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[Csnd] claude code

Date2025-05-28 12:16
FromJosh Moore
Subject[Csnd] claude code
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-28 12:21
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] claude code
WOW - pretty good!  
Thanks for sharing.

You should get Claude to csound 'score' some drum patterns, loops, rhythms.


- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-28 12:48
FromStephane Boussuge
SubjectRe: [Csnd] claude code
Extremely impressive!!

S.
Envoyé de mon iPhone

Le 28 mai 2025 à 13:22, Dr. Richard Boulanger <rboulanger@berklee.edu> a écrit :


WOW - pretty good!  
Thanks for sharing.

You should get Claude to csound 'score' some drum patterns, loops, rhythms.


- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-28 13:18
FromJosh Moore
SubjectRe: [Csnd] claude code
Dr B, i had it code it to be usable as a cabbage instrument to play around with the algorithm it generated with some rhythms, it sounds much better if you automate the parameters, there's really no changes in the instrument code besides changing the initial parameters to a chnget instead of an init.

all in all, it seems claude has a pretty good knowledge of the DSP required to take my prompt and turn it into a usable algorithm to tweak with, something i had in my head.


On Wed, May 28, 2025 at 4:22 AM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
WOW - pretty good!  
Thanks for sharing.

You should get Claude to csound 'score' some drum patterns, loops, rhythms.


- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-28 13:36
FromJosh Moore
SubjectRe: [Csnd] claude code
here is the cabbage instrument i have in case anyone wants to play with it like i'm doing in the youtube video.
you should be able to paste in cabbage and use it, i use the live coding plugins for vim/vscode for this instrument

of course it doesn't sound like kick drums, it sounds like bongos but i'm still happy with it as the objective was more
to get the algorithm out of my head.

<Cabbage>
form caption("Untitled") size(800, 600), guiMode("queue"), pluginId("def1")


vslider bounds(0, 0, 50, 100) channel("sl1") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 0, 50, 100) channel("sl2") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 0, 50, 100) channel("sl3") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 0, 50, 100) channel("sl4") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 0, 50, 100) channel("sl5") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 0, 50, 100) channel("sl6") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 0, 50, 100) channel("sl7") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 0, 50, 100) channel("sl8") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 0, 50, 100) channel("sl9") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 0, 50, 100) channel("sl10") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 0, 50, 100) channel("sl11") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 0, 50, 100) channel("sl12") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 0, 50, 100) channel("sl13") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 0, 50, 100) channel("sl14") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 0, 50, 100) channel("sl15") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 0, 50, 100) channel("sl16") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 105, 50, 100) channel("sl17") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 105, 50, 100) channel("sl18") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 105, 50, 100) channel("sl19") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 105, 50, 100) channel("sl20") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 105, 50, 100) channel("sl21") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 105, 50, 100) channel("sl22") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 105, 50, 100) channel("sl23") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 105, 50, 100) channel("sl24") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 105, 50, 100) channel("sl25") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 105, 50, 100) channel("sl26") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 105, 50, 100) channel("sl27") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 105, 50, 100) channel("sl28") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 105, 50, 100) channel("sl29") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 105, 50, 100) channel("sl30") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 105, 50, 100) channel("sl31") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 105, 50, 100) channel("sl32") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 205, 50, 100) channel("sl33") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 205, 50, 100) channel("sl34") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 205, 50, 100) channel("sl35") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 205, 50, 100) channel("sl36") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 205, 50, 100) channel("sl37") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 205, 50, 100) channel("sl38") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 205, 50, 100) channel("sl39") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 205, 50, 100) channel("sl40") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 205, 50, 100) channel("sl41") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 205, 50, 100) channel("sl42") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 205, 50, 100) channel("sl43") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 205, 50, 100) channel("sl44") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 205, 50, 100) channel("sl45") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 205, 50, 100) channel("sl46") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 205, 50, 100) channel("sl47") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 205, 50, 100) channel("sl48") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 305, 50, 100) channel("sl49") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 305, 50, 100) channel("sl50") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 305, 50, 100) channel("sl51") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 305, 50, 100) channel("sl52") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 305, 50, 100) channel("sl53") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 305, 50, 100) channel("sl54") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 305, 50, 100) channel("sl55") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 305, 50, 100) channel("sl56") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 305, 50, 100) channel("sl57") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 305, 50, 100) channel("sl58") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 305, 50, 100) channel("sl59") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 305, 50, 100) channel("sl60") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 305, 50, 100) channel("sl61") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 305, 50, 100) channel("sl62") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 305, 50, 100) channel("sl63") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 305, 50, 100) channel("sl64") range(0, 1, 0, 1, 0.001)
csoundoutput bounds(0, 405, 800, 200) channel("csoundoutput10016")
</Cabbage>
<CsoundSynthesizer>
<CsOptions>
-n -d -+rtmidi=NULL -M0 -m0 --midi-key-cps=4 --midi-velocity-amp=5 --port=10000
</CsOptions>
<CsInstruments>
; Initialize the global variables.
ksmps = 2
nchnls = 32
0dbfs = 1



gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr 1
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material chnget "sl1"     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material chnget "sl2"   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth chnget "sl3"       ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood chnget "sl4"        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    ihead_tension chnget "sl5"      ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force1 chnget "sl6"          ; 0=soft, 1=hard (FM modulation depth)
    ihit_force = ihit_force1*100          
    iroom_size chnget "sl7"         ; 0=close-mic, 1=large room (decay time control)
    imodulation_rate chnget "sl8"    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
    idur init .5                 ; Note duration in seconds
   
