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[Csnd] Csound Support for All Godot Platforms + New Music Synth Example

Date2024-09-22 20:06
FromWerner Mendizabal
Subject[Csnd] Csound Support for All Godot Platforms + New Music Synth Example

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-22 20:37
FromVictor Lazzarini <000010b17ddd988e-dmarc-request@LISTSERV.HEANET.IE>
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
Fantastic. Is your build using 6.x or 7.0?

Prof. Victor Lazzarini
Maynooth University
Ireland

On 22 Sep 2024, at 20:17, Werner Mendizabal <nonameentername@gmail.com> wrote:


You don't often get email from nonameentername@gmail.com. Learn why this is important

*Warning*

This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-22 20:40
FromWerner Mendizabal
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
I am using the development branch (7.0) of Csound with some additional pr changes that are still in review progress.

On Sun, Sep 22, 2024 at 2:37 PM Victor Lazzarini <000010b17ddd988e-dmarc-request@listserv.heanet.ie> wrote:
Fantastic. Is your build using 6.x or 7.0?

Prof. Victor Lazzarini
Maynooth University
Ireland

On 22 Sep 2024, at 20:17, Werner Mendizabal <nonameentername@gmail.com> wrote:



*Warning*

This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-22 21:25
FromVictor Lazzarini <000010b17ddd988e-dmarc-request@LISTSERV.HEANET.IE>
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
Great, congrats on the work, it's really good.

Prof. Victor Lazzarini
Maynooth University
Ireland

On 22 Sep 2024, at 20:40, Werner Mendizabal <nonameentername@gmail.com> wrote:


I am using the development branch (7.0) of Csound with some additional pr changes that are still in review progress.

On Sun, Sep 22, 2024 at 2:37 PM Victor Lazzarini <000010b17ddd988e-dmarc-request@listserv.heanet.ie> wrote:
Fantastic. Is your build using 6.x or 7.0?

Prof. Victor Lazzarini
Maynooth University
Ireland

On 22 Sep 2024, at 20:17, Werner Mendizabal <nonameentername@gmail.com> wrote:



*Warning*

This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-23 00:20
Fromandy fillebrown
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
Very interested in this! ...but getting lots of console errors for the example and it doesn't load:

OS: macOS
Browser: Chrome
```
01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
onPrintError @ godot-synths.js:477
warnOnce @ godot-synths.js:9
_emscripten_check_blocking_allowed @ godot-synths.js:9
$pthread_cond_timedwait @ 0064751e:0xb8eeb
$pthread_cond_wait @ 0064751e:0xd6e32
$emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
$emscripten_proxy_sync @ 0064751e:0xabc80
$_emscripten_proxy_dlsync @ 0064751e:0xbf177
(anonymous) @ godot-synths.js:9
__emscripten_dlsync_threads @ godot-synths.js:9
$func1448 @ 0064751e:0xbf545
$func1444 @ 0064751e:0xbf468
$dlopen @ 0064751e:0xbf221
$func1076 @ 08e6f96e:0x29d830
$func57389 @ 08e6f96e:0x1ea8272
$func57412 @ 08e6f96e:0x1eac364
$func50666 @ 08e6f96e:0x1d9c3c8
$func50715 @ 08e6f96e:0x1da178c
$func34374 @ 08e6f96e:0x1550c6f
$func1308 @ 08e6f96e:0x454c82
$func1210 @ 08e6f96e:0x3cae14
$_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_mouse_wheel_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357de
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
...
01:13:12.874 godot-synths.html:139
displayFailureNotice @ godot-synths.html:139Understand this error
```

Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.

Let me know if you need more info. I'm happy to help!
~ Andy Fillebrown



On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal <nonameentername@gmail.com> wrote:

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-23 05:04
FromWerner Mendizabal
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
Hello Andy,
Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
Thanks,
    Werner

On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown <andy.fillebrown@gmail.com> wrote:
Very interested in this! ...but getting lots of console errors for the example and it doesn't load:

