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[Csnd] Vox Continental simulation

Date2011-08-31 16:22
FromRoger Kelly
Subject[Csnd] Vox Continental simulation
I am trying to build a Vox Continental Organ instrument.  I have it built using sine tables but I know I need a different sound.

The docs mention it having a sawtooth, but that does not sound right.  I was thinking it is a pulse, but this table sounds wrong too.

f4 0 4096 10 1 1 1 1 0.7 0.5 0.3 0.1 ; Pulse


Any ideas would be most appreciated.


Thanks.



Date2011-08-31 16:33
FromVictor Lazzarini
SubjectRe: [Csnd] Vox Continental simulation
Have you thought of looking at a spectrum analysis of the steady state  
waveform output of the organ? That should help. Also Joachim Heintz  
has some Csound code that mimics steady-state waveforms from a  
recorded file, see his talk/paper at LAC: http://lac.linuxaudio.org/2011/?page=program

Victor
On 31 Aug 2011, at 16:22, Roger Kelly wrote:

> I am trying to build a Vox Continental Organ instrument.  I have it  
> built using sine tables but I know I need a different sound.
>
> The docs mention it having a sawtooth, but that does not sound  
> right.  I was thinking it is a pulse, but this table sounds wrong too.
>
> f4 0 4096 10 1 1 1 1 0.7 0.5 0.3 0.1 ; Pulse
>
> Any ideas would be most appreciated.
>
> Thanks.
>

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





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Date2011-08-31 16:34
FromSteven Yi
SubjectRe: [Csnd] Vox Continental simulation
Hi Roger,

I looked through the Vox Continental and Vox Super Continental but did
not see any mention of sawtooth.  Could you post a link the "docs" you
were using, as well as the csound orchestra code to look at?  BTW: The
manuals were nice to see presets
(http://www.voxshowroom.com/uk/organ/303_OM7.html)!

steven

On Wed, Aug 31, 2011 at 11:22 AM, Roger Kelly  wrote:
> I am trying to build a Vox Continental Organ instrument.  I have it built
> using sine tables but I know I need a different sound.
> The docs mention it having a sawtooth, but that does not sound right.  I was
> thinking it is a pulse, but this table sounds wrong too.
>
> f4 0 4096 10 1 1 1 1 0.7 0.5 0.3 0.1 ; Pulse
>
> Any ideas would be most appreciated.
>
> Thanks.
>


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Date2011-08-31 18:08
FromSteven Yi
SubjectRe: [Csnd] Vox Continental simulation
Attachments2011_08_30_vox_continental.blue  2011_08_30_vox_continental.csd  
Hi Roger,

I took a stab at creating a Vox Continental simulation.  I did the
project in blue, and have attached a test CSD render as well as the
.blue project.  The .blue project can be modified in realtime using
the vertical sliders for the drawbars, and played via blue's midi
system.  I did not add vibrato yet and it is perhaps a little raspy
when the reed parameter is set to 8 (I tempered it a little bit in the
line with kreedFilterAdd, using .9 multiplier).

Eh, may not be super close to a Vox, but it's not a bad sounding instrument! :P

steven


On Wed, Aug 31, 2011 at 11:34 AM, Steven Yi  wrote:
> Hi Roger,
>
> I looked through the Vox Continental and Vox Super Continental but did
> not see any mention of sawtooth.  Could you post a link the "docs" you
> were using, as well as the csound orchestra code to look at?  BTW: The
> manuals were nice to see presets
> (http://www.voxshowroom.com/uk/organ/303_OM7.html)!
>
> steven
>
> On Wed, Aug 31, 2011 at 11:22 AM, Roger Kelly  wrote:
>> I am trying to build a Vox Continental Organ instrument.  I have it built
>> using sine tables but I know I need a different sound.
>> The docs mention it having a sawtooth, but that does not sound right.  I was
>> thinking it is a pulse, but this table sounds wrong too.
>>
>> f4 0 4096 10 1 1 1 1 0.7 0.5 0.3 0.1 ; Pulse
>>
>> Any ideas would be most appreciated.
>>
>> Thanks.
>>
>

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Date2011-08-31 20:08
FromRoger Kelly
SubjectRe: [Csnd] Vox Continental simulation
Thanks for the instrument. Sounds pretty close.  The info from the link below mentioned the sawtooth.  I think I am going to get a sample form my Native Instruments B4 emulator (it has  a Vox setting)  and look at the waveform.

I use to have a Super Continental II when I was a teen.  Wish I still had it.

http://www.hollowsun.com/vintage/vox_conti/index.html

The Vox Continental was the first of these (1962) and had drawbars to create sounds. The first three white ones allowed you to adjust the levels of the 16', 8' and 4' registers whilst the two maroon drawbars offered a sine wave and a reedy sawtooth wave. 