    ; MIX CONTROLS - Volume levels for each component
    ibeater_volume init 2      ; 0=off, 1=full - Beater attack/click volume
    ishell_volume init 0.7       ; 0=off, 1=full - Shell cavity resonance volume  
    iroom_volume init .2        ; 0=off, 1=full - Room reverb volume
   
    ; MIDI CONTROL
    ivelocity = veloc(0, 1)      ; MIDI velocity (0-1)
    imidi_note  notnum          ; MIDI note number
    ipitch = (imidi_note - 36) / 48  ; Map MIDI notes 36-84 to 0-1 pitch range
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 35 + (ipitch * 50)              ; 35-85Hz range controlled by p4
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT (now volume controlled)
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material * ibeater_volume, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output (now volume controlled)
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7) * ishell_volume
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8) * ishell_volume
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output (now volume controlled)
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7) * iroom_volume
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8) * iroom_volume
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Individual component volumes now controlled separately
    ; Membrane: Direct sound from front of drum (always present as fundamental)
    ; Shell: Sound emanating from shell + port hole (volume controlled)
    ; Room: Ambient space around entire drum (volume controlled)
   
    kdry_level = 0.7 - (iroom_volume * 0.3)  ; Room volume affects dry/wet balance
    kwet_level = 0.2 + (iroom_volume * 0.4)
   
    afinal_L = (amembrane_L * 1.0 + ashell_L) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope and velocity control
    aout_L = alow_boost_L * khit_env * ivelocity
    aout_R = alow_boost_R * khit_env * ivelocity
   
    outs aout_L, aout_R
endin

instr 3

endin

instr 4

endin

instr 5

endin

instr 6

endin

instr 7

endin

instr 8

endin

instr 9

endin

instr 10

endin

instr 11

endin

instr 12

endin

instr 13

endin

instr 14

endin

instr 15

endin

instr 16

endin


</CsInstruments>
<CsScore>
;causes Csound to run for about 7000 years...
f0 z
</CsScore>
</CsoundSynthesizer>


On Wed, May 28, 2025 at 5:18 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
Dr B, i had it code it to be usable as a cabbage instrument to play around with the algorithm it generated with some rhythms, it sounds much better if you automate the parameters, there's really no changes in the instrument code besides changing the initial parameters to a chnget instead of an init.

all in all, it seems claude has a pretty good knowledge of the DSP required to take my prompt and turn it into a usable algorithm to tweak with, something i had in my head.


On Wed, May 28, 2025 at 4:22 AM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
WOW - pretty good!  
Thanks for sharing.

You should get Claude to csound 'score' some drum patterns, loops, rhythms.


- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-28 14:55
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] claude code
Thanks Josh, for sharing your Cabbage version.

- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 8:48 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
here is the cabbage instrument i have in case anyone wants to play with it like i'm doing in the youtube video.
you should be able to paste in cabbage and use it, i use the live coding plugins for vim/vscode for this instrument

of course it doesn't sound like kick drums, it sounds like bongos but i'm still happy with it as the objective was more
to get the algorithm out of my head.

<Cabbage>
form caption("Untitled") size(800, 600), guiMode("queue"), pluginId("def1")


vslider bounds(0, 0, 50, 100) channel("sl1") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 0, 50, 100) channel("sl2") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 0, 50, 100) channel("sl3") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 0, 50, 100) channel("sl4") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 0, 50, 100) channel("sl5") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 0, 50, 100) channel("sl6") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 0, 50, 100) channel("sl7") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 0, 50, 100) channel("sl8") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 0, 50, 100) channel("sl9") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 0, 50, 100) channel("sl10") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 0, 50, 100) channel("sl11") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 0, 50, 100) channel("sl12") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 0, 50, 100) channel("sl13") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 0, 50, 100) channel("sl14") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 0, 50, 100) channel("sl15") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 0, 50, 100) channel("sl16") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 105, 50, 100) channel("sl17") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 105, 50, 100) channel("sl18") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 105, 50, 100) channel("sl19") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 105, 50, 100) channel("sl20") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 105, 50, 100) channel("sl21") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 105, 50, 100) channel("sl22") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 105, 50, 100) channel("sl23") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 105, 50, 100) channel("sl24") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 105, 50, 100) channel("sl25") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 105, 50, 100) channel("sl26") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 105, 50, 100) channel("sl27") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 105, 50, 100) channel("sl28") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 105, 50, 100) channel("sl29") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 105, 50, 100) channel("sl30") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 105, 50, 100) channel("sl31") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 105, 50, 100) channel("sl32") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 205, 50, 100) channel("sl33") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 205, 50, 100) channel("sl34") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 205, 50, 100) channel("sl35") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 205, 50, 100) channel("sl36") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 205, 50, 100) channel("sl37") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 205, 50, 100) channel("sl38") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 205, 50, 100) channel("sl39") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 205, 50, 100) channel("sl40") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 205, 50, 100) channel("sl41") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 205, 50, 100) channel("sl42") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 205, 50, 100) channel("sl43") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 205, 50, 100) channel("sl44") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 205, 50, 100) channel("sl45") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 205, 50, 100) channel("sl46") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 205, 50, 100) channel("sl47") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 205, 50, 100) channel("sl48") range(0, 1, 0, 1, 0.001)

