| Hi Victor,
thanks for the feedback. This sounds quite viable and clean.
Best wishes,
Jeanette
Sep 18 2024, Victor Lazzarini has written:
> The way I would do this is to send events with fractional p1 and p3=-1 and then check for the release flag, then send corresponding negative p1s to stop the events.
>
> Prof. Victor Lazzarini
> Maynooth University
> Ireland
>
>> On 18 Sep 2024, at 17:03, Jeanette C. wrote:
>>
>> Hey hey,
>> I have a MIDI activated instrument, by using realtime MIDI events (-+rtmidi=...). Inside that instrument I need to call other instruments. Or possibly activate one instrument several times by one MIDI event. Her's the basic outline:
>>
>> massign 1, "Player" ; Assign MIDI channel 1 to Player
>>
>> instr Oscillator
>> ; Play some sound using p4 and p5 MIDI note and velocity
>> endin
>>
>> instr Player
>> ; start several Oscillator instruments
>> ; and stop them, when the MIDI note ends
>> endin
>>
>> Of course, the Oscillator instrument is something quite complex that would require a lot of code to duplicate and thus be open to typos, huge code redundancy and very awkward maintenance. Any kind of loop, like while or loop_lt would not work either. Think of it like a string section made up of individual instruments.
>>
>> Is there any tried and tested solution? Or perhaps a good opcode which I have overlooked that is made for this purpose?
>>
>> Best wishes and thanks,
>>
>> Jeanette
>>
>> --
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--
* Website: http://juliencoder.de - for summer is a state of sound
* Youtube: https://www.youtube.com/channel/UCMS4rfGrTwz8W7jhC1Jnv7g
* Audiobombs: https://www.audiobombs.com/users/jeanette_c
* GitHub: https://github.com/jeanette-c
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