OS: macOS
Browser: Chrome
```
01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
onPrintError @ godot-synths.js:477
warnOnce @ godot-synths.js:9
_emscripten_check_blocking_allowed @ godot-synths.js:9
$pthread_cond_timedwait @ 0064751e:0xb8eeb
$pthread_cond_wait @ 0064751e:0xd6e32
$emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
$emscripten_proxy_sync @ 0064751e:0xabc80
$_emscripten_proxy_dlsync @ 0064751e:0xbf177
(anonymous) @ godot-synths.js:9
__emscripten_dlsync_threads @ godot-synths.js:9
$func1448 @ 0064751e:0xbf545
$func1444 @ 0064751e:0xbf468
$dlopen @ 0064751e:0xbf221
$func1076 @ 08e6f96e:0x29d830
$func57389 @ 08e6f96e:0x1ea8272
$func57412 @ 08e6f96e:0x1eac364
$func50666 @ 08e6f96e:0x1d9c3c8
$func50715 @ 08e6f96e:0x1da178c
$func34374 @ 08e6f96e:0x1550c6f
$func1308 @ 08e6f96e:0x454c82
$func1210 @ 08e6f96e:0x3cae14
$_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_mouse_wheel_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357de
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
...
01:13:12.874 godot-synths.html:139
displayFailureNotice @ godot-synths.html:139Understand this error
```

Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.

Let me know if you need more info. I'm happy to help!
~ Andy Fillebrown



On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal <nonameentername@gmail.com> wrote:

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-23 07:06
Fromandy fillebrown
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
ya, the console output I posted is from my macOS M1 on Chrome, and the same system on Safari runs for a while but hits Safari's memory usage limit after about a minute of playing the piano keyboard with the mouse.



On Mon, Sep 23, 2024 at 6:05 AM Werner Mendizabal <nonameentername@gmail.com> wrote:
Hello Andy,
Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
Thanks,
    Werner

On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown <andy.fillebrown@gmail.com> wrote:
Very interested in this! ...but getting lots of console errors for the example and it doesn't load:

OS: macOS
Browser: Chrome
```
01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
onPrintError @ godot-synths.js:477
warnOnce @ godot-synths.js:9
_emscripten_check_blocking_allowed @ godot-synths.js:9
$pthread_cond_timedwait @ 0064751e:0xb8eeb
$pthread_cond_wait @ 0064751e:0xd6e32
$emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
$emscripten_proxy_sync @ 0064751e:0xabc80
$_emscripten_proxy_dlsync @ 0064751e:0xbf177
(anonymous) @ godot-synths.js:9
__emscripten_dlsync_threads @ godot-synths.js:9
$func1448 @ 0064751e:0xbf545
$func1444 @ 0064751e:0xbf468
$dlopen @ 0064751e:0xbf221
$func1076 @ 08e6f96e:0x29d830
$func57389 @ 08e6f96e:0x1ea8272
$func57412 @ 08e6f96e:0x1eac364
$func50666 @ 08e6f96e:0x1d9c3c8
$func50715 @ 08e6f96e:0x1da178c
$func34374 @ 08e6f96e:0x1550c6f
$func1308 @ 08e6f96e:0x454c82
$func1210 @ 08e6f96e:0x3cae14
$_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_mouse_wheel_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357de
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
add @ godot-synths.js:9
_godot_js_input_touch_cb @ godot-synths.js:9
$func764 @ 08e6f96e:0x2357ed
$func1283 @ 08e6f96e:0x4476ab
$func1262 @ 08e6f96e:0x3e0ebd
$_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func25403 @ 08e6f96e:0x12d1072
$func13617 @ 08e6f96e:0x102e2aa
$func23216 @ 08e6f96e:0x1263496
$func651 @ 08e6f96e:0x225bd8
$func31843 @ 08e6f96e:0x147361c
$func25372 @ 08e6f96e:0x12cef44
$func28631 @ 08e6f96e:0x138c70b
$func28672 @ 08e6f96e:0x138dee7
$func685 @ 08e6f96e:0x22b229
$func16983 @ 08e6f96e:0x10f1f4c
$func16983 @ 08e6f96e:0x10f21b4
$func16983 @ 08e6f96e:0x10f21b4
$func16978 @ 08e6f96e:0x10f15fe
$func17308 @ 08e6f96e:0x11069a4
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1174 @ 0212c9ae:0xe5e48
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da29
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
onPrintError @ godot-synths.js:477
put_char @ godot-synths.js:9
write @ godot-synths.js:9
write @ godot-synths.js:9
doWritev @ godot-synths.js:9
_fd_write @ godot-synths.js:9
$func1098 @ 0064751e:0xae528
$__vfprintf_internal @ 0064751e:0xe6b3b
$vfprintf @ 0064751e:0xc14d2
$func50452 @ 08e6f96e:0x1d7dcea
$func11104 @ 08e6f96e:0xb1fd0a
$func50448 @ 08e6f96e:0x1d7da4d
$func50454 @ 08e6f96e:0x1d7de6b
$func588 @ 08e6f96e:0x21f76f
$func660 @ 08e6f96e:0x226ffa
$func767 @ 08e6f96e:0x235d97
$func1497 @ 08e6f96e:0x47ca64
$func57522 @ 08e6f96e:0x1eaf1a0
$func7136 @ 0212c9ae:0x183a0c
$func1176 @ 0212c9ae:0xe631b
$func1174 @ 0212c9ae:0xe614a
$func517 @ 0212c9ae:0xc4118
$func2086 @ 0212c9ae:0x11b7f5
$func57378 @ 08e6f96e:0x1ea6e50
$func3699 @ 08e6f96e:0x645ee8
$func651 @ 08e6f96e:0x225c4b
$func1036 @ 08e6f96e:0x29a940
$func17313 @ 08e6f96e:0x1106d15
$func1033 @ 08e6f96e:0x299357
$_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
__Z14godot_web_mainiPPc @ godot-synths.js:9
$__main_argc_argv @ 0064751e:0xa596a
callMain @ godot-synths.js:9
(anonymous) @ godot-synths.js:804
(anonymous) @ godot-synths.js:799
Promise.then
start @ godot-synths.js:778
(anonymous) @ godot-synths.js:837Understand this error
01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
...
01:13:12.874 godot-synths.html:139
displayFailureNotice @ godot-synths.html:139Understand this error
```

Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.

Let me know if you need more info. I'm happy to help!
~ Andy Fillebrown



On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal <nonameentername@gmail.com> wrote:

Hello everyone,

I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.

To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
Godot Synth

You can also check out the related projects here:

Best regards,

Werner
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-23 09:09
Fromvlz
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
It runs here on my mac (M1, MacOS 14.8.1) under the latest Chrome, but I can’t seem to get the sounds to change. I first could not make the sounds change, but once I checked MIDI 1 below, loading presets and changing controls worked.

> On 23 Sep 2024, at 07:06, andy fillebrown  wrote:
> 
> ya, the console output I posted is from my macOS M1 on Chrome, and the same system on Safari runs for a while but hits Safari's memory usage limit after about a minute of playing the piano keyboard with the mouse.
> 
> 
> 
> On Mon, Sep 23, 2024 at 6:05 AM Werner Mendizabal  wrote:
> Hello Andy,
> Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
> Thanks,
>     Werner
> 
> On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown  wrote:
> Very interested in this! ...but getting lots of console errors for the example and it doesn't load:
> 
> OS: macOS
> Browser: Chrome
> ```
> 01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
> onPrintError @ godot-synths.js:477
> warnOnce @ godot-synths.js:9
> _emscripten_check_blocking_allowed @ godot-synths.js:9
> $pthread_cond_timedwait @ 0064751e:0xb8eeb
> $pthread_cond_wait @ 0064751e:0xd6e32
> $emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
> $emscripten_proxy_sync @ 0064751e:0xabc80
> $_emscripten_proxy_dlsync @ 0064751e:0xbf177
> (anonymous) @ godot-synths.js:9
> __emscripten_dlsync_threads @ godot-synths.js:9
> $func1448 @ 0064751e:0xbf545
> $func1444 @ 0064751e:0xbf468
> $dlopen @ 0064751e:0xbf221
> $func1076 @ 08e6f96e:0x29d830
> $func57389 @ 08e6f96e:0x1ea8272
> $func57412 @ 08e6f96e:0x1eac364
> $func50666 @ 08e6f96e:0x1d9c3c8
> $func50715 @ 08e6f96e:0x1da178c
> $func34374 @ 08e6f96e:0x1550c6f
> $func1308 @ 08e6f96e:0x454c82
> $func1210 @ 08e6f96e:0x3cae14
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_mouse_wheel_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357de
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
> 01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
> 01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
> ...
> 01:13:12.874 godot-synths.html:139 displayFailureNotice @ godot-synths.html:139Understand this error
> ```
> 
> Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.
> 
> Let me know if you need more info. I'm happy to help!
> ~ Andy Fillebrown
> 
> 
> 
> On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal  wrote:
> Hello everyone,
> I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.
> To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
> Godot Synth
> You can also check out the related projects here:
>     • godot-csound
>     • godot-synths
> Best regards,
> Werner
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here 
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here 
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here 
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2024-09-23 09:17
FromVictor Lazzarini <000010b17ddd988e-dmarc-request@LISTSERV.HEANET.IE>
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
I mean I couldn’t get the sounds to change at first, then it worked. I tested with MIDI and it works as well.
========================
Prof. Victor Lazzarini
Maynooth University
Ireland

