| Of course with PD, this is even easier, because the mixing is done
by the host program. Sounds quite interesting.
Victor
----- Original Message -----
From: "Chuckk Hubbard"
To:
Sent: Sunday, October 12, 2008 8:22 PM
Subject: [Csnd] Re: Re: Re: Re: Re: AW: Re: AW: Re: tkinter within csound
>I was doing something like that with Pd and csoundapi~ once upon a
> time; I set it so a certain key started a new instance using the
> edited csd file, then faded that one in and the other out before
> stopping it. Worked pretty well at the time, haven't done it lately.
>
> -Chuckk
>
> On 10/12/08, victor wrote:
>> The type of live-coding possible here is one of setting up
>> a comprehensive orchestra and then controlling it with
>> live-coded events.
>>
>> Another possibility is to run two or more instances of
>> Csound alongside and live-code instruments, compile
>> and run in these different instances (stopping them if
>> you want to set a new instrument running). You'd need
>> Jack on Linux to do this. On Windows, this cannot be
>> done with ASIO (it is single-client).
>>
>> This is because it is possible to unload instruments, but not
>> possible to load them yet on a running instance.
>>
>> However, if you have a good orchestra, there is no need
>> to be creating instruments on the fly, as you can start them,
>> interconnect, modify, etc all with RT events.
>>
>> Victor
>>
>> ----- Original Message ----- From: "Brian Redfern"
>>
>> To:
>> Sent: Sunday, October 12, 2008 5:46 AM
>> Subject: [Csnd] Re: Re: Re: AW: Re: AW: Re: tkinter within csound
>>
>>
>>
>>
>> > Ultmately at the first step I'd like to learn to use csoundac from the
>> > python shell to do live coding.
>> >
>> > I'm not sure whether I can do live coding with the csound api, or
>> > whether I need to use python to fire off midi or osc at a csd that is
>> > just a running csound process that takes score from midi or osc input.
>> >
>> > On Sat, Oct 11, 2008 at 11:55 AM, Chuckk Hubbard
>> > wrote:
>> >
>> > > Have you checked out Pure Data with Gem? It was being used a lot for
>> > > such things for a few years. I believe it uses a syntax/library
>> > > based
>> > > on OpenGL, and you can create 3d objects, or 2d of course, and make
>> > > them interact with sound. It's a whole new thing to learn, of
>> > > course,
>> > > but last I tried, Victor's csoundapi object worked great. There's a
>> > > tilda after "csoundapi", but I'm using my wife's old European Mac and
>> > > I can't find the tilda...~ there it is
>> > > -Chuckk
>> > >
>> > > On 10/9/08, Brian Redfern wrote:
>> > >
>> > > > Yeah what I'm looking at doing is putting a animated interface, so
>> > > > you
>> > > > have music running and the animation is tied to the music and by
>> > > > manipulating the animated objects you change the sound. Not a
>> > > > widget
>> > > > type interface.
>> > > >
>> > > >
>> > > >
>> > > > Send bugs reports to this list.
>> > > > To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> "unsubscribe csound"
>> > > >
>> > > >
>> > >
>> > >
>> > > --
>> > > http://www.badmuthahubbard.com
>> > >
>> > >
>> > > Send bugs reports to this list.
>> > > To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> > > "unsubscribe
>> csound"
>> > >
>> > >
>> >
>> >
>> > Send bugs reports to this list.
>> > To unsubscribe, send email sympa@lists.bath.ac.uk with body
>> > "unsubscribe
>> csound"
>> >
>>
>>
>>
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>
>
> --
> http://www.badmuthahubbard.com
>
>
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|