vslider bounds(0, 305, 50, 100) channel("sl49") range(0, 1, 0, 1, 0.001)
vslider bounds(50, 305, 50, 100) channel("sl50") range(0, 1, 0, 1, 0.001)
vslider bounds(100, 305, 50, 100) channel("sl51") range(0, 1, 0, 1, 0.001)
vslider bounds(150, 305, 50, 100) channel("sl52") range(0, 1, 0, 1, 0.001)
vslider bounds(200, 305, 50, 100) channel("sl53") range(0, 1, 0, 1, 0.001)
vslider bounds(250, 305, 50, 100) channel("sl54") range(0, 1, 0, 1, 0.001)
vslider bounds(300, 305, 50, 100) channel("sl55") range(0, 1, 0, 1, 0.001)
vslider bounds(350, 305, 50, 100) channel("sl56") range(0, 1, 0, 1, 0.001)
vslider bounds(400, 305, 50, 100) channel("sl57") range(0, 1, 0, 1, 0.001)
vslider bounds(450, 305, 50, 100) channel("sl58") range(0, 1, 0, 1, 0.001)
vslider bounds(500, 305, 50, 100) channel("sl59") range(0, 1, 0, 1, 0.001)
vslider bounds(550, 305, 50, 100) channel("sl60") range(0, 1, 0, 1, 0.001)
vslider bounds(600, 305, 50, 100) channel("sl61") range(0, 1, 0, 1, 0.001)
vslider bounds(650, 305, 50, 100) channel("sl62") range(0, 1, 0, 1, 0.001)
vslider bounds(700, 305, 50, 100) channel("sl63") range(0, 1, 0, 1, 0.001)
vslider bounds(750, 305, 50, 100) channel("sl64") range(0, 1, 0, 1, 0.001)
csoundoutput bounds(0, 405, 800, 200) channel("csoundoutput10016")
</Cabbage>
<CsoundSynthesizer>
<CsOptions>
-n -d -+rtmidi=NULL -M0 -m0 --midi-key-cps=4 --midi-velocity-amp=5 --port=10000
</CsOptions>
<CsInstruments>
; Initialize the global variables.
ksmps = 2
nchnls = 32
0dbfs = 1



gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr 1
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material chnget "sl1"     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material chnget "sl2"   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth chnget "sl3"       ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood chnget "sl4"        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    ihead_tension chnget "sl5"      ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force1 chnget "sl6"          ; 0=soft, 1=hard (FM modulation depth)
    ihit_force = ihit_force1*100          
    iroom_size chnget "sl7"         ; 0=close-mic, 1=large room (decay time control)
    imodulation_rate chnget "sl8"    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
    idur init .5                 ; Note duration in seconds
   
    ; MIX CONTROLS - Volume levels for each component
    ibeater_volume init 2      ; 0=off, 1=full - Beater attack/click volume
    ishell_volume init 0.7       ; 0=off, 1=full - Shell cavity resonance volume  
    iroom_volume init .2        ; 0=off, 1=full - Room reverb volume
   
    ; MIDI CONTROL
    ivelocity = veloc(0, 1)      ; MIDI velocity (0-1)
    imidi_note  notnum          ; MIDI note number
    ipitch = (imidi_note - 36) / 48  ; Map MIDI notes 36-84 to 0-1 pitch range
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 35 + (ipitch * 50)              ; 35-85Hz range controlled by p4
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT (now volume controlled)
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material * ibeater_volume, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output (now volume controlled)
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7) * ishell_volume
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8) * ishell_volume
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output (now volume controlled)
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7) * iroom_volume
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8) * iroom_volume
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Individual component volumes now controlled separately
    ; Membrane: Direct sound from front of drum (always present as fundamental)
    ; Shell: Sound emanating from shell + port hole (volume controlled)
    ; Room: Ambient space around entire drum (volume controlled)
   
    kdry_level = 0.7 - (iroom_volume * 0.3)  ; Room volume affects dry/wet balance
    kwet_level = 0.2 + (iroom_volume * 0.4)
   
    afinal_L = (amembrane_L * 1.0 + ashell_L) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope and velocity control
    aout_L = alow_boost_L * khit_env * ivelocity
    aout_R = alow_boost_R * khit_env * ivelocity
   
    outs aout_L, aout_R
endin

instr 3

endin

instr 4

endin

instr 5

endin

instr 6

endin

instr 7

endin

instr 8

endin

instr 9

endin

instr 10

endin

instr 11

endin

instr 12

endin

instr 13

endin

instr 14

endin

instr 15

endin

instr 16

endin


</CsInstruments>
<CsScore>
;causes Csound to run for about 7000 years...
f0 z
</CsScore>
</CsoundSynthesizer>


On Wed, May 28, 2025 at 5:18 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
Dr B, i had it code it to be usable as a cabbage instrument to play around with the algorithm it generated with some rhythms, it sounds much better if you automate the parameters, there's really no changes in the instrument code besides changing the initial parameters to a chnget instead of an init.

all in all, it seems claude has a pretty good knowledge of the DSP required to take my prompt and turn it into a usable algorithm to tweak with, something i had in my head.


