| Hey hey,
is there a good resource to map typical acoustic propeterties of materials to
the available parameters of spat3d? Or is there a formula to map typical given
values to the spat3d parameters.
Another question: spat3d is designed to create a room with four straight
walls, floor and ceiling. Are there tricks to bend this model to give the
impression of a circular room or would I be looking for an entirely different
opcode?
TIA and best wishes,
Jeanette
--------
* website: http://juliencoder.de - for summer is a state of sound
* SoundCloud: https://soundcloud.com/jeanette_c
Can't you see I'm a fool in so many ways <3
(Britney Spears)
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