| For that you need the sources, but yes that should work.
========================
Prof. Victor Lazzarini
Maynooth University
Ireland
> On 16 Aug 2021, at 08:50, Rory Walsh wrote:
>
> Or simply add the perf thread .cpp file to your project.
>
> On Mon 16 Aug 2021, 8:22 a.m. Victor Lazzarini, wrote:
> That's not a header issue, these are link errors, you need to add csnd.lib (the link lib for csnd.dll) to your project. That contains the symbols missing.
>
> Prof. Victor Lazzarini
> Maynooth University
> Ireland
>
> > On Aug 16, 2021, at 12:47 AM, Jana Cole wrote:
> >
> > *Warning*
> >
> > This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe.
> >
> > Hi Everyone,
> >
> > I'm having a strange header file issue I don't know what to make of. Maybe you've seen it before.
> > Apparently VS can see csound.hpp but not csPerfThread.hpp. They're in the same directory!
> >
> > I've posted the errors and source code below. VS has no problem finding the Csound class, only methods in the CsoundPerformanceThread class.
> > What could be the problem?
> >
> > Rebuild started...
> > 1>------ Rebuild All started: Project: csound_api_test, Configuration: Debug x64 ------
> > 1>csound_api_test.cpp
> > 1>C:\Program Files\Csound6_x64\include\csound\csound.hpp(437,39): warning C4244: 'return': conversion from 'int64_t' to 'long', possible loss of data
> > 1> Creating library C:\jana\csound\projects\csound_api_test\x64\Debug\csound_api_test.lib and object C:\jana\csound\projects\csound_api_test\x64\Debug\csound_api_test.exp
> > 1>csound_api_test.obj : error LNK2019: unresolved external symbol "public: void __cdecl CsoundPerformanceThread::Play(void)" (?Play@CsoundPerformanceThread@@QEAAXXZ) referenced in function main
> > 1>csound_api_test.obj : error LNK2019: unresolved external symbol "public: void __cdecl CsoundPerformanceThread::Stop(void)" (?Stop@CsoundPerformanceThread@@QEAAXXZ) referenced in function main
> > 1>csound_api_test.obj : error LNK2019: unresolved external symbol "public: int __cdecl CsoundPerformanceThread::Join(void)" (?Join@CsoundPerformanceThread@@QEAAHXZ) referenced in function main
> > 1>csound_api_test.obj : error LNK2019: unresolved external symbol "public: __cdecl CsoundPerformanceThread::CsoundPerformanceThread(struct CSOUND_ *)" (??0CsoundPerformanceThread@@QEAA@PEAUCSOUND_@@@Z) referenced in function main
> > 1>csound_api_test.obj : error LNK2019: unresolved external symbol "public: __cdecl CsoundPerformanceThread::~CsoundPerformanceThread(void)" (??1CsoundPerformanceThread@@QEAA@XZ) referenced in function main
> > 1>C:\jana\csound\projects\csound_api_test\x64\Debug\csound_api_test.exe : fatal error LNK1120: 5 unresolved externals
> > 1>Done building project "csound_api_test.vcxproj" -- FAILED.
> > ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
> >
> > #include
> > #include "csound.hpp"
> > #include "csPerfThread.hpp"
> >
> > int main(int argc, const char* argv[])
> > {
> > int result = 0;
> > Csound cs;
> > result = cs.Compile(argc, argv);
> >
> > if (!result)
> > {
> > CsoundPerformanceThread perfThread(cs.GetCsound());
> > perfThread.Play(); // Starts performance
> > while (perfThread.GetStatus() == 0);
> > // nothing to do here...
> > // but you could process input events, graphics etc
> > perfThread.Stop(); // Stops performance. In fact, performance should have
> > // already finished, so this is just an example of how
> > //to stop if you need
> > perfThread.Join(); // always call Join() after Stop() as a rule of thumb.
> > }
> > else {
> > printf("csoundCompile returned an error\n");
> > return 1;
> > }
> >
> > return 0;
> > }
> >
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