On Wed, May 28, 2025 at 4:22 AM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
WOW - pretty good!  
Thanks for sharing.

You should get Claude to csound 'score' some drum patterns, loops, rhythms.


- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-29 12:47
FromRichard Knight
SubjectRe: [Csnd] claude code

That's really interesting- I particularly like these woody sort of percussion sounds. Definitely will have a play with this!

 


On 2025-05-28 13:18, Josh Moore wrote:

Dr B, i had it code it to be usable as a cabbage instrument to play around with the algorithm it generated with some rhythms, it sounds much better if you automate the parameters, there's really no changes in the instrument code besides changing the initial parameters to a chnget instead of an init.
 
all in all, it seems claude has a pretty good knowledge of the DSP required to take my prompt and turn it into a usable algorithm to tweak with, something i had in my head.
 

On Wed, May 28, 2025 at 4:22 AM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
WOW - pretty good!  
Thanks for sharing.
 
You should get Claude to csound 'score' some drum patterns, loops, rhythms.
 
 

- Dr.B

 

Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division


On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2025-05-29 13:01
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] claude code
It need Josh's generative engine added to the Cabbage code and I can drop it right into CsoundMeta.

Dr. Richard Boulanger
Professor
Electronic Production and Design
Berklee College of Music

On May 29, 2025, at 7:47 AM, Richard Knight <richard@1bpm.net> wrote:



That's really interesting- I particularly like these woody sort of percussion sounds. Definitely will have a play with this!

 


On 2025-05-28 13:18, Josh Moore wrote:

Dr B, i had it code it to be usable as a cabbage instrument to play around with the algorithm it generated with some rhythms, it sounds much better if you automate the parameters, there's really no changes in the instrument code besides changing the initial parameters to a chnget instead of an init.
 
all in all, it seems claude has a pretty good knowledge of the DSP required to take my prompt and turn it into a usable algorithm to tweak with, something i had in my head.
 

On Wed, May 28, 2025 at 4:22 AM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
WOW - pretty good!  
Thanks for sharing.
 
You should get Claude to csound 'score' some drum patterns, loops, rhythms.
 
 

- Dr.B

 

Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division


On Wed, May 28, 2025 at 7:16 AM Josh Moore <kh405.7h30ry@gmail.com> wrote:
i made this out of interacting with claude code for about an hour. it's pretty good, it struggles with types but i got it to generate an interesting drum sound based on "what if you did this" ideas that i had no idea how to implement.
<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1

; Triangle wave function table for modulation
gitriangle ftgen 0, 0, 1024, 7, 0, 256, 1, 512, -1, 256, 0

instr KickDrum
    ; MAIN CONTROLS - Edit these values directly (all 0-1 range)
    ihead_material init 0.33     ; 0=coated, 0.33=clear, 0.66=kevlar, 1=vintage
    ibeater_material init 0.33   ; 0=felt, 0.33=wood, 0.66=plastic, 1=metal
    ishell_depth init 0.6        ; 0=shallow(12"), 0.5=medium(16"), 1=deep(20")
    ishell_wood init 0.33        ; 0=birch, 0.33=maple, 0.66=mahogany, 1=oak
    itune_pitch init 33         ; 0=low(45Hz), 0.5=mid(60Hz), 1=high(75Hz)
    ihead_tension init 0.7       ; 0=loose, 1=tight (affects sustain and pitch)
    ihit_force init 100          ; 0=soft, 1=hard (main dynamics control)
    iroom_size init 0.6          ; 0=close-mic, 1=large room
    imodulation_rate init 0.5    ; 0=slow, 1=fast - TRIANGLE WAVE MODULATION RATE
   
    idur = p3
    iamp = p4
   
    ; KICK DRUM FREQUENCY SETUP
    ifund_freq = 45 + (itune_pitch * 30)  ; 45-75Hz fundamental
   
    ; HIT ENVELOPE
    khit_env expseg 1, 0.002, 0.8, 0.008, 0.4, 0.02, 0.15, 0.08, 0.05, 0.15, 0.01, idur-0.285, 0.001
   
    ; TRIANGLE WAVE MODULATION SOURCE (a-rate)
    imod_freq = 0.5 + imodulation_rate * 4.5  ; 0.5Hz to 5Hz modulation rate
    amod_triangle oscili 0.1, imod_freq, gitriangle  ; Triangle wave modulation
   
