Interestingly enough, Reson 6 came about from an instrument I made called Mode 5 (later Mode 6). I had a hard time controlling the stability of the instrument as the resonances could last quite long for the input which made them not work very well in the situation I had where there was a constant input. I do have a percussion version of Mode 6 that does use the mpulse opcode as an exciter with a single hit, but I don't really use percussive sounds so I'm not sure I ever shared it on blueShare. Otherwise, I do think using mode opcode for percussion is great! steven On 8/19/07, Dave Seidel wrote: > Thanks, Steven, that's good to know, and it will be useful. (BTW, I'm > using a version of your Reson 6 instrument -- which is quite nice -- > modified to use an exciter based on the one in the mode example in the > CS5 manual. If I can get it to an acceptable state, I'll pass it back > up to Blue Share.) > > - Dave > > Steven Yi wrote: > > Hi Dave, > > > > Just a quick answer, you can do: > > > > p3 = p3 + 10 > > > > or whatever value at the start of the instrument. It'll have to be > > all itime values. However, I found that this was problematic with > > blueX7 in the past and removed it though I don't know if that problem > > has been fixed. (Something to do with turning off the notes, it would > > spike the CPU). > > > > steven > > > > > > On 8/19/07, Dave Seidel wrote: > >> Hi all, > >> > >> I'm having loads of fun with the mode opcode, which I'm using to make > >> some very nice bell-like sounds (currently using the set of ratios for > >> the 140mm Tibetan bowl[1]). As a mode newbie, I have a couple of > >> questions.... > >> > >> 1. Q values -- Is there any rule of thumb for coming with these? In the > >> absence of any better idea, I've been going the 1/pitch-ratio, and the > >> results are pretty good, but I'd love to know of there's a better approach. > >> > >> 2. "Natural" decay -- Since I'm working with bell-type sounds, it feels > >> wrong to specify the duration of a note. What I really want to do it is > >> to allow the note to decay "naturally", like a physical object that is > >> struck. For now, I'm using the technique of allowing "extra" time in > >> p3, and overlapping the notes (i.e, starting the next note before the > >> previous note's time is up. I guess this leads to two questions: First, > >> is there any algorithm I can use to derive the resonance time (the > >> manual states that "[t]he resonance time is roughly proportional to > >> kQ/kfreq", but I'm not sure how to apply that). Second, is there a > >> technique for a Csound instrument to modify it's own duration other than > >> "ihold", e.g, can I modify p3 within the instrument itself? > >> > >> - Dave > >> > >> [1] http://csounds.com/resources/modalFreqs.html > >> -- > >> Send bugs reports to this list. > >> To unsubscribe, send email to csound-unsubscribe@lists.bath.ac.uk > >> > -- > Send bugs reports to this list. > To unsubscribe, send email to csound-unsubscribe@lists.bath.ac.uk >