On Wed, Aug 31, 2011 at 12:08 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Roger,

I took a stab at creating a Vox Continental simulation.  I did the
project in blue, and have attached a test CSD render as well as the
.blue project.  The .blue project can be modified in realtime using
the vertical sliders for the drawbars, and played via blue's midi
system.  I did not add vibrato yet and it is perhaps a little raspy
when the reed parameter is set to 8 (I tempered it a little bit in the
line with kreedFilterAdd, using .9 multiplier).

Eh, may not be super close to a Vox, but it's not a bad sounding instrument! :P

steven


On Wed, Aug 31, 2011 at 11:34 AM, Steven Yi <stevenyi@gmail.com> wrote:
> Hi Roger,
>
> I looked through the Vox Continental and Vox Super Continental but did
> not see any mention of sawtooth.  Could you post a link the "docs" you
> were using, as well as the csound orchestra code to look at?  BTW: The
> manuals were nice to see presets
> (http://www.voxshowroom.com/uk/organ/303_OM7.html)!
>
> steven
>
> On Wed, Aug 31, 2011 at 11:22 AM, Roger Kelly <loraxman@gmail.com> wrote:
>> I am trying to build a Vox Continental Organ instrument.  I have it built
>> using sine tables but I know I need a different sound.
>> The docs mention it having a sawtooth, but that does not sound right.  I was
>> thinking it is a pulse, but this table sounds wrong too.
>>
>> f4 0 4096 10 1 1 1 1 0.7 0.5 0.3 0.1 ; Pulse
>>
>> Any ideas would be most appreciated.
>>
>> Thanks.
>>
>

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Date2011-09-03 23:02
FromBrian Wong
Subject[Csnd] Pentatonic PGN Pieces
http://www.csounds.com/node/1510

These are five pieces in different "pentatonic" tunings algorithmically generated from PGN (Portable Game Notation) files, which are standard format ASCII text files used to store chess games. They are just simple drone-like pieces, but possibly you may find them or the tunings interesting.

Brian Wong

Date2011-09-04 16:24
FromSteven Yi
SubjectRe: [Csnd] Pentatonic PGN Pieces
Hi Brian,

I really enjoyed this very much; thanks for sharing!  I think one of
the biggest things for me is your use of transeg for the envelopes.
It's interesting as I've been looking for a nice fade-in/fade-out
envelope for quite some time and the one you are using is I believe
exactly what I was looking for all this time.

Thanks!
steven

On Sat, Sep 3, 2011 at 6:02 PM, Brian Wong  wrote:
> http://www.csounds.com/node/1510
> These are five pieces in different "pentatonic" tunings algorithmically
> generated from PGN (Portable Game Notation) files, which are standard format
> ASCII text files used to store chess games. They are just simple drone-like
> pieces, but possibly you may find them or the tunings interesting.
> Brian Wong


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Date2011-09-04 19:38
FromBrian Wong
SubjectRE: [Csnd] Pentatonic PGN Pieces
Thanks Steven! The biggest thing for me was creating the PGN parser, which I am now in the process of rewriting.

Brian

> Date: Sun, 4 Sep 2011 11:24:03 -0400
> From: stevenyi@gmail.com
> To: csound@lists.bath.ac.uk
> Subject: Re: [Csnd] Pentatonic PGN Pieces
>
> Hi Brian,
>
> I really enjoyed this very much; thanks for sharing! I think one of
> the biggest things for me is your use of transeg for the envelopes.
> It's interesting as I've been looking for a nice fade-in/fade-out
> envelope for quite some time and the one you are using is I believe
> exactly what I was looking for all this time.
>
> Thanks!
> steven
>
> On Sat, Sep 3, 2011 at 6:02 PM, Brian Wong <brian.wong1@hotmail.com> wrote:
> > http://www.csounds.com/node/1510
> > These are five pieces in different "pentatonic" tunings algorithmically
> > generated from PGN (Portable Game Notation) files, which are standard format
> > ASCII text files used to store chess games. They are just simple drone-like
> > pieces, but possibly you may find them or the tunings interesting.
> > Brian Wong
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>

Date2011-09-05 11:06
Fromfrancesco
Subject[Csnd] Re: Pentatonic PGN Pieces
thank You Mr. Brian,
i really like those pieces. And thank for sharing.

ciao,
francesco.

--
View this message in context: http://csound.1045644.n5.nabble.com/Vox-Continental-simulation-tp4754605p4769901.html
Sent from the Csound - General mailing list archive at Nabble.com.


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Date2011-09-05 20:51
FromBrian Wong
SubjectRE: [Csnd] Re: Pentatonic PGN Pieces
Thanks Francesco! I hope to do more PGN-based algorithmic pieces in future.

