| Hi Steven,
Thanks for the tip! This is for the online csound tutorial I'm working
on right now. The website is based on both your learn-csound-site and
your live-coding project. But as I didn't want to hit the issue related
to Module[TOTAL_MEMORY] we'd discussed before, I don't call anything
upon Module['onRuntimeInitialized']. Instead, I do this when someone
presses a button:
csound.stop();
csound.Csound.setOption("-r" + AudioContext_sr.sampleRate);
csound.CompileCsdText(currentFilePath);
csound.Play();
Works perfectly in Chrome/Chromium for Desktop and Android. I also found
several people complaining about using very short sounds that produce a
click or a change in tone with Firefox. Try this with Firefox and then
Chrome -> https://codepen.io/schwenky/pen/rxRJwE?editors=0011
I'll probably just recommend Chrome/Chromium to people that want to use
the website for now.
On 15/02/18 16:29, Steven Yi wrote:
> (Oops, pressed send before finishing the email)
>
> You can test the web instruments here:
>
> http://instruments.kunstmusik.com/
>
> (Requires touch screen, tested on Surface Pro 4 and Android cell phone)
>
> I'm getting good results without dropouts but it might be due to just
> taking time to hit the screen.
>
> Do you have an example of the HTML/JS used to start the project? I
> wonder if using similar code to what I'm doing will help the
> situation.
>
> On Thu, Feb 15, 2018 at 2:26 PM, Steven Yi wrote:
>> It could be JIT warming up or WASM loading process which was optimized
>> recently by Firefox. However, I seem to remember working with Hlodver
>> on a related issue like this recently and I suggested to him to use
>> Module['onRuntimeInitialized'] to ensure not doing any calls until
>> things completely loaded. You can see this as an example here:
>>
>> https://github.com/kunstmusik/instruments/blob/master/vt/vt.js#L204-L208
>>
>> and test it here:
>>
>>
>> Do you have an example of the HTML/JS used to start the project?
>>
>> On Thu, Feb 15, 2018 at 1:52 PM, Guillermo Senna wrote:
>>> Hi Victor,
>>>
>>> It happens always within the 1st second of performance and sometimes you
>>> get more than one dropout. A ramp or even starting everything after the
>>> first second works -> schedule(1,1,1).
>>>
>>> It has to be a Firefox issue because Chrome and Chromium don't exhibit
>>> the same behavior, so be warned when using Firefox for testing the WASM
>>> build in real-time.
>>>
>>>
>>> On 15/02/18 04:50, Victor Lazzarini wrote:
>>>> Is it always at that point? Dropouts can happen because the javascript code is running on the main browser thread, and
>>>> graphics etc can interrupt the audio.
>>>>
>>>> Victor Lazzarini
>>>> Dean of Arts, Celtic Studies, and Philosophy
>>>> Maynooth University
>>>> Ireland
>>>>
>>>>> On 15 Feb 2018, at 03:39, Guillermo Senna wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> I've noticed a weird thing when using the wasm build on Firefox. There
>>>>> seems to be a "hiccup" in the sound around the 175ms mark. I'm testing
>>>>> with the following purposefully non-enveloped instrument:
>>>>>
>>>>> sr = 48000
>>>>> ksmps = 64
>>>>> nchnls = 2
>>>>> 0dbfs = 1.0
>>>>>
>>>>> instr 1
>>>>> aout oscils .4, 440, 0
>>>>> outs aout, aout
>>>>> endin
>>>>> schedule(1, 0, 1)
>>>>>
>>>>> Listen to the difference in the recordings (rendering works fine) taken
>>>>> from Chromium's output
>>>>> [https://drive.google.com/open?id=1KQC-EpaoZraOPItTxx65d9go6vU1meco] and
>>>>> then Firefox's output
>>>>> [https://drive.google.com/open?id=10Z2ewMnHs6MDUij2pNoKQnuIGd7ok3Jm]. Is
>>>>> this a problem with Firefox's implementation of WebAudio?
>>>>>
>>>>> Cheers.
>>>>>
>>>>> Csound mailing list
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>>>>> Send bugs reports to
>>>>> https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
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