[Csnd] Quetzalcoatl =?UTF-8?Q?=E2=80=94_?=a Godot game using real-time Csound audio
| Date | 2026-08-05 00:00 |
| From | Werner Mendizabal |
| Subject | [Csnd] Quetzalcoatl =?UTF-8?Q?=E2=80=94_?=a Godot game using real-time Csound audio |
Hi everyone, I recently created a small game called Quetzalcoatl for the Velocicode 2026 game jam, where it won the Crowd Favorite award. All of the music and sound effects are generated by Csound in real time. The game does not use prerecorded audio files, so I used the project as an experiment in using Csound as the complete audio engine for a Godot game. You can play the web version here: https://nonameentername.github.io/quetzalcoatl/ Gameplay video: https://www.youtube.com/watch?v=zt7ODFeZgnQ Source code: https://github.com/nonameentername/quetzalcoatl I thought the project might be interesting to others experimenting with Csound in games or interactive applications. I’d be interested to hear any feedback, especially about the audio and the real-time Csound integration. Thanks, |
| Date | 2026-08-05 02:01 |
| From | Dave Seidel |
| Subject | Re: [Csnd] Quetzalcoatl =?UTF-8?Q?=E2=80=94_?=a Godot game using real-time Csound audio |
That's really cool! I got a bit of a Residents vibe from one section near the end of the gameplay video. - Dave On Tue, Aug 4, 2026 at 7:01 PM Werner Mendizabal <nonameentername@gmail.com> wrote:
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