[Csnd] Csound VR composition
Date | 2021-07-06 02:57 |
From | Bill Alves |
Subject | [Csnd] Csound VR composition |
Thanks to Rory Walsh and his Csound for Unity, I have put together a virtual reality work in which Csound playback and animation are synchronized: https://www.youtube.com/watch?v=APfbnMm3v8s Notice that the music spatialization follows the orientation of the headset. Thanks Rory! Bill Alves Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2021-07-06 03:06 |
From | "Dr. Richard Boulanger" |
Subject | Re: [Csnd] Csound VR composition |
Bill, Awesome Awesome Awesome - and so so subtle and beautiful too! Bill,as a forever fan of your work and your teaching, I can't wait to be inside your music! - Hopefully, you will be able to share the project so that I can run it on my Quest2 or SideLoad it or with Virtual Desktop or the Link Cable and Quest2. --- or whatever you suggest. I can get my hands on a Rift as well, as my son has one he wants to trade me for my spare Quest2. Let me know how I can play your piece - if it is possible. WOW. Keep going! -dB Dr. Richard Boulanger Professor Electronic Production and Design Berklee College of Music Professional Writing & Technology Division On Mon, Jul 5, 2021 at 9:57 PM Bill Alves <alves@g.hmc.edu> wrote: Thanks to Rory Walsh and his Csound for Unity, I have put together a virtual reality work in which Csound playback and animation are synchronized: |
Date | 2021-07-06 07:37 |
From | Oeyvind Brandtsegg |
Subject | Re: [Csnd] Csound VR composition |
Very nice. Thanks, Bill. tir. 6. jul. 2021, 3:57 a.m. skrev Bill Alves <alves@g.hmc.edu>: Thanks to Rory Walsh and his Csound for Unity, I have put together a virtual reality work in which Csound playback and animation are synchronized: |
Date | 2021-07-06 08:10 |
From | Alex Hofmann |
Subject | Re: [Csnd] Csound VR composition |
Great composition, Bill! I enjoyed it a lot. Concerning to run it on the Quest, that would be great, I would love to experience this, too. But, I fear it will not work that easily. I worked myself on VR projects in the last two years and the difficulty with the Quest is that it is based on Android. So projects in C++ do not easily compile there, I tried a few things with Csound on Quest last summer, but then I gave up and used the Unity sound engine for my projects, because I had to make some deadlines. However, I remember Hector Centeno also worked on running Csound on Android inside Unity, but I don't how far he got? Best, Alex
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Date | 2021-07-06 09:25 |
From | Rory Walsh |
Subject | Re: [Csnd] Csound VR composition |
Thanks for sharing this Bill. Is there any chance you can share the application? I would love to try this out with my VR headset. @Alex, CsoundUnity now runs on the Oculus Quest, thanks to Giovanni Bedetti and Steven Yi. So no need to go messing with C++ at all. CsoundUnity ships with everything you need, apart from the Oculus Quest unfortunately :( On Tue, 6 Jul 2021 at 08:10, Alex Hofmann <ahah@gmx.net> wrote:
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Date | 2021-07-07 11:33 |
From | andy fillebrown |
Subject | Re: [Csnd] Csound VR composition |
Very nice! Would love to try this out on my headset, too On Mon, Jul 5, 2021 at 9:57 PM Bill Alves |
Date | 2021-07-08 00:53 |
From | Bill Alves |
Subject | Re: [Csnd] Csound VR composition |
Thanks to all who responded and especially for your appreciation for these efforts -- it means a lot to me. I am still a novice with this whole thing and getting the app running under Oculus and HTV desktop systems. My initial effort for a runtime version (for windows) can be found here: https://billalves.itch.io/asterism Input controller systems for HTV and Oculus are currently in a state of flux, from what I can tell. This version works on my HTV Vive but when I try the Oculus Rift S, it seems to crash after the initial run or when I try to exit with the grip button. I would be grateful for any other reports and especially any offers of help or suggestions from people with Unity VR experience. For those people or anyone curious about the source code, I have uploaded the Unity project here: https://drive.google.com/drive/folders/1u8k1wf7RGMG3VSDOtI1br8ODvPt5jjHy?usp=sharing Thanks again to all! Bill > On Jul 7, 2021, at 3:33 AM, andy fillebrown |