    ; 2-OPERATOR FM SYNTHESIS AS IMPULSE GENERATOR
    imod_freq_base = ifund_freq * (2 + ibeater_material * 6)
    kmod_freq = imod_freq_base * (1 + khit_env * 0.5)
   
    ; ihit_force controls FM modulation depth (how much modulator modulates carrier)
    imod_index_max = ihit_force * 15                  ; Hit force = FM modulation amount
    kmod_index = imod_index_max * khit_env * khit_env
   
    icar_freq = ifund_freq
    kcar_freq = icar_freq * (1 + khit_env * 0.1)
   
    ; FEEDBACK SYSTEM (also affected by hit force)
    ifeedback_amount = 0.1 + ihit_force * 0.4        ; Hit force affects feedback too
    amod_fb_env expseg 1, 0.001, 0.8, 0.005, 0.3, 0.01, 0.1, 0.02, 0.05, idur-0.038, 0.001
    kfeedback = ifeedback_amount * amod_fb_env
   
    ; FM synthesis with feedback
    amod_osc oscili kmod_index, kmod_freq, -1
    amod_delayed delay amod_osc, 1/sr
    amod_with_fb = amod_osc + amod_delayed * kfeedback
   
    acarrier oscili khit_env, kcar_freq + amod_with_fb, -1
    aharm_gen = acarrier * amod_with_fb * 0.1
   
    ; BEATER ATTACK ENHANCEMENT
    ibeater_click_freq = 2500 + ibeater_material * 1500
    kclick_env expseg 1, 0.001, 0.6, 0.003, 0.2, 0.006, 0.05, 0.02, 0.001, idur-0.03, 0.001
    aclick_osc oscili kclick_env * ibeater_material, ibeater_click_freq, -1
   
    ; Combine FM synthesis output - PRIMARY EXCITATION
    afm_impulse = acarrier + aharm_gen + aclick_osc * 0.3
   
    ; ===== SEPARATE ACOUSTIC SPACES APPROACH =====
    ; Based on research: Each space (membrane, shell, room) needs its own reverb system
    ; All sounds mixed to simulate listening from the FRONT of the kick drum
   
    ; SPACE 1: MEMBRANE RESONANCE (8-comb reverb system)
    ; Material characteristics
    ihead_damping = (ihead_material < 0.25) ? 0.8 : \
                    (ihead_material < 0.5) ? 0.3 : \
                    (ihead_material < 0.75) ? 0.15 : 0.9
   
    ; Initialize membrane reverb filter variables
    amemb_filt1 init 0
    amemb_filt2 init 0  
    amemb_filt3 init 0
    amemb_filt4 init 0
    amemb_filt5 init 0
    amemb_filt6 init 0
    amemb_filt7 init 0
    amemb_filt8 init 0
   
    ; Membrane-specific delay times (based on membrane modes)
    imemb_del1 = 1 / ifund_freq                    ; Fundamental
    imemb_del2 = 1 / (ifund_freq * 2.295)         ; First overtone
    imemb_del3 = 1 / (ifund_freq * 3.598)         ; Second overtone  
    imemb_del4 = 1 / (ifund_freq * 4.888)         ; Third overtone
    imemb_del5 = imemb_del1 * 0.8                 ; Coupling mode 1
    imemb_del6 = imemb_del2 * 0.9                 ; Coupling mode 2
    imemb_del7 = imemb_del3 * 0.7                 ; Coupling mode 3
    imemb_del8 = imemb_del4 * 0.85                ; Coupling mode 4
   
    ; Membrane reverb parameters
    kmemb_feedback = (0.4 + ihead_tension * 0.4) * (1 - ihead_damping * 0.4)
    kmemb_lpfreq = 1200 + ihead_material * 2000
   
    ; Convert triangle wave to k-rate for membrane modulation
    kmod_triangle downsamp amod_triangle
   
    ; Membrane space random modulation
    kmemb1 randi 0.0008, 2.1, 0.1
    kmemb1 = kmemb1 + kmod_triangle * 0.0006
    kmemb2 randi 0.0009, 2.7, 0.3
    kmemb2 = kmemb2 + kmod_triangle * 0.0004
    kmemb3 randi 0.0011, 3.2, 0.5
    kmemb3 = kmemb3 + kmod_triangle * 0.0007
    kmemb4 randi 0.0007, 1.8, 0.7
    kmemb4 = kmemb4 + kmod_triangle * 0.0005
    kmemb5 randi 0.0006, 2.9, 0.2
    kmemb5 = kmemb5 + kmod_triangle * 0.0008
    kmemb6 randi 0.0012, 1.5, 0.6
    kmemb6 = kmemb6 + kmod_triangle * 0.0003
    kmemb7 randi 0.0010, 3.5, 0.4
    kmemb7 = kmemb7 + kmod_triangle * 0.0006
    kmemb8 randi 0.0005, 2.3, 0.8
    kmemb8 = kmemb8 + kmod_triangle * 0.0009
   
    ; Membrane scattering junction
    amemb_pj = 0.25 * (amemb_filt1 + amemb_filt2 + amemb_filt3 + amemb_filt4 + amemb_filt5 + amemb_filt6 + amemb_filt7 + amemb_filt8)
   
