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[Csnd] making humanized/drifting lfos

Date2024-11-30 21:03
FromIain Duncan
Subject[Csnd] making humanized/drifting lfos
Hi Csounders,
I would like to make control signals that emulate somewhat how (I think) human pitch deviations work. I haven't measured, but I'm pretty sure when I play a saxophone, my intonation does a kind of "idling" as one does on a unicycle. I think I go up and down around the target pitch, where the distribution is somewhat gaussian I guess? As in, mostly it's pretty centered, sometimes it's too high or low, and the variance around those is clustered around good. And further, it does some kind of an lfo like vibrato, but the speed and depth of the vibrato varies, and I imagine does so in a kind of drunken walk.

I suspect this has been implemented many times, so figured I'd check for examples, plugins, or opcodes I missed.

thanks
iain


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-11-30 21:19
FromVictor Lazzarini <000010b17ddd988e-dmarc-request@LISTSERV.HEANET.IE>
SubjectRe: [Csnd] making humanized/drifting lfos
For vocal sounds, I tend to use a mix of randi and oscili for a jittery vibrato. It works well particularly if you use doubling and get a chorus effect.


Prof. Victor Lazzarini
Maynooth University
Ireland

On 30 Nov 2024, at 21:03, Iain Duncan <iainduncanlists@gmail.com> wrote:


Hi Csounders,
I would like to make control signals that emulate somewhat how (I think) human pitch deviations work. I haven't measured, but I'm pretty sure when I play a saxophone, my intonation does a kind of "idling" as one does on a unicycle. I think I go up and down around the target pitch, where the distribution is somewhat gaussian I guess? As in, mostly it's pretty centered, sometimes it's too high or low, and the variance around those is clustered around good. And further, it does some kind of an lfo like vibrato, but the speed and depth of the vibrato varies, and I imagine does so in a kind of drunken walk.

I suspect this has been implemented many times, so figured I'd check for examples, plugins, or opcodes I missed.

thanks
iain


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-11-30 21:26
From"Jeanette C."
SubjectRe: [Csnd] making humanized/drifting lfos
Hi Iain,
I haven't implemented that precise kind of LFO, but I have implemented a kind 
of drifting, in the way of what some synthesizers might offer as "analogue 
feel".

You can certainly apply varying speed and depth to an LFO (some kind of 
oscil or table based). Using one of the table opcode (table, tablei, table3) 
you use a phasor to move through the LFO waveform. You can vary its frequency 
and depth easily with a slowly changing noise value. randh and randomh 
followed by a port/portk statement will work well. You can apply another slow 
and minimal noise value as a frequency offset, perhaps even using gauss, 
triggered every time the phasor reaches 1. Or you use one of the random 
generators with a cps parameter (like randh or randomh) again and pass it 
through a port. This value can be added to your LFO signal.

Depending on how you want to apply it to your frequency you must scale the LFO 
right. If you plan to multiply the LFO value, you should add 1 to a 0-centred 
waveform, like a normal sine or triangle.

I know, it's no code, but unless something ready-made turns up, I hope that it 
will help.

Best wishes,

Jeanette

-- 
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

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Date2024-11-30 21:30
From"Jeanette C."
SubjectRe: [Csnd] making humanized/drifting lfos
P.S.: I just saw Victor's mail and that reminded me that you also have rspline 
as a one stop shop solution. It can be temperamental and perhaps a bit too 
random.

Also, for that acoustic effect a simple envelope that goes from no vibrato to 
full might help. A bit of an LFO delay. possibly a kind of delay, attack or 
delay attack sustain release envelope, easily done with linseg or linenr for 
live playing.

Please excuse the unorganised reply.

-- 
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

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Date2024-11-30 22:35
FromST Music
SubjectRe: [Csnd] making humanized/drifting lfos
I might be inclined to approach this with an rspline. Just another option to consider along with the others.

Best,
Scott

On Sat, Nov 30, 2024, 4:03 p.m. Iain Duncan <iainduncanlists@gmail.com> wrote:
Hi Csounders,
I would like to make control signals that emulate somewhat how (I think) human pitch deviations work. I haven't measured, but I'm pretty sure when I play a saxophone, my intonation does a kind of "idling" as one does on a unicycle. I think I go up and down around the target pitch, where the distribution is somewhat gaussian I guess? As in, mostly it's pretty centered, sometimes it's too high or low, and the variance around those is clustered around good. And further, it does some kind of an lfo like vibrato, but the speed and depth of the vibrato varies, and I imagine does so in a kind of drunken walk.

I suspect this has been implemented many times, so figured I'd check for examples, plugins, or opcodes I missed.

thanks
iain


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2024-11-30 22:45
FromIain Duncan
SubjectRe: [Csnd] making humanized/drifting lfos
Great, I didn't know about rspline or jspline. I think those will get me going and I can make a plugin opcode out of them later to enforce some constraints.

As I've never used them, one thing I'm not clear on... if the range is -xamp to +xamp, can we be sure with either of them that the generated curve will cross zero on each random point? (or does anyone know a way to do that).

thanks!


