Re: [Csnd] Live Coding Video
| Date | 2017-10-28 08:18 |
| From | Francesco Porta |
| Subject | Re: [Csnd] Live Coding Video |
Hi Steven,
thanks for this, really nice.
May i ask how can i stop it?
Supposing i'm doing something wrong (often) and i want to
restart, is it possible to have some key binding to stop the engine?
Thanks,
ciao,
francesco.
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| Date | 2017-10-28 15:44 |
| From | Anton Kholomiov |
| Subject | Re: [Csnd] Live Coding Video |
Nice vibe Steven! I'm very happy to look at how you are pushing the boundaries of Csound! Beyond expectations))2017-10-28 10:18 GMT+03:00 Francesco Porta <francescoarmandoporta@gmail.com>: Hi Steven, |
| Date | 2017-10-28 15:51 |
| From | Anton Kholomiov |
| Subject | Re: [Csnd] Live Coding Video |
if I ever venture on rewrite of my library I think I need to consider the opportunity of live-coding. weather it would be possible2017-10-28 17:44 GMT+03:00 Anton Kholomiov <anton.kholomiov@gmail.com>:
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| Date | 2017-10-28 17:28 |
| From | Steven Yi |
| Subject | Re: [Csnd] Live Coding Video |
Thanks Anton and glad it sparked some interest! I think there's a lot to learn from live coding and hope to spark more exploration of it in this community. I think it's useful to experience and be able to do even if you're not doing live coding for performance (i.e., it can help speed up your sound design and non-linear composition work). For csound-expression, it might be interesting to see what was done in TidalCycles (https://tidalcycles.org/) and its interaction with SuperCollider. Another option is to use the API and add a callback. You should be able to use Haskell to then create score generators that are run in sync with Csound and not have to create a Csound representation to map to. On Sat, Oct 28, 2017 at 10:51 AM, Anton Kholomiov |