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[Csnd] [csound4android] behavior of "buttX"

Date2024-01-07 08:24
From'2+
Subject[Csnd] [csound4android] behavior of "buttX"
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-01-07 09:05
FromST Music
SubjectRe: [Csnd] [csound4android] behavior of "buttX"
In that example the chnset line is used to send the button's k-rate values to a global channel. It essentially serves the same purpose as your gkb01 so isn't really necessary unless you want to learn to use channels.

What do you want the button to do - what behavior? Yes, you can set default values for on/off or even multiple presses (ex. initialize at 0, press once = .5, press again = .9, press 3rd time = back to 0).

Here's an example that allows to button to be used as a toggle switch instead of the default (momentary):

instr 1

kamp init 0
kamp chnget "butt1"

kOnOff init 0

ktrig trigger kamp, .5, 0

  if  ktrig == 1 then
      kOnOff += 1
  endif
  
  if  kOnOff == 1 then
      kamp =.3
    else
      kamp = 0
      kOnOff = 0
  endif
  
printk2 kOnOff

asig lfo port(kamp, .005), 400
out asig

endin

In this case the init value is 0 (no sound), when pressed once the value is .3, press again and the value is back to 0. It helps to use the port opcode when applying the value to avoid clicking.

HTH,
Scott

On Sun, Jan 7, 2024, 3:24 a.m. '2+ <electriclightheads@gmail.com> wrote:
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-01-07 15:19
From'2+
SubjectRe: [Csnd] [csound4android] behavior of "buttX"
great! thanx! this gave me an idea to play programed melody with just one "buttX"

port and trigger are cool

glad to be back to this mailinglist ;)


On Sun, Jan 7, 2024, 18:05 ST Music <stunes6556@gmail.com> wrote:
In that example the chnset line is used to send the button's k-rate values to a global channel. It essentially serves the same purpose as your gkb01 so isn't really necessary unless you want to learn to use channels.

What do you want the button to do - what behavior? Yes, you can set default values for on/off or even multiple presses (ex. initialize at 0, press once = .5, press again = .9, press 3rd time = back to 0).

Here's an example that allows to button to be used as a toggle switch instead of the default (momentary):

instr 1

kamp init 0
kamp chnget "butt1"

kOnOff init 0

ktrig trigger kamp, .5, 0

  if  ktrig == 1 then
      kOnOff += 1
  endif
  
  if  kOnOff == 1 then
      kamp =.3
    else
      kamp = 0
      kOnOff = 0
  endif
  
printk2 kOnOff

asig lfo port(kamp, .005), 400
out asig

endin

In this case the init value is 0 (no sound), when pressed once the value is .3, press again and the value is back to 0. It helps to use the port opcode when applying the value to avoid clicking.

HTH,
Scott

On Sun, Jan 7, 2024, 3:24 a.m. '2+ <electriclightheads@gmail.com> wrote:
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-01-08 08:56
From'2+
SubjectRe: [Csnd] [csound4android] behavior of "buttX"
now it looks something like this
it seems like working


<CsoundSynthesizer>
<CsLicense>
</CsLicense>
<CsOptions>
-odac -dm3
</CsOptions>
<CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0,0,131072,10,1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   init 0
gkb01   chnget "butt1"
        chnset 0.5,"butt1"
endin

instr sound
kMelo init 0
ktrig trigger gkb01,0.99,0
if ktrig == 1 then
    kMelo += 1
endif
if kMelo == 7 then
    kMelo = 0
endif
if kMelo == 0 then
    kfrq = 110.0
endif
if kMelo == 1 then
    kfrq = 133.0
endif
if kMelo == 2 then
    kfrq = 104.0
endif
if kMelo == 3 then
    kfrq = 157.0
endif
if kMelo == 4 then
    kfrq = 222.0
endif
if kMelo == 5 then
    kfrq = 210.0
endif
if kMelo == 6 then
    kfrq = 191.0
endif
kenv1   oscil 0.7,0.1+9.9*port(kfrq/230.0,.0
05),giftc,0
asigc   oscil 0.3+kenv1,port(kfrq,.005),giftc,0
outs    asigc,asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>

On Mon, Jan 8, 2024, 00:19 '2+ <electriclightheads@gmail.com> wrote:
great! thanx! this gave me an idea to play programed melody with just one "buttX"

port and trigger are cool

glad to be back to this mailinglist ;)


On Sun, Jan 7, 2024, 18:05 ST Music <stunes6556@gmail.com> wrote:
In that example the chnset line is used to send the button's k-rate values to a global channel. It essentially serves the same purpose as your gkb01 so isn't really necessary unless you want to learn to use channels.

What do you want the button to do - what behavior? Yes, you can set default values for on/off or even multiple presses (ex. initialize at 0, press once = .5, press again = .9, press 3rd time = back to 0).

