[Csnd] Init-time only instruments
| Date | 2019-10-19 12:26 |
| From | Bernard Geyer |
| Subject | [Csnd] Init-time only instruments |
Sometimes we need an instrument that is used only at init-time (f.e. just to
start or stop other instruments)
What is that best way to do that ?
I was reading somewhere that we can use 0 for the duration, but sometimes it
works, sometimes not.
So I made the following tests:
instr Test
printf_i "%s\n", 1, "...TEST!"
endin
instr Play1
schedule "Test", 0, 0
endin
instr Play2
event_i "i", "Test", 0, 0
endin
instr Play3
event "i", "Test", 0, 0
endin
instr Play4
scoreline {{i "Test" 0 0}}, 1
endin
and I tested it in |
| Date | 2019-10-19 12:51 |
| From | "Jeanette C." |
| Subject | Re: [Csnd] Init-time only instruments |
Hello Bernhard,
when I need an instrument like that, I use turnoff:
instr Init
print_i "%f %f", p2, p3
turnoff
endin
Then I can call it with any length and it will only execute the init commands
and then stop.
HTH, best wishes,
Jeanette
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| Date | 2019-10-19 13:04 |
| From | Victor Lazzarini |
| Subject | Re: [Csnd] Init-time only instruments |
It's an interesting point you make. They all should work with duration 0. I have the impression the instrument order might have something to do with the behaviour you see, but I am not completely sure, need to test it. Prof. Victor Lazzarini Maynooth University Ireland > On 19 Oct 2019, at 12:17, Bernard Geyer |
| Date | 2019-10-19 13:08 |
| From | John ff |
| Subject | Re: [Csnd] Init-time only instruments |
You should take notice of the instrument order. Some of your cases schedule for too late. But turnoff if the sane thing to do Sent from TypeApp On Oct 19, 2019, 12:17, at 12:17, Bernard Geyer |
| Date | 2019-10-19 13:58 |
| From | Bernard Geyer |
| Subject | Re: [Csnd] Init-time only instruments |
I don't understand what the instrument order means here.
When I put instr Test on the end, the result is identical.
And when I use
i "Play1" 0 0
or
i "Play2" 0 0
in csoundQT, the program sometimes freezes, and I have to force it to quit.
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| Date | 2019-10-19 14:02 |
| From | joachim heintz |
| Subject | Re: [Csnd] Init-time only instruments |
yes, this (that the instrument order) has no influence on the result, is
the only thing which is not as expected for me. i would have expected
that it makes a difference, but obviously the call to "Test" is
performed in the next k-cycle, not just appended to this (init) pass.
(perhaps this is mentioned anywhere in the manual, but i don't find it.)
the reason you get no result for the examples with duration zero is,
that you have a score line, and csound stops performance after the
scoreline has performed. when you add
e 1
at the end of your score, you tell csound to perform for one second.
then you see twice the printing (for Play1 and Play2).
the result for Play3 and Play4 is definitely as expected. event and
scoreline are opcodes which work at k-time, not at i-time. when you
call these instruments with duration zero, nothing will happen. when
you call them with any bigger duration, they will repeat the call of
Test once every control cycle they are running.
joachim
On 19/10/19 14:58, Bernard Geyer wrote:
> I don't understand what the instrument order means here.
> When I put instr Test on the end, the result is identical.
>
> And when I use
> i "Play1" 0 0
> or
> i "Play2" 0 0
> in csoundQT, the program sometimes freezes, and I have to force it to quit.
>
>
>
>
>
> --
> Sent from: http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
> https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
>
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