOUBLE 

@interface CsoundRealtimeAndNotAppDelegate : NSObject
 {
@private
    NSWindow *window;

}
@property (assign) IBOutlet NSWindow *window;
- (IBAction)compileAndRenderRealtime:(id)sender;

@end

(implementation file) %%%%%%%%%%%%%%%%%%%%%%% 

#import "CsoundRealtimeAndNotAppDelegate.h"

@implementation CsoundRealtimeAndNotAppDelegate

@synthesize window;

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
    // Insert code here to initialize your application
}

- (void)awakeFromNib {
    
    setenv("OPCODEDIR64",
"/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64",
1);

}

- (IBAction)compileAndRenderRealtime:(id)sender {

    CSOUND *csound = csoundCreate(NULL);
    
    char** cmdl = (char **) malloc(sizeof(char*)*(3));
    cmdl[0] = "csound";
    cmdl[1] = "test.csd";
    cmdl[2] = "-odac";
    
    int result = csoundCompile(csound,3,cmdl);
    if (result == 0) result = csoundPerform(csound);
    csoundDestroy(csound);

}

@end

Any idea why this keeps crashing? I have tried using initialize, precompile
and everything else I could think of to no avail. Any help would be
appreciated. I would be curious to see a working xcode example of a player
that could recompile if anyone has one.

A (semi-working) XCode project using this code is here:
http://misc.caseymongoven.com/CsoundRealtimeAndNot.zip

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Date2011-08-17 03:04
FromSteven Yi
SubjectRe: [Csnd] API crash after two or three compile/perform runs
Hi Casey,

I just tried your project here using a CSD I have here as I didn't see
a test.csd included with the project.  I'm on OSX 10.7 Lion, using a
self-compiled Csound64.framework.  I was able to render multiple times
without crash.

The version of Csound I compiled used the instructions in the wiki I wrote:

http://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion

This builds an i386/x86_64 build of Csound using doubles.

What version of Csound are you using?  And what version of OSX and
XCode are you using?

Thanks,
steven

On Tue, Aug 16, 2011 at 9:32 PM, Casey Mongoven  wrote:
> Hi All,
>
> I notice there has been some discussion of stability issues with the csound
> api. I can't get it to compile and perform more than three times without
> crashing in a cocoa program. I took a look at the code in the front ends and
> it does not seem to have helped. Even if I make my code as simple as
> possible it crashes after a couple runs. Here is what I have in a cocoa
> application:
>
> (header file) %%%%%%%%%%%%%%%%%%%%%%%
>
> #import <Cocoa/Cocoa.h>
> #include "csound.hpp"
> #define USE_DOUBLE
>
> @interface CsoundRealtimeAndNotAppDelegate : NSObject
>  {
> @private
>    NSWindow *window;
>
> }
> @property (assign) IBOutlet NSWindow *window;
> - (IBAction)compileAndRenderRealtime:(id)sender;
>
> @end
>
> (implementation file) %%%%%%%%%%%%%%%%%%%%%%%
>
> #import "CsoundRealtimeAndNotAppDelegate.h"
>
> @implementation CsoundRealtimeAndNotAppDelegate
>
> @synthesize window;
>
> - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
> {
>    // Insert code here to initialize your application
> }
>
> - (void)awakeFromNib {
>
>    setenv("OPCODEDIR64",
> "/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64",
> 1);
>
> }
>
> - (IBAction)compileAndRenderRealtime:(id)sender {
>
>    CSOUND *csound = csoundCreate(NULL);
>
>    char** cmdl = (char **) malloc(sizeof(char*)*(3));
>    cmdl[0] = "csound";
>    cmdl[1] = "test.csd";
>    cmdl[2] = "-odac";
>
>    int result = csoundCompile(csound,3,cmdl);
>    if (result == 0) result = csoundPerform(csound);
>    csoundDestroy(csound);
>
> }
>
> @end
>
> Any idea why this keeps crashing? I have tried using initialize, precompile
> and everything else I could think of to no avail. Any help would be
> appreciated. I would be curious to see a working xcode example of a player
> that could recompile if anyone has one.
>
> A (semi-working) XCode project using this code is here:
> http://misc.caseymongoven.com/CsoundRealtimeAndNot.zip
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706398.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2011-08-17 03:07
FromSteven Yi
SubjectRe: [Csnd] API crash after two or three compile/perform runs
Also, could you post the test.csd? And do you have a .csoundrc that
may be adding any flags that aren't used in the xcode project?