> On 23 Sep 2024, at 07:06, andy fillebrown  wrote:
> 
> WARNING This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.
> ya, the console output I posted is from my macOS M1 on Chrome, and the same system on Safari runs for a while but hits Safari's memory usage limit after about a minute of playing the piano keyboard with the mouse.
> 
> 
> 
> On Mon, Sep 23, 2024 at 6:05 AM Werner Mendizabal  wrote:
> Hello Andy,
> Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
> Thanks,
>     Werner
> 
> On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown  wrote:
> Very interested in this! ...but getting lots of console errors for the example and it doesn't load:
> 
> OS: macOS
> Browser: Chrome
> ```
> 01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
> onPrintError @ godot-synths.js:477
> warnOnce @ godot-synths.js:9
> _emscripten_check_blocking_allowed @ godot-synths.js:9
> $pthread_cond_timedwait @ 0064751e:0xb8eeb
> $pthread_cond_wait @ 0064751e:0xd6e32
> $emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
> $emscripten_proxy_sync @ 0064751e:0xabc80
> $_emscripten_proxy_dlsync @ 0064751e:0xbf177
> (anonymous) @ godot-synths.js:9
> __emscripten_dlsync_threads @ godot-synths.js:9
> $func1448 @ 0064751e:0xbf545
> $func1444 @ 0064751e:0xbf468
> $dlopen @ 0064751e:0xbf221
> $func1076 @ 08e6f96e:0x29d830
> $func57389 @ 08e6f96e:0x1ea8272
> $func57412 @ 08e6f96e:0x1eac364
> $func50666 @ 08e6f96e:0x1d9c3c8
> $func50715 @ 08e6f96e:0x1da178c
> $func34374 @ 08e6f96e:0x1550c6f
> $func1308 @ 08e6f96e:0x454c82
> $func1210 @ 08e6f96e:0x3cae14
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_mouse_wheel_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357de
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
> 01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
> 01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
> ...
> 01:13:12.874 godot-synths.html:139 displayFailureNotice @ godot-synths.html:139Understand this error
> ```
> 
> Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.
> 
> Let me know if you need more info. I'm happy to help!
> ~ Andy Fillebrown
> 
> 
> 
> On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal  wrote:
> Hello everyone,
> I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.
> To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
> Godot Synth
> You can also check out the related projects here:
>     • godot-csound
>     • godot-synths
> Best regards,
> Werner
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here



Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2024-09-23 11:13
FromRory Walsh
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
working here on Windows, but if I go a little crazy it starts to get a little glitchy. Great to see Csound integrated with yet another engine.  

On Mon, 23 Sept 2024 at 09:17, Victor Lazzarini <000010b17ddd988e-dmarc-request@listserv.heanet.ie> wrote:
I mean I couldn’t get the sounds to change at first, then it worked. I tested with MIDI and it works as well.
========================
Prof. Victor Lazzarini
Maynooth University
Ireland

