[Csnd] Synthesizing breaking glass/impacting glass shards
| Date | 2021-09-30 22:21 |
| From | "Jeanette C." |
| Subject | [Csnd] Synthesizing breaking glass/impacting glass shards |
Hey hey,
I have tried to find some material on this, but come up with little.
The basic suggestion for one glass shard hitting a surface is to use FM to
achieve the inharmonic sound. But especially with larger glass shards or
pitched down recordings there is a noticeable modulation effect like property
as well.
Is there perhaps any practical work on this somewhere? Perhaps working on
physical modelling or a usable signal modelling?
Any pointers are welcome.
Thanks and best wishes,
Jeanette
--
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| Date | 2021-09-30 22:25 |
| From | Brad Garton |
| Subject | Re: [Csnd] Synthesizing breaking glass/impacting glass shards |
Check out Perry Cook's PhISEM work (physically-informed stochastic event modeling). I think there may even be some CSOUND opcodes for his models. brad On Thu, Sep 30, 2021 at 5:21 PM Jeanette C. <julien@mail.upb.de> wrote: Hey hey, |