    ; Membrane reverb delay lines
    adum1 delayr 1
    amemb_del1 deltap3 imemb_del1 + kmemb1  
    delayw afm_impulse * 0.8 + amemb_pj - amemb_filt1
   
    adum2 delayr 1
    amemb_del2 deltap3 imemb_del2 + kmemb2
    delayw afm_impulse * 0.6 + amemb_pj - amemb_filt2
   
    adum3 delayr 1  
    amemb_del3 deltap3 imemb_del3 + kmemb3
    delayw afm_impulse * 0.4 + amemb_pj - amemb_filt3
   
    adum4 delayr 1
    amemb_del4 deltap3 imemb_del4 + kmemb4
    delayw afm_impulse * 0.3 + amemb_pj - amemb_filt4
   
    adum5 delayr 1
    amemb_del5 deltap3 imemb_del5 + kmemb5  
    delayw afm_impulse * 0.25 + amemb_pj - amemb_filt5
   
    adum6 delayr 1
    amemb_del6 deltap3 imemb_del6 + kmemb6
    delayw afm_impulse * 0.2 + amemb_pj - amemb_filt6
   
    adum7 delayr 1
    amemb_del7 deltap3 imemb_del7 + kmemb7
    delayw afm_impulse * 0.15 + amemb_pj - amemb_filt7
   
    adum8 delayr 1
    amemb_del8 deltap3 imemb_del8 + kmemb8
    delayw afm_impulse * 0.1 + amemb_pj - amemb_filt8
   
    ; Membrane lowpass filters
    amemb_filt1 tone amemb_del1 * kmemb_feedback, kmemb_lpfreq
    amemb_filt2 tone amemb_del2 * kmemb_feedback, kmemb_lpfreq  
    amemb_filt3 tone amemb_del3 * kmemb_feedback, kmemb_lpfreq
    amemb_filt4 tone amemb_del4 * kmemb_feedback, kmemb_lpfreq
    amemb_filt5 tone amemb_del5 * kmemb_feedback, kmemb_lpfreq
    amemb_filt6 tone amemb_del6 * kmemb_feedback, kmemb_lpfreq
    amemb_filt7 tone amemb_del7 * kmemb_feedback, kmemb_lpfreq
    amemb_filt8 tone amemb_del8 * kmemb_feedback, kmemb_lpfreq
   
    ; Membrane space output (mix odd/even for stereo)
    amembrane_L = 0.4 * (amemb_filt1 + amemb_filt3 + amemb_filt5 + amemb_filt7)
    amembrane_R = 0.4 * (amemb_filt2 + amemb_filt4 + amemb_filt6 + amemb_filt8)
   
    ; SPACE 2: SHELL CAVITY RESONANCE (8-comb reverb system)
    ; Shell material characteristics
    ishell_damping_factor = (ishell_wood < 0.25) ? 0.02 : \
                           (ishell_wood < 0.5) ? 0.025 : \
                           (ishell_wood < 0.75) ? 0.035 : 0.028
    ishell_depth_m = (12 + ishell_depth * 8) * 0.0254
   
    ; Initialize shell reverb filter variables
    ashell_filt1 init 0
    ashell_filt2 init 0  
    ashell_filt3 init 0
    ashell_filt4 init 0
    ashell_filt5 init 0
    ashell_filt6 init 0
    ashell_filt7 init 0
    ashell_filt8 init 0
   
    ; Shell-specific delay times (based on air cavity modes)
    iair_fund = 343 / (2 * ishell_depth_m)
    ishell_del1 = 1 / iair_fund                   ; Air cavity fundamental
    ishell_del2 = 1 / (iair_fund * 2)            ; Air cavity 2nd harmonic
    ishell_del3 = 1 / (iair_fund * 3)            ; Air cavity 3rd harmonic
    ishell_del4 = 1 / (iair_fund * 4)            ; Air cavity 4th harmonic
    ishell_del5 = ishell_del1 * 1.3              ; Shell coupling mode 1
    ishell_del6 = ishell_del2 * 1.4              ; Shell coupling mode 2
    ishell_del7 = ishell_del3 * 1.2              ; Shell coupling mode 3
    ishell_del8 = ishell_del4 * 1.5              ; Shell coupling mode 4
   
    ; Shell reverb parameters (ishell_depth controls decay time in seconds)
    ishell_decay_time = 0.2 + ishell_depth * 1.8  ; 0.2 to 2.0 seconds decay
    kshell_feedback = exp(-2.2 / (ishell_decay_time * sr / ksmps))  ; RT60 calculation
    kshell_lpfreq = 800 + ishell_wood * 1500
   