> On 23 Sep 2024, at 07:06, andy fillebrown <andy.fillebrown@gmail.com> wrote:
>
> WARNING This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.
> ya, the console output I posted is from my macOS M1 on Chrome, and the same system on Safari runs for a while but hits Safari's memory usage limit after about a minute of playing the piano keyboard with the mouse.
>
>
>
> On Mon, Sep 23, 2024 at 6:05 AM Werner Mendizabal <nonameentername@gmail.com> wrote:
> Hello Andy,
> Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
> Thanks,
>     Werner
>
> On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown <andy.fillebrown@gmail.com> wrote:
> Very interested in this! ...but getting lots of console errors for the example and it doesn't load:
>
> OS: macOS
> Browser: Chrome
> ```
> 01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
> onPrintError @ godot-synths.js:477
> warnOnce @ godot-synths.js:9
> _emscripten_check_blocking_allowed @ godot-synths.js:9
> $pthread_cond_timedwait @ 0064751e:0xb8eeb
> $pthread_cond_wait @ 0064751e:0xd6e32
> $emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
> $emscripten_proxy_sync @ 0064751e:0xabc80
> $_emscripten_proxy_dlsync @ 0064751e:0xbf177
> (anonymous) @ godot-synths.js:9
> __emscripten_dlsync_threads @ godot-synths.js:9
> $func1448 @ 0064751e:0xbf545
> $func1444 @ 0064751e:0xbf468
> $dlopen @ 0064751e:0xbf221
> $func1076 @ 08e6f96e:0x29d830
> $func57389 @ 08e6f96e:0x1ea8272
> $func57412 @ 08e6f96e:0x1eac364
> $func50666 @ 08e6f96e:0x1d9c3c8
> $func50715 @ 08e6f96e:0x1da178c
> $func34374 @ 08e6f96e:0x1550c6f
> $func1308 @ 08e6f96e:0x454c82
> $func1210 @ 08e6f96e:0x3cae14
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_mouse_wheel_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357de
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
> 01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
> 01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
> ...
> 01:13:12.874 godot-synths.html:139 displayFailureNotice @ godot-synths.html:139Understand this error
> ```
>
> Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.
>
> Let me know if you need more info. I'm happy to help!
> ~ Andy Fillebrown
>
>
>
> On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal <nonameentername@gmail.com> wrote:
> Hello everyone,
> I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.
> To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
> Godot Synth
> You can also check out the related projects here:
>     • godot-csound
>     • godot-synths
> Best regards,
> Werner
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here



Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-23 15:22
FromWerner Mendizabal
SubjectRe: [Csnd] [EXTERNAL] [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
Thanks for providing feedback. I was able to reproduce the error on the browser, and it seems to be caused by a memory leak that eventually leads to freezing. I'll work to fix these issues.

Thanks,
    Werner

On Mon, Sep 23, 2024 at 5:11 AM Rory Walsh <rorywalsh@ear.ie> wrote:
working here on Windows, but if I go a little crazy it starts to get a little glitchy. Great to see Csound integrated with yet another engine.  

On Mon, 23 Sept 2024 at 09:17, Victor Lazzarini <000010b17ddd988e-dmarc-request@listserv.heanet.ie> wrote:
I mean I couldn’t get the sounds to change at first, then it worked. I tested with MIDI and it works as well.
========================
Prof. Victor Lazzarini
Maynooth University
Ireland