On Sat, Nov 30, 2024 at 2:35 PM ST Music <stunes6556@gmail.com> wrote:
I might be inclined to approach this with an rspline. Just another option to consider along with the others.

Best,
Scott

On Sat, Nov 30, 2024, 4:03 p.m. Iain Duncan <iainduncanlists@gmail.com> wrote:
Hi Csounders,
I would like to make control signals that emulate somewhat how (I think) human pitch deviations work. I haven't measured, but I'm pretty sure when I play a saxophone, my intonation does a kind of "idling" as one does on a unicycle. I think I go up and down around the target pitch, where the distribution is somewhat gaussian I guess? As in, mostly it's pretty centered, sometimes it's too high or low, and the variance around those is clustered around good. And further, it does some kind of an lfo like vibrato, but the speed and depth of the vibrato varies, and I imagine does so in a kind of drunken walk.

I suspect this has been implemented many times, so figured I'd check for examples, plugins, or opcodes I missed.

thanks
iain


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2024-11-30 22:49
FromST Music
SubjectRe: [Csnd] making humanized/drifting lfos
Hi Iain, not sure I completely understand the question. If I do then yes, the rspline creates a "drunken sine" type of shape that will vary between positive and negative values. It behaves quite like Perlin noise.

Best,
Scott

On Sat, Nov 30, 2024, 5:45 p.m. Iain Duncan <iainduncanlists@gmail.com> wrote:
Great, I didn't know about rspline or jspline. I think those will get me going and I can make a plugin opcode out of them later to enforce some constraints.

As I've never used them, one thing I'm not clear on... if the range is -xamp to +xamp, can we be sure with either of them that the generated curve will cross zero on each random point? (or does anyone know a way to do that).

thanks!


On Sat, Nov 30, 2024 at 2:35 PM ST Music <stunes6556@gmail.com> wrote:
I might be inclined to approach this with an rspline. Just another option to consider along with the others.

Best,
Scott

On Sat, Nov 30, 2024, 4:03 p.m. Iain Duncan <iainduncanlists@gmail.com> wrote:
Hi Csounders,
I would like to make control signals that emulate somewhat how (I think) human pitch deviations work. I haven't measured, but I'm pretty sure when I play a saxophone, my intonation does a kind of "idling" as one does on a unicycle. I think I go up and down around the target pitch, where the distribution is somewhat gaussian I guess? As in, mostly it's pretty centered, sometimes it's too high or low, and the variance around those is clustered around good. And further, it does some kind of an lfo like vibrato, but the speed and depth of the vibrato varies, and I imagine does so in a kind of drunken walk.

I suspect this has been implemented many times, so figured I'd check for examples, plugins, or opcodes I missed.

thanks
iain


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2024-11-30 22:52
From"Jeanette C."
SubjectRe: [Csnd] making humanized/drifting lfos
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

-- 
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
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Date2024-11-30 23:23
FromIain Duncan
SubjectRe: [Csnd] making humanized/drifting lfos
Hi Scott and Jeanette, that sounds like what I need. Thanks for the help!

iain

On Sat, Nov 30, 2024 at 2:52 PM Jeanette C. <julien@mail.upb.de> wrote:
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

--
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-11-30 23:50
FromIain McCurdy
SubjectRe: [Csnd] making humanized/drifting lfos
In case you use Cabbage, I have written an example that explores a range of opcodes that explore this sort of thing, both sonically and visually. The opcodes it covers are: randomi randomh rspline jspline jitter jitter2 vibr vibrato gaussi trandom cauchyi exprandi gendy gendyc gendyx

All worth exploring!

Best,
Iain

From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 30 November 2024 23:23
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Scott and Jeanette, that sounds like what I need. Thanks for the help!

iain

On Sat, Nov 30, 2024 at 2:52 PM Jeanette C. <julien@mail.upb.de> wrote:
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

--
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-12-01 00:51
FromIain Duncan
SubjectRe: [Csnd] making humanized/drifting lfos
Hi Iain (wow that feels weird), I do not normally use Cabbage, but I'd love to check out the example if you can share the link. Being able to visualize the results would be very helpful.

Glad I asked before hacking up my own..

thanks
other iain

On Sat, Nov 30, 2024 at 3:50 PM Iain McCurdy <i_mccurdy@hotmail.com> wrote:
In case you use Cabbage, I have written an example that explores a range of opcodes that explore this sort of thing, both sonically and visually. The opcodes it covers are: randomi randomh rspline jspline jitter jitter2 vibr vibrato gaussi trandom cauchyi exprandi gendy gendyc gendyx

All worth exploring!

Best,
Iain

From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 30 November 2024 23:23
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Scott and Jeanette, that sounds like what I need. Thanks for the help!

iain

On Sat, Nov 30, 2024 at 2:52 PM Jeanette C. <julien@mail.upb.de> wrote:
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

--
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
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Date2024-12-01 08:03
FromIain McCurdy
SubjectRe: [Csnd] making humanized/drifting lfos
AttachmentsRandomFunctionGenerators.csd  
Hi Iain,

It's one of the bundled examples with Cabbage, called 'Random Function Generators' or something like that. I've have attached a more recent version.