Brian

> Date: Mon, 5 Sep 2011 03:06:04 -0700
> From: ilterzouomo@fastwebnet.it
> To: csound@lists.bath.ac.uk
> Subject: [Csnd] Re: Pentatonic PGN Pieces
>
> thank You Mr. Brian,
> i really like those pieces. And thank for sharing.
>
> ciao,
> francesco.
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Vox-Continental-simulation-tp4754605p4769901.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>

Date2011-09-05 20:59
FromTarmo Johannes
SubjectRe: [Csnd] Re: Pentatonic PGN Pieces
Hello,

you wrote that "The program was written in C++." Would you mind sending or puting up the code?

tarmo


On Monday 05 September 2011 22:51:18 Brian Wong wrote:
> 
> Thanks Francesco! I hope to do more PGN-based algorithmic pieces in future.
> Brian
> 
> > Date: Mon, 5 Sep 2011 03:06:04 -0700
> > From: ilterzouomo@fastwebnet.it
> > To: csound@lists.bath.ac.uk
> > Subject: [Csnd] Re: Pentatonic PGN Pieces
> > 
> > thank You Mr. Brian,
> > i really like those pieces. And thank for sharing.
> > 
> > ciao,
> > francesco.
> > 
> > --
> > View this message in context: http://csound.1045644.n5.nabble.com/Vox-Continental-simulation-tp4754605p4769901.html
> > Sent from the Csound - General mailing list archive at Nabble.com.
> > 
> > 
> > Send bugs reports to the Sourceforge bug tracker
> >             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> > Discussions of bugs and features can be posted here
> > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> > 
>  		 	   		  
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 
> 


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Date2011-09-05 23:26
FromBrian Wong
SubjectRE: [Csnd] Re: Pentatonic PGN Pieces
Attachmentspgnc01.cpp  
Tarmo,

I have attached a copy of the C++ source code to this message. Please bear in mind I am a beginner C++ programmer, and this is largely an exercise to teach myself some fundamentals. It was done using g++. It is a lousy PGN parser, and you will have to probably manually edit the PGN files to get them to work. It only handles basic PGN files, and will not work with many PGN features. The code should however should be cross platform, and work on OSX, Windows, and Linux. Here are some of the flaws in the code :

- Every move must have a space after it, even if it is at the end of a line.
- Disambiguation is not really handled correctly
- Escape mechanism using '%' character is not supported
- "Rest of line" comments using semicolon are not supported
- Recursive Annotation Variations are not supported
- Numeric Annotation Glyphs (NAG) are not supported
- FEN board setups are not really supported, however since the code ignores move number values such games should still work

I am working on an improved version of the parser, and would certainly appreciate any comments, tips or assistance. Once I get the code working correctly for the PGN standard I would like to also include some of the proposed extensions to the standard, particularly move time stamps, and possibly incorporate communication with a chess engine. The new version I am working on will operate by detecting PGN "tokens", not the flawed "strMode" method I am using in this old version.

BW

> From: tarmo@otsakool.edu.ee
> To: csound@lists.bath.ac.uk
> Date: Mon, 5 Sep 2011 22:59:53 +0300
> CC: brian.wong1@hotmail.com
> Subject: Re: [Csnd] Re: Pentatonic PGN Pieces
>
> Hello,
>
> you wrote that "The program was written in C++." Would you mind sending or puting up the code?
>
> tarmo
>
>
> On Monday 05 September 2011 22:51:18 Brian Wong wrote:
> >
> > Thanks Francesco! I hope to do more PGN-based algorithmic pieces in future.
> > Brian
> >
> > > Date: Mon, 5 Sep 2011 03:06:04 -0700
> > > From: ilterzouomo@fastwebnet.it
> > > To: csound@lists.bath.ac.uk
> > > Subject: [Csnd] Re: Pentatonic PGN Pieces
> > >
> > > thank You Mr. Brian,
> > > i really like those pieces. And thank for sharing.
> > >
> > > ciao,
> > > francesco.
> > >
> > > --
> > > View this message in context: http://csound.1045644.n5.nabble.com/Vox-Continental-simulation-tp4754605p4769901.html
> > > Sent from the Csound - General mailing list archive at Nabble.com.
> > >
> > >
> > > Send bugs reports to the Sourceforge bug tracker
> > > https://sourceforge.net/tracker/?group_id=81968&atid=564599
> > > Discussions of bugs and features can be posted here
> > > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> > >
> >
> > Send bugs reports to the Sourceforge bug tracker
> > https://sourceforge.net/tracker/?group_id=81968&atid=564599
> > Discussions of bugs and features can be posted here
> > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> >
> >
>
>
> Send bugs reports to the Sourceforge bug tracker
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> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>