On Tue, Aug 16, 2011 at 10:04 PM, Steven Yi  wrote:
> Hi Casey,
>
> I just tried your project here using a CSD I have here as I didn't see
> a test.csd included with the project.  I'm on OSX 10.7 Lion, using a
> self-compiled Csound64.framework.  I was able to render multiple times
> without crash.
>
> The version of Csound I compiled used the instructions in the wiki I wrote:
>
> http://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion
>
> This builds an i386/x86_64 build of Csound using doubles.
>
> What version of Csound are you using?  And what version of OSX and
> XCode are you using?
>
> Thanks,
> steven
>
> On Tue, Aug 16, 2011 at 9:32 PM, Casey Mongoven  wrote:
>> Hi All,
>>
>> I notice there has been some discussion of stability issues with the csound
>> api. I can't get it to compile and perform more than three times without
>> crashing in a cocoa program. I took a look at the code in the front ends and
>> it does not seem to have helped. Even if I make my code as simple as
>> possible it crashes after a couple runs. Here is what I have in a cocoa
>> application:
>>
>> (header file) %%%%%%%%%%%%%%%%%%%%%%%
>>
>> #import <Cocoa/Cocoa.h>
>> #include "csound.hpp"
>> #define USE_DOUBLE
>>
>> @interface CsoundRealtimeAndNotAppDelegate : NSObject
>>  {
>> @private
>>    NSWindow *window;
>>
>> }
>> @property (assign) IBOutlet NSWindow *window;
>> - (IBAction)compileAndRenderRealtime:(id)sender;
>>
>> @end
>>
>> (implementation file) %%%%%%%%%%%%%%%%%%%%%%%
>>
>> #import "CsoundRealtimeAndNotAppDelegate.h"
>>
>> @implementation CsoundRealtimeAndNotAppDelegate
>>
>> @synthesize window;
>>
>> - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
>> {
>>    // Insert code here to initialize your application
>> }
>>
>> - (void)awakeFromNib {
>>
>>    setenv("OPCODEDIR64",
>> "/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64",
>> 1);
>>
>> }
>>
>> - (IBAction)compileAndRenderRealtime:(id)sender {
>>
>>    CSOUND *csound = csoundCreate(NULL);
>>
>>    char** cmdl = (char **) malloc(sizeof(char*)*(3));
>>    cmdl[0] = "csound";
>>    cmdl[1] = "test.csd";
>>    cmdl[2] = "-odac";
>>
>>    int result = csoundCompile(csound,3,cmdl);
>>    if (result == 0) result = csoundPerform(csound);
>>    csoundDestroy(csound);
>>
>> }
>>
>> @end
>>
>> Any idea why this keeps crashing? I have tried using initialize, precompile
>> and everything else I could think of to no avail. Any help would be
>> appreciated. I would be curious to see a working xcode example of a player
>> that could recompile if anyone has one.
>>
>> A (semi-working) XCode project using this code is here:
>> http://misc.caseymongoven.com/CsoundRealtimeAndNot.zip
>>
>> --
>> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706398.html
>> Sent from the Csound - General mailing list archive at Nabble.com.
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2011-08-17 03:17
FromCasey Mongoven
Subject[Csnd] Re: API crash after two or three compile/perform runs
Hi Steven, 

Thanks very much for the response. I am on Mac OS X 10.6 Snow Leopard and
also using a self-compiled Csound64.framework (checked out July 19). The csd
file is now at http://misc.caseymongoven.com/test.csd. Thanks for your help
again, Steven.

Casey

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Date2011-08-17 03:23
FromCasey Mongoven
Subject[Csnd] Re: API crash after two or three compile/perform runs
If it helps, I am getting a flurry of warnings when it crashes that say
something like:

"warning: Could not open OSO file /usr/local/csound5/Opcodes/vbap_zak.os to
scan for pubtypes for objfile
/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64/libvbap.dylib
warning: .o file "/usr/local/csound5/Opcodes/Vosim.os" more recent than
executable timestamp in
"/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64/libvosim.dylib"

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Date2011-08-17 03:58
FromCasey Mongoven
Subject[Csnd] Re: API crash after two or three compile/perform runs
Strange, I recompiled from the latest source and my error messages have
changed a bit. Now I am getting on crash:

[Switching to process 2473 thread 0x1a07]
[Switching to process 2473 thread 0x1a07]
sharedlibrary apply-load-rules all
warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-address.o" - no debug
information available for "address.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-send.o" - no debug
information available for "send.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-message.o" - no debug
information available for "message.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-server.o" - no debug
information available for "server.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-method.o" - no debug
information available for "method.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-server_thread.o" - no
debug information available for "server_thread.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-blob.o" - no debug
information available for "blob.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-bundle.o" - no debug
information available for "bundle.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-timetag.o" - no debug
information available for "timetag.c".

warning: Could not find object file
"/Developer/libraries/liblo-0.26/src/.libs/liblo_la-pattern_match.o" - no
debug information available for "pattern_match.c".


liblo is for OSC but I am using "sudo scons install=1 useDouble=1
usePortAudio=1 dynamicCsoundLibrary=1 buildInterfaces=1 Lib64=1 Word64=1
buildDSSI=1 noFLTKThreads=1" to build csound, not including osc. Very
confused...

Casey

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Date2011-08-17 04:03
FromSteven Yi
SubjectRe: [Csnd] Re: API crash after two or three compile/perform runs
Hi Casey,

I got a crash when I removed my .csoundrc file.  My .csoundrc contains:

-+rtaudio=pa_bl -o dac -d -+ignore_csopts=true

This brought up an issue I remembered: it seems that using the
callback version of PortAudio will crash Csound.  I remembered
encountering this with blue and using the API and switching to the
blocking interface for portaudio (pa_bl) made things stable.

Please try using -+rtaudio=pa_bl on your system to see if that fixes up things.

Also, it sounds like you have multiple builds of Csound on your
system.  The warning look like it's checking both
/usr/local/csound5/Opcodes and
/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64/.
 Do you have OPCODEDIR64 explicitly set anywhere?  Otherwise on OSX,
it will default to that folder in the frameworks directory.

steven

On Tue, Aug 16, 2011 at 10:23 PM, Casey Mongoven  wrote:
> If it helps, I am getting a flurry of warnings when it crashes that say
> something like:
>
> "warning: Could not open OSO file /usr/local/csound5/Opcodes/vbap_zak.os to
> scan for pubtypes for objfile
> /Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64/libvbap.dylib
> warning: .o file "/usr/local/csound5/Opcodes/Vosim.os" more recent than
> executable timestamp in
> "/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64/libvosim.dylib"
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706539.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


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            https://sourceforge.net/tracker/?group_id=81968&atid=564599
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Date2011-08-17 04:09
FromCasey Mongoven
Subject[Csnd] Re: API crash after two or three compile/perform runs
Bizarre it works when I use:

-+rtaudio=pa_bl -o dac -d -+ignore_csopts=true 

as you have in your file. Thank you very much for taking the time to help
me, Steven.

Best,
Casey

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Date2011-08-17 04:13
FromSteven Yi
SubjectRe: [Csnd] Re: API crash after two or three compile/perform runs
Fantastic, glad that got you going.

I think a further question to ask for the other developers: should we
perhaps make the blocking interface the standard for portaudio?  At
least on OSX?  Or is this really just an issue when used from the API,
and commandline csound is not affected?

Thanks!
steven

On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven  wrote:
> Bizarre it works when I use:
>
> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>
> as you have in your file. Thank you very much for taking the time to help
> me, Steven.
>
> Best,
> Casey
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


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Date2011-08-17 10:06
FromVictor Lazzarini
SubjectRe: [Csnd] API crash after two or three compile/perform runs
Can we switch this discussion to the csound developer's list? It will  
be better discussed there.

Victor
On 17 Aug 2011, at 02:32, Casey Mongoven wrote:

> Hi All,
>
> I notice there has been some discussion of stability issues with the  
> csound
> api. I can't get it to compile and perform more than three times  
> without
> crashing in a cocoa program. I took a look at the code in the front  
> ends and
> it does not seem to have helped. Even if I make my code as simple as
> possible it crashes after a couple runs. Here is what I have in a  
> cocoa
> application:
>
> (header file) %%%%%%%%%%%%%%%%%%%%%%%
>
> #import <Cocoa/Cocoa.h>
> #include "csound.hpp"
> #define USE_DOUBLE
>
> @interface CsoundRealtimeAndNotAppDelegate : NSObject
>  {
> @private
>    NSWindow *window;
>
> }
> @property (assign) IBOutlet NSWindow *window;
> - (IBAction)compileAndRenderRealtime:(id)sender;
>
> @end
>
> (implementation file) %%%%%%%%%%%%%%%%%%%%%%%
>
> #import "CsoundRealtimeAndNotAppDelegate.h"
>
> @implementation CsoundRealtimeAndNotAppDelegate
>
> @synthesize window;
>
> - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
> {
>    // Insert code here to initialize your application
> }
>
> - (void)awakeFromNib {
>
>    setenv("OPCODEDIR64",
> "/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/ 
> Opcodes64",
> 1);
>
> }
>
> - (IBAction)compileAndRenderRealtime:(id)sender {
>
>    CSOUND *csound = csoundCreate(NULL);
>
>    char** cmdl = (char **) malloc(sizeof(char*)*(3));
>    cmdl[0] = "csound";
>    cmdl[1] = "test.csd";
>    cmdl[2] = "-odac";
>
>    int result = csoundCompile(csound,3,cmdl);
>    if (result == 0) result = csoundPerform(csound);
>    csoundDestroy(csound);
>
> }
>
> @end
>
> Any idea why this keeps crashing? I have tried using initialize,  
> precompile
> and everything else I could think of to no avail. Any help would be
> appreciated. I would be curious to see a working xcode example of a  
> player
> that could recompile if anyone has one.
>
> A (semi-working) XCode project using this code is here:
> http://misc.caseymongoven.com/CsoundRealtimeAndNot.zip
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706398.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





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Date2011-08-17 10:08
FromVictor Lazzarini
SubjectRe: [Csnd] Re: API crash after two or three compile/perform runs
No, I wouldn't rush into that. The blocking interface has afaik much  
higheer latency.

Victor
On 17 Aug 2011, at 04:13, Steven Yi wrote:

> Fantastic, glad that got you going.
>
> I think a further question to ask for the other developers: should we
> perhaps make the blocking interface the standard for portaudio?  At
> least on OSX?  Or is this really just an issue when used from the API,
> and commandline csound is not affected?
>
> Thanks!
> steven
>
> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven  
>  wrote:
>> Bizarre it works when I use:
>>
>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>
>> as you have in your file. Thank you very much for taking the time  
>> to help
>> me, Steven.
>>
>> Best,
>> Casey
>>
>> --
>> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>> Sent from the Csound - General mailing list archive at Nabble.com.
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/? 
>> group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>> "unsubscribe csound"
>>
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





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Date2011-08-17 10:16
FromVictor Lazzarini
SubjectRe: [Csnd] Re: API crash after two or three compile/perform runs
however, we need to investigate this issue on x86_64. It can be  
related to the reentrancy problem I mentioned earlier.

Victor
On 17 Aug 2011, at 10:08, Victor Lazzarini wrote:

> No, I wouldn't rush into that. The blocking interface has afaik much  
> higheer latency.
>
> Victor
> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>
>> Fantastic, glad that got you going.
>>
>> I think a further question to ask for the other developers: should we
>> perhaps make the blocking interface the standard for portaudio?  At
>> least on OSX?  Or is this really just an issue when used from the  
>> API,
>> and commandline csound is not affected?
>>
>> Thanks!
>> steven
>>
>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven > > wrote:
>>> Bizarre it works when I use:
>>>
>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>
>>> as you have in your file. Thank you very much for taking the time  
>>> to help
>>> me, Steven.
>>>
>>> Best,
>>> Casey
>>>
>>> --
>>> View this message in context: http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>> Sent from the Csound - General mailing list archive at Nabble.com.
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>           https://sourceforge.net/tracker/? 
>>> group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>>> "unsubscribe csound"
>>>
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>> "unsubscribe csound"
>>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





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Date2011-08-18 04:46
FromSteven Yi
SubjectRe: [Csnd] API crash after two or three compile/perform runs
I'll reply to the other emails but will switch over to the dev list.