Here's an example that allows to button to be used as a toggle switch instead of the default (momentary):

instr 1

kamp init 0
kamp chnget "butt1"

kOnOff init 0

ktrig trigger kamp, .5, 0

  if  ktrig == 1 then
      kOnOff += 1
  endif
  
  if  kOnOff == 1 then
      kamp =.3
    else
      kamp = 0
      kOnOff = 0
  endif
  
printk2 kOnOff

asig lfo port(kamp, .005), 400
out asig

endin

In this case the init value is 0 (no sound), when pressed once the value is .3, press again and the value is back to 0. It helps to use the port opcode when applying the value to avoid clicking.

HTH,
Scott

On Sun, Jan 7, 2024, 3:24 a.m. '2+ <electriclightheads@gmail.com> wrote:
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-01-08 11:22
FromST Music
SubjectRe: [Csnd] [csound4android] behavior of "buttX"
Glad to see that it works ok for you. A few small ideas. For one you don't need the chnset line, in this case it serves no purpose.

Perhaps you could consider using an array for the frequencies, then you don't need as many if statements. Also, you can see in the below code that the array length can be used to cycle kMelo back to 0, so you can add or delete as many frequencies as you like without altering the rest of the code.

It also makes the code a little easier to read and possibly more efficient. Just a thought, of course it depends on what you're more comfortable with. 

instr gui
gkb01   init 0
gkb01   chnget "butt1"
endin

instr sound
kMelo init 0
ktrig trigger gkb01,0.99,0
kFreq[] fillarray 110, 133, 104, 157, 222, 210, 191
iLen  lenarray kFreq

if ktrig == 1 then
    kMelo += 1
endif

if kMelo == iLen then
    kMelo = 0
endif

kenv1   poscil 0.7,0.1+9.9*port(kFreq[kMelo]/230.0,.005),giftc,0
asigc   poscil 0.3+kenv1,port(kFreq[kMelo],.005),giftc,0
outs    asigc,asigc
endin

On Mon, Jan 8, 2024, 3:56 a.m. '2+ <electriclightheads@gmail.com> wrote:
now it looks something like this
it seems like working


<CsoundSynthesizer>
<CsLicense>
</CsLicense>
<CsOptions>
-odac -dm3
</CsOptions>
<CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0,0,131072,10,1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   init 0
gkb01   chnget "butt1"
        chnset 0.5,"butt1"
endin

instr sound
kMelo init 0
ktrig trigger gkb01,0.99,0
if ktrig == 1 then
    kMelo += 1
endif
if kMelo == 7 then
    kMelo = 0
endif
if kMelo == 0 then
    kfrq = 110.0
endif
if kMelo == 1 then
    kfrq = 133.0
endif
if kMelo == 2 then
    kfrq = 104.0
endif
if kMelo == 3 then
    kfrq = 157.0
endif
if kMelo == 4 then
    kfrq = 222.0
endif
if kMelo == 5 then
    kfrq = 210.0
endif
if kMelo == 6 then
    kfrq = 191.0
endif
kenv1   oscil 0.7,0.1+9.9*port(kfrq/230.0,.0
05),giftc,0
asigc   oscil 0.3+kenv1,port(kfrq,.005),giftc,0
outs    asigc,asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>

On Mon, Jan 8, 2024, 00:19 '2+ <electriclightheads@gmail.com> wrote:
great! thanx! this gave me an idea to play programed melody with just one "buttX"

port and trigger are cool

glad to be back to this mailinglist ;)


On Sun, Jan 7, 2024, 18:05 ST Music <stunes6556@gmail.com> wrote:
In that example the chnset line is used to send the button's k-rate values to a global channel. It essentially serves the same purpose as your gkb01 so isn't really necessary unless you want to learn to use channels.

What do you want the button to do - what behavior? Yes, you can set default values for on/off or even multiple presses (ex. initialize at 0, press once = .5, press again = .9, press 3rd time = back to 0).

Here's an example that allows to button to be used as a toggle switch instead of the default (momentary):

instr 1

kamp init 0
kamp chnget "butt1"

kOnOff init 0

ktrig trigger kamp, .5, 0

  if  ktrig == 1 then
      kOnOff += 1
  endif
  
  if  kOnOff == 1 then
      kamp =.3
    else
      kamp = 0
      kOnOff = 0
  endif
  
printk2 kOnOff

asig lfo port(kamp, .005), 400
out asig

endin

In this case the init value is 0 (no sound), when pressed once the value is .3, press again and the value is back to 0. It helps to use the port opcode when applying the value to avoid clicking.

HTH,
Scott

On Sun, Jan 7, 2024, 3:24 a.m. '2+ <electriclightheads@gmail.com> wrote:
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2024-01-17 00:56
From'2+
SubjectRe: [Csnd] [csound4android] behavior of "buttX"
thanks to this thread my current.csd looks like this:


the image of what it's doing is like this:

have to dig into it to make it look cleaner and sound more complicated ;D

coded and runs on my super old umidigi power(4GBRAM,android9) 

sometimes runs on oukitel wp15(8GBRAM,android11)
never runs on unihertz jellystar(8GBRAM,android13)

all apps says code=30, lib=6160

maybe have to post it to dev-list

thanks again!



On Mon, Jan 8, 2024, 20:22 ST Music <stunes6556@gmail.com> wrote:
Glad to see that it works ok for you. A few small ideas. For one you don't need the chnset line, in this case it serves no purpose.

