| Hi Jacques,
I've seen some errors similar to this while live coding, usually
around using arrays. I haven't had a chance to test in any detail
though. I haven't had to restart my system. I'd check about ensuring
csound is indeed off (can use Activity Monitor) as well as try
restarting coreaudiod. I think this command works (just looked it up
and tested here):
sudo launchctl stop com.apple.audio.coreaudiod
steven
On Sat, Mar 14, 2020 at 11:33 AM jacqouemin
wrote:
>
> Hello everybody,
>
> i'm always working on a live coding environment and sometimes when i'm
> playing (I cannot control it and I cannot figure out why it happens) I get
> this error:
>
> csound(1661,0x700003b50000) malloc: Incorrect checksum for freed object
> 0x7fe1d4f23670: probably modified after being freed.
> Corrupt value: 0x7fe1d4fd7010
> csound(1661,0x700003b50000) malloc: *** set a breakpoint in
> malloc_error_break to debug
>
> csound command: Abort trap
>
> ---
>
> What it is really strange is that after I get this error in order to get
> again some sound with my environment I have to restart my computer.
> I'm on macOS Mojave 10.14.6 - Csound version 6.14 (double samples) Jan 26
> 2020
>
> Best,
> j
>
>
>
> --
> Sent from: http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html
>
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