    ; Shell space random modulation
    kshell1 randi 0.0006, 1.9, 0.15
    kshell1 = kshell1 + kmod_triangle * 0.0004
    kshell2 randi 0.0008, 2.4, 0.35
    kshell2 = kshell2 + kmod_triangle * 0.0007
    kshell3 randi 0.0007, 3.1, 0.55
    kshell3 = kshell3 + kmod_triangle * 0.0005
    kshell4 randi 0.0009, 1.7, 0.75
    kshell4 = kshell4 + kmod_triangle * 0.0008
    kshell5 randi 0.0005, 2.8, 0.25
    kshell5 = kshell5 + kmod_triangle * 0.0003
    kshell6 randi 0.0011, 1.3, 0.65
    kshell6 = kshell6 + kmod_triangle * 0.0006
    kshell7 randi 0.0008, 3.6, 0.45
    kshell7 = kshell7 + kmod_triangle * 0.0009
    kshell8 randi 0.0004, 2.2, 0.85
    kshell8 = kshell8 + kmod_triangle * 0.0007
   
    ; Shell input (fed by membrane output)
    ashell_input = (amembrane_L + amembrane_R) * 0.6
   
    ; Shell scattering junction
    ashell_pj = 0.25 * (ashell_filt1 + ashell_filt2 + ashell_filt3 + ashell_filt4 + ashell_filt5 + ashell_filt6 + ashell_filt7 + ashell_filt8)
   
    ; Shell reverb delay lines
    adum9 delayr 1
    ashell_del1 deltap3 ishell_del1 + kshell1  
    delayw ashell_input + ashell_pj - ashell_filt1
   
    adum10 delayr 1
    ashell_del2 deltap3 ishell_del2 + kshell2
    delayw ashell_input + ashell_pj - ashell_filt2
   
    adum11 delayr 1  
    ashell_del3 deltap3 ishell_del3 + kshell3
    delayw ashell_input + ashell_pj - ashell_filt3
   
    adum12 delayr 1
    ashell_del4 deltap3 ishell_del4 + kshell4
    delayw ashell_input + ashell_pj - ashell_filt4
   
    adum13 delayr 1
    ashell_del5 deltap3 ishell_del5 + kshell5  
    delayw ashell_input + ashell_pj - ashell_filt5
   
    adum14 delayr 1
    ashell_del6 deltap3 ishell_del6 + kshell6
    delayw ashell_input + ashell_pj - ashell_filt6
   
    adum15 delayr 1
    ashell_del7 deltap3 ishell_del7 + kshell7
    delayw ashell_input + ashell_pj - ashell_filt7
   
    adum16 delayr 1
    ashell_del8 deltap3 ishell_del8 + kshell8
    delayw ashell_input + ashell_pj - ashell_filt8
   
    ; Shell lowpass filters
    ashell_filt1 tone ashell_del1 * kshell_feedback, kshell_lpfreq
    ashell_filt2 tone ashell_del2 * kshell_feedback, kshell_lpfreq  
    ashell_filt3 tone ashell_del3 * kshell_feedback, kshell_lpfreq
    ashell_filt4 tone ashell_del4 * kshell_feedback, kshell_lpfreq
    ashell_filt5 tone ashell_del5 * kshell_feedback, kshell_lpfreq
    ashell_filt6 tone ashell_del6 * kshell_feedback, kshell_lpfreq
    ashell_filt7 tone ashell_del7 * kshell_feedback, kshell_lpfreq
    ashell_filt8 tone ashell_del8 * kshell_feedback, kshell_lpfreq
   
    ; Shell space output
    ashell_L = 0.35 * (ashell_filt1 + ashell_filt3 + ashell_filt5 + ashell_filt7)
    ashell_R = 0.35 * (ashell_filt2 + ashell_filt4 + ashell_filt6 + ashell_filt8)
   
    ; SPACE 3: ROOM ACOUSTICS (8-comb reverb system)
    ; Initialize room reverb filter variables
    aroom_filt1 init 0
    aroom_filt2 init 0  
    aroom_filt3 init 0
    aroom_filt4 init 0
    aroom_filt5 init 0
    aroom_filt6 init 0
    aroom_filt7 init 0
    aroom_filt8 init 0
   
    ; Room-specific delay times (based on room dimensions)
    iroom_factor = 1 + iroom_size * 4
    iroom_del1 = 0.019 * iroom_factor             ; Room length mode
    iroom_del2 = 0.025 * iroom_factor             ; Room width mode
    iroom_del3 = 0.013 * iroom_factor             ; Room height mode
    iroom_del4 = 0.031 * iroom_factor             ; Room diagonal mode
    iroom_del5 = 0.022 * iroom_factor             ; Room coupling mode 1
    iroom_del6 = 0.028 * iroom_factor             ; Room coupling mode 2
    iroom_del7 = 0.016 * iroom_factor             ; Room coupling mode 3
    iroom_del8 = 0.034 * iroom_factor             ; Room coupling mode 4
   
    ; Room reverb parameters (iroom_size controls decay time in seconds)
    iroom_decay_time = 0.5 + iroom_size * 4.5     ; 0.5 to 5.0 seconds decay
    kroom_feedback = exp(-2.2 / (iroom_decay_time * sr / ksmps))  ; RT60 calculation
    kroom_lpfreq = 1500 + iroom_size * 2000
   