Thanks!
steven

On Wed, Aug 17, 2011 at 5:06 AM, Victor Lazzarini
 wrote:
> Can we switch this discussion to the csound developer's list? It will be
> better discussed there.
>
> Victor
> On 17 Aug 2011, at 02:32, Casey Mongoven wrote:
>
>> Hi All,
>>
>> I notice there has been some discussion of stability issues with the
>> csound
>> api. I can't get it to compile and perform more than three times without
>> crashing in a cocoa program. I took a look at the code in the front ends
>> and
>> it does not seem to have helped. Even if I make my code as simple as
>> possible it crashes after a couple runs. Here is what I have in a cocoa
>> application:
>>
>> (header file) %%%%%%%%%%%%%%%%%%%%%%%
>>
>> #import <Cocoa/Cocoa.h>
>> #include "csound.hpp"
>> #define USE_DOUBLE
>>
>> @interface CsoundRealtimeAndNotAppDelegate : NSObject
>>  {
>> @private
>>   NSWindow *window;
>>
>> }
>> @property (assign) IBOutlet NSWindow *window;
>> - (IBAction)compileAndRenderRealtime:(id)sender;
>>
>> @end
>>
>> (implementation file) %%%%%%%%%%%%%%%%%%%%%%%
>>
>> #import "CsoundRealtimeAndNotAppDelegate.h"
>>
>> @implementation CsoundRealtimeAndNotAppDelegate
>>
>> @synthesize window;
>>
>> - (void)applicationDidFinishLaunching:(NSNotification *)aNotification
>> {
>>   // Insert code here to initialize your application
>> }
>>
>> - (void)awakeFromNib {
>>
>>   setenv("OPCODEDIR64",
>>
>> "/Library/Frameworks/CsoundLib64.framework/Versions/5.2/Resources/Opcodes64",
>> 1);
>>
>> }
>>
>> - (IBAction)compileAndRenderRealtime:(id)sender {
>>
>>   CSOUND *csound = csoundCreate(NULL);
>>
>>   char** cmdl = (char **) malloc(sizeof(char*)*(3));
>>   cmdl[0] = "csound";
>>   cmdl[1] = "test.csd";
>>   cmdl[2] = "-odac";
>>
>>   int result = csoundCompile(csound,3,cmdl);
>>   if (result == 0) result = csoundPerform(csound);
>>   csoundDestroy(csound);
>>
>> }
>>
>> @end
>>
>> Any idea why this keeps crashing? I have tried using initialize,
>> precompile
>> and everything else I could think of to no avail. Any help would be
>> appreciated. I would be curious to see a working xcode example of a player
>> that could recompile if anyone has one.
>>
>> A (semi-working) XCode project using this code is here:
>> http://misc.caseymongoven.com/CsoundRealtimeAndNot.zip
>>
>> --
>> View this message in context:
>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706398.html
>> Sent from the Csound - General mailing list archive at Nabble.com.
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>


Send bugs reports to the Sourceforge bug tracker
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Date2011-08-18 04:50
FromSteven Yi
SubjectRe: [Cs-dev] [Csnd] Re: API crash after two or three compile/perform runs
Hi Victor,

Regarding latency, I'd favor not crashing by default over higher
latency.  I don't know however if the callback interface crashing is
only going to manifest with programs using the API vs. csound
commandline which always just does a single run before exiting.  I
don't know if the best solution is to change the default or just
document not to use pa_cb if you are going to use the API.

Thoughts?
steven



On Wed, Aug 17, 2011 at 5:08 AM, Victor Lazzarini
 wrote:
> No, I wouldn't rush into that. The blocking interface has afaik much higheer
> latency.
>
> Victor
> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>
>> Fantastic, glad that got you going.
>>
>> I think a further question to ask for the other developers: should we
>> perhaps make the blocking interface the standard for portaudio?  At
>> least on OSX?  Or is this really just an issue when used from the API,
>> and commandline csound is not affected?
>>
>> Thanks!
>> steven
>>
>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven 
>> wrote:
>>>
>>> Bizarre it works when I use:
>>>
>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>
>>> as you have in your file. Thank you very much for taking the time to help
>>> me, Steven.
>>>
>>> Best,
>>> Casey
>>>
>>> --
>>> View this message in context:
>>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>> Sent from the Csound - General mailing list archive at Nabble.com.
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>

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Date2011-08-18 04:52
FromSteven Yi
SubjectRe: [Cs-dev] [Csnd] Re: API crash after two or three compile/perform runs
I thought the reentrancy problem earlier was from portmidi and not
portaudio, no?  It would be interesting if all along it was portaudio
callback that was causing the problem and portmidi was sort of a red
herring.  I can certainly reproduce crashes with pa_cb, but never did
get a crash with portmidi and pa_bl (which I had in my .csoundrc).

Are you getting any crashes there with portmidi?  If so, does it
change if you use pa_bl?

