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Re: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet

Date2011-02-22 22:07
Fromkelly hirai
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
are you using the new generation wiimotes? if so, how do they compare to 
the old ones?
kelly


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Date2011-02-23 01:47
Fromkelly hirai
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Lou,
i have been expirementing with a set of wiimotes that have been stuffed 
into nerf soccer balls. i'm trying to track distances but i've found there 
is just too much noise in the accelerometers. nintendo came out with an 
attachment that contains mems tuning fork gyroscopes. its suppose to help 
stablize the accelerometer readings. i haven't forked out the $20US for 
them yet. i suspect that they are electonically transparent as there is no 
hint that any of the games had to be modified, though the wii os could 
have certianly been. sadly, they make the wiimote too long for the balls 
im using. but for even more money, i think you can purchase the ones with 
gyroscopes in the old form factor. just more money though.

i'm typically running at a sub-k rate of about 200 reads/sec @ 4 wiimotes. 
for solo wiimote, i can get about 500/sec. that is using the wiimote 
opcodes and not osc on linux.

the sound cloud pieces are awesome. i wish i had your vision for sonic 
texture.

kelly

On Mon, 28 Feb 2011, Louis Cohen wrote:

> Kelly,
>
> I'm using a wiimote and nunchuk that Dr Boulanger gave to me about 2 years 
> ago. There's an ID on the inside that reads: A1FF110 - this might be a model 
> number. I have never so much as held in my hand another wiimote, so I have 
> nothing to compare it with.
>
> The wiimote delivers data faster than I can process it, so one of my 
> breakthroughs in developing the csd was to realize that I had to filter the 
> data. Even so, the OSC message buffers sometimes have slightly old data in 
> them that I am not processing fast enough.
>
> There are certain aspects of operation that could be improved and I'm curious 
> to know what a new generation wiimote might have that mine doesn't have.
>
> For example: the nunchuk joystick sometimes does not sit exactly at its 
> neutral position when I let go of it. Therefore I have to test whether it's 
> "near" the neutral and respond accordingly.
>
> Does this answer your question?
>
> -Lou
>
>
>
> On Feb 22, 2011, at 5:07 PM, kelly hirai wrote:
>
>> are you using the new generation wiimotes? if so, how do they compare to 
>> the old ones?
>> kelly
>> 
>> 
>> Send bugs reports to the Sourceforge bug tracker
>>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>> csound"
>> 
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
> csound"


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Date2011-02-27 14:37
FromLouis Cohen
Subject[Csnd] OT: live performance: wiimote/csound + contrabass clarinet

Finally, the duos I played at the Seattle Improvised Music Festival.  
These are with Paul Hoskin, playing contrabass clarinet. I was using  
wiimote/MacCsound/laptop. Enjoy!


http://soundcloud.com/loucohen/duo-1-paul-hoskin-contrabass
http://soundcloud.com/loucohen/duo-2-paul-hoskin-contrabass





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Date2011-02-27 15:39
FromRory Walsh
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Now I want to see the video!

On 27 February 2011 14:37, Louis Cohen  wrote:
>
>
> Finally, the duos I played at the Seattle Improvised Music Festival. These
> are with Paul Hoskin, playing contrabass clarinet. I was using
> wiimote/MacCsound/laptop. Enjoy!
>
>
> http://soundcloud.com/loucohen/duo-1-paul-hoskin-contrabass
> http://soundcloud.com/loucohen/duo-2-paul-hoskin-contrabass
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>


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Date2011-02-27 15:44
FromDave Seidel
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Thanks, Lou, looking forward to listening!

- Dave

On 2/27/2011 9:37 AM, Louis Cohen wrote:
> 
> 
> Finally, the duos I played at the Seattle Improvised Music Festival.
> These are with Paul Hoskin, playing contrabass clarinet. I was using
> wiimote/MacCsound/laptop. Enjoy!
> 
> 
> http://soundcloud.com/loucohen/duo-1-paul-hoskin-contrabass
> http://soundcloud.com/loucohen/duo-2-paul-hoskin-contrabass
> 
> 
> 
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
> 
> 


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Date2011-02-28 18:45
FromLouis Cohen
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Kelly,

I'm using a wiimote and nunchuk that Dr Boulanger gave to me about 2  
years ago. There's an ID on the inside that reads: A1FF110 - this  
might be a model number. I have never so much as held in my hand  
another wiimote, so I have nothing to compare it with.