Best,
Iain


From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 01 December 2024 00:51
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Iain (wow that feels weird), I do not normally use Cabbage, but I'd love to check out the example if you can share the link. Being able to visualize the results would be very helpful.

Glad I asked before hacking up my own..

thanks
other iain

On Sat, Nov 30, 2024 at 3:50 PM Iain McCurdy <i_mccurdy@hotmail.com> wrote:
In case you use Cabbage, I have written an example that explores a range of opcodes that explore this sort of thing, both sonically and visually. The opcodes it covers are: randomi randomh rspline jspline jitter jitter2 vibr vibrato gaussi trandom cauchyi exprandi gendy gendyc gendyx

All worth exploring!

Best,
Iain

From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 30 November 2024 23:23
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Scott and Jeanette, that sounds like what I need. Thanks for the help!

iain

On Sat, Nov 30, 2024 at 2:52 PM Jeanette C. <julien@mail.upb.de> wrote:
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

--
  * Website: http://juliencoder.de - for summer is a state of sound
  * Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
  * Audiobombs: https://www.audiobombs.com/users/jeanette_c
  * GitHub: https://github.com/jeanette-c

Open my eyes,
I look deep inside,
I run away... <3
(Britney Spears)

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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Date2024-12-01 15:53
FromIain Duncan
SubjectRe: [Csnd] making humanized/drifting lfos
thanks, much appreciated!

On Sun, Dec 1, 2024 at 12:03 AM Iain McCurdy <i_mccurdy@hotmail.com> wrote:
Hi Iain,

It's one of the bundled examples with Cabbage, called 'Random Function Generators' or something like that. I've have attached a more recent version.

Best,
Iain


From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 01 December 2024 00:51
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Iain (wow that feels weird), I do not normally use Cabbage, but I'd love to check out the example if you can share the link. Being able to visualize the results would be very helpful.

Glad I asked before hacking up my own..

thanks
other iain

On Sat, Nov 30, 2024 at 3:50 PM Iain McCurdy <i_mccurdy@hotmail.com> wrote:
In case you use Cabbage, I have written an example that explores a range of opcodes that explore this sort of thing, both sonically and visually. The opcodes it covers are: randomi randomh rspline jspline jitter jitter2 vibr vibrato gaussi trandom cauchyi exprandi gendy gendyc gendyx

All worth exploring!

Best,
Iain

From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Iain Duncan <iainduncanlists@GMAIL.COM>
Sent: 30 November 2024 23:23
To: CSOUND@LISTSERV.HEANET.IE <CSOUND@LISTSERV.HEANET.IE>
Subject: Re: [Csnd] making humanized/drifting lfos
 
Hi Scott and Jeanette, that sounds like what I need. Thanks for the help!

iain

On Sat, Nov 30, 2024 at 2:52 PM Jeanette C. <julien@mail.upb.de> wrote:
Hi Iaian!
Nov 30 2024, Iain Duncan has written:
...
> As I've never used them, one thing I'm not clear on... if the range is
> -xamp to +xamp, can we be sure with either of them that the generated curve
> will cross zero on each random point? (or does anyone know a way to do
> that).
I am not quite sure about jspline, but it looks like it. With rspline, I
can only say this: I'm sure it will get close to min and max
alternatively. so if they are about equidistant, I suppose that rspline
will cross 0 a lot of the time at least. Sorry...

Best wishes,

Jeanette

--
  * Website: http://juliencoder.de - for summer is a state of sound
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Date2024-12-09 21:19
FromBill Alves
Subject[Csnd] hetro file format
Are there any applications or sample code for working directly with the files generated by the hetro utility? Thanks!

Bill

Bill Alves
Miller Professor of the Humanities
The Claremont Colleges
Harvey Mudd College
301 Platt Blvd. Claremont CA 91711
http://pages.hmc.edu/alves/
http://www.billalves.com/





Date2024-12-10 08:46
FromVictor Lazzarini <000010b17ddd988e-dmarc-request@LISTSERV.HEANET.IE>
SubjectRe: [Csnd] [EXTERNAL] [Csnd] hetro file format
Beyond the manual example for adsyn, I don’t know of any other examples.
========================
Prof. Victor Lazzarini
Maynooth University
Ireland

> On 9 Dec 2024, at 21:19, Bill Alves  wrote:
> 
> *Warning*
> This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.
> Are there any applications or sample code for working directly with the files generated by the hetro utility? Thanks!
> 
> Bill
> 
> Bill Alves
> Miller Professor of the Humanities
> The Claremont Colleges
> Harvey Mudd College
> 301 Platt Blvd. Claremont CA 91711
> http://pages.hmc.edu/alves/
> http://www.billalves.com/
> 
> 
> 
> 
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here


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