Perhaps you could consider using an array for the frequencies, then you don't need as many if statements. Also, you can see in the below code that the array length can be used to cycle kMelo back to 0, so you can add or delete as many frequencies as you like without altering the rest of the code.

It also makes the code a little easier to read and possibly more efficient. Just a thought, of course it depends on what you're more comfortable with. 

instr gui
gkb01   init 0
gkb01   chnget "butt1"
endin

instr sound
kMelo init 0
ktrig trigger gkb01,0.99,0
kFreq[] fillarray 110, 133, 104, 157, 222, 210, 191
iLen  lenarray kFreq

if ktrig == 1 then
    kMelo += 1
endif

if kMelo == iLen then
    kMelo = 0
endif

kenv1   poscil 0.7,0.1+9.9*port(kFreq[kMelo]/230.0,.005),giftc,0
asigc   poscil 0.3+kenv1,port(kFreq[kMelo],.005),giftc,0
outs    asigc,asigc
endin

On Mon, Jan 8, 2024, 3:56 a.m. '2+ <electriclightheads@gmail.com> wrote:
now it looks something like this
it seems like working


<CsoundSynthesizer>
<CsLicense>
</CsLicense>
<CsOptions>
-odac -dm3
</CsOptions>
<CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0,0,131072,10,1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   init 0
gkb01   chnget "butt1"
        chnset 0.5,"butt1"
endin

instr sound
kMelo init 0
ktrig trigger gkb01,0.99,0
if ktrig == 1 then
    kMelo += 1
endif
if kMelo == 7 then
    kMelo = 0
endif
if kMelo == 0 then
    kfrq = 110.0
endif
if kMelo == 1 then
    kfrq = 133.0
endif
if kMelo == 2 then
    kfrq = 104.0
endif
if kMelo == 3 then
    kfrq = 157.0
endif
if kMelo == 4 then
    kfrq = 222.0
endif
if kMelo == 5 then
    kfrq = 210.0
endif
if kMelo == 6 then
    kfrq = 191.0
endif
kenv1   oscil 0.7,0.1+9.9*port(kfrq/230.0,.0
05),giftc,0
asigc   oscil 0.3+kenv1,port(kfrq,.005),giftc,0
outs    asigc,asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>

On Mon, Jan 8, 2024, 00:19 '2+ <electriclightheads@gmail.com> wrote:
great! thanx! this gave me an idea to play programed melody with just one "buttX"

port and trigger are cool

glad to be back to this mailinglist ;)


On Sun, Jan 7, 2024, 18:05 ST Music <stunes6556@gmail.com> wrote:
In that example the chnset line is used to send the button's k-rate values to a global channel. It essentially serves the same purpose as your gkb01 so isn't really necessary unless you want to learn to use channels.

What do you want the button to do - what behavior? Yes, you can set default values for on/off or even multiple presses (ex. initialize at 0, press once = .5, press again = .9, press 3rd time = back to 0).

Here's an example that allows to button to be used as a toggle switch instead of the default (momentary):

instr 1

kamp init 0
kamp chnget "butt1"

kOnOff init 0

ktrig trigger kamp, .5, 0

  if  ktrig == 1 then
      kOnOff += 1
  endif
  
  if  kOnOff == 1 then
      kamp =.3
    else
      kamp = 0
      kOnOff = 0
  endif
  
printk2 kOnOff

asig lfo port(kamp, .005), 400
out asig

endin

In this case the init value is 0 (no sound), when pressed once the value is .3, press again and the value is back to 0. It helps to use the port opcode when applying the value to avoid clicking.

HTH,
Scott

On Sun, Jan 7, 2024, 3:24 a.m. '2+ <electriclightheads@gmail.com> wrote:
hi :)

wrote the following code to test the behavior of "buttX"

it seems like i can set the default value to that ain't 0.0 nor 1.0
but once i touch the button it goes back to off=0.0 on=1.0
is there any way to set on and off to arbitural value?

in someone's example i saw something like

gkslider1 chnget "slider1"
                  chnset (6-1)/(8-1),"slider1"

 is this "(6-1)/(8-1)" just a math or a special way to set something special?

----- 8< -----


<CsoundSynthesizer>
<CsLicense>
</CsLicense>                    <CsOptions>
-odac -dm3                      </CsOptions>                    <CsInstruments>
sr      =   48000
ksmps   =   48
nchnls  =   2
0dbfs   =   1

giftc  ftgen   0, 0, 131072,   10, 1

alwayson    "gui"
alwayson    "sound"

instr gui
gkb01   chnget  "butt1"
               chnset 0.5,"butt1"
endin

instr sound
kfrq = 110.0 + 110.0 * gkb01
kenv1   oscil   0.9,   0.1 + 9.9
 * gkb01,  giftc,  0
asigc   oscil   0.1 + kenv1, kfrq, giftc, 0
outs    asigc, asigc
endin

</CsInstruments>
<CsScore>
</CsScore>
</CsoundSynthesizer>
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