Thanks!
steven

On Wed, Aug 17, 2011 at 5:16 AM, Victor Lazzarini
 wrote:
> however, we need to investigate this issue on x86_64. It can be related to
> the reentrancy problem I mentioned earlier.
>
> Victor
> On 17 Aug 2011, at 10:08, Victor Lazzarini wrote:
>
>> No, I wouldn't rush into that. The blocking interface has afaik much
>> higheer latency.
>>
>> Victor
>> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>>
>>> Fantastic, glad that got you going.
>>>
>>> I think a further question to ask for the other developers: should we
>>> perhaps make the blocking interface the standard for portaudio?  At
>>> least on OSX?  Or is this really just an issue when used from the API,
>>> and commandline csound is not affected?
>>>
>>> Thanks!
>>> steven
>>>
>>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven 
>>> wrote:
>>>>
>>>> Bizarre it works when I use:
>>>>
>>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>>
>>>> as you have in your file. Thank you very much for taking the time to
>>>> help
>>>> me, Steven.
>>>>
>>>> Best,
>>>> Casey
>>>>
>>>> --
>>>> View this message in context:
>>>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>>> Sent from the Csound - General mailing list archive at Nabble.com.
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>>> csound"
>>>>
>>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>> csound"
>>>
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>

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Date2011-08-18 08:23
FromVictor Lazzarini
SubjectRe: [Cs-dev] [Csnd] Re: API crash after two or three compile/perform runs
I think we cannot release for x86_64 before this is sorted. The  
blocking interface is not very good at all, the latencies make it not  
really
usable for RT.

On i386 there are no such crashes (otherwise we would have heard about  
it from users). Does my test program crash Csound now with
pa_cb?

Victor
On 18 Aug 2011, at 04:50, Steven Yi wrote:

> Hi Victor,
>
> Regarding latency, I'd favor not crashing by default over higher
> latency.  I don't know however if the callback interface crashing is
> only going to manifest with programs using the API vs. csound
> commandline which always just does a single run before exiting.  I
> don't know if the best solution is to change the default or just
> document not to use pa_cb if you are going to use the API.
>
> Thoughts?
> steven
>
>
>
> On Wed, Aug 17, 2011 at 5:08 AM, Victor Lazzarini
>  wrote:
>> No, I wouldn't rush into that. The blocking interface has afaik  
>> much higheer
>> latency.
>>
>> Victor
>> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>>
>>> Fantastic, glad that got you going.
>>>
>>> I think a further question to ask for the other developers: should  
>>> we
>>> perhaps make the blocking interface the standard for portaudio?  At
>>> least on OSX?  Or is this really just an issue when used from the  
>>> API,
>>> and commandline csound is not affected?
>>>
>>> Thanks!
>>> steven
>>>
>>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven >> >
>>> wrote:
>>>>
>>>> Bizarre it works when I use:
>>>>
>>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>>
>>>> as you have in your file. Thank you very much for taking the time  
>>>> to help
>>>> me, Steven.
>>>>
>>>> Best,
>>>> Casey
>>>>
>>>> --
>>>> View this message in context:
>>>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>>> Sent from the Csound - General mailing list archive at Nabble.com.
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>>>> "unsubscribe
>>>> csound"
>>>>
>>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>           https://sourceforge.net/tracker/? 
>>> group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>>> "unsubscribe
>>> csound"
>>>
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>> "unsubscribe
>> csound"
>>
>>
>
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2011-08-18 14:35
FromSteven Yi
SubjectRe: [Cs-dev] [Csnd] Re: API crash after two or three compile/perform runs
Tested here with your test program, portmidi and pa_cb, no crashes.  I
noticed a difference in that your test file creates one instance of
Csound then does compile/perform/reset, then a final destroy.    The
other project did an init/perform/destroy each run. I modified test.c
and did not get any crashes there either.

Ah... I just tried the original project.  It crashed as before, but I
realized the code running csound was on the main thread (the UI
thread).  However, once I modified code to run Csound of the main
thread:

-(void)doRender {
    CSOUND *csound = csoundCreate(NULL);

    char** cmdl = (char **) malloc(sizeof(char*)*(3));
    cmdl[0] = "csound";
    cmdl[1] = "/Users/stevenyi/Downloads/test.csd";
    cmdl[2] = "-odac";

    int result = csoundCompile(csound,3,cmdl);
    if (result == 0) result = csoundPerform(csound);
    csoundDestroy(csound);


}

- (IBAction)compileAndRenderRealtime:(id)sender {

    [self performSelectorInBackground:@selector(doRender) withObject:nil];

}

I was able to render multiple times if I did them one after the other.
 If I tried to do two renders at the same time, I got a crash.
Turning back on pa_bl, I could render multiple renders at the same
time.

