Re: [Csnd] Problems with C++ API and Android
Date | 2017-12-03 20:28 |
From | Andrea Strappa |
Subject | Re: [Csnd] Problems with C++ API and Android |
Attachments | snapshot_simple.4.snap inc_BasicMonophonicSynth_09.csd inc_fmCC1234.csd inc_moog.csd inc_pchbend.csd MKCS_45.csd snapshot_simple.1.snap snapshot_simple.2.snap snapshot_simple.3.snap |
Hi to all,
I share with pleasure the attached "Master Keyboard
C-Setting",
tested with Csound version 6.07 beta <double
samples> Dec 24 2015, on Windows Xp
and with Csound version 6.09.1 (double samples) Jul 10 2017, on Windows 10. I have started to adapt some sounds, also
fluidengine.
There are indipendent tonal and sustain pedal
for each instrument, split point with or without xfade, store/load
presets.
In command line you have to insert
-+raw_controller_mode=1. I prefere launch the csd by a batch file.
My commands are:
@REM command line for IBM-Windows Xp, with M-Audio
410 fireware ASIO driver:
csound -odac16 -+rtmidi=winMM -M8 -B1024 -b256 -+raw_controller_mode=1 --nodisplays --m-amps=0 mkcs_45.csd The inputs of each #include-instr are 'iamp' and
'inum'.
Lately I added optional 'gkdetune', 'gkBendWheel',
'gkModWheel' and 'gkPedalCV'.
I not implemented the system intonation section.
The system is going to overload.
The output is asig.
You can launch and test each sound "commenting
on the comments" (;/* and ;*/) in each _inc_sound, then you restore the two
commented sections and put togheter all sounds in the "Master Keyboard C-
Setting".
Would be a good thing if csounders-keyboardistes
developed together something like this, with a library of sounds.
One goal is to minimize the
hardware. You could save each setting of each your piece
in a different folder.
I attached also an adaptation of McCurdy's
BasicMonophonicSynth. My adaptation works partially (Iain, would you explain
why? In my adaptation I changed "active 1" to "active 3" )
Any suggestion to improvement is
appreciated.
Andrea S. |
Date | 2017-12-03 20:32 |
From | Rory Walsh |
Subject | Re: [Csnd] Problems with C++ API and Android |
Thanks Mike, you're right! I meant this one too: https://github.com/rorywalsh/CsoundUnity/blob/master/CsoundUnityScripts/CsoundUnity.cs#L172-L204 On 3 December 2017 at 20:28, Andrea Strappa <a_strappa@tin.it> wrote:
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