    ; Room space random modulation
    kroom1 randi 0.0003, 0.8, 0.1
    kroom1 = kroom1 + kmod_triangle * 0.0002
    kroom2 randi 0.0004, 1.2, 0.3
    kroom2 = kroom2 + kmod_triangle * 0.0003
    kroom3 randi 0.0005, 0.9, 0.5
    kroom3 = kroom3 + kmod_triangle * 0.0004
    kroom4 randi 0.0002, 1.5, 0.7
    kroom4 = kroom4 + kmod_triangle * 0.0001
    kroom5 randi 0.0006, 0.7, 0.2
    kroom5 = kroom5 + kmod_triangle * 0.0005
    kroom6 randi 0.0003, 1.1, 0.6
    kroom6 = kroom6 + kmod_triangle * 0.0002
    kroom7 randi 0.0004, 1.3, 0.4
    kroom7 = kroom7 + kmod_triangle * 0.0003
    kroom8 randi 0.0005, 0.6, 0.8
    kroom8 = kroom8 + kmod_triangle * 0.0004
   
    ; Room input (combined membrane and shell output)
    aroom_input = (amembrane_L + amembrane_R + ashell_L + ashell_R) * 0.25
   
    ; Room scattering junction
    aroom_pj = 0.25 * (aroom_filt1 + aroom_filt2 + aroom_filt3 + aroom_filt4 + aroom_filt5 + aroom_filt6 + aroom_filt7 + aroom_filt8)
   
    ; Room reverb delay lines
    adum17 delayr 1
    aroom_del1 deltap3 iroom_del1 + kroom1  
    delayw aroom_input + aroom_pj - aroom_filt1
   
    adum18 delayr 1
    aroom_del2 deltap3 iroom_del2 + kroom2
    delayw aroom_input + aroom_pj - aroom_filt2
   
    adum19 delayr 1  
    aroom_del3 deltap3 iroom_del3 + kroom3
    delayw aroom_input + aroom_pj - aroom_filt3
   
    adum20 delayr 1
    aroom_del4 deltap3 iroom_del4 + kroom4
    delayw aroom_input + aroom_pj - aroom_filt4
   
    adum21 delayr 1
    aroom_del5 deltap3 iroom_del5 + kroom5  
    delayw aroom_input + aroom_pj - aroom_filt5
   
    adum22 delayr 1
    aroom_del6 deltap3 iroom_del6 + kroom6
    delayw aroom_input + aroom_pj - aroom_filt6
   
    adum23 delayr 1
    aroom_del7 deltap3 iroom_del7 + kroom7
    delayw aroom_input + aroom_pj - aroom_filt7
   
    adum24 delayr 1
    aroom_del8 deltap3 iroom_del8 + kroom8
    delayw aroom_input + aroom_pj - aroom_filt8
   
    ; Room lowpass filters
    aroom_filt1 tone aroom_del1 * kroom_feedback, kroom_lpfreq
    aroom_filt2 tone aroom_del2 * kroom_feedback, kroom_lpfreq  
    aroom_filt3 tone aroom_del3 * kroom_feedback, kroom_lpfreq
    aroom_filt4 tone aroom_del4 * kroom_feedback, kroom_lpfreq
    aroom_filt5 tone aroom_del5 * kroom_feedback, kroom_lpfreq
    aroom_filt6 tone aroom_del6 * kroom_feedback, kroom_lpfreq
    aroom_filt7 tone aroom_del7 * kroom_feedback, kroom_lpfreq
    aroom_filt8 tone aroom_del8 * kroom_feedback, kroom_lpfreq
   
    ; Room space output
    aroom_L = 0.25 * (aroom_filt1 + aroom_filt3 + aroom_filt5 + aroom_filt7)
    aroom_R = 0.25 * (aroom_filt2 + aroom_filt4 + aroom_filt6 + aroom_filt8)
   
    ; FRONT-OF-KICK MIXING - All sounds positioned as heard from kick drum front
    ; Membrane: Direct sound from front of drum
    ; Shell: Sound emanating from shell + port hole
    ; Room: Ambient space around entire drum
   
    kdry_level = 0.7 - iroom_size * 0.3
    kwet_level = 0.2 + iroom_size * 0.4
   
    afinal_L = (amembrane_L * 1.0 + ashell_L * 0.8) * kdry_level + aroom_L * kwet_level
    afinal_R = (amembrane_R * 1.0 + ashell_R * 0.8) * kdry_level + aroom_R * kwet_level
   
    ; FINAL FREQUENCY SHAPING
    afinal_L butterhp afinal_L, 25
    afinal_R butterhp afinal_R, 25
   
    ; Gentle boost in fundamental range
    alow_boost_L = afinal_L + butterlp(afinal_L, 80) * 0.2
    alow_boost_R = afinal_R + butterlp(afinal_R, 80) * 0.2
   
    ; FINAL OUTPUT with hit envelope
    aout_L = alow_boost_L * khit_env * iamp
    aout_R = alow_boost_R * khit_env * iamp
   
    outs aout_L, aout_R
endin

</CsInstruments>
<CsScore>

; Demo sequence with different settings
i "KickDrum" 0 3 0.8
i "KickDrum" 4 3 0.8  
i "KickDrum" 8 3 0.8

e
</CsScore>
</CsoundSynthesizer>
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here