The wiimote delivers data faster than I can process it, so one of my  
breakthroughs in developing the csd was to realize that I had to  
filter the data. Even so, the OSC message buffers sometimes have  
slightly old data in them that I am not processing fast enough.

There are certain aspects of operation that could be improved and I'm  
curious to know what a new generation wiimote might have that mine  
doesn't have.

For example: the nunchuk joystick sometimes does not sit exactly at  
its neutral position when I let go of it. Therefore I have to test  
whether it's "near" the neutral and respond accordingly.

Does this answer your question?

-Lou



On Feb 22, 2011, at 5:07 PM, kelly hirai wrote:

> are you using the new generation wiimotes? if so, how do they  
> compare to the old ones?
> kelly
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>



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Date2011-03-01 02:22
FromLouis Cohen
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Kelly,

You're doing things with wiimotes that go way beyond my wildest ideas.  
My model for making music with a wiimote is the theremin (one hand  
controls pitch, the other controls amplitude.) We have a fantastic  
theremin player here in Boston (James Coleman) and I've played duos  
with him a number of times.

I thought that my hands could be made to express musical ideas much  
like a theremin player does. The wiimote and csound have potential for  
much more complex textures than a theremin can handle, but that was my  
original inspiration.

When I have more time, I'll post a demo of how I use the wiimote to  
make music.

Thanks for your kind words about the performances, by the way.

best,
Lou

On Feb 22, 2011, at 8:47 PM, kelly hirai wrote:

> Lou,
> i have been expirementing with a set of wiimotes that have been  
> stuffed into nerf soccer balls. i'm trying to track distances but  
> i've found there is just too much noise in the accelerometers.  
> nintendo came out with an attachment that contains mems tuning fork  
> gyroscopes. its suppose to help stablize the accelerometer readings.  
> i haven't forked out the $20US for them yet. i suspect that they are  
> electonically transparent as there is no hint that any of the games  
> had to be modified, though the wii os could have certianly been.  
> sadly, they make the wiimote too long for the balls im using. but  
> for even more money, i think you can purchase the ones with  
> gyroscopes in the old form factor. just more money though.
>
> i'm typically running at a sub-k rate of about 200 reads/sec @ 4  
> wiimotes. for solo wiimote, i can get about 500/sec. that is using  
> the wiimote opcodes and not osc on linux.
>
> the sound cloud pieces are awesome. i wish i had your vision for  
> sonic texture.
>
> kelly
>
> On Mon, 28 Feb 2011, Louis Cohen wrote:
>
>> Kelly,
>>
>> I'm using a wiimote and nunchuk that Dr Boulanger gave to me about  
>> 2 years ago. There's an ID on the inside that reads: A1FF110 - this  
>> might be a model number. I have never so much as held in my hand  
>> another wiimote, so I have nothing to compare it with.
>>
>> The wiimote delivers data faster than I can process it, so one of  
>> my breakthroughs in developing the csd was to realize that I had to  
>> filter the data. Even so, the OSC message buffers sometimes have  
>> slightly old data in them that I am not processing fast enough.
>>
>> There are certain aspects of operation that could be improved and  
>> I'm curious to know what a new generation wiimote might have that  
>> mine doesn't have.
>>
>> For example: the nunchuk joystick sometimes does not sit exactly at  
>> its neutral position when I let go of it. Therefore I have to test  
>> whether it's "near" the neutral and respond accordingly.
>>
>> Does this answer your question?
>>
>> -Lou
>>
>>
>>
>> On Feb 22, 2011, at 5:07 PM, kelly hirai wrote:
>>
>>> are you using the new generation wiimotes? if so, how do they  
>>> compare to the old ones?
>>> kelly
>>> Send bugs reports to the Sourceforge bug tracker
>>>         https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>>> "unsubscribe csound"
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>         https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
>> "unsubscribe csound"
>
>
> Send bugs reports to the Sourceforge bug tracker
>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>



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Date2011-03-01 02:50
From"Colman O'Reilly"
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Dr. Cohen -

Really glad to be able to check this out.  Impressive stuff, and I think we'd all benefit from a demo about how you use the WiiMote (I know how helpful you've been in the past with OSC message help, so I imagine there is a lot more to learn from).