Turning back pa_cb after using pa_bl, the render crashes as before.

I get the impression pa_cb is going to be fine on commandline, but in
the context of a UI project, it's going to be problematic.  I don't
know understand the details of these crashes as of yet.

steven


On Thu, Aug 18, 2011 at 3:23 AM, Victor Lazzarini
 wrote:
> I think we cannot release for x86_64 before this is sorted. The
> blocking interface is not very good at all, the latencies make it not
> really
> usable for RT.
>
> On i386 there are no such crashes (otherwise we would have heard about
> it from users). Does my test program crash Csound now with
> pa_cb?
>
> Victor
> On 18 Aug 2011, at 04:50, Steven Yi wrote:
>
>> Hi Victor,
>>
>> Regarding latency, I'd favor not crashing by default over higher
>> latency.  I don't know however if the callback interface crashing is
>> only going to manifest with programs using the API vs. csound
>> commandline which always just does a single run before exiting.  I
>> don't know if the best solution is to change the default or just
>> document not to use pa_cb if you are going to use the API.
>>
>> Thoughts?
>> steven
>>
>>
>>
>> On Wed, Aug 17, 2011 at 5:08 AM, Victor Lazzarini
>>  wrote:
>>> No, I wouldn't rush into that. The blocking interface has afaik
>>> much higheer
>>> latency.
>>>
>>> Victor
>>> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>>>
>>>> Fantastic, glad that got you going.
>>>>
>>>> I think a further question to ask for the other developers: should
>>>> we
>>>> perhaps make the blocking interface the standard for portaudio?  At
>>>> least on OSX?  Or is this really just an issue when used from the
>>>> API,
>>>> and commandline csound is not affected?
>>>>
>>>> Thanks!
>>>> steven
>>>>
>>>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven >>> >
>>>> wrote:
>>>>>
>>>>> Bizarre it works when I use:
>>>>>
>>>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>>>
>>>>> as you have in your file. Thank you very much for taking the time
>>>>> to help
>>>>> me, Steven.
>>>>>
>>>>> Best,
>>>>> Casey
>>>>>
>>>>> --
>>>>> View this message in context:
>>>>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>>>> Sent from the Csound - General mailing list archive at Nabble.com.
>>>>>
>>>>>
>>>>> Send bugs reports to the Sourceforge bug tracker
>>>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>>> Discussions of bugs and features can be posted here
>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>>> "unsubscribe
>>>>> csound"
>>>>>
>>>>>
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>           https://sourceforge.net/tracker/?
>>>> group_id=81968&atid=564599
>>>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>> "unsubscribe
>>>> csound"
>>>>
>>>
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>>
>>>
>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>> "unsubscribe
>>> csound"
>>>
>>>
>>
>> ------------------------------------------------------------------------------
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>> user administration capabilities and model configuration. Take
>> the hassle out of deploying and managing Subversion and the
>> tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
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Date2011-08-18 14:46
FromVictor Lazzarini
SubjectRe: [Cs-dev] [Csnd] Re: API crash after two or three compile/perform runs
Thanks for your analyses. It looks like the situation is more complex  
than a simple crash. Maybe we will be able at least to have some  
guidelines of where the csound objects should be etc.

Another good test is to see if QuteCsound works. If it does, at least  
we're in a less precarious situation, as it uses the API more or less  
how it should be used (in C/C++). I guess blue is another good litmus  
test, from the Java side.