> On 23 Sep 2024, at 07:06, andy fillebrown <andy.fillebrown@gmail.com> wrote:
>
> WARNING This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.
> ya, the console output I posted is from my macOS M1 on Chrome, and the same system on Safari runs for a while but hits Safari's memory usage limit after about a minute of playing the piano keyboard with the mouse.
>
>
>
> On Mon, Sep 23, 2024 at 6:05 AM Werner Mendizabal <nonameentername@gmail.com> wrote:
> Hello Andy,
> Could you provide more details on your computer specs, operating system and browser information so I can try to reproduce and fix the error?
> Thanks,
>     Werner
>
> On Sun, Sep 22, 2024 at 6:21 PM andy fillebrown <andy.fillebrown@gmail.com> wrote:
> Very interested in this! ...but getting lots of console errors for the example and it doesn't load:
>
> OS: macOS
> Browser: Chrome
> ```
> 01:13:10.982 godot-synths.js:477 Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
> onPrintError @ godot-synths.js:477
> warnOnce @ godot-synths.js:9
> _emscripten_check_blocking_allowed @ godot-synths.js:9
> $pthread_cond_timedwait @ 0064751e:0xb8eeb
> $pthread_cond_wait @ 0064751e:0xd6e32
> $emscripten_proxy_sync_with_ctx @ 0064751e:0xbf690
> $emscripten_proxy_sync @ 0064751e:0xabc80
> $_emscripten_proxy_dlsync @ 0064751e:0xbf177
> (anonymous) @ godot-synths.js:9
> __emscripten_dlsync_threads @ godot-synths.js:9
> $func1448 @ 0064751e:0xbf545
> $func1444 @ 0064751e:0xbf468
> $dlopen @ 0064751e:0xbf221
> $func1076 @ 08e6f96e:0x29d830
> $func57389 @ 08e6f96e:0x1ea8272
> $func57412 @ 08e6f96e:0x1eac364
> $func50666 @ 08e6f96e:0x1d9c3c8
> $func50715 @ 08e6f96e:0x1da178c
> $func34374 @ 08e6f96e:0x1550c6f
> $func1308 @ 08e6f96e:0x454c82
> $func1210 @ 08e6f96e:0x3cae14
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x279245
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.112 godot-synths.js:462 Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_mouse_wheel_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357de
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.210 godot-synths.js:9 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
> add @ godot-synths.js:9
> _godot_js_input_touch_cb @ godot-synths.js:9
> $func764 @ 08e6f96e:0x2357ed
> $func1283 @ 08e6f96e:0x4476ab
> $func1262 @ 08e6f96e:0x3e0ebd
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x28bf2d
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> 01:13:11.305 godot-synths.js:462 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
> 01:13:11.951 godot-synths.js:477 USER WARNING: /root/Main/CsoundPlayer is trying to play a sample from a stream that cannot be sampled.
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:11.951 godot-synths.js:477 at: play_basic (scene/audio/audio_stream_player_internal.cpp:158)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func25403 @ 08e6f96e:0x12d1072
> $func13617 @ 08e6f96e:0x102e2aa
> $func23216 @ 08e6f96e:0x1263496
> $func651 @ 08e6f96e:0x225bd8
> $func31843 @ 08e6f96e:0x147361c
> $func25372 @ 08e6f96e:0x12cef44
> $func28631 @ 08e6f96e:0x138c70b
> $func28672 @ 08e6f96e:0x138dee7
> $func685 @ 08e6f96e:0x22b229
> $func16983 @ 08e6f96e:0x10f1f4c
> $func16983 @ 08e6f96e:0x10f21b4
> $func16983 @ 08e6f96e:0x10f21b4
> $func16978 @ 08e6f96e:0x10f15fe
> $func17308 @ 08e6f96e:0x11069a4
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29317e
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1174 @ 0212c9ae:0xe5e48
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 USER WARNING: Property not found: audio/csound/default_csound_layout
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da29
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.596 godot-synths.js:477 at: get_setting_with_override (core/config/project_settings.cpp:375)
> onPrintError @ godot-synths.js:477
> put_char @ godot-synths.js:9
> write @ godot-synths.js:9
> write @ godot-synths.js:9
> doWritev @ godot-synths.js:9
> _fd_write @ godot-synths.js:9
> $func1098 @ 0064751e:0xae528
> $__vfprintf_internal @ 0064751e:0xe6b3b
> $vfprintf @ 0064751e:0xc14d2
> $func50452 @ 08e6f96e:0x1d7dcea
> $func11104 @ 08e6f96e:0xb1fd0a
> $func50448 @ 08e6f96e:0x1d7da4d
> $func50454 @ 08e6f96e:0x1d7de6b
> $func588 @ 08e6f96e:0x21f76f
> $func660 @ 08e6f96e:0x226ffa
> $func767 @ 08e6f96e:0x235d97
> $func1497 @ 08e6f96e:0x47ca64
> $func57522 @ 08e6f96e:0x1eaf1a0
> $func7136 @ 0212c9ae:0x183a0c
> $func1176 @ 0212c9ae:0xe631b
> $func1174 @ 0212c9ae:0xe614a
> $func517 @ 0212c9ae:0xc4118
> $func2086 @ 0212c9ae:0x11b7f5
> $func57378 @ 08e6f96e:0x1ea6e50
> $func3699 @ 08e6f96e:0x645ee8
> $func651 @ 08e6f96e:0x225c4b
> $func1036 @ 08e6f96e:0x29a940
> $func17313 @ 08e6f96e:0x1106d15
> $func1033 @ 08e6f96e:0x299357
> $_Z14godot_web_mainiPPc @ 08e6f96e:0x29318c
> __Z14godot_web_mainiPPc @ godot-synths.js:9
> $__main_argc_argv @ 0064751e:0xa596a
> callMain @ godot-synths.js:9
> (anonymous) @ godot-synths.js:804
> (anonymous) @ godot-synths.js:799
> Promise.then
> start @ godot-synths.js:778
> (anonymous) @ godot-synths.js:837Understand this error
> 01:13:12.710 godot-synths.js:462 --Csound version 7.0 (float samples) Sep 10 2024
> 01:13:12.710 godot-synths.js:462 [commit: 8073b22c40cb92a2f2ed24bbd41560b9c18f7a7f]
> ...
> 01:13:12.874 godot-synths.html:139 displayFailureNotice @ godot-synths.html:139Understand this error
> ```
>
> Works for a little while on macOS/Safari after getting a popup about MIDI not being available, but after playing with the synth using the mouse for about a minute, Safari hits its memory limit and reloads the page.
>
> Let me know if you need more info. I'm happy to help!
> ~ Andy Fillebrown
>
>
>
> On Sun, Sep 22, 2024 at 9:16 PM Werner Mendizabal <nonameentername@gmail.com> wrote:
> Hello everyone,
> I’m excited to share that I’ve successfully integrated Csound with the Godot game engine, now supporting all platforms that Godot targets: Windows, macOS, Linux, Android, iOS, and Web.
> To showcase this, I’ve created an example project—a music synthesizer in Godot based on amsynth. You can explore the web-based version of the project here:
> Godot Synth
> You can also check out the related projects here:
>     • godot-csound
>     • godot-synths
> Best regards,
> Werner
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports tohttps://github.com/csound/csound/issues Discussions of bugs and features can be posted here



Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-09-27 09:03
Fromjoachim heintz
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
cool --- i wrote a post on the csound site about it:
https://csound.com/site/news/2024/09/27/csound-godot

let me know about any changes you would like to see in this post.

	joachim


On 22/09/2024 21:06, Werner Mendizabal wrote:
> Hello everyone,
> 
> I’m excited to share that I’ve successfully integrated Csound with the 
> Godot game engine, now supporting all platforms that Godot targets: 
> Windows, macOS, Linux, Android, iOS, and Web.
> 
> To showcase this, I’ve created an example project—a music synthesizer in 
> Godot based on amsynth. You can explore the web-based version of the 
> project here:
> *Godot Synth* 
> 
> 
> You can also check out the related projects here:
> 
>   * *godot-csound* 
>   * *godot-synths* 
> 
> Best regards,
> 
> Werner
> Csound mailing list Csound@listserv.heanet.ie 
>  
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND 
>  Send bugs reports to 
> https://github.com/csound/csound/issues 
>  Discussions of bugs and 
> features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2024-09-27 09:47
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] Csound Support for All Godot Platforms + New Music Synth Example
WOW.

- Dr.B


Dr. Richard Boulanger

Professor

Electronic Production and Design

Berklee College of Music

Professional Writing & Technology Division



On Fri, Sep 27, 2024 at 4:04 AM joachim heintz <jh@joachimheintz.de> wrote:
cool --- i wrote a post on the csound site about it:
https://csound.com/site/news/2024/09/27/csound-godot

let me know about any changes you would like to see in this post.

        joachim


On 22/09/2024 21:06, Werner Mendizabal wrote:
> Hello everyone,
>
> I’m excited to share that I’ve successfully integrated Csound with the
> Godot game engine, now supporting all platforms that Godot targets:
> Windows, macOS, Linux, Android, iOS, and Web.
>
> To showcase this, I’ve created an example project—a music synthesizer in
> Godot based on amsynth. You can explore the web-based version of the
> project here:
> *Godot Synth*
> <https://nonameentername.github.io/godot-synths/godot-synths.html>
>
> You can also check out the related projects here:
>
>   * *godot-csound* <https://github.com/nonameentername/godot-csound>
>   * *godot-synths* <https://github.com/nonameentername/godot-synths>
>
> Best regards,
>
> Werner
> Csound mailing list Csound@listserv.heanet.ie
> <mailto:Csound@listserv.heanet.ie>
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> <https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND> Send bugs reports to
> https://github.com/csound/csound/issues
> <https://github.com/csound/csound/issues> Discussions of bugs and
> features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here