I remember your piece from the Bohlen/Pierce concert, and the concept behind it was very cool. Are these instruments based on a concept as well (not necessarily the Hadron Collider - if I remember correctly - but some sort of other academic instrument design)?

Best, and thanks for sharing.
Colman

  



On Mon, Feb 28, 2011 at 9:22 PM, Louis Cohen <loucohen@jolc.net> wrote:
Kelly,

You're doing things with wiimotes that go way beyond my wildest ideas. My model for making music with a wiimote is the theremin (one hand controls pitch, the other controls amplitude.) We have a fantastic theremin player here in Boston (James Coleman) and I've played duos with him a number of times.

I thought that my hands could be made to express musical ideas much like a theremin player does. The wiimote and csound have potential for much more complex textures than a theremin can handle, but that was my original inspiration.

When I have more time, I'll post a demo of how I use the wiimote to make music.

Thanks for your kind words about the performances, by the way.

best,
Lou


On Feb 22, 2011, at 8:47 PM, kelly hirai wrote:

Lou,
i have been expirementing with a set of wiimotes that have been stuffed into nerf soccer balls. i'm trying to track distances but i've found there is just too much noise in the accelerometers. nintendo came out with an attachment that contains mems tuning fork gyroscopes. its suppose to help stablize the accelerometer readings. i haven't forked out the $20US for them yet. i suspect that they are electonically transparent as there is no hint that any of the games had to be modified, though the wii os could have certianly been. sadly, they make the wiimote too long for the balls im using. but for even more money, i think you can purchase the ones with gyroscopes in the old form factor. just more money though.

i'm typically running at a sub-k rate of about 200 reads/sec @ 4 wiimotes. for solo wiimote, i can get about 500/sec. that is using the wiimote opcodes and not osc on linux.

the sound cloud pieces are awesome. i wish i had your vision for sonic texture.

kelly

On Mon, 28 Feb 2011, Louis Cohen wrote:

Kelly,

I'm using a wiimote and nunchuk that Dr Boulanger gave to me about 2 years ago. There's an ID on the inside that reads: A1FF110 - this might be a model number. I have never so much as held in my hand another wiimote, so I have nothing to compare it with.

The wiimote delivers data faster than I can process it, so one of my breakthroughs in developing the csd was to realize that I had to filter the data. Even so, the OSC message buffers sometimes have slightly old data in them that I am not processing fast enough.

There are certain aspects of operation that could be improved and I'm curious to know what a new generation wiimote might have that mine doesn't have.

For example: the nunchuk joystick sometimes does not sit exactly at its neutral position when I let go of it. Therefore I have to test whether it's "near" the neutral and respond accordingly.

Does this answer your question?

-Lou



On Feb 22, 2011, at 5:07 PM, kelly hirai wrote:

are you using the new generation wiimotes? if so, how do they compare to the old ones?
kelly
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--




Date2011-03-01 07:45
FromJohn Clements
SubjectRe: [Csnd] OT: live performance: wiimote/csound + contrabass clarinet
Kelly, that's a neat idea with the nerf soccer balls.  I had an identical dream of mounting Wiimote or other accelerometer with wireless transmission inside of balls.  I am happy to inform you that the 20 dollars is well spent for the motionplus attachment for Wiimote. I have had nice results with it, and adjusting ranges and filtering the signal with OSCulator or junxion can get some tight results.  Lemme know how the ball thing works out please ... 

Here's a video of new Wiimote in action, pardon the long explanations

http://vimeo.com/19941753

John Clements

On Feb 22, 2011, at 5:07 PM, kelly  hirai  wrote:

> are you using the new generation wiimotes? if so, how do they compare to the old ones?
> kelly
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>          https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 



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