Victor

On 18 Aug 2011, at 14:35, Steven Yi wrote:

> Tested here with your test program, portmidi and pa_cb, no crashes.  I
> noticed a difference in that your test file creates one instance of
> Csound then does compile/perform/reset, then a final destroy.    The
> other project did an init/perform/destroy each run. I modified test.c
> and did not get any crashes there either.
>
> Ah... I just tried the original project.  It crashed as before, but I
> realized the code running csound was on the main thread (the UI
> thread).  However, once I modified code to run Csound of the main
> thread:
>
> -(void)doRender {
>    CSOUND *csound = csoundCreate(NULL);
>
>    char** cmdl = (char **) malloc(sizeof(char*)*(3));
>    cmdl[0] = "csound";
>    cmdl[1] = "/Users/stevenyi/Downloads/test.csd";
>    cmdl[2] = "-odac";
>
>    int result = csoundCompile(csound,3,cmdl);
>    if (result == 0) result = csoundPerform(csound);
>    csoundDestroy(csound);
>
>
> }
>
> - (IBAction)compileAndRenderRealtime:(id)sender {
>
>    [self performSelectorInBackground:@selector(doRender)  
> withObject:nil];
>
> }
>
> I was able to render multiple times if I did them one after the other.
> If I tried to do two renders at the same time, I got a crash.
> Turning back on pa_bl, I could render multiple renders at the same
> time.
>
> Turning back pa_cb after using pa_bl, the render crashes as before.
>
> I get the impression pa_cb is going to be fine on commandline, but in
> the context of a UI project, it's going to be problematic.  I don't
> know understand the details of these crashes as of yet.
>
> steven
>
>
> On Thu, Aug 18, 2011 at 3:23 AM, Victor Lazzarini
>  wrote:
>> I think we cannot release for x86_64 before this is sorted. The
>> blocking interface is not very good at all, the latencies make it not
>> really
>> usable for RT.
>>
>> On i386 there are no such crashes (otherwise we would have heard  
>> about
>> it from users). Does my test program crash Csound now with
>> pa_cb?
>>
>> Victor
>> On 18 Aug 2011, at 04:50, Steven Yi wrote:
>>
>>> Hi Victor,
>>>
>>> Regarding latency, I'd favor not crashing by default over higher
>>> latency.  I don't know however if the callback interface crashing is
>>> only going to manifest with programs using the API vs. csound
>>> commandline which always just does a single run before exiting.  I
>>> don't know if the best solution is to change the default or just
>>> document not to use pa_cb if you are going to use the API.
>>>
>>> Thoughts?
>>> steven
>>>
>>>
>>>
>>> On Wed, Aug 17, 2011 at 5:08 AM, Victor Lazzarini
>>>  wrote:
>>>> No, I wouldn't rush into that. The blocking interface has afaik
>>>> much higheer
>>>> latency.
>>>>
>>>> Victor
>>>> On 17 Aug 2011, at 04:13, Steven Yi wrote:
>>>>
>>>>> Fantastic, glad that got you going.
>>>>>
>>>>> I think a further question to ask for the other developers: should
>>>>> we
>>>>> perhaps make the blocking interface the standard for portaudio?   
>>>>> At
>>>>> least on OSX?  Or is this really just an issue when used from the
>>>>> API,
>>>>> and commandline csound is not affected?
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>> On Tue, Aug 16, 2011 at 11:09 PM, Casey Mongoven >>>>>
>>>>> wrote:
>>>>>>
>>>>>> Bizarre it works when I use:
>>>>>>
>>>>>> -+rtaudio=pa_bl -o dac -d -+ignore_csopts=true
>>>>>>
>>>>>> as you have in your file. Thank you very much for taking the time
>>>>>> to help
>>>>>> me, Steven.
>>>>>>
>>>>>> Best,
>>>>>> Casey
>>>>>>
>>>>>> --
>>>>>> View this message in context:
>>>>>> http://csound.1045644.n5.nabble.com/API-crash-after-two-or-three-compile-perform-runs-tp4706398p4706646.html
>>>>>> Sent from the Csound - General mailing list archive at  
>>>>>> Nabble.com.
>>>>>>
>>>>>>
>>>>>> Send bugs reports to the Sourceforge bug tracker
>>>>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>>>> Discussions of bugs and features can be posted here
>>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>>>> "unsubscribe
>>>>>> csound"
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> Send bugs reports to the Sourceforge bug tracker
>>>>>           https://sourceforge.net/tracker/?
>>>>> group_id=81968&atid=564599
>>>>> Discussions of bugs and features can be posted here
>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>>> "unsubscribe
>>>>> csound"
>>>>>
>>>>
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> Dept. of Music
>>>> NUI Maynooth Ireland
>>>> tel.: +353 1 708 3545
>>>> Victor dot Lazzarini AT nuim dot ie
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug tracker
>>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>> "unsubscribe
>>>> csound"
>>>>
>>>>
>>>
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>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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